Hearthstone - Twitch $30,000 Dungeon Run Challenge -- Announcement, Rules, and FAQ


Twitch $30,000 Dungeon Run Challenge -- Announcement, Rules, and FAQ

Posted: 06 Dec 2017 06:35 PM PST

Unofficial Leaderboard (updated 12 December 10am PST)

1st - Mef - 11 attempts

T-2nd - NJLogan - 12 attempts

T-2nd - Pharios - 12 attempts

4th - Chicken - 13 attempts

T-5th - Noblord - 14 attempts

T-5th - TheRandomOne - 14 attempts

T-7th - Hafu - 15 attempts

T-7th - Deathboose - 15 attempts

T-7th - Deqnkata - 15 attempts

T-10th - 麥香先生 - 16 attempts

T-10th - Ek0p - 16 attempts

T-10th - RDU - 16 attempts


Announcement, Ruleset and Info

Hey there, r/Hearthstone! Starting with the release of the new game mode for Kobolds and Catacombs on December 7th, Twitch is challenging ALL broadcasters to the $30,000 Dungeon Run Challenge.


Overview

The challenge is simple: obtain the Candle King cardback in the fewest attempts per class possible. The Candle King cardback is awarded for when you have cleared Dungeon Run with all 9 classes. Do you think you have the guts, the stamina, and the cunning to even post a perfect score of only 9 attempts?

The contest is broken down into two phases:

Phase 1 -- For 10 days upon expansion release, this will be an open call to all Twitch broadcasters to participate! Gather you best score by minimizing your attempts while clearing Dungeon Run. Every defeat or retire will count as an additional attempt for that class. Your final tally of attempts will be your score -- the lower, the better.

Phase 2 -- Upon verification of the top 10 scores, remaining finalists will qualify for the final Sudden Death survival round. Each finalist will have 24 hours to choose a class to clear the Dungeon run in as few attempts possible. The three best scores will be declared the winners! If necessary, in the event of a tie, survival rounds will repeat until a clear winner is determined.

Phase 1 of the Challenge begins at on December 7th the moment Kobolds and Catacombs releases on the Americas server and will conclude on December 17th at 11:59PM PST. Any submission after the deadline will be invalid. Phase 2 will be announced on a later date once the 10 finalists have been verified and contacted by Twitch.


Who can compete?

The Dungeon Run Challenge is open to everyone in most countries. Refer to the ruleset to see if your region is eligible to compete. The only requirement for sign-up is to stream your entire submission from beginning to end on Twitch.


When does it start? How long is the event?

The challenge upon immediate release of Kobolds and Catacombs.

On December 7th at 12pm PST, Kobolds and Catacombs will be dropping first on the Americas server. Europe and Asia server players can either start an Americas Hearthstone account to access the free Dungeon Run content (make sure to clear the tutorial first!) or simply wait for the expansion on their respective server on December 8th.

Phase 1 will end December 17th at 11:59PM PST, giving you a little more than 10 days for a submiss


How to Enter

To participate, simply use your Twitch account to broadcast the entirety of your submission under the "Dungeon Run Challenge" Community tab.

If you do not have a Twitch account, signing up is free and easy! We highly recommend you research how to stream on your own through the Twitch subreddit or other available resources online/posted at the bottom.

A valid submission must include:

  • A successful Dungeon Run completion with all nine (9) Hearthstone classes consecutively -- Druid, Hunter, Mage, Shaman, Paladin, Priest, Rogue, Warlock, Warrior. Order of class completion does not matter. Repeating a class dungeon will only add to the attempts counter. Be careful not to repeat unnecessarily!

  • Entirety of the runs must be fully broadcasted on Twitch under the proper "Dungeon Run Challenge" Community tab. Any partial completion offline will invalidate the submission. Recordings are only valid submissions if broadcasted on the Twitch channel in its entirety.


Frequently Asked Questions (FAQ)

When does Kobolds and Catacombs release?

December 7th for Americas server. December 8th for Europe and Asia Server.

I finished! How do I submit to verify if I have won anything?

Go on Twitter and tweet @Twitch with a link to your VODs. Make sure you include the #DungeonRunChallenge hashtag!

What if I disconnect halfway or my stream goes down?

You are responsible for your own internet connection. Triple check your settings and test stability before you start. Any partial runs will be reviewed for authenticity, so submitting with chopped up VODs is at your own risk. If it is verified that your disconnect caused a loss, that will unfortunately count as an attempt.

I cleared a couple classes/started a few practice runs before I began streaming. Do those runs count towards my score?

Yes, it unfortunately will be counted towards the score. Your score is your total attempts per class for the cardback and will be verified by Blizzard for authenticity. Your submission will also be invalid if the broadcast VODs do not all 9 classes cleared in Dungeon Mode.

I accidentally started another run on a class I already cleared. Does that count towards my score?

Yes, so make sure you carefully evaluate which classes you completed and which you have yet to start.

I found out about the challenge a few days after it started and I already did a few dungeon runs for fun. How can I still participate?

If you are unsatisfied with your current score, you may start fresh by playing on a different server or using another valid Hearthstone Battle.net account. Remember, it's the challenge is to obtain the cardback in fewest attempts per class possible -- so try to avoid practice runs and false starts on your official submission account.

Can I submit more than once?

No, you can only submit one time so make sure your best clear attempt is the one you submit!

Do I have to have an Americas account? What if I decide to switch servers in between?

Playing on Americas is only if you want to start the challenge immediately upon release of the expansion. You can participate on any server, but remember that any games played only count for that server since you are playing for the Candle King cardback. Switching to another region will begin an entirely new submission. The Dungeon Run content is free on all servers so all that is needed is to complete the tutorial for access to solo adventure content. There is no separate prizes for server accomplishments.

Can I do play on multiple accounts on the same time?

Each valid submission must show only 1 account being played at a time. Playing multiple servers or multiple accounts simultaneously will invalidate your run.

I got the best score, but I did not stream it. Can I claim the bounty?

Unfortunately, if you did not stream the completion of the challenge in its entirety, you are not eligible to win. However, if you record locally on your computer, you may broadcast the VOD on Twitch. However, you must accept that the run must first be streamed in its entirety before officially claiming the prize.

Can I have a friend on call or next to me?

Absolutely. It can be any sort of team effort, but we will credit it to the official owner (by email account) of the stream. Just don't drag us into the division of the spoils. :P

Rules are a bit overwhelming, do you have example scenarios of ways to mess up my score?

Example 1: Paul perfect clears 4 classes and finally loses on his Warlock dungeon run. He can choose to either switch to another class or try Warlock again. His minimum possible score is now 10 (2 for Warlock, 1 for each other class).

Example 2: Heather perfect clears 8 classes and accidentally retires early on the 7th run on Druid because she doesn't like her deck. Her minimum possible score is now 10 (2 for Druid, 1 for each other class).

Example 3: Jerry clears his first run on Hunter and accidentally chooses Hunter again for the Dungeon Run mode. His minimum possible score is now 10 (2 for Hunter, 1 for each other class).


Featured Streams

TSM Kripp

Tempo Trump

NRG Amaz

Disguised Toast

Follow the "Dungeon Run Challenge" Community tab on Twitch to see who else is participating!

Additional Tools and Resources

Twitch Help Center: Beginning Broadcasting

Twitch Help Center: How to Broadcast Games

Twitch Help Center: Streaming Broadcast Requirements

Twitch Hearthstone Directory


Hope you guys enjoy this fun challenge! If you have any feedback or suggestions, feel free to leave them here as a comment or DM me on Twitter!

Good luck and may the odds be ever in your favor!

submitted by /u/FrodaN
[link] [comments]

Deathstalker Rexxar Quick status update

Posted: 12 Dec 2017 10:02 AM PST

Hey guys, I just wanted to give an update. I was talking to the other guys at the office and we still need to do a lot more work but we are committed.

Here is a post we made on the forums today:

Greetings,

Many players have noticed that Deathstalker Rexxar's Hero Power does not include any of the new Beasts that were added with the Kobolds & Catacombs expansion.

Since then, some players have provided constructive feedback regarding the state of Deathstalker Rexxar, and we agreed that a change to the Hero Power was warranted.

As such, we will be updating Deathstalker Rexxar's Hero Power to include new Beasts going forward. Please be patient, as this is a fairly complicated endeavor and we may need to start with a smaller change before a more permanent solution is implemented. We don't have a date for this change to share with you today, but we will provide more information once we have it.

Please also note that as new Beasts are released, we may need to mark some of them as exempt for various reasons, much like how King of Beasts is currently excluded from the pool of Beasts that Deathstalker Rexxar's Hero Power can pull from.

Thank you for providing constructive feedback. We see your love and passion for Hearthstone and believe that the best way to make Hearthstone better is to do so together.

See you all in the Tavern!

Forum post:

https://us.battle.net/forums/en/hearthstone/topic/20760345889

submitted by /u/mdonais
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Blizzard, please don't ignore dungeon run

Posted: 12 Dec 2017 02:02 AM PST

It's clear the community really loves this game mode, so please don't give up on it! New bosses, new items and even new dungeons as a whole could be made!

submitted by /u/access547
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I just finished a Dungeon Run with Warlock. I dare you to name a more iconic duo!

Posted: 11 Dec 2017 03:51 PM PST

That’ll do pig, that’ll do.

Posted: 12 Dec 2017 01:41 AM PST

At 11 wins I got a regular angry chicken as one of the rewards. For 12 I got this...

Posted: 11 Dec 2017 08:54 PM PST

Still no daily quests

Posted: 12 Dec 2017 05:44 AM PST

Hi friends. Currently should have 3 daily quests but still only have the one I got two days ago. Just wanted to post for visability. Anybody else still having this issue?

Edit: Hi again friends sorry for the late reply just got a chance to try this stuff out on my lunch break. Logging in and out of the client on my phone worked. Still, it shouldn't be this way. Since there is a moderate response here, it seems that I'm still not the only one.

submitted by /u/ImmanuelKante
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20 Cards translated from English to Swedish to German to Japanese to Russian to Finnish and back to English

Posted: 12 Dec 2017 12:05 AM PST

3 Months ago u/Fullmetalborn translated some Hearthstone cards into multiple languages with hilarious results (https://www.reddit.com/r/hearthstone/comments/6wc61w/i_see_your_german_cards_translated_into_english/).

I wanted more of that, so I simply made some Cards too.

Credit goes to u/Fullmetalborn for this cool idea!

Link to Imgur Album: https://imgur.com/a/wEa7h

Enjoy!

EDIT: 25 more Cards!

2nd Album: https://imgur.com/a/UhqUC

submitted by /u/GarenteedJustice
[link] [comments]

I broke a pirate warrior BOT with The Darkness

Posted: 12 Dec 2017 03:35 AM PST

so today i decided to play some mill druid in wild. I stumbled upon a filfthy pirate warrior bot in my first match and I knew I would lose. BUT after I played The Darkness the bot completely broke and I got my sweet victory

submitted by /u/bugyourparents
[link] [comments]

Should I take the Cardback, the Boss, or Nothing?

Posted: 11 Dec 2017 01:19 PM PST

Best Kobolds & Catacombs Decks So Far (Day 5)

Posted: 12 Dec 2017 07:15 AM PST

Hello /r/hearthstone!

It's been five days since Kobolds & Catacombs was released, and the early meta is already starting to shape. It's a very chaotic process, and very hard to keep up with if you aren't constantly playing the game and following pro players, but just like every expansion, there are some clear power trends.

A few days ago, I made a compilation of Best Kobolds & Catacombs Decks From Day 1 and just as I've suspected, the list got outdated quite quickly. While some of the decks on the list are still good, some of them have fallen down in terms of popularity / win rate, while others have raised to take their place.

This time I'm going to split the list in two categories – "Best Decks" and "Interesting Decks". I'll explain what that means later, but I just wanted to share my reasoning behind this split. There are multiple interesting, cool, and potentially powerful decks I find online that just don't fit into the "best decks" category due to different problems, but they all have potential and I really wanted to share them.

Remember that the list is based only on the first five days of the Kobolds & Catacombs meta, so after a week or even just a few days, it might no longer be up to date. I'll be writing a new one every now and then, so be sure to check out the latest one.

P.S. Oh, and remember that I couldn't possibly cover ALL the decks here. It's not a full snapshot of the meta. For those, we'll need to wait for the Vicious Syndicate Data Reaper Reports. However, if you find some deck powerful, but it's not on the list, be sure to share it in the comment section.


For the best reading experience, check out the whole article on our site with decks embedded into the post.


Best Decks

Best decks are the decks that are certainly good in the current, early expansion meta. They are proven to be powerful over a big sample size of games from different ranks (e.g. hsreplays.net at Rank 10 - Legend), mutliple pros had success with them, and they can be commonly seen on the ladder.

Aggro Paladin

Example deck lists: GunToFire's Top 10 Legend Aggro Paladin, Ender's #1 Legend Murloc Paladin

Aggro Paladin is still strong. Compared to my lists from the previous compilation, the biggest difference is probably adding Corridor Creeper to pretty much every build. I mean, no wonder, in the current meta which is heavy on the decks centered around on-board tempo, this card is nuts. Getting it out for free, or even 2-3 mana, is often the swing you need.

And once again, I'm bundling the classic Aggro Paladin and Murloc Paladin. While they have a slightly different play style, the basic premise is the same – snowball the board, kill your opponent. It's really hard to say which one is stronger. On the one hand, Aggro Paladin has a better "refill" potential with cheaper minions and Divine Favor. On the other hand, Murloc Paladin is better at snowballing the games, because if a board with 3-4 Murlocs is not answered even for a single turn, Murloc Warleader or Gentle Megasaur can win the game on the spot.

Both builds are among the best decks in the meta, but I'm personally leaning towards Murloc list being a little better. Especially since some people do tech in Golakka Crawler, while Hungry Crab is nowhere to be found… yet.

Highlander Priest

Example deck lists: Charon's #5 Legend Highlander Priest, Hyped's #1 Legend Dragon Highlander Priest

Yeah, Highlander Priest is still strong. While the Frozen Throne deck didn't get a lot this expansion, Psychic Scream alone is enough to keep it competitive. But, what I want to highlight here is a new way to build a deck, including Dragons.

I think that it would be too much to call it a "Dragon" Highlander Priest, since most of the builds run as little as 5 Dragons/Dragon synergy cards. While they suffer a bit from the consistency issues (because getting a Dragon synergy without an activator is obviously not optimal), they have a higher potential power. With both Duskbreaker and Drakonid Operative being one of the most powerful cards in the game (as long as you can activate their effects), if your Dragons and synergies line up correctly, the deck can seriously beat almost anything. Aggro is not a problem with all the clears, while Control decks get crushed by the Raza the Chained + Shadowreaper Anduin machine gun and Prophet Velen combo.

It's hard to say which version will be more competitive, but one thing is sure - the Dragon version still needs to be optimized. There are some decisions that might make it better. Most importantly, how many Dragons you want to run and which cards you can cut in order to play them. But I'm pretty sure that pros will find the correct answers soon.

P.S. I didn't include a classic Dragon Priest in this compilation, because I've stopped seeing them on the ladder, but it might just be me. If anything, the builds didn't really change from the last time, with the combo (Divine Spirit + Inner Fire) version probably being the best one. I, of course, might be wrong about its popularity, since I can't monitor all the ranks, so I might include it next time.

Big Priest

Example deck lists: Theo's Big Priest, Freshca's Big Priest

Even though it was hated by many (including myself), Big Priest was already a solid, high tier deck in the last expansion. While Kobolds & Catacombs didn't add many cards that support this archetype, the quality of those cards is over the top.

Both the new Spellstone (Lesser Diamond Spellstone) and Psychic Scream are solid tools in Big Priest. First one is obvious – more ways to revive your big minions is never bad. While you rarely get to the third version (revive 4), 2 or 3 are usually good enough. The only problem I have with this card is even more RNG – you obviously want to get Barnes on the curve, but then reviving him is far from optimal. You also can't run Potion of Madness, because it even further ruins your Spellstone revives, which is actually quite a big deal versus some faster decks. Other than that, getting back 2 or 3 big minions in a single turn increases the deck's power even further.

But why Psychic Scream? Well, it's also quite simple. Even though Big Priest has a slight "Control" feel to it, it's not really a Control deck that aims to outvalue the opponent. It wants to get down big minions onto the board and win with them. Ultimately, in slow matchups, it plays the tempo war, not the value war. And that's why Psyschic Scream is a nearly unconditional board wipe. Even better – you might be able to shuffle multiple small/useless minions into your opponent's deck, making his draw quality suffer.

Because of those new additions, the deck is even more scary in the Control matchups. Normally if they got a quite solid start, you could at least hope to stall the game and run them out of threats. It was possible. Right now it's still technically possible, but much harder, as you often have 4+ more big minions to deal with.

Tempo/Secret Mage

Example deck lists: Team LUL's Tempo/Secret Mage, Ginger's #32 Legend Tempo/Secret Mage

Tempo/Secret Mage (however you want to call it) remains one of the best decks in the meta. Aluneth turned out to be a great card in such a deck, and since weapon removal isn't really as common as people have suspected, in some matchups getting it means just winning the game.

Like I've also mentioned in the last compilation, Explosive Runes was a great addition to the Secret pool of such a deck. Since the deck aims to burn the opponent more than anything, Runes accomplish that while also keeping the board under control. It's especially powerful in slower matchups. If they decide to play around it with a small minion, they take a lot of damage. If they decide to not take damage and drop a higher health minion, they usually get out-tempo'd. A lot of the time, it's a win-win for you.

The decks are also mostly figured out. Since the "core" is so big, there isn't a lot of room to tech or replace cards. However, there are still some interesting choices you need to make. For example – Secret choices. While Counterspell and Explosive Runes are the core, Ice Block, Mirror Entity or Spellbender all make it to different lists. Similarly – do you want to include some late game? E.g. some decks run Medivh, the Guardian (which gets a bonus of being able to replace your Aluneth if you draw too much), others include The Lich King. And finally – do you want to run Corridor Creepers? While those are, without a doubt, very powerful, they just work better in the more minion-heavy lists. It might sometimes be hard to take them down to 0 mana (or at least close) with this deck, but on the other hand, they're great if you have Aluneth in play and just keep drawing. You can afford to have some dead cards when you draw 4 per turn, and Creepers WILL eventually get discounted so much that you can squeeze them into your turn (but I dislike them pre-Aluneth). As you can see, there is still some figuring out to do. Nonetheless, the current lists are already strong.

Zoo Warlock

Example deck lists: Ennui's #8 Legend Demon Zoo Warlock, Team LUL's Prince Zoo Warlock

Zoo was also featured last week, but since it's still quite strong on the ladder, I just have to mention it again. And there was also a slight development. Apparently, some players have decided to go back to the old Prince Keleseth Zoo Warlock and drop Vulgar Homunculus. And… it's also performing well.

According to different sources, both decks are quite successful. Multiple players have climbed to Legend with either of them, and right now on hsreplays.net they're like 0.3% win rate apart, which is not relevant given the sample size.

It appears that while Vulgar Homunculus was a great 2-drop, Zoo still doesn't have enough great 2's to benefit from not including Prince. Both Demonfire and Dire Wolf Alpha are situationally good, but we'd need another really powerful 2-drop to really drop Keleseth once and for all.

The biggest difference between decks is that the Homunculus version focuses much more on the Demon synergies (Demonfire, Bloodfury Potion, Crystalweaver), while the Keleseth version puts more focus on the early/mid game aggression and Keleseth synergies. For example, it runs an extra 1-drop (Fire Fly), as well as Saronite Chain Gang¸ which isn't that great itself, but gets very powerful after the Keleseth buff.

And so, we might actually end up with two slightly different Zoo styles, which have a lot in common, but ultimately might split into two different builds. We'll see.

Tempo Rogue

Example deck lists: Team LUL's Tempo Rogue, McBee's Tempo Rogue

And finally, the Tempo Rogue. I didn't feature it last time around for a simple reason – pretty much no one was experimenting with it. I guess that people wanted to try out new stuff and the old Tempo Rogue was too boring. I get it. But well, one of the strongest decks (if not THE strongest deck) in KFT wouldn't suddenly become unplayable, would it?

When it comes to the Tempo Rogue, players are experimenting with two new cards. First – Elven Minstrel. Since combos are relatively easy to activate in that deck, a 4 mana 3/2 that draws two cards is quite solid. Especially if those cards are minions buffed by Prince Keleseth. The only serious downside of this card is that if you end up without a way to activate it, you end up with a terrible, vanilla minion – but probably the same thing can be said about Vilespine Slayer, and that doesn't disqualify it.

Other new card is, and a lot of you have probably already guessed it, Corridor Creeper. Just like other Aggro/Tempo decks, Tempo Rogue is also focused on the early/mid game board presence and control, making Creeper a great pick. Minions will die on both sides, making it cheaper, and with a +1/+1 buff it becomes even more powerful – 6/6 is significantly better than 5/5, as it dodges a lot of trades (5/5 stat-line is quite common, and it can't trade into it without any other help).

Besides that, there's not really much to talk about. The deck plays similarly to how it did last expansion, and the changes made so far feel more like an optimization rather than an overhaul in playstyle. We'll have to wait and see whether people come up with something even better, but Tempo Rogue still feels like a solid contender.


Interesting Decks

Interesting decks are basically decks showing potential, decks that are worth keeping an eye on. They might develop into an actual, popular, meta deck, but I just can't call them that right now. They might become better after they're optimized, or at least more people start playing them. The main reason why I didn't put them into the "best decks" is lack of a significant enough sample size – those decks might be underplayed right now, and thus not optimized. They might also be hard to pilot, which means that they show a lower than true win rate.

If those decks get more refined, or just start seeing more play, they might shift to the "best decks" category.

Kingsbane Rogue

Example deck lists: Thijs' Kingsbane Rogue, Krea's Kingsbane Rogue

When I have first seen the deck, I was so hyped. I mean, the premise is really cool – you get your Kingsbane, buff it, keep shuffling it, you cycle through your deck while summoning 4/4's at the same time (from Fal'dorei Strider) and everything just works perfectly.

But, after seeing the deck all over the ladder for like a day or two, it disappeared now. I'm not playing against it any more. Pros also aren't playing it. So what's going on?

I have two guesses. First, the deck might not be as strong as suspected. It might be a similar story to Miracle Rogue – the deck can be great in some matchups, but it might get crushed completely by Aggro. So far, the only way I've seen for it to beat some aggressive start is either getting a great tempo opener with Backstab, SI:7 Agent, Kingsbane + Deadly Poison etc. Otherwise, it might be very hard to keep up and you can just lose on the board, given that you have really no way to AoE clear. Not to mention that the deck still has no healing outside of the Leeching Poison you can put on Kingsbane. And while you can potentially heal for 5 per turn or something, everything needs to line up perfectly - Kingsbane, other buffs, Leeching Poison, more ways to draw Kingsbane etc.

And my second guess is that the deck is difficult to play. Again, just like Miracle. Even though Miracle rarely has shown a very high win rate, some people were having a lot of success with it time and time again. You have to make a lot of difficult decisions throughout the game, and each one of them matters, making the deck's "average" win rate quite low, but win rate of the best players significantly better. It's like MrYagut was hitting high Legend ranks with different Miracle lists basically every expansion, while nearly no one else was even trying to play it.

Either way, it's hard to say whether the deck will be good or not later down the road. It's definitely interesting to play, so definitely check it out if you have the cards already.

Big Druid

Example deck list: Asmodai's #1 Legend Big Druid

Big Druid was also one of the most dominating decks of the KFT meta, especially the last month, where it was constantly fighting with Tempo Rogue for the #1 spot. That said, the deck really didn't get a lot of good stuff this time around, and the meta didn't get better for it. While Spreading Plague is as good as ever for shutting down the Aggro decks, given how many fast decks there are in the meta, it's often not enough (especially if you don't hit your ramp, then you just lose). I've tried to play it for a while, and dying on Turn 5-6 was quite common. But, I've decided to put it on the list after seeing Asmodai hit #1 Legend with a pretty unique version.

A Master Oakheart + Dragonhatcher version of all. Remember the Toast's dream combo with Dragonhatcher? Well, it doesn't happen here, because that's too much clutter you need to put into your deck. As a matter of fact, Asmodai didn't even play any 1 Attack minions to pull from the Oakheart, and the only 3 attack minion in the deck was Mire Keeper. Yeah. But the threat of a 5/5 + 2/4 + 3/3 + random Dragon for 9 mana was good enough for the deck to work.

Another interesting thing was adding Sleepy Dragon as the defensive option. While 4/12 Taunt for 9 mana isn't exactly perfect, and normally you'd rather play an Ancient of War, the fact that you can pull it out from both Dragonhatcher and Deathwing, Dragonlord made it an interesting option.

But, instead of reading it, you could be playing that deck right now. So, go ahead and check it out!

Pirate Warrior

Example deck list: Albrigtsen's #9 Legend Pirate Warrior

Nerf to Fiery War Axe pretty much killed the Pirate Warrior. While it wasn't the worst deck, its popularity has dropped heavily, and since everyone was teching in Golakka Crawler anyway, playing it was very difficult.

But, Kobolds & Catacombs have brought a new version of the deck. A very… peculiar version.

Remember Spiteful Summoner? I thought that it's going to fit into the "Big Spells" deck, that maybe some classes will want to drop early game spells to play it. But to be fair, Pirate Warrior would be one of the last decks I'd think about. However, it makes a lot of sense.

Since the KFT lists were already running Prince Keleseth, there was no place for Heroic Strike. Mortal Strike was also cut from majority of the lists. So the only spell they have used was Upgrade!, and while it had its moments, I wouldn't be surprised if they cut it for something better.

And well, better is a big word, but they definitely did cut it for something interesting. Lesser Mithril Spellstone. The card benefits from you playing weapons – it starts as a 7 mana 5/5, but quickly grows up to a 7 mana 3x 5/5, which is a great way to top the curve. But that's not all – since you run Spiteful Summoner and that's your only spell, it summons a random 7-drop, on top of having a 4/4 (or 5/5 with Keleseth) body. That can put A LOT of pressure on your opponent and changes the play style of Pirate Warrior quite dramatically.

Normally, on Turn 6-7 you wouldn't even try to fight for the board control. At this point, if you lost the board, you lost it. You had to aim for the face and kill the opponent as quickly as possible with weapons and Charge minions. But, right now, with the current build, it's not necessarily the case. You can still fight for the board control. If you're holding a Spiteful Summoner, that Arcanite Reaper charge might trade to clear the way for even bigger minions your opponent has to deal with.

And it looks similarly form the other side – normally you thought that you won't need those big removals vs Pirate Warrior, you've used your big removals on Frothing Berserker, or AoE clears on not-so-big boards. You thought that all you needed to worry about in the late game was stabilizing your health total. But that's no longer the case – you might stabilize everything and then be greeted by let's say a 4/4 + 7/7 out of nowhere, or 3x 5/5 minion when you no longer have any AoEs.

Well, the biggest problem is that Spellstone is still clunky. It's bad to get it in the early game, because it clogs your hand, and it's bad to get it in the late game if you have already played your weapons, because then you can't upgrade it. Plus it's even more high-roll'y than ever, with Spiteful Summoner RNG added, and draw RNG being even more apparent (not only Keleseth, but also stuff like drawing 2x Spellstone before Summoner can lose you the game on the spot).

"Big Spells" Priest

Example deck lists: Satellite's #3 Legend Big Spells Priest

Now that is something I really didn't expect happening, but here we are. I don't even know how to call it, actually. As I'm writing this, it's the highest win rate deck on hsreplays, at ranks 10-Legend, from the last 3 days. The sample size is just 500+ games, so it's not THAT high, but it's still cool and it means that the deck shows some potential.

The idea is quite simple. You play a more tempo-oriented build, without any early spells. You just drop minions on the curve and that's it. But, you also run 2x Spiteful Summoner, some expensive spells like Free From Amber and Mind Control, and to make things even more interesting, a Grand Archivist on top of everything.

Even though you play 2x Mind Control in your deck, it's not a slow, Control, value-oriented deck. You play for the tempo, you want to drop minion after minion and kill your opponent, and if he manages to clear everything you play, you just summon a bunch of big dudes thanks to your big spells. And if that also doesn't work and your opponent puts a huge Taunt in your way in the late game, you just steal it.

The biggest downside of the deck is that you can't play the early spells. For example, Power Word: Shield or Potion of Madness are very big losses. But, at the same time, if you manage to survive past Turn 6, the potential pay-off of this build is pretty significant. Getting a 4/4 + a random 10-drop on Turn 6, followed by a Bonemare on Turn 7 and then a 4/7 with another random 10-drop on Turn 8 can be potentially deadly. Yes, it's the dream scenario, but I've played a few games with the deck and it already happened. Twice.

I don't know what more can I say about this list. You really have to try it yourself, because it's so crazy that you can't believe that it can even win. But it does.


That's all folks, thanks for reading. Are there any other decks that stand out for you? What have you been having fun/success (or both!) with? Let me know in the comments section below.

If you want to be up to date with my articles, you can follow me on the Twitter @StonekeepHS. You can also follow @Hearthhead for the latest news, articles and deck guides!

submitted by /u/stonekeep
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Who needs candles when you are rich?

Posted: 12 Dec 2017 02:23 AM PST

Next time you fight Russell the Bard, idle on your turn for a surprise!

Posted: 12 Dec 2017 04:19 AM PST

He'll sing the entire Kobolds and Catacombs theme song! He's no Matt Mercer though.

submitted by /u/Chronomancy
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This card is INSANE

Posted: 11 Dec 2017 04:18 PM PST

I'm so happy

Posted: 11 Dec 2017 07:59 PM PST

BUG: The nerubian that comes out of the nerubian egg now has a rarity gem. The devilsaur from devilsaur's egg doesn't.

Posted: 11 Dec 2017 11:09 PM PST

I would be totally fine with forced synergy picks in Arena if they came in packs of 3 like Dungeon Run.

Posted: 11 Dec 2017 08:22 PM PST

I know people didn't like the first 2 cards of an arena draft being 'synergy' cards. It was inconsistent and often felt bad because the cards barely had synergy with your class and deck. But I think the idea was good - make drafting more interesting by giving you some cards to build your deck around. Having the synergy cards would lead you to build your deck somewhat differently, and encourage more variety rather than the same types of value decks. Obviously the execution of the synergy cards was poor - but now Blizzard has nailed the idea of getting synergy cards in Dungeon Run - and already has a good database of types to pull from. I think picking a synergy loot pack at the beginning of an Arena run would be a really good way to encourage the variety they were trying to bring. You would more consistently draw synergy cards, and always have at least those 3 that should work together.

Thoughts?

submitted by /u/ComboPriest
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Greatest Moment of my Life

Posted: 12 Dec 2017 02:20 AM PST

I have never been so happy to have taken the candle...

Posted: 11 Dec 2017 02:42 PM PST

I really like the possibilities in dungeon runs

Posted: 12 Dec 2017 02:05 AM PST

Managed to get Amara into my deck by stalling out the deathrattle guy's fight, thought it was pretty neat

Posted: 11 Dec 2017 02:22 PM PST

The safest way of using Rod of Roasting

Posted: 11 Dec 2017 02:47 PM PST

Off to a decent start against The Darkness

Posted: 12 Dec 2017 03:23 AM PST

Tavern Brawl Idea: Everyone plays as a random Dungeon Run final boss.

Posted: 11 Dec 2017 12:40 PM PST

With a pool of five possible bosses to play as, it would be fun to play repeatedly and see what matchups occur.

Plus, it would give newer players who can't get to the eighth fight a chance to see the crap these bosses pull in action.

Mirror matchups could also be allowed, and could also be hilarious.

Might be slightly broken for some of the bosses, but previous boss-on-boss brawls have hardly been balanced themselves.

submitted by /u/JekoJeko9
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I should have played around the turn 2 boots of haste ->bag of stuffing-> golden kobold combo.

Posted: 11 Dec 2017 08:56 PM PST

I assembled the blade of Quel’Delar! Beat final boss no problem! 12 DMG a swing! Finally won as hunter!

Posted: 12 Dec 2017 06:58 AM PST

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