Dead by Daylight Weekend Tech Support - December 16, 2017 |
- Weekend Tech Support - December 16, 2017
- BHVR this Christmas
- This is love :)
- Proof spamming 99% bell doesn't actually make the Wraith go discernibly faster at all
- I'm a survivor main...
- Merry Saturday,To all!
- Every Killer's Dream
- He is... a little different.. Don't make fun.
- Brainless survivors
- New and improved Hooking
- Reddit is trying to tell the playerbase something
- Dear BHVR, if we aren't going to get 2x BP...
- The Current State of r/DeadByDaylight
- i did it!!! next up, bing bong boo
- the nicest man in this game
- New Shadowborn on Freddy -> Pretty good job so far.
- Suggestion on how to buff/rework Deja Vu
- RPG Survivor Builds
- Look at my Dab
- Be me
- Killers: Do you ever hold grudges against certain players?
- Nurse on Grim Pantry hurts my soul
- A locker idea...
- Trapper's secret hobby by Ashupawn
Weekend Tech Support - December 16, 2017 Posted: 16 Dec 2017 07:11 AM PST Hello people of the fog! Here you can ask tech support questions, such as workarounds for certain errors and configuring the game for certain setups. Some rules and guidelines specific to this thread;
Resources: [link] [comments] | ||
Posted: 16 Dec 2017 07:09 AM PST
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Posted: 16 Dec 2017 12:55 PM PST
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Proof spamming 99% bell doesn't actually make the Wraith go discernibly faster at all Posted: 16 Dec 2017 09:34 AM PST Obviously this is impossible to test to a degree of 100% certainty but the small margin of error from this test should be sufficient proof that spamming the bell actually doesn't do anything and I don't know why people just randomly decided to believe it would in the first place. Video: https://youtu.be/rlBpGDqAefA Pay attention to the foreground and sync up the position of objects that pass through the camera, from the cement blocks to the headlights of each car. They line up the entire 15 seconds through most of the Haddonfield map. Bottom line: if it does give a speed boost at all, its so incredibly minor and unnoticeable that its not worth risking accidentally cloaking from 99 to 100%. So yeah, all those threads where people are eating that shit up, I don't know why you guys believe things with zero proof, but feel free to spam bongs or not; it makes no difference and Wraith still blows. [link] [comments] | ||
Posted: 16 Dec 2017 05:04 AM PST ...and I just like playing this game to have a good time. I play SWF. I use Dead Hard. But what I really don't like is people who taunt their opponent. Theres no difference between a survivor who teabags the killer and a killer who camps the hatch (these are only random examples). I don't want to complain in this post. I only wanted to let people know that there are survivor mains out there that actually just try to do gens, get chased by the killer now and then and actually try to lose him, not just loop until he disconnects. Some of us just want to play this game to have fun, not to tilt others or to rage in post-game chat. In these 200hrs I played this game so far, I met a lot of chill people. What I'm trying to say is, be nice to each other. Everyone here will have people complain in post-game chat. Ignore it. This community needs to show respect to one another and even though I might sound stupid to some of you, I try to be a part of the nice community. I felt like posting this was neccessary. To me, it seems like posts here are 30% complaining about killers, 30% complaining about survivors, 20% we need another wraith buff and 20% why no 2x bp event. Have a great day, gl hf dear survivors and killers (: [link] [comments] | ||
Posted: 16 Dec 2017 03:43 AM PST
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Posted: 15 Dec 2017 11:25 PM PST
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He is... a little different.. Don't make fun. Posted: 16 Dec 2017 09:23 AM PST
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Posted: 16 Dec 2017 04:02 AM PST I'm sorry, but I gotta get this off my chest. Almost every time I face a hag and someone gets hooked in the basement, the hag spends a lot of time setting up her traps before leaving. Fair enough I guess. I wait patiently until the hag leaves and what happens? Some idiot comes running, setting off every trap on the way and ends up hooked like the other one.. How are you this stupid!? This also happens when I crouch over hag traps to save a survivor and they start running away. Why the fuck do you think I just crouched all the way to you? Idiot! [link] [comments] | ||
Posted: 16 Dec 2017 05:37 AM PST Hey guy's i just heard BHVR are working on changes to improve hooking and make it more rewarding, don't worry they said they'll be implementing it Soon™ and for now they're removing all hooks in the game. [link] [comments] | ||
Reddit is trying to tell the playerbase something Posted: 16 Dec 2017 06:10 AM PST
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Dear BHVR, if we aren't going to get 2x BP... Posted: 16 Dec 2017 01:30 PM PST Can we atleast get the old dailies back? They were really helpful with the grind without "ruining the game economy" Even with the bloodweb changes, it still is a painful grind to lvl up. [link] [comments] | ||
The Current State of r/DeadByDaylight Posted: 16 Dec 2017 12:45 PM PST
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i did it!!! next up, bing bong boo Posted: 16 Dec 2017 06:39 AM PST
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Posted: 16 Dec 2017 05:19 AM PST
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New Shadowborn on Freddy -> Pretty good job so far. Posted: 15 Dec 2017 08:59 PM PST | ||
Suggestion on how to buff/rework Deja Vu Posted: 16 Dec 2017 08:29 AM PST Current Deja Vu:
Obviously, this perk is complete trash. It's not even good for newer players since it's random and they won't be able to memorize the location of the 2nd Gen. My thought process was to make Deja Vu actually useful for every player. Sometimes you get to the end of a game and there's 2 Gens close to each other, easily camped by the Killer. In this scenario, sometimes you have no idea where the 3rd Gen is and you have to waste time wandering through the map until you find it. My suggestion is to change Deja Vu to be more like BBQ & Chili, except for Generators. Reworked Deja Vu, suggested change:
This change would allow newer players to find Gens easier since only the first one of the game needs to pop in order for them to see more. As the game goes on, whether they finish the gen or not, they'd always know where to go next. Teaching new players how to find Generators is always a starting challenge since they don't have maps memorized yet. This change would be of great assistance. In addition, this change would help more experienced players who have access to Leader, Sprint Burst, Crystal Bead, and the like. The player with Leader could "lead" his team to the next Generator that he knows the closest location of. I don't think that knowing the exact locations of Generators is overpowered at all as most experienced players have memorized all the map layouts. What do you all think about my supposed change? [link] [comments] | ||
Posted: 16 Dec 2017 01:52 PM PST I wanted to have some fun with my survivor builds and make the gameplay a little more interesting so I came up with builds inspired by a list of core RPG classes. These are great for RPG fans or anyone looking to switch things up a bit. I've used every single perk that exists and only needed to repeat the use of one. Enjoy.
BarbarianFueled by their rage Barbarians take energy from their pain to further the cause.
BardThe Bard inspires allies through the power of music and keeps them on their feet.
ClericSpecializing in healing tinctures and tactics makes the Cleric a necessary ally.
DruidDrawing power from nature increases the insight of the Druid and their allies.
FighterEscaping death by living on the front lines gives Fighters the ultimate strength.
MonkYears of practice around balance and speed make the Monk a worthy adversary.
PaladinProtecting others fuels the Paladin with energy and wisdom to keep fighting.
RangerBeing lucky by nature helps the Ranger discover items of delight and despair.
RogueHiding in the shadows makes the Rogue quick, quiet and very hard to track.
SorcererPulling from within their innate self the Sorcerer produces skills to survive.
WarlockChanneling strength from the misfortune of others gets the Warlock through the gates.
WizardThrough years of studying books, the Wizard can complete any task with ease.
[link] [comments] | ||
Posted: 16 Dec 2017 10:57 AM PST
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Posted: 16 Dec 2017 09:32 AM PST Go into match with 1 perk rank 20 survivor After a 5 min loading screen get into the game. As the only survivor Killer makes me get points for him. But doesn't let me walk, but instead carries me. He was a freddy. Repairing was so slow Getting out of Iron grasp 3 took ages. After a long time i open the gate while he watches. Get down'd Get Mori'd [link] [comments] | ||
Killers: Do you ever hold grudges against certain players? Posted: 16 Dec 2017 01:01 PM PST I ask because I'm not sure if my behaviour would be classified as tunneling or not. Or whatever it is devs called singling out a survivor over multiple games. So I'm on Xbox, was rank 1 killer before the season reset. I play a game as Freddy. It was not a good game for me. My Ruin totem spawned right out in the open and was cleansed within 2 minutes. I rarely found anyone. By the time I had a good bead on a survivor, two gens were done. The survivor happened to be my obsession, and I was using Remember Me and maybe Dying Light as well, I don't remember. So I had incentive to hit him often. He does a good job looping Freddy around the map, shocking, I know. Of course, he's constantly pointing and teabagging after every pallet, blinding me every time I break them. So I down him, he hits DS. I down him again and hook him. As I am kicking a nearby gen, he gets unhooked. So yeah, I tunnel him.
So he got downed again, and died on the hook as no one tried a rescue. They got the other gens and although I had IIRC 4 stacks of Remember Me, by the time I made it across to the door they were using, it was opening, and Fred was useless. In total I got 3 hooks and 3 escaped. The guy floods my inbox after the game about how salty I am and what a complete loser I must be and how shit I am at the game and how tunneling is toxic and I should have let him get away. There's no point trying to reason with him, so, ignored. A week or so later I come across him again. I have Doctor ready to go, and I have 18 mori's IIRC, so I decide to use one. I put them all into madness, chase this same guy down, and this time he doesn't loop me for an hour because I don't have Freddy. He does have one of his precious instant blind flashlights again. He's downed, he hits DS. Fuck. I chase and get him again, hooked. He has an idiot teammate who immediately unhooks him right in front of me. I hit him expecting BT to kick in... it doesn't. I mori the fuck out of him, he disconnects mid-mori. He floods my inbox again with nonsense. I'm garbage, a fat neck bearded loser, I only mori'd him because I'm mad, etc etc. I got him again last night. Again I was using Doctor, again I burn a mori. He is the third person I find, is once again the obsession thanks to his perks. He misplays his moves while on one of the farm machines, a tractor, whatever the fuck they are, and ends up landing on a pedestal right beside me. He stands there pointing while I zap him into madness 3, I don't think he knows I can injure him there. I hit him, he runs off. Props to the guy, he is very good at looping killers and extending chases. But he makes another mistake, a pallet, and gets down. Decisive strike. Mother fucker. I chase him. He has the firecracker this time and actually blinds me with it, but does go back down. I hook him and run off to where BBQ takes me. I end up chasing a Jake back to the hook, where all three of them are now circled. I put everyone into madness 3, then they unhook. I hit him, BT kicks in. I chase him down, mori. Disconnect again. I don't care either way, but is what I am doing, wrong? If the guy is using a perk that makes him my obsession, and playing obnoxious with BM, and using OP items like the flashlight to constantly blind, shouldn't I want him out of the game? I ask this because I think every time I see him now, I'm going to want to kill him first. Nothing personal, but it makes the most sense. Does anyone else experience this? [link] [comments] | ||
Nurse on Grim Pantry hurts my soul Posted: 16 Dec 2017 01:27 AM PST If you blink in the spooky skeletal section of the main building, you get teleported upstairs instead of forward. I don't know why they still have the Nurse if they never test new maps with her. [link] [comments] | ||
Posted: 16 Dec 2017 03:22 AM PST This would probably only work with hag, nurse or a new killer of the same size but... Would be interesting if a killer could enter and hide in a locker (terror radius reduces to zero) and jump out on an unsuspecting survivor as they passed or as they tried to hide in it themselves. Could be an offering that when burned let's you enter a locker once or twice per game.. [link] [comments] | ||
Trapper's secret hobby by Ashupawn Posted: 16 Dec 2017 12:08 PM PST |
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