True Gaming Do you want a spiritual sequel of Dark Messiah of Might and Magic?


Do you want a spiritual sequel of Dark Messiah of Might and Magic?

Posted: 24 Jan 2018 03:39 AM PST

One idea that Arkane could follow is to make a spiritual sequel of Dark Messiah of Might and Magic, since the melee combat of this game is too good not to be used again; Dishonored 2 is close but not enough. Dishonored is inspired by the role of assassin of Dark Messiah of Might and Magic, now a modern game is missing that was inspired by the role of the warrior of Dark Messiah of Might and Magic.

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Can a game be improved by artificially limiting its skill ceiling?

Posted: 24 Jan 2018 01:42 PM PST

To discuss this issue, let's consider a specific case: Halo 3, which was exclusive to the Xbox 360. The game had some auto aim (though it was far weaker than Call of Duty's), and it could not be played with a keyboard and mouse. I don't think this next statement is controversial: FPS players perform better when using KBM, when compared to controllers. So if the game was available for PC, it would probably not feature auto-aim. Still, players would probably be more proficient at killing opponents because KBM is so vastly superior to controller in this department. But does this mean that the game is better on KBM? That's the question.

 

One of my good friends was involved with the competitive Halo 3 scene and he argues that the game was actually improved by its status as a console exclusive where KBM was not possible. In his opinion, the limitations on the mechanical skill ceiling create an environment where players can't recover from bad decisions through raw mechanical ability. In other words, since it's harder to aim quickly/perfectly with a controller, strategic mistakes are punished more consistently. As a result, the game emphasizes teamwork, decision-making, awareness, and tactics over mechanical ability. This is opposed to other shooters, which he claims emphasize "aiming quickly" above all else.

 

Personally, I can't wrap my head around this line of reasoning and it seems like a bit of mental gymnastics. Consider the situation where Halo 3 is released on all platforms, instead of just Xbox. Can anyone really imagine that the competitive scene would decry the use of KBM, for the reason that it givesplayers more control? I mean, let's be real here, Halo was limited to Xbox not for some lofty game-design reason, but for financial ones. Microsoft paid Bungie a big chunk of money so that they'd only release it on Xbox. It's also hard to see how giving players more control (and better mechanics) would then limit the importance of teamwork and strategy. Players would be better at hitting their targets, but good teamplay is still necessary to win, because the opponents also have stronger mechanics.

 

Anyway, I'm interested in hearing your thoughts.

 


 

just for fun: would Guitar Hero be better to play on a keyboard? On the Guitar Hero controller, you can only cover 4 of the fret buttons simultaneously; obviously you'd be able to cover 5 keys on a keyboard simultaneously. But would this make the game better?

 

edits: formatting

submitted by /u/HeadCreep
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What is the most disappointing cancellation of a game in history to you?

Posted: 24 Jan 2018 03:05 PM PST

I feel like this has to go to Earthbound 64. screenshot1 screenshot2

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help a newbie out?

Posted: 24 Jan 2018 12:22 PM PST

hi guys, i just created a reddit account because i am in need of a new laptop, since i am a college student at the moment i cannot afford a full blown gaming PC, so a laptop seems like the best suit for me since it can also help me for school.

since i have been a console player my whole life i do not know much about good requirements\specs? for any sort of computer to game.

obviously i dont expect a laptop to run major games but some to keep me busy would be greatly appreciated. i have looked through walmart and other websites but all the specs are a foreign language to me at the moment.

if you guys can direct me towards a good laptop it would be super appreciated.

Thanks in advance guys!

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Do you guys hate easy game...

Posted: 24 Jan 2018 07:42 AM PST

I am asking this because, I was watching a review of certain Youtuber who is popular and he gave negative remarks for game being easy even though they had great gameplay.

It striked me do every game now has to be dark souls like game where harsh treatment means it's a good game, I am not saying dark souls is a bad game actually I like it a lot but you can't disagree that game is really hard because it doesn't tell you anything about World it doesn't give you any hint, every fight is your last fight, you have to master game and learn mechanics to complete the game which can be frustration for some people who don't have time and need relaxing game but yet they want to feel badass at same time.

So I am asking you again is game being easy a bad thing.

submitted by /u/piyushr21
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Why is The Sims the only 'people simulator'?

Posted: 24 Jan 2018 06:07 AM PST

Even genres like city and theme park builders have spawned multiple series and they are niche as hell.

What gives? Why does EA seem to have a monopoly on this?

submitted by /u/jjake101
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Given the current popularity of card games, where are deck builders?

Posted: 24 Jan 2018 03:46 AM PST

I never really liked card games until I tried a deck builder which really hooked me. If you don't know what it is, the main idea is that you build a deck during the gameplay from a (often shared) pool of cards that you and your opponent can draw from. This is in contrast to pretty much every currently available online card video game (Hearthstone, Gwent, Faeria, ...) where players build their deck before engaging in gameplay, and only with their own cards that the opponents may not have access to.

Dominion, the original deck builder, had various online implementations (https://en.wikipedia.org/wiki/Dominion_(card_game)#Online_play) but they were always poorly done and not distributed on Steam or some other way that gave it any kind of visibility.

So I'm wondering why such deck builders are not more common. Is it because the genre itself is less popular? Dominion is fairly well ranked on BoardGameGeek, at 65th position currently, and other deck builders are up there too. So board game players seem to like them a fair bit. Is it not popular just among video game players?

Another possible reason is profitability. Dominion has a huge number of expansions but is not exactly a collectible card game (CCG). The current card video games are almost all CCGs that rely a lot on microtransactions which are probably harder to incorporate into a deck builder. If a card game developer has a choice between figuring out how to make money out of a deck builder all by himself, or between going the route that is already laid out by all the CCGs, he's more likely to go the CCG route.

Am I missing something else to see the big picture and understand the current card video game market? Do you think that it could be possible to make a successful online deck builder in today's market?

submitted by /u/poyepolomi
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Do certain countries really hack more then other countries per capita?

Posted: 24 Jan 2018 05:39 AM PST

Especially recently, people have been very against countries like China and to a lesser extent Russia blaming them for hacking games. I understand that we will see more hacks from China since there is 1,5 billion of them.

However, what proof do people have that an individual Chinese person is more likely to hack then anywhere else? It seems very illogical to me and very much a confirmation bias.

I think this is bad since it is a creating an us and them atmosphere in gaming.

submitted by /u/Nedks
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Why do i consistently push my keyboard further and further away from my body (almost off my desk)

Posted: 24 Jan 2018 01:07 AM PST

This is the stupidest thing my brain has ever started doing, what I want to do is put my keyboard in a comfortable position and keep it there, but for some reason I subconsciously, consciously, and unconsciously push the damn thing so far away from me its actually uncomfortable when I'm doing it for comfort in the first place... Just trying to see if I'm not alone

submitted by /u/crowdotwav
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What is the term to describe graphics that exceed real life?

Posted: 23 Jan 2018 04:18 PM PST

This sounds ridiculous but have you ever seen a representation of something in CG that was modeled after real life, but the CG representation looks even better. For example lets say its a race track and they remodeled the track in CG and gave it more detail in the form of more plants, trees, more definition in any form.

Im just wondering if there is a word for this. Because photorealism in video games isnt far off according to what you can throw together in less than an hour in Unreal Engine 4. We need a name for it when it comes and one day exceeds out expectations.

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