True Gaming "No microtransactions" advertised as a selling point: is this temporary relief, or here to stay?


"No microtransactions" advertised as a selling point: is this temporary relief, or here to stay?

Posted: 18 Dec 2017 01:12 PM PST

Unsurprisingly, developers have begun advertising their games as being microtransaction free. I'm sure that is something everyone who visits this sub expected. My question is: how long will this last? It would be amazing if Battlefront II's disastrous reception was a watershed moment that curbed micro transactions in AAA games forever, but I doubt it. It would just be too easy to slip them back in.

That said, maybe developers will never be this brazen about microtransactions again? What if this temporary climate change has some permanence to it? Gamers are so much more vocal and discerning than the average consumer. We're much saltier too. Perhaps this kind of backlash will become a new norm; a way to keep the publishers in check. This already happens with paid mods. The community has a loud and clear "fuck you, absolutely not!" stance it makes clear whenever someone like Bethesda tries something dastardly.

All that said, we now have a generation of gamers that has grown up with games built around microtransactions, and massive publishers with greedy shareholders. Furthermore, there will always be that cash cow demographic of kids with their parents' credit cards plugged into their systems too. After all, that's who the people who design the microtransactions are after. Kids are passionate gamers because their worlds are so small - that is often their entire life outside of school - and they aren't spending their own money. So of course, that $5 weapon skin is totally worth it. There will always be a sizeable "core market" for microtransactions that also includes wealthier gamers and hardcore fans of certain games that will spend cash on them.

My prediction is a combination of the aforementioned concepts. I think that much like the political climate in the USA swung back and forth reliably all throughout the 20th century, the inclusion of microtransactions in games will be like a pendulum too. With Battlefront II, the community finally swatted that pendulum hard enough to set it in motion. Publishers will lay low for a bit, then go right back to their old ways. After that the envelope will be pushed again and again until uproar ensues once more. Then the cycle repeats.

I guess my only hope is that the pendulum swings slowly so the AAA game industry will de-emphasize microtransactions for a couple seasons or even a couple years. Anyone who is working on an unreleased game right now will be thinking about playing it safe if they weren't already. The only question is, how long will that last?

submitted by /u/CashingOutInShinjuku
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Interest check: Video series on Graphic Design in video games

Posted: 17 Dec 2017 08:48 PM PST

Heya TrueGaming,

I've been a lurker here for quite some time, and I love reading about the insights people have about the games they love (or loathe). While I frequent a few of what I would call "deep-dive" subreddits, I don't contribute my thoughts often, and I would like that to change going forward.

In an interest to tap into my two greatest passions, video games and graphic design, I'm looking to start up a video series and potentially a short run of interview style podcasts down the line. In these, I would take a critical look at games I feel have a unique sense of visual design beyond the conversation of graphics or style. In breaking down the history behind where these designs come from, and the artist that have influenced the games we play, I hope to bring a greater understanding of the impact truly great design can have on the industry.

I suppose this is a bit of a check with a community who I feel may be a good audience for that kind of work. I've noticed that this is a type of content basically completely overlooked in the present offering. Do you feel that people have overlooked this aspect of game design, integrated it into a larger 'visuals' conversation, or am I missing something?

Thanks for reading, let me know what you think.

Edit: Hey, seems like there's a decent amount of interest in this, I'm going to do some work around the logistics side of things, but I'll keep this sub updated as things get rolling.

submitted by /u/Ronnzor
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Does Eastern European game design have a distinctive identity(s)?

Posted: 18 Dec 2017 12:16 PM PST

I've noticed more and more games on my radar coming from Eastern European countries. (I mostly follow indies/small devs and have not played e.g. the Polish-made Witcher games.)

In contrast to Japanese games, with their strong tendency to uphold distinctive play-styles, art design, etc., I so far associate these devs with flexibility and broad-minded participation in 'mainstream' genres centered on the US marketplace and trends. But I'm not paying very close attention to this issue---so I'm raising the question of whether there is an Eastern Europe style or styles of gaming, possibly linked to trends in literature or visual arts.

(I realize it is somewhat arbitrary to lump many countries together in this way, and finer distinctions are welcome---as are thoughts about other regional 'schools' of game design.)

submitted by /u/teffflon
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I've heard the Division has improved greatly since its initial release. What are the major gameplay changes? How different is it from initial release?

Posted: 18 Dec 2017 01:38 PM PST

I was once very excited to play the Division but was ultimately pretty disappointed at what I played upon release. I've heard mentions that the game has had some serious overhaul since that time. What are those major changes? Is anyone playing the game regularly on here and can shed a light on whether or not it's worth returning to?

submitted by /u/b-aaron
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Has there been a game series that you haven't played in such a long time and you're just now or recently returning to it?

Posted: 18 Dec 2017 03:37 PM PST

I used to play The Legend of Zelda games back when I had a Gameboy and a Gamecube. I played Wind Waker and the Minish Cap (on Gameboy). Those games, when I recall, were awesome.

I'm getting a Switch this Christmas and I'm going to get Breath of the Wild with it. And having not played a Zelda game in over 10 years, I'm really excited. I can't wait to get back into a series that I, for some reason, forgot in my childhood.

Are there any game series like that for you?

submitted by /u/GTR_Helix
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Which three video games did you found the most engaging?

Posted: 18 Dec 2017 02:27 PM PST

I'm collecting data for my bachelor thesis in Game Design at the Södertörn College in Stockholm, Sweden. The main question for my thesis is "what makes a video game engaging?". The study is not about which games are the most addictive or which games you have spent most time playing, rather the goal is to find the games that held your attention the strongest.

For example I have played many many hours of Sid Meiers's Pirates! but the game never completely held my attention the same way as Super Mario Odyssey held my attention from start to finish. In retrospect I would say that I'd rather return to Pirates! before Odyssey but I can't deny how engaging the latter was during my playthrough.

So which three video games did you find the most engaging? And what made them engaging?

I remember when me and three other friends played the entirety of Castle Crashers in one game session and it was amazing, but I would never had played that game so intensely if it was'nt for the company and the lack of duties the next day.

Feel free to answer this survey for my thesis where you write down your three most engaging game titles (it is anonymous): https://goo.gl/forms/ltMpmX9SnWb2CcFB3

I don't really know if this subreddit is the appropriate place to post this survey in but I'm new to Reddit posting so I'm taking a leap of faith. I hope I'm not breaking any rules here. Thanks in advance.

submitted by /u/MEFboy
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What do you think of action games where you start overpowered and lose your power minutes later in the introduction?

Posted: 17 Dec 2017 07:22 PM PST

Probably started in Castlevania Symphony of the Night. Hack and Slash games are notorious for this. Do you find it annoying? Do you think it's good to give an idea of how the game might play on the latter half? Are there examples of when it's done good or badly?

submitted by /u/Deltaasfuck
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Why is there such a small amount of open world super hero themed video games?

Posted: 18 Dec 2017 10:19 AM PST

I don't know this seems like a no brainer to me. With the rocketing success of the Batman Arkham series and games like Spider-Man 2 back in the PS2 days you would think publishing companies would be killing themselves for rights. Add in the success of resent movies, I mean I know that movie companies can sometimes be a real pain in the ass to work with so I get the lack of tie-ins.

Go to the source then, Marvel seems more then willing to take a gamble on there lesser super hero's. How awesome would a open world Punisher or Daredevil game be? If done right it could contend with big name titles. Am I missing something here is some aspect of development in this area being held up? Comic books and video games should go together like peanut butter and jelly.

submitted by /u/OrickJagstone
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What are your favorite “other guy” games?

Posted: 18 Dec 2017 06:25 AM PST

Often multiple games will come out around the same time that are fairly similar, but for whatever reason one game will take off and the others won't. Sometimes it's a game trying to capitalize on the success of a major franchise, other times two similar games just happen to come out at the same time.

Obviously the "winners" are talked about frequently, but I'm curious what your favorite "losers" are. What did you like about them? Was there anything they actually did better than their more successful counterpart?

submitted by /u/m0nkeybl1tz
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Is exclusives the only thing that make a console to you?

Posted: 17 Dec 2017 07:45 PM PST

If not, what are good selling points of a console beside exclusives? A lot of people diss on the Xbox because it lacks exclusives. If tomorrow, Microsoft suddenly announced like 10 new exclusive IPs for the Xbox platform, would that suddenly make you want an Xbox?

submitted by /u/GTR_Helix
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Has anyone been in a all around losing streak in all different games?

Posted: 18 Dec 2017 04:52 AM PST

Been getting on a losing streak with any rank or competitive games (CSGO, LOL, Overwatch, etc.) for this whole month. Like is it me or is it this rare bad curse that is set upon random players just to fuck with their mood or day? This is vice versa whether I've been doing good or bad for the team and it still ends up me losing the rank match. I don't know I think I need to take a break from ranking/competitive games for a while, but really is this just a random bad luck?

submitted by /u/Jacen77MC2
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Backlogs and their effect on enjoyment.

Posted: 17 Dec 2017 04:41 PM PST

Like others here I'm sure, I have a massive backlog of games, between Steam and stacks of hoarded games for every console from nes-ps4. If I had to make a fairly conservative estimate, I'd say I have about 500 games that I actually chose to buy due to being interested in them (ie, not 500 shit steam games from humble bundles like many people mention when talking about "backlogs") sitting unplayed/unfinished in my collection. Most of those are arcadey games, so I'd say there are about 100 story type games.

I want to play them and recently after years of just jumping aimlessly from game to game and completing nothing, playing arcade games etc, I've been choosing one story/linear type game and playing through it before I go on to the next game and also trying to exercise some willpower not to buy cheap old classics etc, which is tough as I live in Osaka.

Thing is I'm finding it hard to actually enjoy the moment to moment gameplay without thinking "when I get this one finished I only have 99 left" and pretty much just constantly looking forward to finishing the game so I can tick it off the list, as opposed to actually genuinely enjoying the experience of playing it.

I am aware that this is idiotic, but I'm wondering if this is just a natural consequence of having too many games on the "to play" pile.

Has anyone overcome this?

What's the solution? Sell all my games? Put them out of sight in a wardrobe?

Zen meditation?

TL:DR: ever tried to work through a massive backlog? how did it go?

submitted by /u/musicguyscoey
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I have been playing CS:GO for a few months now and I was never even interested to open any chest keys. Why is this even a thing in CS:GO?

Posted: 18 Dec 2017 07:53 AM PST

A major part of the CS:GO game is the whole dopamine-inducing feeling when you open a chest with a key that you get sometimes, either by playing good or completing a specific assignment/challenge and when you open it, you hopefully get a unique and rare weapons skin.

And to me, even before I even played CS:GO, I was never really interested in time but I never really got the idea of having a gun skin that I got only by chance or because I was lucky, and that I know that this new skin will not be adding anything new in the game.

This is something of a mystery to me because even when I learned about the whole controversy of TmarTn and ProSyndicate actually promoting a weapons skin gambling website that they actually owned, I did not understand why CS:GO players become invested in this idea of hopefully receiving these new skins because I never really understood why people would do this when a skin does not nothing.

submitted by /u/sammyjamez
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With Skyrim VR coming next year does that mean there is no TES VI on the horizon?

Posted: 18 Dec 2017 02:57 AM PST

It really seems like Bethesda wants to use Skyrim as a Cash cow. Which I suppose makes sense.

I just don't see them releasing anything that would overshadow the investments they have made into Skyrim's VR and Switch editions.

What do you think? I know it's not going to be for a while but Bethesda's recent actions really make it seem like it will be a LONG while.

submitted by /u/dinosaurGoblin
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