Legion TD 2 v1.62 Patch Notes |
Posted: 08 Dec 2017 11:55 AM PST Announcements Compensation Week As a small token of appreciation for your patience and support during the launch server issues, the following boosts are enabled from December 8-15:
FairPlay FairPlay is our system that detects, warns, suspends players who consistently leave, AFK, or intentionally lose. If you get an alert without leaving, AFKing, or intentionally losing, post in our Help & Support forums[legiontd2.com]. Web Host Upgrade We're in the process of changing/upgrading our web host to improve longterm uptime and stability. During the process, there will be some temporary downtime. Client Updates XP/Currency - Implemented XP/Currency boosts Matchmaking - Fixed a rare bug where a player would be kicked back into the lobby after joining a match - Now waits longer to find fairer matches and match you with players closer to your skill level. High-rated players may notice slightly longer queue times. - In the future, we plan to add an option that allows you to select a preference between "fast queues" and "fair games" Stability - Fixed some crash issues (Added Visual C++ Redistributable 2015 to Steam dependencies list) Game Updates Pathing & Targeting - Ranged units are less likely to rush forward Stuck Units - After 180 seconds, stuck units now warp directly on top of the King, to ensure they don't get stuck again Deploying Fighters - You can now press ESC to cancel from placing a fighter Wave Info - Now shows recommended types for arcane waves - Now shows wave # - Improved tooltips Mastermind - Fixed a rare bug where you would receive fewer than 9 fighter choices (added a failsafe to reroll if this happens) Debug Mode - Typing "-start" no longer gives mythium on wave 1 - Typing "-reset" or "-wave" will now properly update workers vs. 2x workers Game Balance Fighter Aggro - When a fighter is aggro'd, all fighters in that lane are now aggro'd This change allows you to deploy fighters far back without worrying about them failing to aggro. It also affects "delays" for cross - instead of having 3 points of delay, consider having 1 point. Haste - Attack speed decreased to 8% from 12% (was bugged to be 12% in v1.61 even though the tooltip said 10%) - Now gains 1 stack for the middle lane and 2 stacks (3 total) for leaked units King - Now slightly weaker early game and slightly stronger late game - Now slightly stronger against large leaks -- Health now scales from 5,000 → 103,000 from 6,000 → 106,800 -- Damage now scales from 50 → 1030 from 60 → 1068 -- Judgment area-of-effect damage now scales from 70 → 1442 from 70 → 1246 Forsaken Bone Warrior - Skeletal Regeneration increased to 5% of missing health from 4% Fire Archer - Skeletal Regeneration increased to 5% of missing health from 4% Dark Mage - Damage decreased to 31 from 32 - Skeletal Regeneration increased to 5% of missing health from 4% Bone Crusher - Health decreased to 1000 from 1020 - Skeletal Regeneration increased to 5% of missing health from 4% Green Devil - Damage decreased to 40 from 41 Harbinger - Damage decreased to 99 from 102 Butcher - Leech: Lifesteal decreased to 5 + 10% from 6 + 10% Head Chef - Cannibalism: Lifesteal decreased to 10 + 15% from 12 + 15% Grove Ranger - Health increased to 400 from 330 - Damage decreased to 31 from 33 Daphne - Nature's Touch: Slow increased to 30% per stack from 20% (max stacks: 96% slow from 87%) Mech MPS - Health increased to 3400 from 3340 - Damage increased to 116 from 115 Waves (11) Quill Shooters - Damage increased to 66 from 64 (15) Quadrapuses - Quadrapus: Health decreased to 1900 from 2000 - Giant Quadrapus: Health decreased to 7600 from 8000 (19) Wale Chiefs - Health decreased to 4600 from 4700 Mercenaries Ghost Knight - Attack type changed to Impact from Pierce - Income and Bounty decreased to 60 from 72 - New Ability: Ghost Walker - Takes 25% reduced damage from autoattacks Centaur - Attack type changed to Pierce from Impact - Damage decreased to 170 from 180 |
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