Destiny - [D2] Weekly Reset Thread [2018-01-23] |
- [D2] Weekly Reset Thread [2018-01-23]
- [D2] Daily Reset Thread [2018-01-23]
- I`ve played D1 for the last 2 days and it`s so much darker and mystical compared to D2.
- Ability Cooldown Transparency, Please
- Stock analysts that cover Activision stock state the current uproar over D2 could negatively affect the company’s performance
- Facebook just told me that 3 years ago in 2015 I posted I couldn’t wait to go home and play with my new Atheons Epilogue :(
- Bungie, please consider making a special emblem for Destiny's outstanding third-party developers
- I laughed out loud when I noticed Dead Orbit wants you to get melee kills for a leg ornament and search Lost Sectors for an arm ornament.
- New Monarchy won the Faction Rally!
- I never played Rise of Iron. Should I buy it?
- Destiny Data Analysis: How many rolls were there in D1, and how many of them mattered?
- A change needs to be made to the crucible helmet ornaments. Nobody is playing competitive mode at all.
- This is what is meant by transparency
- With Bungie's year focus on bringing D1 features back to D2, what completely "New to Destiny" feature would you like to see added?
- CNBC Article: D2 is struggling
- Is it worth buying and playing D1 now?
- I get that the Tower was destroyed when the Red Legion hit, but why can't we go to Felwinter peak and keep our Iron Lord Artifacts?
- Armors/Weapons/Ghosts/Vehicles should remember what Shaders have been used on them, so that Shader can be freely re-applied at any time
- FOLLOWUP: DeeJ isn't leaving Bungie
- WAR Cult Fanatic Here: How were we supposed to get enough people to pledge and beat the cool NM ornaments when all you did was put VIOLET POLKA DOTS ON OUR GEAR?!
- Uhhh.... my bad
- Xur Has NOT Left The Tower. You can still wave to him.
- [D1] Weekly Reset Thread [2018-01-23]
- If you still have a SUROS JLB-47 package at Gunsmith, today is the last day to get one of the better roles in the game
- Bungie, can you please kill the "timed max drop" system with vendors in the next update? If a character reaches 335, vendor engrams should have a constant high chance at dropping at 330.
- I think Destiny 2's biggest issue right now is some of us have been burned too many times.
[D2] Weekly Reset Thread [2018-01-23] Posted: 23 Jan 2018 09:03 AM PST Nightfall: The Inverted SpireArcadian Valley End the Red Legion expedition that has ripped open the planet's surface. Modifiers
Challenges
Flashpoint: TitanDon't forget to buy the Treasure Maps from Cayde-6 as well. Meditations
Shaxx MilestoneYou may need to visit Shaxx at The Tower to pick this up. Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Daily Reset Thread [2018-01-23] Posted: 23 Jan 2018 09:05 AM PST Planetary Challenges
Strike Challenges
Heroic Strike Challenges
Crucible Challenges
Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I`ve played D1 for the last 2 days and it`s so much darker and mystical compared to D2. Posted: 23 Jan 2018 12:00 AM PST For example The Hive are so much more threatening than in D2. The whole world feels more immersive and the planets have more atmosphere. Damn it would´ve been so cool if they expanded the world like in WoW instead of making a second (far worse) game. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ability Cooldown Transparency, Please Posted: 23 Jan 2018 08:56 AM PST In D1, we were told exactly how long cooldown for melee/ grenade/ super would take, depending on our INT/ DIS/ STR levels. I would like the same cooldown transparency in D2 please, telling us clearly what the different ability cool downs are, as we equip different perk stack combinations. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jan 2018 11:04 AM PST On the Dow Jones Newswires today: Sarah Needleman with the Wall Street Journal reports that stock analysts at Cowen and Company have stated that all of the upheaval around D2 could hurt Activision's bottom line. Among the reasons, lower than projected in game sales (poor Tess). The biggest shocker in this report was that overall Destiny Twitch viewership in December was down 1.8M over December 2016. Knew it was bad, just not that bad Certainly no reason to short the stock or anything. Just interesting to see how wide these issues have reached [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jan 2018 01:32 AM PST I uploaded a picture of the rifle from destiny companion to FB while I was at work. I got the rifle the night before on my very first raid. Man I was so excited. I know it wasn't an amazing gun but it was a elemental primary laser type auto rifle and I personally LOVED it Bungie THAT is what I want back. The excitement. The care in your weapon diversity. The rewards. Sorry for being gloomy. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, please consider making a special emblem for Destiny's outstanding third-party developers Posted: 23 Jan 2018 05:47 AM PST Building on this post from r/DTG mod u/D0cR3d from a few days ago, Destiny has some incredibly dedicated and talented third-party developers that have contributed significantly to Destiny 1 and 2. We have all interacted with these tools at one time or another over the past few years. I'm talking about tools like Destiny Item Manager, Ishtar Commander, Trials Report and Guardian.gg. Many of these developers have dedicated thousands of hours to this game and have created important functionality not provided in-game. Could you imagine playing Destiny without an item manager or an LFG site? Bungie, please consider creating something special to recognize the contributions of these individuals. Ideas include a unique emblem, shader, sparrow, etc. that will stand out. Put some of your incredible artistic talent on this task and do something amazing to show gratitude for these devs commensurate to what they have done for this game and community. I would rarely advocate for so much time be devoted to so few individuals considering the number of other issues currently on your plate, but these developers have been instrumental in helping this game grow and this community flourish. A list of developers and their associated site/tool/service is linked above. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jan 2018 08:16 AM PST Come on Bungie, are you just messing with us at this point? Bonus: New Monarchy Arm Ornament? Patrols. FWC Leg Ornament? Throw grenades. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New Monarchy won the Faction Rally! Posted: 23 Jan 2018 09:02 AM PST Again ._. The reward: Loquitor IV Auto Rifle. It is marked as "CoO", no idea what you get (if anything) without the DLC. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I never played Rise of Iron. Should I buy it? Posted: 23 Jan 2018 03:22 AM PST I enjoyed every other Destiny 1 DLC. Destiny 2 was fun for a week (almost two). All of my friends stopped playing, and there is no content to play. So I was wondering if Rise of Iron would be a step forward to where Destiny 2 is now. Thanks! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny Data Analysis: How many rolls were there in D1, and how many of them mattered? Posted: 23 Jan 2018 10:00 AM PST With all of the discussion on fixed versus random rolls, I wanted to take a look back at D1 and see exactly how many unique weapons there were. There were 255 Year2/3 Legendary weapons. Each weapon had either 4 or 5 columns of perks, with each column being either fixed or a selectable choice between 2 or 3 nodes. The first column of perks were always a choice of scopes or barrel mods. The arrangement of the columns differed between weapons. For example, The Palindrome had a 3x2x2x1 configuration (3 scopes, 2 columns with 2 selectable perks each, and 1 unchangable perk) while the Eyasluna and Imago Loop had a 3x1x3x1 configuration. Each node for a weapon had a subset of perks that it could roll with. The last perk on the The Palindrome, for instance, could roll either Third Eye, Reactive Reload, Hidden Hand, Luck in the Chamber, or Rangefinder. The last perk for an Eyasluna could roll either Mulligan, Life Support, Third Eye, Grenadier, Reactive Reload, Icarus, Army of One, Hidden Hand, or Luck in the Chamber. To see how many possible weapons there were, I downloaded the Destiny 1 Manifest and looked at the Item Definitions (list of weapons) and Talent Grid Definitions (list of possible perks and how they are arranged). I then calculated the number of rolls for each weapon. There were 8000 possible rolls for The Palindrome, 65,000 for Eyasluna, and a whopping 182,000 for Imago Loop. In total there were 16,450,653 possible rolls. However, while this number was enormous, the number of effective weapons was smaller, since two weapons with different rolls could potentially be configured to have the same perks selected. So if you want a 1000-Yard Stare with Ambush, Grenadier, Quickdraw, Hidden Hand, you don't really care that there are 4704 possible rolls that contian those perk options. The number of unique weapon configuration was 1,004,561. That is a million guns available to acquire and use. To make this number feel a bit more obtainable (and because our Vaults are rather small), I wanted to know how many "interesting" random rolls there were while also taking into account that weapons with the same archetype were sometimes indistingushable from each other, and weren't fair to count as completely separate weapons, such as the Hawksaw and PDX-45. To do this, I collected perks that were recommended in the Massive Breakdowns. I then removed perks that only modified a weapon's stats, like Hand-Laid Stock or Hammer Forged. All of the perks considered would noticably influence the weapon's behavior or your playstyle. Thus our list includes that Fakebringer Imago Loop but excludes a dull-as-dirt DIS-43 with Fitted Stock // Oiled Frame, Partial Refund, and Single-Point Sling // Injection Mold. List of perks: Army of One, Battle Runner, Close and/or Personal, Cocoon, Cluster Bomb, Counterbalance, Crowd Control, Explosive Rounds, Eye of the Storm, Feeding Frenzy, Final Round, Firefly, Focused Fire, Full Auto, Glass Half Full, Grenades and Horseshoes, Grenadier, Headseeker, Hidden Hand, High Caliber Rounds, Hip Fire, Hot Swap, Icarus, Kneepads, Last Resort, Life Support, Lightweight, Luck in the Chamber, Mulligan, Outlaw, Partial Refund, Performance Bonus, Persistence, Quick Reaction, Quickdraw, Rangefinder, Reactive Reload, Snapshot, Spray and Play, Surplus, Third Eye, Tracking, Triple Tap, Tripod, Unflinching, Zen Moment. Summing this all up, there were still 7,726 possible "interesting" weapon configurations that someone might want to acquire. This shows why the D1 gear grind was practically endless for players who wanted to play that way and extremely frustrating for anyone who was still waiting for their Godroll or even something halfway usable (the interesting guns make up only 0.77% of the possible weapon configurations). EDIT Going back up a level (suggestion from u/Griffin880), I looked at how many weapon configurations there were that had only Mercules-approved perks (including scopes, barrel perks, and stat-modifying perks, ditching all the "bad" perks like extra damage to enemy factions and Secret Round). In total there were 314,665 configurations that could be considered "OK, good, or great", representing 31% of the loot pool. Other random findings:
Data: Thanks:
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Posted: 23 Jan 2018 03:57 AM PST I've managed to play 5 games in the last WEEK. I try every day to play and win to work my way to the helmet ornament. Needing 25 wins in competitive mode is going to take longer than season two at this rate. I sit and wait in orbit. All is see is 2/8, 3/8, 2/8, 4/8, 1/8 then time out. Start over. To make matters worse, once I do find 7 others to play we go through the game and when it's over I'm returned to orbit! OK start ALL OVER. Why not keep the 8 players and mix the teams up? Why send us back to orbit to have start again? Regular crucible goes right into looking for guardians again. Anyway back on topic. I think the helmet ornament should be 25 CRUCIBLE wins. NOT competitive only. 25 overall wins will be hard enough. Competitive? Not going to happen this year. It's not from a lack of trying or skill. I seem to win 50% of my games as a random and I'm ok with that. I'll grind it out. This not finding any other players is killing us. Edit: Thinking about it more. I don't want to sound like I'm wanting an easy hand out. Feel free to up the wins to 40 in any given crucible match if you like Bungie. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This is what is meant by transparency Posted: 23 Jan 2018 09:15 AM PST Here is a link to the Bungie's most recent patch notes for the update on 12/12/17 - after they said they would become more transparent. And here is a link for the patch notes for the most recent Diablo 3 update on 10/12/17 In Bungie's update - Notice the complete absence of units such as meters, seconds, and percentages. Nearly every change Blizzard makes in Diablo 3 is quantifiable in some way, which they attempt to explain to the best of their ability. Instead of units, Bungie uses adjectives - this must change. When the community says "We want transparency", what we mean is that we want the numbers!
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Posted: 23 Jan 2018 06:07 AM PST We keep hearing about how this years focus is to add almost everything from D1 back into D2(raid perks, 6v6, private matches), but what kind of new feature or mechanic would you like to see added to the game to increase its value? (either by increasing the QoL of PVP, end game, etc.) I've mentioned this before but I would love to see them add a customizable clan ship that works as a clan social space. Basically it would be a mix of the Normandy ship from Mass effect and garrisons from WoW and the Hearthfire DLC from Skyrim. Where you could unlock cosmetics for your ship based on clan experience. Even have trophy rooms where you can prop up your clans achievements(such as having Crota's Sword hanging on a plague with the date your clan first beat the raid). Now I know any ideas here are most likely never to be implemented as Bungie is having trouble just catching up to D1 but I thought it would be interesting to see what we would like that completely new. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CNBC Article: D2 is struggling Posted: 23 Jan 2018 12:33 PM PST https://www.cnbc.com/2018/01/23/activisions-destiny-2-is-struggling-right-now-cowen-analyst.html Yikes. "As a result, the analyst is not optimistic the company will be able to turn the "Destiny" franchise around." When financial analysts start commenting that they're worried Bungie may not be able to bring the franchise back, you know that it's hitting the bottom dollar for Bungie and Activision. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Is it worth buying and playing D1 now? Posted: 23 Jan 2018 05:15 AM PST As someone who has only ever played D2 I constantly hear how great D1 is in comparison so my question is, is there still a decent player base and is it worth playing it now or should I just wait if see if D2 gets fixed? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jan 2018 12:12 PM PST Just been going through old YouTube videos and thinking about what it felt like playing back in the day and why D2 hasn't been having the same effect on me, it's puzzling because I've loved and defended this game to this day, so instead of talking crap and whining I'm looking for answers as to what it was that brought me back day in and day out, for me they need random perk rolls and not such a large TTK but I digress. Was watching a "I hate everything" video about the rise of iron and I remembered having the artifacts and was wondering why we can't go back and get them, the area is still there, you can see it on the PvP map, they could've kept some of them and implemented more, left me wondering why not. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jan 2018 07:27 AM PST It's a pretty fair compromise between what we want and what Bungie refuses to budge on. Why?
Yes, a lot of this post is me venting frustration towards Bungie. That is because I have so many frustrations to vent. Want constructive feedback instead of constructive criticism? Reduce the number of issues we can criticize. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FOLLOWUP: DeeJ isn't leaving Bungie Posted: 23 Jan 2018 05:20 AM PST Not too long ago someone pointed out a new job opening for Community Manager on Bungie's career website. A lot of people were speculating that DeeJ was stepping down since he's been very quiet lately. Well here's the answer. Here's the exact TL;DR quote:
So basically it sounds like he's moving up the ladder to somehow evolve customer service/communications, and a new person is being hired to deal directly with the public? I'm not entirely sure how this works out and why there needs to be another middle person wedged in between the devs and the community (in addition to the other 2 CMs). Don't get me wrong I like DeeJ and I know he takes a lot of flak for stuff he has no control over. But at the same time this sounds like they're creating a longer bureaucratic chain between developer and customer relations, where response times will be slower and more stuff will be mis-communicated. :-/ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jan 2018 10:33 AM PST Seriously though! I expect the gear and shaders have a heavy impact on people's pledge choices. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Xur Has NOT Left The Tower. You can still wave to him. Posted: 23 Jan 2018 11:01 AM PST His marker isn't showing and you can't buy anything. But he still talks and moves. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D1] Weekly Reset Thread [2018-01-23] Posted: 23 Jan 2018 01:01 AM PST Nightfall: Echo ChamberIshtar Sink, Venus Guardians destroyed the Nexus on Venus. Now, a powerful Vex mind seeks to sunder time and space and undo what was done. Modifiers
Featured Weekly Raid: Wrath of the MachineHeroic Strike: SIVA Crisis HeroicModifiers
Story Playlist: The Taken WarModifiers
Vendor Planetary Material Exchange
Crucible Playlists:
Challenge of EldersModifiers
Bounties
Iron Lord Artifacts
Shiro-4 Vanguard Scout Bounties
Titan Vanguard Bounties
Lord Shaxx Bounties
Crucible Quartermaster Bounties
Banshee-44Pending Data from Tower... Data unavailable until Wednesday Arms Day Foundry OrdersPending Data from Tower... Data unavailable until Wednesday Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Jan 2018 06:38 AM PST Warhead Veneers site with Heavy Payload, Grenades and Horseshoes, with Javelin If you still play 1, you need to try this gun. EDIT: /u/Fireheart318s_Reddit pointed out that i should add "For a while" as Gunsmith's stock rotates weekly [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 22 Jan 2018 05:26 PM PST This is minor in the grand scheme of things that need to be worked on but, simply put, we should not have to rely on fan-created websites and mobile Twitter notifications to let us know when we should turn in our tokens. We put in the effort to hit max light. Now let us get our armor and weapons up to par. This still isn't an instant process. We still need to hope that a similar-type weapon drops, rather than same-slot weapon as it worked in Destiny 1. And armor is done on a per character basis now, rather than being able to infuse a Warlock helmet into a Titan helmet as we could do in D1. On top of that, we still need to use mods in everything to get them to 335. It would still take some time to get everything up to par but it shouldn't take too much time. We put in the work to get max light so let us take advantage of that. That part of the grind shouldn't be as focused as it is now. Honestly, I think if a character hits 335, every vendor engram should drop as 330 for that character (it should not be account based, obviously). But I think most fans would take a 24/7 "high chance" of it dropping at 330 rather than random periods that happen every few days for each vendor. (And uh, can we call it "light" again? I mean, we got our light back. So ... it's light. Just saying.) Edit: Thanks for the upvotes, everyone! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I think Destiny 2's biggest issue right now is some of us have been burned too many times. Posted: 22 Jan 2018 08:39 PM PST You know the saying "fool me once shame on you, fool me twice shame on me?" Well, I posted a while ago congratulating Bungie on trying to keep up communication and telling them to keep it up, and I noticed a very prevalent theme in most of the replies. Namely "Yeah, Bungo have done this before, it's all just to get us to buy The Taken Queen or Warmind 2 Electric Boogaloo. They ain't turned over a new leaf." I think it's safe to say that, considering that you could probably make a entire reddit post about Bungie's screwups for both games and half of it would be longer then this post in it's entirety, that well, a lot of us are burned the fuck out on this bullshit. We've seen tales of resets for both games with affected quality. We've seen many bad PR decisions, and design decisions that failed to learn from past mistakes. We've seen monitization methods creep in and get worse and worse, we've seen constant nerfs to PVP and PVE, I'm sure all of you can add your own issues. Simply put, my main issue with D2 and Bungie right now is this: I've been burnt too many times. I don't want to play Destiny 2, or even come back to this reddit again, because I don't want to repeat the same old journey of D1 where we got a flawed ass game, terrible PR, and a fix 1 year later that required dlc purchases to do jack shit and introduced new issues. I'm tired of it Bungie. I'm tired of this cycle and that is a key factor of this player hemorrhage. Edit: Was pointed out to me that while I have a point, what I said here does not necessarily help. so I'm going to add a couple of points as to what Bungie can do to try and fix some burnt bridges. First things first: They need to outright acknowledge they screwed up and take steps immediately in 3's development to make sure it does not happen with 3. Just don't do a outright reboot like last 2 times. Second: They need to be explicit in changes and patches from here on out, be more open with the community, and keep it up. Third: They need to add features that should be there already as well as community asked for features, and they need to do this as soon as possible, ideally before The Taken Queen Electric Boogaloo so they don't get accused of a blatant cashgrab attempt. I would even go so far as to say like some have said that a full on Realm Reborn style revamp of things are in order, or maybe on a smaller scale. Forth: Some free content to build some foundations. I'm not saying anything like big DLC, but something like the April Updates from D1 that added new features. A good idea for this often suggested would be using the Infinite Forest as a infinite generator with good rewards. Fifth:Bungie need to find out what the community as a whole think they did RIGHT. For example, I like the fact that if your clan does the raid you can get raid rewards from it. Others, like Datto, might not. Bungie needs to find out what the majority think on this, keep what works, ditch what does not. Sixth: This one's gonna be controversial, especially to Activision and it's shareholders, but... get rid of Eververse. Utterly. Lootboxes and the like are toxic in the gaming community right now, and Bungie could gain a lot of legit credit easily and with no hassle by going "Ok yeah this shit ain't right, we done goofed, let's make it right and we are removing MT's and adding every reward, even rare ones from season 1, in game." [link] [comments] |
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