True Gaming New Year, New Sub - Stage 1: CSS


New Year, New Sub - Stage 1: CSS

Posted: 28 Dec 2017 07:43 PM PST

Hello /r/truegaming, With the new year creeping up on us and a recent upheaval with the moderation team, myself and /u/caststarman have been discussing potential changes to the subreddits operation and maintenance.

Rather than implement these sweeping changes across the subreddit in the coming weeks, we'd like to put it to you, the community, to get your feelings on our proposed changes and suggest some of your own.

We have no intention of changing the subreddit to something you guys wouldn't like, which is why we want a lot of input from the superb community that makes the subreddit what it is. We believe the core of concise, well-thought out, intelligent gaming discussion should remain and be at the forefront of our subreddit. However it is true that the subreddit itself has fallen behind functionally and aesthetically, which is why we think quality of life updates are necessary.

Our intent is to bring these changes in steps, each week we intend to pin a thread relating to an aspect of change, this week we intend to discuss the CSS with you. We feel that the overall theme isn't a massive issue but could use a bit of an overhaul to breathe a bit of life and personality into it.

What kind of theme would you like to see? minimalistic in order to prioritise content? a more inviting colour scheme and layout? let us know.

I will be setting up a Discord channel for live discussion or questions over the course of the week so if you want to talk about it there with myself of Caststarman you are more than welcome.

At the mention of Discord, I'd like to have a minor discussion this week regarding the subreddit's Discord server. This was a talking point amongst previous moderators, and at a time was decently active. We intend to give this a boost and make it a prominent feature of the sub. Participation is voluntary of course but giving people an arena for discussion with likeminded people can only be beneficial to the subreddit. If you wish to discuss this, please do so on Discord as it will keep this thread for the major point this week and it only seems fitting Discord is discussed on the platform itself (you can find the link in the sidebar.)

We appreciate your input and look forward to hearing your suggestions!

submitted by /u/Ballsmasher
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I've noticed a pattern about criticisms in many narrative based games, specifically the endings. Has anyone noticed something similar?

Posted: 29 Dec 2017 01:53 AM PST

Didn't mean for thatto sound clickbait-y at all, just figured it would be easier to describe in here. Basically, it seems like many in the game community are having a hard time with "bleak" or "blunt" game endings, which are pretty common in smaller narrative games. I'm really curious to know why that is specifically.

I'm talking about games like Firewatch, Night in the Woods, Inside, Beginner's Guide, and others. I see the pattern of people upset with the ending, and otherwise liking the game. They all have a similar style for the ending.

I don't want this to sound condescending whatsoever, because it's the last thing I mean. My theory is.. I feel like some aren't used to the concept and angle of bleak endings. Perhaps they're used to games that give you the normal satisfaction of ending a game, which is what they've normally had for decades and decades. Perhaps they don't watch many art house or foreign acclaimed films, etc. The concept just feels "off" to them.

When I was growing up, I hated things like that as well. I would have been pissed at the end of Inside, so much. But now I appreciate it and get something out of it. The unsatisfactory ending is what makes it satisfactory in a weird way.

Firewatch ending info below, watch out!:

I think this game is the perfect example. So many people hated it because they had these expectations, and the narrative swiftly shifted them and left on a sad note. They expected this big mystery and were upset with no payoff. While I can see that, I think the ending says so much more than a usual mystery could have said. The themes of running away from your problems, possibly the main theme of the whole game, is pushed onto you very quickly. And that's beautiful to me. I wouldn't want it to end any other way, because the meaning would drastically change.

With these narrative games, I see things like Undertale and To The Moon getting damn near universal love, and I think a portion of those people just haven't gotten used to bleak endings. Maybe. I think in time it might change.

I used to hate things like that growing up, before I got used to them. Now it's such an important device for certain stories. I don't know, these are just mainly thoughts about hard to swallow endings, which are becoming more and more popular. I'm not trying to say "oh shut up, you'll like it when you're more cultured kids", not at all. But I will say I think a lot of people that hate it will warm up to it over time. I hope so.

Undertale ended perfectly, and it was very satisfying. But to me, things like Firewatch ended perfectly as well. I hope devs continue to make games with endings like those.

What do you think about these sort of game endings? To they turn you off? What makes them bad to you? I'd love to understand. Also, if you like them I'd also love to hear some thoughts.

submitted by /u/CedarCabPark
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Game Collectors - With the giant mass of games available now, what has your mindset/transition into "quality over quantity" become?

Posted: 29 Dec 2017 08:58 AM PST

Before in earlier consoles it didn't seem like such an impossible feat to complete an entire library (barring some imports).

Do you bother collecting the "for the sake of the collection" type games anymore?

Have you switched over into collecting certain series/company libraries?

How has the hobby changed the way you go about collecting now?

submitted by /u/Qurse
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What games were better than they needed to be?

Posted: 29 Dec 2017 02:22 PM PST

I've recently been playing through South Park: The Fractured But Whole, and I was hit by the same thought as when I played Stick Of Truth - "They didn't need to work so hard on this game, and it still would have sold."

Which games do you think went above and beyond in the work of the developers, whether it was an already established IP like South Park, or something else entirely?

submitted by /u/JacksonRyde
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Does community hype color your perception of a game? Have you ever been let down by a game because the hype led you to expect more from it?

Posted: 29 Dec 2017 04:04 AM PST

For me this has been one of the frustrating things about being part of the gaming community at large. You can't play every game on release so for the ones you miss you end up hearing all sorts of stuff about them. And if they're good games people often hype them up to be the greatest thing since sliced bread, which sets you up to have unrealistic expectations and be left thinking "that's it?" when you finally do play it.

A lot of my more memorable games were ones where I went in with just a vague idea and no expectations, and just let the game do its thing and surprise me. I feel like it's getting harder and harder to get that experience at least with high profile releases unless you completely disconnect yourself from all gaming forums.

It doesn't always happen though. Games like Bloodborne or Persona 5 met and exceeded all the insane hype for me, but I also feel like maybe I would have had a better time with NieR: Automata if I went in expecting just a decent action game instead of the greatest and most emotional freaking story of all time that would leave me weeping on the floor (spoiler alert: it didn't)

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What are your Top 5 Games of the 2010s so far? Based on quality and/or influence?

Posted: 29 Dec 2017 09:08 AM PST

For me (in no particular order):

The Elder Scrolls V: Skyrim

The Last of Us

Red Dead Redemption

Dark Souls

Mass Effect 2

Honorable Mentions: Batman: Arkham City, The Witcher 3, Uncharted 4, Bloodborne, and Grand Theft Auto V.

submitted by /u/Hispanic_Gorilla_AMA
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I haven't played a Zelda game in over 10 years before BOTW. Was this the perfect way to play BOTW?

Posted: 29 Dec 2017 11:20 AM PST

Since the game is about you forgetting who you are and everything, I have that same type of feeling when I play BOTW. Last Zelda game I played was Wind Waker on GameCube.

I prefer if nobody would drop any spoilers as I like to find out things for myself in the game. I'm not that far into the game.

I feel this was probably one of the best ways I could experience Breath of the Wild since I guess I'm experiencing some of the same things as Link (not remembering anything and coming back after such a long time to Hyrule).

submitted by /u/GTR_Helix
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