Games Weekly /r/Games Discussion - What have you been playing, and what do you think of it? |
- Weekly /r/Games Discussion - What have you been playing, and what do you think of it?
- The ONLY way a large company such as EA will listen to your criticism is by voting with your wallet. Profit is the only thing the company and its shareholders truly care about in the end. If you want to make your voice heard, cancel your preorder and don't buy the game, even when it goes on sale.
- Star Wars Battlefront II - Hero price reduced significantly for review event; the game they're reviewing is not the game EA are selling.
- EA developers respond to the Battlefront 2 "40 hour" controversy
- Today, the Assassin's Creed franchise turns 10. What are your thoughts on the franchise and its place in gaming today?
- TEKKEN 7 - Noctis Lucis Caelum Reveal Trailer | PS4, XB1, PC
- Skyrim together mod blocked from releasing on Steam by Bethesda.
- The Year Of The Loot Box (The Jimquisition)
- Does "Vote With Your Wallet" Matter Anymore?
- Does anyone stop playing games because they can't collect everything due to timed out events?
- How come Roman settings are so rare in games?
- New Valkyria project to be announced on November 20, planned for worldwide release
- Xbox One X hits 80,000 UK sales in first week
- For a game that had 3 years of development time, Call Of Duty WW2 is a disaster in its current state.
- Update from Star wars Battlefront 2's Design Director on the official sub
- Hideo Kojima tweets closeup of strange dog tags that Norman Reedus is wearing in the Death Stranding trailer. Includes an astrophysics equation on it.
- Nintendo has filed trademarks for various franchises, including Super Smash Bros., Animal Crossing, The Legend of Zelda, and Pokemon
- Need for Speed: Payback review: Pouring loot boxes on a tire fire
- Aquaplus hiring 3D designers for new Utawarerumono and ToHeart projects
- Talking to the Creator of Star Wars: Jedi Outcast's Lightsaber Combat
- PLAYERUNKNOWN'S BATTLEGROUNDS: Test Servers for PC 1.0 - Update #2
- Reading Spider-Man: Web of Shadows' Reviews to its Lead Developer
- Justice League's Cancelled Beat 'em Up Game
Weekly /r/Games Discussion - What have you been playing, and what do you think of it? Posted: 12 Nov 2017 01:08 PM PST Please use this thread to discuss whatever you've been playing lately (old or new, any platform, AAA or indie). As usual, please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in bold is nice, to make it easier for people skimming the thread to pick out the names. Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is). Since this thread is likely to fill up quickly, consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts. For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying. [link] [comments] |
Posted: 13 Nov 2017 01:06 AM PST I feel like I should make this reality clear to everyone who is rightfully annoyed and upset by the way EA is handling micro transaction in the new Star Wars game. There are a lot of young people on Reddit, and while their enthusiasm and optimistic attitude is often invigorating, there's sometimes a misconception or misunderstanding of how big companies tend to operate. I don't claim to be an expert of the game industry by any means, but I do have experience working in upper management of a large firm for a few years now, which entails me regularly meeting and strategizing with shareholders, as well as partner companies across the country. I can tell you with full confidence that the ONLY way shareholders and upper management will care about this whole fiasco is how profitable it ends up being. EA having a lot of bad press and the most downvoted comment in Reddit history is not positive, sure. But just like big tragedies and mass shootings, this will blow over very soon. Give it three or four weeks and the majority of gamers and news websites will have moved on. Meanwhile, EA and it's shareholders will look at the income they are generating. If only a million people over the world bought the game, but 10% of those people decide to buy some of the heroes in the game (in other words, spend more money on it than the entry price) then they make a smackload of money. This is a HUGE deal for them and realistically worth all the negative press. Think about it, they wouldn't want all this negative press but they're willing to go through it if it means more income. This is a business, and the goal of this business is to make as much money as humanly possible. I know that this sounds cynical and pessimistic, but most people working in business management can attest to this. It's simply the way our hypercapitalistic society operates. EA is no different than any major American company in this regard. All they care about is the bottom line and their shareholders. That is all that matters in the end. Don't fool yourself and think the 100k downvotes is going to scare them from implementing micro transactions. They will surely reply with an apology, half-heartedly make it a little easier or perhaps change other things to 'respond' in a certain way. But make no mistake - these micro transactions are here to stay as long as they make them money. The ONLY thing that will scare them is if preorders massively get cancelled and the game sells poorly. This is the only signal that will get through to upper management and shareholders. Act accordingly if you want to make your voice heard. TL;DR the only truly effective method you have to voice your criticism on this game is with your wallet: do not buy the game and tell all your friends and family to do the same. This is the only way to get the attention of the people who make the game happen in the first place, the shareholders and upper management. The rest is all side stuff. If you want real impact, vote with your wallet. [link] [comments] |
Posted: 13 Nov 2017 01:32 AM PST I was reading about the price of heroes and the number of hours you'll need to play to unlock them and found that the heroes were available for 10,000 credits at a recent review event. Quote from Forbes: "During the review event EA had lowered the prices to allow reviewers the chance to play with most of the heroes. The in-game cost is not representative of the final game cost." This means that EA are giving reviewers an inaccurate picture of the game. Reviews will not reflect the fact that you need to grind 40 hours to unlock a single hero. [link] [comments] |
EA developers respond to the Battlefront 2 "40 hour" controversy Posted: 12 Nov 2017 11:45 AM PST |
Posted: 13 Nov 2017 04:54 AM PST Personally, on the whole, I absolutely love this franchise. Yes, I know that for many gamers the repetitive nature of much of the series grew old very fast, but for me the main attraction of AC has always been the locations of each game. I'm a huge history buff, so to be able to run around and experience eras like the Italian Renaissance, the American and French Revolutions and Victorian England is just an absolute dream come true. Synchronizing at the top of towers is a chore, combat can get repetitive, and sometimes the games have made baffling gameplay decisions (tower defense in Revelations), but as a whole I believe this franchise has done far more good for gaming than bad. So what do you think of the franchise? And Happy Birthday, Assassin's Creed. [link] [comments] |
TEKKEN 7 - Noctis Lucis Caelum Reveal Trailer | PS4, XB1, PC Posted: 12 Nov 2017 07:46 PM PST |
Skyrim together mod blocked from releasing on Steam by Bethesda. Posted: 12 Nov 2017 02:51 PM PST |
The Year Of The Loot Box (The Jimquisition) Posted: 13 Nov 2017 07:16 AM PST |
Does "Vote With Your Wallet" Matter Anymore? Posted: 12 Nov 2017 05:49 PM PST I used to be a big supporter of this philosophy. "The only thing publishers care about is money and PR. Show them you won't support a practice and they change quick." The biggest example I can think of this (with any recency) is the Xbox One. Out of the gate Microsoft insisted again and again that not only would they not sell the Xbox One without the connect, but they claimed it literally couldn't work without it. People didn't bite. Fast forward to just last week where they aren't even making the kinect anymore. But with the loot box craze in full effect my beliefs have been challenged. With loot boxes being implemented in some of the biggest names in gaming like Call of Duty, Star Wars, and Blizzard's Overwatch, it's hard to ignore how small the impact is from even a formidable group of people choosing to abstain from buying when the audience for these franchises is just so damn huge. But that's always somewhat been the case. My biggest fear, and what makes loot boxes different, is that they account for lost sales to some degree. Losing a sale meant losing a sale before. Not buying a $60 game meant they weren't getting $60 they could have made. But now? I can choose not to buy a $60 game, and as little as three or four people can cover that loss with casual purchases of loot boxes. Even not buying the game did nothing, my loss of purchase was completely mitigated. So my question is, does the idea of voting with your wallet have any relevancy anymore? Will making a statement like this have any real impact if any lost sales can be covered with the very thing I'm not buying the game for in the first place? [link] [comments] |
Does anyone stop playing games because they can't collect everything due to timed out events? Posted: 13 Nov 2017 03:35 AM PST
I have just gotten into FFXIV, and they had an event called the Yokai event. It was a semi-cool event that was a collab with the series Yokai Watch (I never watched it, but I am guessing it is like Pokemon). You had a chance to collect the tiny little monsters as minions, and you got prizes if you collected all of them and their legendary weapons. Cool event! Except... it is never coming back again. There have been time and time again where I try for certain collectibles and once in a life time prizes but I do not get them either due to time constraint, ridiculous difficulty (which is not a bad thing), or you have to dish out money for. There have been times where I would ask my friends how long that F2P game has been out. I would ask them if they are still in the beta. If they are in the beta I usually sign up or buy it when it is cheap so I have a chance to get one of the very unique collectibles for "participating in their beta and helping the game get released!". It is sometimes a skin, icon, etc. League of Legends is a huge culprit of this. I stopped playing for many reasons, but when I was playing it sucked we cannot get the legacy skins anymore. For Overwatch, though due to unfortunate circumstances, I could not play in a few seasons but I was diligently still watching the pro scene and keeping up in the meta. But now I will never get the chance to get the sprays for those seasons. Though this, is a special case where I kind of do understand why it is limited (and I am sure people will bring up in arguments). I personally wish most if not all things are unlockable, but it gets harder over time. If you played the event the first time, go ahead and enjoy the first iteration of it. Will the even never be available again? Then give us a way to unlock it even if it is a hard way to do it. Have us get 10,000 kills to get this icon. Have us grind double the medallion! Have us, work for it harder after this event occurred. I know there will publishers and developers who abuse this. I know EA and BFII is on the frontpage, but a lot of good developers also do this. I have been put off so many games because of these unattainable unlockables. TL;DR: Nothing is worse as a collector as seeing those skins, icons, or whatever, grayed out and with a lock on it and knowing there is no way you can ever unlock it. [link] [comments] |
How come Roman settings are so rare in games? Posted: 13 Nov 2017 05:57 AM PST I've always really enjoyed Roman history (although I am by no means an expert), but there seem to be very few games that take advantage of it outside of the strategy genre. Aside from Age of Decadence and Ryse there are maybe a handful of lesser known games. Why is this setting used so rarely? I don't expect it to take over medieval RPG settings or anything, but for how varied the landscape could be as well as a somewhat unfamiliar setting I think it would be great for more games to explore. I mostly play RPGs, so that's ideally what I would like but I think it could work for other genres as well. [link] [comments] |
New Valkyria project to be announced on November 20, planned for worldwide release Posted: 13 Nov 2017 12:54 AM PST |
Xbox One X hits 80,000 UK sales in first week Posted: 13 Nov 2017 02:21 AM PST PS4 250,000 (2 days)
www.gamesindustry.biz/articles/2017-11-13-xbox-one-x-hits-80-000-uk-sales-in-first-week [link] [comments] |
Posted: 12 Nov 2017 10:01 PM PST Before I begin, just wanted to say that I'm enjoying the game as much as I can but I have to rant. It goes both ways, I want to enjoy it and I'm enjoying it when I'm able to because of how broken the game is especially with the servers. For a game that had almost 3 years of development time it sure feels like it's not and it's embarrassing, feels like a dang beta. The servers are basically offline and has been since the games release and more worst when the patch came out. Hardly anyone from what I've asked and seen, nobody has been able to play the game since the release. So what's the upside to this issue, well as many know the developers confirmed they are working nonstop to fix this issue. Which in understandable, development is hard enough and sometimes stressful. But it's embarrassing that the developers had almost 3 years of development time. Which clearly gives them enough time to stress test the games servers and that makes me mad because it's first I ever spent $60 on a game like Call Of Duty (But that's my fault). I'm sure there's other issues with the game. What's your thoughts? [link] [comments] |
Update from Star wars Battlefront 2's Design Director on the official sub Posted: 12 Nov 2017 03:44 PM PST |
Posted: 13 Nov 2017 12:12 AM PST https://twitter.com/HIDEO_KOJIMA_EN/status/929978776657707008
The equation on the tags is the Schwarzschild radius.
As people have been theorizing, the game probably has something to do with space (the new Kojima Productions logo is similar to a spacesuit) and time (several futuristic elements in the second trailer, even though WW2 era aircraft flew overhead). This equation is just another hint at the tone and theme of the game. [link] [comments] |
Posted: 12 Nov 2017 05:46 PM PST The sources for this come from: Adding along with another potential rumor being posted on ResetEra: It may be worth noting that 2018 is pretty much packed for hype. ZhugeEX stated that only some of the rumors are technically correct, so we still need to take a grain of salt here. [link] [comments] |
Need for Speed: Payback review: Pouring loot boxes on a tire fire Posted: 12 Nov 2017 08:22 AM PST |
Aquaplus hiring 3D designers for new Utawarerumono and ToHeart projects Posted: 13 Nov 2017 06:19 AM PST |
Talking to the Creator of Star Wars: Jedi Outcast's Lightsaber Combat Posted: 12 Nov 2017 10:52 AM PST |
PLAYERUNKNOWN'S BATTLEGROUNDS: Test Servers for PC 1.0 - Update #2 Posted: 13 Nov 2017 08:06 AM PST |
Reading Spider-Man: Web of Shadows' Reviews to its Lead Developer Posted: 12 Nov 2017 10:00 AM PST |
Justice League's Cancelled Beat 'em Up Game Posted: 12 Nov 2017 12:18 PM PST |
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