Games Ubisoft has managed to protect Assassin's Creed Origins from pirates for an entire month


Ubisoft has managed to protect Assassin's Creed Origins from pirates for an entire month

Posted: 26 Nov 2017 06:25 AM PST

WTF is... Battlerite ?

Posted: 26 Nov 2017 07:04 AM PST

Game Director of Destiny 2, Luke Smith, to address community concerns next week

Posted: 25 Nov 2017 12:37 PM PST

Fumito Ueda's Studio GenDesign is currently Hiring For A New Project.

Posted: 26 Nov 2017 12:37 AM PST

There is a HUGE gap in architectural games!

Posted: 26 Nov 2017 03:23 AM PST

The title says it all. In my personal opinion, there is a HUGE lack of development in games with an architectural vein to them. The only 2 really good games that have good "architecture" in them would be The Sims, and Minecraft.

However, both these games lack so many good features. For instance, The Sims supplies great graphics, but lacks round walls, cars, furniture models (they really don't have enough), bigger lots (limited to such a small lot doesn't enable gardening, or the construction of big mansions/shopping centres/markets), and even has a limit to how many stories you can build (if I'm not mistaken).

Then, we got Minecraft... Which let's be honest: It is all made out of blocks. Sure Minecraft allows you to build anything, if you've got enough skill (same with any other game). I've seen Minas Tirith built in Minecraft, seen Mount Doom, Rivendell, Erebor, and modern mansions like Fallingwater or even the Stark Mansion from Iron Man.

But it lacks curves, it lacks the 3D graphical advantage that other games (like Call of Duty or the Sims or whatever) have. It doesn't have custom models made for it, and it's mostly revolving around the building blocks concept.

The best balance between the two at the moment out there is Roblox... It's got a great improvement (in terms of graphics) in comparison to Minecraft, but also has all its building features - plus you can build curved walls and even custom furniture down to the last detail. But damn... Roblox is so complicated to build in. Simply due to the fact it's made for developers, not gamers. If a person is trying to create a game, then Roblox is an easy way to do it, but it really isn't easy, not for people like me, or even your average gamer.

This makes it extremely difficult (at least for someone like me) to build. I've played Sims 3 with mods, Sims 4, with mods too, I've played Minecraft, tried it out with Shaders Mods, furniture mods, even installed my own .obj into Minecraft (I'm a graphic designer), but it's simply not good enough. Damn it, I've even tried an Open Source Architectural program, which is difficult to understand and to make stuff with, since you do it all in a 2D plan (although you have a 3D view of the house).

Sorry for my long rant. Does anyone know of any alternate games there might be out there? Or what are your thoughts on this?

TL;DR: Not enough games with a good "build your own stuff" theme to them.

submitted by /u/StudiosS
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How do you fight off jumping to another video game before finishing your current game?

Posted: 26 Nov 2017 05:45 AM PST

Title. I have this problem so bad, outside a few short indie games I can't think of the last game I finished. I sold HZD back months ago because I recognized I'll never finish the game and I've never come close to playing through the main quests in Skyrim. It's not that I dislike these games, but I always seem to hit a point where I'm looking to move onto something else/replay an older title (that I probably again won't finish).

Even now, I have been playing Zelda and I've loved it, it's been an absolute blast. I don't feel bored with it, but for some reason I feel like I'm being pulled away from it. Just recently I thought of getting back into old school runescape and I don't even know why (played it over the summer, but before that it was a decade since I last played. I still frequent the sub for some reason). And now I'm thinking of jumping back into an old school pokemon game (and I know I will just stop playing before the elite 4 or the 7th or 8th badge or something). I also bought Mario rabbids on sale but I have no idea when I'll ever even play it!

I have no idea how I get to this point with every game. I've been infatuated with Zelda at times but for some reason I feel like I want to play something else. I've thought of knocking the dust off the 360 just to play some old sports titles again.

I do know as a gamer I do enjoy some multiplayer and "quick hitters" where I can just hop on to play for a bit. I recently bought CoD and have been playing that online some and I always like to play a bit of rocket league, but when it comes to other video games I just can't seem to finish them.

I don't know if I've just gotten used to these gaming loops where games never really seem to end, whether it be because multiplayer games are "endless" in a way or that most games now have some type of endless loop or a "do whatever you want" feel to them (why I've never gotten close to finishing really anything in Skyrim), but I hate this. I've even sunk many hours into Stardew Valley in the past (and love it) but have never even gotten out of year 1 yet.

If anyone has any help/tips on how to break this cycle, or any sort of scientific explanation as to why I've fallen into this cycle, please help.

. . .

tl;dr: I can never finish a game before I get the urge to move onto something new or return to a nostalgic game, even though I'm not bored of the current game. Please help.

submitted by /u/HarvestDew
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What is your dark horse game of the year?

Posted: 25 Nov 2017 10:29 AM PST

With the season winding down, I thought it would be prudent to have a discussion about the best games of 2017 -- but I want to do so while setting aside the more obvious (and certainly praiseworthy) titles that are going to be getting a lot of headlines as awards season kicks into high gear.

I don't have any particular criteria in mind, since a Game of the Year assignation is such an ephemeral thing to begin with; I just want to know the game that really impacted you in 2017 that wasn't Breath of the Wild, Super Mario Odyssey, PUBG or the like.

I think it goes without saying that 2017 has been a monumental year for games in general, and it will be next to impossible for everything to get the recognition that it deserves. That said, here are a few of my dark horse games of the year, in no particular order:

Pyre

It can be argued that Pyre was one of the simpler games to make headlines this year, in terms of gameplay and mechanics alone. It was, as many review outlets liked to describe it, an occult fantasy take on NBA Jam complete with seasons, championship games and team composition questions. To simply leave a discussion of Pyre at that, though, would constitute a massive disservice to one of the most touching, melancholy and efficacious stories of the year.

Pyre manages to impose a sense of culture and consequence upon the player in a way that few other games have ever managed for me. Far from the by-now tiring 'choice' systems of "good" and "bad" options, the choices that you make in Pyre can't ever really be described in terms of morality. This isn't a game about right and wrong, so much as it is a game about growth and change and revolution. There are just so many layers to Pyre, from its twangy, brain-implanting musical score to the absolutely joyous cavalcade of characters, that it feels like the sort of experience that can really stand the test of time and represent one of the greatest single-player story-based experiences to ever come out of an "indy" studio (and I use that term with no small amount of irony, recognizing that Supergiant's growing track record is turning into something really special). If you haven't played this game yet, I can't recommend it enough.

Persona 5

It feels strange to put a mainline Persona title on a 'dark horse' list, but with the (well-deserved) hype around other RPGs like Nier: Automata this year I feel like discussion of Persona 5 has somewhat fallen by the wayside. Make no mistake, though: this title may well represent the new high water mark for single player, long-form RPGs in terms of quality, consistency, and polish.

To call Persona 5 a stylish game would be a criminal understatement. This game oozes energy, personality, and spirit from every pore of its design. Somehow, though, it manages to never come off as entirely too busy; a really impressive feat considering just how in-your-face the art style seems to be.

This also feels like one of the more timely games to come out in recent memory, with a plot that speaks towards the empowerment of younger generations in the face of adult apathy, disrespect and sometimes good old fashioned evil. Playing through Persona 5 didn't necessarily feel like a self-contained story; it felt like a statement leveled squarely at the affairs of a 2017 world, and it was a statement perfectly addressed.

World of Warcraft: Legion

Okay, so this one is, to a certain extent, cheating. However, I think it would be incongruous to leave the latest Blizzard expansion out of the discussion for game of the year based upon the sheer amount of success it seems to be driving. In the interest of disclosure, I've been playing WoW for over a decade now -- and as a die-hard RP Server fangirl first and foremost, I probably evaluate MMO experiences through a decidedly different lens than most consumers.

That being said, I think it's undeniable that Blizzard managed to put together a unique and unlikely package with Legion. It certainly has its flaws -- the ever passionate Warcraft fanbase has plenty to say about things like the Titanforging system, the random legendary system, and the perennial complaints about how PvP has been ruined (which begs the question, was Warcraft PvP ever in a state to be ruined in the first place?). At its core, though, Legion represents an expansion that dragged the Warcraft engine kicking and screaming back into the mainstream consciousness.

More importantly, it did so after what seemed to be a potential death knell for this iteration of the franchise dragged on into its second year. Warlords of Draenor is commonly understood to be a consumate failure for the publisher that rarely fails; and if that label is to be considered a fair one, then I think it is only fair to ascribe to Legion similar superlatives in the opposite direction. This is, put simply, the expansion that revitalized the biggest MMO on the market and made players flock once again into a world and game supported by a thirteen-year-old engine. That alone should be enough to earn Legion some modicum of praise.


So those are my thoughts. I look forward to hearing sentiments from the great community here at /r/games -- what were your dark horse games of the year that you feel deserve more attention?

submitted by /u/Veracity93
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Left in the Arcade 5 - Game Sack

Posted: 26 Nov 2017 01:19 AM PST

Atom RPG - Launch Trailer

Posted: 26 Nov 2017 06:16 AM PST

Destiny & Horizon - Raycevick

Posted: 26 Nov 2017 07:11 AM PST

Microsoft's New Game Bar Design for Windows 10 Redstone 4

Posted: 25 Nov 2017 01:21 PM PST

Seaman: The Complete History - SGR (feat. Jimmy Hapa: Import Gaming FTW!)

Posted: 25 Nov 2017 11:37 PM PST

Today is the 3rd year anniversary of Geometry Wars 3: Dimensions*

Posted: 26 Nov 2017 06:41 AM PST

*On Xbox. The game was released a day earlier on PC/PS4.

From Wikipedia

Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Activision under the Sierra Entertainment brand name. The game was released on November 25, 2014 for Microsoft Windows, OS X, GNU/Linux, PlayStation 3 and PlayStation 4, on November 26, 2014 for Xbox 360 and Xbox One and in the middle of 2015 for iOS and Android.[1][2][3][4] Geometry Wars 3: Dimensions is the first Sierra video game not to be owned by their former owner Vivendi. It is the sixth installment in the Geometry Wars series, and the first one developed after the creator of the series Bizarre Creations was shut down by Activision.

So 3 years out, what is everyone's thoughts on the game now?

When the game was released, it got high praise both by game reviewers and gamers on Reddit. However, after the initial release, there hasn't been much discussion of the game aside from when the Xbox 360 version game became backwards compatible with the Xbox One 6 months ago. For example, I wasn't able to find news on Reddit of the free content update (AKA, no microtransactions at all) the game got in 2015. And the two subreddits for the game have less than 200 subscribers combined (/r/Geometrywars and /r/GeometryWars3).

I think this is all a shame because the game is absolutely amazing but many of the levels/modes seem to have been played by relatively few people. The game's design and sound make it as addictive as gambling at a casino but without the actual gambling found in more recent games.

With all of that said

Did the game live up to your expectations?

Do you still play the game?

If you haven't gotten the game yet, is it on your wishlist?

What are your thoughts on the 3D levels?

Where do you want to see the franchise move forward?

submitted by /u/Mr-Apollo
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The Stylistic Influences of Cuphead

Posted: 25 Nov 2017 09:57 AM PST

Football Manager 18.1.3 Hotfix OUT NOW

Posted: 25 Nov 2017 06:16 PM PST

The Secret Psychology Of Gambling With Battlefront 2's Loot Boxes

Posted: 25 Nov 2017 11:16 AM PST

System Shock 2 | A Shock Series Analysis.

Posted: 25 Nov 2017 10:17 AM PST

Suikoden Staff - Where are they now?

Posted: 26 Nov 2017 07:46 AM PST

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