True Gaming LA Noire is such an odd game. Am I misunderstanding the intent of the game?


LA Noire is such an odd game. Am I misunderstanding the intent of the game?

Posted: 30 Dec 2017 08:19 PM PST

I'm about 10% through the remastered version, and I'm a bit baffled on what the intent was. I enjoy it, but I feel like I'm working against the flow of the game.

This was advertised as a hyper-realistic investigation/cop game set in the 1940's...I remember hearing a lot about "reading facial expressions to determine if someone is lying", and of the insane work put into graphics and research into old LA so that the player would feel immersed.

This is all proven wrong at just about every opportunity. Reading facial expressions is an utter shot in the dark...someone answers a question fairly innocently, but then they squint, purse their lips, roll their eyes, and look nervous. This occurs regardless of them lying or telling the truth.

Cole is a very jarring character as well, and he sets the tone for the game...it actually seems like other people act semi-normally maybe 80% of the time, but Cole just never ever does. He goes from calm and understanding, to yelling and swearing he's going to end someone's life, then back to calm. He approaches people very stiffly, almost like he's confrontational, but ultimately just very awkward...he seems robotic.

The most frustrating thing is the disjointed dialogue. There was a case where I asked a woman if her husband wore his new glasses, she said he did. I found his OLD pair of glasses at the scene, so I knew she was lying. When I said "Bad Cop" to express doubt, I told her I knew she murdered him. Up until that point, the game didn't really indicate that she was involved in any fashion.

So, if realism isn't the point of the game, what is? I don't think it can be taken seriously as an "investigation" game, there are too many odd logic jumps for that. It isn't an environmental or "historic" game, because the game doesn't focus on it enough. Definitely not a shooter or a driving game, those mechanics are pretty rough around the edges and clunky.

So what was the intent?

submitted by /u/ThrowItAway6828
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Rise of the Tomb Raider's Survival Mode might be onto something

Posted: 31 Dec 2017 12:16 PM PST

By the way, for those who haven't tried this game I was actually surprised at how good it was compared to the Tomb Raider modern remake, they really improved on a lot of things about what makes the game work well and caters to what the players wanted more of.

Anyways, I was so into this game that I completed it at 100% and still wanted more to do. I saw that the developers added all these modes to the game that are all fun in their own ways but there's a survival mode that made me realize something.

In so many survival games I've played the central concept usually revolves around collecting materials and building a home base for yourself, you continue to gather more complex and rare materials to have a better base and better equipment. It just kind of loops in on itself. There's been many great Survival games that I've enjoyed quite a bit, one of the bigger most well known ones being Don't Starve, but something always had me drifting away from the games after a while.

RotTR's Survival Mode is not centered around building a base, its about searching the wilderness for crypts so that you can obtain relics. It works on a score mode too, the more relics you collect in a single run then the higher your score. There's also a challenge system the gives you big stat bonuses, things like kill 5 bears in one run. This not only gives you a reason to be constantly on the move and exploring the game world but it also gives you a reason to want to play again, to see if you can get a higher score to beat your friends. The mode isn't perfect by any means, its more or less designed to be a mini game whereas I see it having potential of being something fully realized.

It also includes this system where you can buff or weaken yourself before starting so you can increase the percentage of your total score. Its a nice addition, but I can't give credit to the development team for that being an original idea as I think the credit goes to SuperGiant games with Bastion being the progenitor, though I could be wrong about that (just my personal experience). I could praise that incentive system in a whole other discussion, I think its great.

So, topic for discussion, do you guys think building bases in survival games dissuades the player from being more explorative, since they can't linger too far from home? When you play a survival game what mechanics are the main appeal for you?

submitted by /u/mudcrabmetal
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Games with Corny Jokes

Posted: 31 Dec 2017 02:24 PM PST

Hey, everybody! Anyone played any kinds of games filled with cheesy, cringy, corny jokes? Looking for a good comedy game.

submitted by /u/ToastyBaguette64
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What is a strategy game that doesn't require you to play fast?

Posted: 31 Dec 2017 09:51 AM PST

My dad loves to play stronghold2 with my brother and me, and looking at the strategic skills he is clearly the best of us. However he rarely wins because mostly he is too slow: bad mouse aim due to his lack of practice (he doesnt play computer games often), slow reaction time due to his age, and all that. Sometimes when playing StarCraft2 he spectates me and gives me tips on what to do, but no way he would ever enjoy playing that himself because of how fast it requires you to be. What would be a strategic game that doesn't require you to be fast so my dad could enjoy it too? Doesn't matter if brand new or ages old, any type of game will do as long as its all about strategy.

submitted by /u/chris20194
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Gaming in 2017

Posted: 31 Dec 2017 08:59 AM PST

This year has been a very special year for myself and I can't help but also notice that with this year. I am live streaming a discussion of the year that was the year of the Switch, the year of Indie AAA, the year of the e-sports getting more popular, the year of CupHead; but sadly also, the year of the loot box, the year of Battlefront 2, and the year of Visceral Games' death.

I would love you guys to tell me; what was it about 2017 that meant to most to you in either positive or negative ways? I can say that this year has been a solid year all around but in the back of my mind, the bad is all that comes out first. But if the bad is what stood out, please let me know as well. Let's discuss. Thank you guys!

submitted by /u/fico23
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Do you have any video gaming related New Year's Resolutions?

Posted: 30 Dec 2017 08:17 PM PST

I'm not sure anyone else does it, but I've always tried to keep resolutions strictly to video games because I always wanted to keep improving my self strictly to the things I am interested, in hopes that it'll bleed out into other aspects of my life.

This year didn't go so well, as I promised myself that I would to go and reach Gold in Street Fighter 5 before the year ended, but I gotten too distracted with other games that I never even gotten past Super Bronze (Although i did do last my last years in by beating 10 games throughout the year.)

Although I haven't committed yet, but as of right now, I'm highly considering getting to King of Games in Yu-Gi-Oh! Duel Links, considering I'm mid platinum right now, and it shouldn't be TOO hard to get a deck that should be able to get me to that level.

submitted by /u/Rayuzx
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What actually is a role playing game?

Posted: 30 Dec 2017 09:10 PM PST

It seems like over the years the definition of role playing games has steadily got broader. I always thought role playing games were based in table tops, and that video game RPG's are games based upon the tabletop model. The primary factor in this being that the player makes choices as a character, and that those choices impact the world around them. If it abandons that principle, thr defining trait of tabletops, I don't understand how the game can be understood to be a RPG.

It seems that stat systems and leveling systems is basically what determines what people consider RPG's nowadays, but to me it always seemed like the stat system and leveling was a byproduct that enabled the players to make the choices they do, but not the primary definer in and of itself.

What do you think role playing games should be defined as, and do you think it is wrong for games that do not fit that definition to be marketed as such, possibly in an attempt to trick players into thinking the game is something it isn't?

submitted by /u/Vidya88
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