Games /r/Games - Free Talk Friday


/r/Games - Free Talk Friday

Posted: 10 Nov 2017 02:21 AM PST

It's Friday(ish)!

Talk about life, the universe, and (almost) everything in this thread. Please keep things civil and follow Rule 2. Have a great weekend!

/r/Games has a Discord server! Join it and say hi! https://discord.gg/0vVDn4UMdmmcDK8A

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Nintendo plans to make 25 million to 30 million Switch game consoles next year

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EA to Acquire Respawn Entertainment

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Max: The Curse of Brotherhood launch trailer | PS4

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Posted: 10 Nov 2017 06:35 AM PST

Superflight Launch Trailer - Wingsuit Highscore Game

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GameStop nearly sold through all its Xbox One X supply in just 24 hours

Posted: 09 Nov 2017 07:03 AM PST

Syberia is free on GOG for the next 2 days. Grab this oldschool adventure game while you can.

Posted: 09 Nov 2017 11:52 AM PST

I'm Hugh Hancock: I founded Machinima and made films in computer game engines for 20 years with with the BBC, EA and more. Then I totally changed career to make a Dark Souls inspired horror/RPG in Virtual Reality, which left Early Access today. Ask Me Anything!

Posted: 10 Nov 2017 07:59 AM PST

TL:DR - I founded Machinima. Made Machinima films for 20 years with people like Brian Blessed - sorry, I mean BRIAN BLESSED. Then had a Road To Damascus moment in an HTC Vive, totally changed careers to make VR games, and my Dark Souls inspired VR RPG just left Early Access. AMA!

Hi everyone!

I'm Hugh. I'm probably best known for coining the word "Machinima" to describe films made with computer games, and I also founded the company of the same name, back in 2000.

I spent two decades making independent films in computer games, including the Creative Commons feature-length film BloodSpell. During that time, I worked with Electronic Arts, the BBC, BAFTA, and loads of other people, spoke at the Game Developers' Conference several times, and generally ran around making computer game films.

My last major Machinima project was a World of Warcraft fanfilm, Death Knight Love Story, which starred Brian Blessed, Joanna Lumley, Jack Davenport and Anna Chancellor.

Then VR came along. And then the HTC Vive came along. I bought one. It sat in my hallway because I was busy. Eventually my girlfriend told me she was sick of this massive damn box cluttering the hall (seriously, the first release box was HUGE), and would I please, please do something with it?

So I set it up. Went into VR. Spent about two hours straight going "oh my god this is amazing" as I experienced my first ever room-scale Virtual Reality.

I came out of it, cancelled all my film projects, and worked 16-hour days for the next few months making the prototype for a Dark Souls inspired horror/RPG in room-scale VR where you cast spells by drawing magical gestures in the air. It was called Left-Hand Path.

Fast-forward a year and a half. Left-Hand Path has been very successful in Early Access (85% positive reviews). It's now one of the longest, if not the longest, dedicated VR experiences at 15 hours of play time. It has scared the crap out of quite lot of people.

And today it exits Early Access with a huge new release, including a new Low Terror Mode, which I may have been asked about a ... few times. :) It's $29.99 USD/€27.99 EUR/£23.79 GBP - get it on Steam here!

So! Ask me about gamedev, VR, solo indie development, BRIAN BLESSED, the movie industry, Machinima, motion capture, or whatever else! I'll be around most of the UK evening and will pick up any remaining questions in the morning!

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SMTIII:Chronicles Edition - Translation v1.0.0 [Release] [x-post from /r/Megaten]

Posted: 09 Nov 2017 05:40 PM PST

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Focus: “Vampyr will be considered a success when around 1m copies are sold” | MCV UK

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