Minecraft - Mojang's right, mobs *should* be more simplistic. Anyway, here's the new dragon.


Mojang's right, mobs *should* be more simplistic. Anyway, here's the new dragon.

Posted: 09 Nov 2017 07:48 AM PST

TL;DR from an equestrian as to why the new horses look so bad: They are ridiculously anatomically incorrect.

Posted: 09 Nov 2017 04:07 PM PST

Why isn't this the new Horse model? This is the old version of the previous Horse model, it fits perfectly with the simple style of the other mobs, and most importantly: it doesn't look ugly.

Posted: 09 Nov 2017 05:34 PM PST

attempt to make pigs similar to other mobs in the game

Posted: 09 Nov 2017 04:18 AM PST

Minecraft going in the wrong direction.

Posted: 09 Nov 2017 07:23 AM PST

I feel like the new horse update made Minecraft go backwards, the game should upgrade not downgrade. What do I mean by that? The horse had a more detailed model, they said it didn't fit well with the other mobs, then update the old mobs, but I guess that would be too much work? I feel like it was just pure laziness on Mojang's part. Lets take a look at the mod Animania, their animals model is simple perfect for Minecraft. Mod link: https://minecraft.curseforge.com/projects/animania

Examples:

Cow:

http://www.creeptech.net/animania/images/cows/angus.png http://www.creeptech.net/animania/images/cows/hereford.png http://www.creeptech.net/animania/images/cows/longhorn.png http://www.creeptech.net/animania/images/cows/holstein.png http://www.creeptech.net/animania/images/cows/friesian.png

Pigs:

http://www.creeptech.net/animania/images/pigs/large_white.png http://www.creeptech.net/animania/images/pigs/duroc.png http://www.creeptech.net/animania/images/pigs/hampshire.png http://www.creeptech.net/animania/images/pigs/largeblack.png http://www.creeptech.net/animania/images/pigs/old_spot.png http://www.creeptech.net/animania/images/pigs/yorkshire.png

Chicken:

http://www.creeptech.net/animania/images/chickens/white.png http://www.creeptech.net/animania/images/chickens/gold.png http://www.creeptech.net/animania/images/chickens/specked.png http://www.creeptech.net/animania/images/chickens/red.png http://www.creeptech.net/animania/images/chickens/brown.png

And there is much more. Please Mojang go forward and make the game better, don't change something that doesn't need to. The mods made by the community should work as inspiration for the main game. But that is just my opinion, thanks for reading.

Cheers.

submitted by /u/LichtHund1
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Couldnt we just keep the horse the same?

Posted: 09 Nov 2017 10:08 AM PST

Am I the only one who thinks the horse was fine before and wasnt clashing with the rest of the mobs at all. Now everyone is saying to update the other mobs to match the horse, but I really think everything was fine as it is.

submitted by /u/Tommymua
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I made a giant lab in Minecraft

Posted: 09 Nov 2017 12:35 PM PST

Tiron City - Futuristic Build

Posted: 09 Nov 2017 05:22 AM PST

As should be the new model of the horse

Posted: 09 Nov 2017 04:04 AM PST

There are tons of mobs as detailed as the Horse. Why not update the ones that aren't, rather than make the better ones worse?

Posted: 09 Nov 2017 10:21 AM PST

There are plenty of other detailed mobs besides the Horse, like Rabbits, Bats, Polar Bears, Blazes, Guardians, Llamas, Ocelots, and both boss mobs.

What's wrong with having decent-looking animal models? If anything, why not update the rest of them in 1.13, and then JAPPA can give them new textures for 1.14? It makes so much more sense than downgrading a dozen mobs to fit the original low-set standard. Why can't mobs look like this and this and this?

submitted by /u/TheRedstoneBlaze
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A render in 8k I did for the world me and some friends will start playing (returning to the game after more than 5 years lol)

Posted: 09 Nov 2017 10:36 AM PST

Horse model to be tweaked, but not reverted

Posted: 09 Nov 2017 11:21 AM PST

Found this little cowboy surviving on his own in the vast open world

Posted: 09 Nov 2017 05:38 AM PST

Urban Planning

Posted: 09 Nov 2017 07:04 PM PST

Work on the catacombs continues..

Posted: 09 Nov 2017 11:57 AM PST

ELI5: Can someone explain the benefit of removing the shorthand arguments of /gamemode?

Posted: 09 Nov 2017 12:18 PM PST

I know that this isn't r/explainlikeimfive, but I have an ELI5 question. /gamemode 1 was fine and functional. Why force the player to type out creative every time? Am I missing something, or is Mojang trying to piss us off?

submitted by /u/ManMan36
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New Andesite, Apple, Feather and Wolves from JAPPA

Posted: 09 Nov 2017 06:41 AM PST

Minecraft Switch edition now runs on Java apparently.

Posted: 09 Nov 2017 06:25 PM PST

Anybody else just stop updating and stay on an older version, and why?

Posted: 09 Nov 2017 01:58 PM PST

I have been playing on 1.6 for more than four years now, having lost interest in newer updates after 1.7 due to a combination of various factors, as explained in this forum thread in detail. In particular, Mojang ruined the underground in 1.7 as shown in these comparisons; it is clear that the 1.6 map has far more variety underground, and while these only compare two worlds pretty much all seeds in a given version are the same:

1.6 (I used Unmined, a mapping utility): https://imgur.com/zcC9SEV

1.7 (no changes have been made since then): https://imgur.com/Aw6eRSt

My playstyle entirely revolves around caving once I reach the "end-game" and even the larger cave systems seen in the 1.6 map would only take a few days (play sessions) to explore, and as soon as I finish one cave system I move on to the next one (or mineshaft, etc), only making occasional trips back to dump off all the resources I collected, so you can see how this would be a big deal for me; mineshafts and dungeons were also made rarer (mineshafts were perhaps a bit too common further from the origin, where they are more common, but a bigger issue is the way they are placed so they often overlap with each other and larger cave systems and create ridiculous messes. The increased rarity of dungeons can be fixed by increasing their count to 16).

Not that I haven't modded the game in various ways to spice things up and even my first world is only semi-vanilla at this point; the main focus of my mods is the underground, including a major mod which adds in newer features, many altered to fit my ideas, in addition to my own, but for the most part none of the newer vanilla features interest me enough to update (it is very easy to modify the cave generator to revert the changes, even without MCP and getting the exact same caves back; it is a shame that Customized does not have the two sliders that would be needed; Superflat even lets you customize other structures in ways that Customized can't).

In fact, I don't even use most of the features present in 1.6, including horses (I use rails to link my bases) and redstone (unless you count powered rails on redstone blocks; I've never made any sort of automated farm) and my bases are rather simple.

I have not lost any interest in playing either; I have averaged 3.5 hours of playtime per day in my first world over more than 4 years (not continuously as I've had more than half a dozen other worlds) with well over 5000 hours of playtime in total with no end in sight.

submitted by /u/TheMasterCaver
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If Mojang thinks the horse model is too detailed, why are the four mobs for Minecon Earth so detailed as well?

Posted: 09 Nov 2017 12:13 AM PST

Especially the stingray-looking weirdo. If they're going to add a mob lke that, they had no reason to downgrade the horse model.

EDIT: changed the plant to the stingray.

The point still stands.

submitted by /u/running_toilet_bowl
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Why do some people hate 1.9 combat?

Posted: 09 Nov 2017 02:46 PM PST

Instead of just sitting there spamming a sword and chomping on god apple and downing potions, you actually have to time everything right. I get that using food to heal is obnoxious, but what reason do people hate it? I enjoy it and want to know why the opposing side doesn't.

submitted by /u/SirenDarkmane
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Is the overabundance of real world creatures detracting from the uniqueness of minecraft? (Poll inside)

Posted: 09 Nov 2017 05:03 PM PST

http://www.strawpoll.me/14366109

I'm just curious how people feel about the newer passive mobs(Llamas, Parrots, Polar Bears etc). I feel they don't really fit or do much and just die way too easily with no way of getting most of them back. It's not because a lot of them are new either, Bats and Horses are the same to me. To me it feels very one sided when you have cool unique fantasy mobs like Shulkers, Blaze, Guardians and Ghasts which add a lot to their enviroments, have uses and make the game more interesting.

This isn't meant to be hateful or super negative, there is only so much you can do with a Rabbit. Just wondering how people would feel with more fantasy passive mobs. (Which is why I don't like the Stingray like thing "pick a mob" as of right now, but that's another topic. :p)

submitted by /u/Funnediction
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