PATCH NOTE #18 - December Update Posted: 19 Dec 2017 06:55 AM PST Hello Northgardians! We're sorry to announce a little delay in the arrival of dedicated servers in Northgard... Dedicated ServersWe've had some partnership issues that forced us to postpone the release of this crucial feature to January. We absolutely understand your frustration regarding the problems that poor internet connection and leaving hosts can generate. Please be sure that our decision on this matter is only motivated by the urge to give you the best multiplayer experience. We'll spend this time to set up an infrastructure that will allow us to have a very large number of Northgard instances running at the same time. December Update This problem will not prevent us from delivering you your monthly update :-) Changes on Tech Trees: For all clans:- We've merge Militia & Defense, giving Defense Strategy: +30% Attack for Villagers & +30% defense for Watch Towers
- Feeling Safe has been moved and is now replaced by MonsterSlayer: +30% attack power against Mystical Creatures - Draugar, Valkyries, Giants, Giant Hero (Blainn), Wyvern.
- Sharp Weapons has been replaced by Military Strategy: Military units gains +5% attack for each type of friendly military units in the area.
- Trading (or Bartering) is now necessary to build a Lighthouse
- Erudition buff for Loremaster is now by 20% (previously 10%)
Clan of the Goat:- Barricade's bonus now goes from 30% to 20%
- Food Trade: Trading food increases your trading routes' income by 50% (previously 100%)
Clan of the Bear: Shield Master's bonus goes from 20% resistance to 15% and the tech changes place
Clan of the Raven: Fame 1 now grants +3 Villagers and +3 Max Population
Clan of the Boar:
- Bartering now grants:
- +1 gold per 8 population
- The ability to trade with Neutrals
- Unlocks the Lighthouse (see the Trade Victory Section)
- Handiwork takes the place of Nature Gift (which has disappeared)
- Handiwork has been replaced by Lay of the Land: -30% chance of being attacked by Wolves, Draugar or Valkyries
Clan of the Wolf:
- Cartography has been removed (very low pick rate) and replaced by Plunder: When decolonizing a tile, the units in this tile are healed by +50% of their max health
- Pillage is now called Spoils of War
New Features - The Clans of the Boar, Raven, Goat and Stag now have different skins for their Warchiefs!
- When creating a multiplayer game, you can now choose the difficulty of each AI and the hostility of Northgard separately
- When creating a FFA game with AI players, the AI will now be placed on Northgard randomly (in previous versions, the AIs were always grouped)
- We changed the way victory is displayed when winning in team (the game now congratulates every member of the winning team)!
- We changed the way the ESC button works. ESC will close each active window and only then open the menu.
- When someone is kicked from a lobby, they won't have the possibility to re-enter the lobby
- When someone leaves a game, they will be replaced by an AI after 5 minutes. If the player reconnects, he will take back control of his clan. The AI difficulty is scaled on the hostility of Northgard.
- Clan of the Boar: the menders now grant +1 Lore instead of +2
- We changed a few more things in the way disease works:
- When a unit gets sick, it will lose 90% of its max health (if a unit has 100hp, it will lose 90hp).
- The player can heal a unit during the disease. We added the fact that the unit will remain sick if the food or wood production remains < 0.
- It is no longer possible for a healer/mender's hut to heal a unit already healed by another healer/mender's hut.
- We upped the damages of the AxeThrowers by 20%
- Upgrading military buildings will now only grant a +5% attack power bonus (10% previously)
Trade Victory
We completely changed the way the trade victory worked:
- To win a Trade victory, you now need to build a Lighthouse
- The Lighthouse can be built as an extension to a Longship Dock or a Harbor
- This new building extension will allow you to gain access to "Great Trade Routes"
- These will allow you to send Kröwns to various locations and gain Commercial Influence:
- Sending Kröwns to your homeland on the continent will grant you +5 in Commercial Influence for -5 Kröwns
- Sending Kröwns to Miklagard will grant you +10 in Commercial Influence in exchange for -20 Krowns
- Sending Kröwns to Vinland will grant you +15 in Commercial Influence in exchange for -40 Krowns
- You cannot build more than 1 Lighthouse, and therefore, you cannot have more than 1 Great Trade Route!
- To win a Trade victory, you will need to reach 2000 in Commercial Influence
Bug Fixes
- When healing Vedrfolnir with x different huts, the achievement was unlocked x times. This has been fixed!
- When repairing a military building, players were losing a few Kröwns, this has been fixed
- The UI will now allow much more compatibility with various screen resolutions!
- Deers now respawn normally
- The message "you're under attack" will now always disappear once this attack is over
- When a player loses a game in multiplayer, he is no longer allowed to pause it anymore. This also generated a bug where the "resume the game" button didn't work.
- There was an issue in the way ressources incomes were displayed (the addition of various resources didn't correspond to the flow). It is now fixed
- We fixed most "Zone is null" errors
- The map size didn't worked as intended. You will now be able to play on very large map with any number of players
- The achievement "Iron Miner" now requires to mine 60 iron (previously 150)
Again, we're sorry for the delay in the server's release, we hope you'll have fun with this new update :)
|
Post a Comment