True Gaming What happened to god games?


What happened to god games?

Posted: 18 Jan 2018 09:24 PM PST

Recently a video I watched reminded me of god games i used to enjoy playing i.e B&W among others. What happened to the god game community? Why isn't an interest beside some new games such as universim, niche. I define a god game as a game which places the player in a position of omnipotent power be it from the start or through reaching certain goals like thrive the game tries to do with it's ascension stage where the player's species becomes god like being able to modify the galaxy way they please be it making planets or destroying them ect.

Links Reminded me: https://www.youtube.com/watch?v=vNOc96Qgc4g (Highly recommend you give it a listen) More on Thrive's ascension: http://thrivegame.wikidot.com/ascension Discord: https://discord.gg/EDpqAUk

submitted by /u/KnightedLord
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What are examples of spiritual successors that actually improved/built on the formula (and ones that failed)

Posted: 19 Jan 2018 02:10 PM PST

I have been playing the thief reboot and to be honest I'm hating it. It is far too restrictive, the jump and sprint key are bound to the same button and are contextual so you can't jump on anything you want, only preset objects. The rope arrows can't be attached to any wooden object just set anchor points... That's just a few points but I'll keep it brief. Just feels like they didn't fully understand what made the first games so good.

The opposite of this is prey 2017. It's a system shock 2 spiritual successor but I feel like they actually understand what made it so good AND they have added to the formula in meaningful ways by giving a greater focus on environmental interaction and emergent gameplay)

What other examples of either case are there?

submitted by /u/BastillianFig
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Before the whole "New-Age Cyber" thing...

Posted: 19 Jan 2018 03:28 PM PST

So, does anyone else kinda miss the days before this whole "New-Age Cybernetics" thing kicked into overdrive...(yes, that's meant to be a joke)...now, to make it clear what I AM talking about is good ol' nostalgia. What I'm NOT saying is, "This sucks, we should go back to before". Now to elaborate, I actually kinda like the new-age cyber thing, my only issue is that it all feels too much alike for my taste. Laser pistols/rifles, new-cyber vehicles...nowadays it mostly feels like white with neon color integrated kinda like the way you put those light-thingies underneath a car to make it look cool. Lasers are cool and all, but if you ask me, few things beat the impact you see from someone getting shot in the face by an old-fashioned pistol or shotgun. I mean, yea, lasers...but...bullets bro.

submitted by /u/Bull1128
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Why do most fans of MMORPGs say the best version of any game is before all of the updates(v1)?

Posted: 19 Jan 2018 03:11 PM PST

I have never played a proper MMO so when I hear people online say how their MMO was good before but is now trash baffels me. How can a version of a game that is more polished and has more features be worse than the initial release? It may be I'm just hearing only the popular MMOs but I hear this complaint for WoW, Tibia, Guild Wars, etc.

submitted by /u/albanshqiptar
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What are your favorite examples of a game "game-ifying" something that's usually boring?

Posted: 19 Jan 2018 02:42 PM PST

I was watching this video on a game called Torment: Tides of Numenera and it talks about how Torment creates a game out of dialogue. He mentions that in this game and Planescape: Torment, you play as an ancient being that has been around for millennia and almost every NPC in the game has a story about you. As a result, pretty much every conversation in these games leads to the player trying to find out if the person remembers anything about the main character. What happens is that every conversation feels like a detective game, with you trying to sleuth out the events your past. I found this really interesting because it's a simple trick that allows for the gamification of reading.

I find it interesting how some games can take an approach to a mechanic that's usually boring and make it interesting. For example, Zelda BOTW makes a game out of its climbing by forcing you to keep an eye out for stamina, rain, and resting spots. Compare this to something like Skyrim where the climbing is just sort of "there".

What do you think? What are your favorite examples of gamification of boring mechanics?

submitted by /u/mmm27
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Developer Incited Multiplayer Toxicity

Posted: 19 Jan 2018 03:45 AM PST

I was playing supremacy in Destiny 1 when I realized that the games announcer kinda prods players into a toxic mentality. Lines like "take their pride", "humiliate your enemy" are a couple if I remember correctly. But this is actually not the only game that does this, a lot of games have taunts built in to their quick chat system system like the Tribes games and Rock Band 4 for example although the latter only lets you send the premade taunts to your friends. Another example is Call of Duty: Black Ops 3 and the shit talking and bragging the highest scoring players characters do at the end of a multiplayer match. In contrast Halo 5 shows the winning player characters too but they don't say anything, is this an indication of differences in the communities or developers(cause or effect) or is it meaningless?

My questions to you guys are, do you think this sort of stuff contributes to toxic multiplayer communities even if subtle? Are developers putting this stuff in there because multiplayer is inherently toxic and they think this appeals to players? What are your opinions and thoughts on anything regarding this? You don't have to limit comments to just answers for my questions.

submitted by /u/RyEKT
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