Dota 2 - Nov 18 Competitive Matches - Southeast Asia


Nov 18 Competitive Matches - Southeast Asia

Posted: 17 Nov 2017 10:08 PM PST

DreamLeague Season 8 Southeast Asia Qualifier

  • Three invited teams and one open qualifier team
    • Mineski
    • Fnatic
    • TNC Pro Team
    • HappyFeet
  • Double elimination bracket
  • All matches are Bo3
  • Winner qualifiers to DreamLeague Season 8 Finals (Major)
  • Streams: English

Rosters

Fnatic: EternaLEnVy, Abed, Ohaiyo, DJ, pieliedie, Coach: Adam

Mineski: NaNa, Mushi, iceiceice, Jabz, Ninjaboogie, Coach: Solace50

TNC Pro Team: Raven, Kuku, Sam_H, Tims, 1437


Schedule

ID Team vs Team Result Cntdwn (SGT) PST EST GMT CET AEST Stream
WF vs. 16:00 0:00 3:00 8:00 9:00 19:00 DL
LF vs. 18:30 2:30 5:30 10:30 11:30 21:30 DL
GF vs. 21:30 5:30 8:30 13:30 16:30 2:30 DL

submitted by /u/D2TournamentThreads
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Midas Mode Day 1 Match Discussions

Posted: 18 Nov 2017 06:16 AM PST

Midas Mode

Presented by Moonduck

Sponsored by Antlion, ggbet, Bomb Sauce, Kennedy Space Center, Ginxtv

Need info on the event? Check out the Survival Guide.

You can either Sort by new or use the Comment Stream.


Starting Moonbuck Balance

Team M
Evil Geniuses 7500
Immortals 7500
VGJ.Storm 7500
OpTic Gaming 7500
Team Liquid 7500
OG 7500
Natus Vincere 7500
MidOrFeed 7500

Today's Bounties

Day 1 Suggestion Thread


Day 1 (Saturday Nov 18)

ID Team vs. Team Result Cntdwn (EST) PST GMT CET SGT AEDT Stream
M1 vs 11:00 8:00 16:00 17:00 1:00 4:00 Mdck
M2 vs MoF 14:00 11:00 19:00 20:00 4:00 7:00 Mdck

Match 1: Natus Vincere vs OG

Game 1 Winner:
Game 2 Winner:
Game 3 Winner:

Result:   0:2  

VODs

Draft:

Completed Bounties:


Match 2: Natus Vincere vs MidOrFeed

Game 1 Winner:
Game 2 Winner:
Game 3 Winner:

Result:   1:0  

[VODs]()

Draft:

Completed Bounties:


Countdown times are in EST. Second series will start 30 minutes after end of first series. All times are subject to change based on the length of matches and delays.

submitted by /u/D2TournamentThreads
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Official announcement from the teams of Midas Mode

Posted: 18 Nov 2017 07:30 AM PST

We, the participating Midas Mode organizations and players of Evil Geniuses, Immortals, Mid or Feed, Na`Vi, OG, OpTic Gaming, Team Liquid, and VGJ.Storm, have come together this holiday season to take a stand against the tyrannical Grinch going by the name SirActionSlacks. We reject his philosophy of greed, we reject his corrupting mentality of more, and we most definitely reject his lackluster memes! So we are hijacking his tournament for good.

[In all seriousness, we want to thank Slacks and MoonduckTV for being so willing and excited to help us hijack their tournament and its meaning for a bunch of good causes.]

In the spirit of the holidays, the players of all eight teams have pledged to donate all of their prize winnings from Midas Mode to a charity of their team's choice listed below. We believe that giving back to our communities is a responsibility we all share in life, and we are inspired by other gaming communities who have long been supporting charity and uplifting others. Having the bright lights of Dota upon us, the time is long overdue that we as a Dota community come together to set an example. Gamers can be a positive force in our communities and this is one small step in the right direction.

We ask that all of our fans join with us and support these and many other great causes this holiday season. Please donate a bit of whatever you have to give to help lift someone else up: money, time, canned goods, or a beloved game gathering dust because you spend twelve hours a day grinding for badges now!

Happy holidays,

The Teams

submitted by /u/StopSirActionGrinch
[link] [comments]

Dota 2 profile inspired by Source 1

Posted: 18 Nov 2017 04:31 AM PST

Abed Insane Roshan Play

Posted: 18 Nov 2017 01:36 AM PST

Midas mode gets its first pause.

Posted: 18 Nov 2017 08:29 AM PST

Midas mode is one of the best additions to DotA

Posted: 18 Nov 2017 09:38 AM PST

Thank you to all of Moonduck for this amazing experience. It makes the players think in an completely different way, and it's very entertaining to watch. Thanks for this experience.

submitted by /u/BrandoBanando
[link] [comments]

Congratulations to the winners of the DreamLeague major SEA qualifiers

Posted: 18 Nov 2017 08:43 AM PST

Fnatic 2 - 1 TNC

Congratz to EE, Abed, Ohaiyo, DJ and Pieliedie for their 2nd major of the season. Top ten anime comeback.

submitted by /u/j3zzafrog
[link] [comments]

Hi guys, here's my new CM set for Frostivus. Here's the gif of the set with her arcana and new immortal! (more pics in comment)

Posted: 18 Nov 2017 07:55 AM PST

Dota 2 Update - MAIN CLIENT - November 18, 2017

Posted: 18 Nov 2017 08:53 AM PST

A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch.


Analysis Status: Done


Patch Overview

  • Fix to the Nightstalker Void not mini-stunning during day.

UI Updates

Dashboard

  • Splash ad for the Dueling Fates bundle was enabled to show up again.

Patch Size: 69.6 MB (with Tools)

submitted by /u/SirBelvedere
[link] [comments]

My Lich set for the Frostivus call to arms!

Posted: 18 Nov 2017 02:53 AM PST

How SirActionSlacks Got The Kennedy Space Center To Sponsor His Midas Mode 'Dota 2' Tournament

Posted: 18 Nov 2017 08:08 AM PST

Midas Mode Day 1 hero costs

Posted: 18 Nov 2017 08:14 AM PST

Pangolier Ball Interuption

Posted: 17 Nov 2017 10:16 PM PST

It's well known that not all abilities break Pangolier out of his ball. I just wasted an hour of my life making sure which ones do work and which ones don't.

And honestly? I'm more confused now than I was beforehand.

  • Bash: Yes
  • Bash of the Deep: Yes
  • Time Lock: Yes2
  • Berserker's Rage: Yes (Bash Component)
  • Greater Bash (Despite KB):No
  • Fiends Grip: Yes
  • Reapers Scythe: Yes (Breaks him out as soon as it's cast, causing the damage portion to affect him).
  • Reverse Polarity: Yes (Still seems to hit Magnus. Seems as if Pangolier is pulled right infront of Magnus before being knocked out.)
  • Winter's Curse (On pangolier): Yes
  • Overgrowth: Yes
  • Berserkers Call: Yes
  • Duel (Via BKB or Aether Lens): Yes
  • Walrus Punch: (From sides or BKB): Yes
  • Black Hole: No (However, you can melee auto him since it's slightly shorter in range than autoattacks).
  • Primal Roar: Yes
  • Chronosphere: No
  • Nether Swap: Yes 3
  • Dismember: No
  • Nature's Guise: Yes
  • Gorgon's Gaze: Yes
  • Mana Void: Yes1
  • Meat Hook: No
  • Assassinate5
  • Global Silence: No
  • Supernova: Yes4
  • Doom: No
  • Hookshot: Yes
  • Flaming Lasso: No
  • Ensnare: Yes (Both Dark Troll Summoner (tested after eating w/ Doom), and Naga versions)
  • Chaotic Offering: Yes
  • Dre[A]m Coil: Yes

1 Thanks to u/newdotsplayer for testing this one. 2 Thanks to u/noobman5k for correcting this. 3 Thanks to u/hamataro for testing this one. 4 Thanks to u/citymaker for testing this one. 5 Thanks to u/buttfur for testing this one.

submitted by /u/Serial-Killer-Whale
[link] [comments]

Official Midas Mode Community Bounty Suggestions: Day 2

Posted: 18 Nov 2017 11:13 AM PST

Welcome to Midas Mode!

This is the official thread to submit your bounties for teams to complete to earn themselves additional Moonbucks for the tournament.

Don't know whats going on? click here!

Bounties are created by you to influence the way the pros will approach the game. They can be centered around the draft, in game actions, anything you can manage to come up with!

How it works

we will submit a thread just like this one 24 hours before the start of the next tournament day, just like this one. You will have until the end of the broadcast day to submit your bounty ideas. (any submitted after the broadcast ends will be ignored, please put them in the new thread!) At the beginning of each broadcast day, we will announce our 10 chosen bounties from the previous day.

The teams are given this list, and are able to complete any bounty they see fit at any time. If a bounty is completed in game 1, it cannot be completed again for game 2 and 3. However, if a bounty is completed in series 1, it is refreshed for series 2.

Special Note: if a bounty is completed, the team will receive moon-bucks immediately. If a bounty is completed and the team wins, the bounty pays double.

Tips and Tricks For Creating Successful Bounties

Here are some guidelines to have the best chance at having your bounty selected. By all means, feel free to not follow these suggestions, but these are the general things we will be looking for.

  1. Make your bounty easy to quantify and observe. We must award Moonbucks for the bounties completion, so we need to make sure we can know for sure that a bounty was completed both intentionally and completely .

Example Bad Bounty: Kill Roshan without clicking off it once you click on it (this bounty is confusing, and very hard for us to check to ensure that it was completed till after the match)

Good Bounty: Deny an Aegis (this is easy to identify, its either they deny it or not, despite the circumstance).

Great Bounty: A hero with the Aegis in their inventory must die in the enemy fountain. (creative, easy to identify, and would be fun to watch teams attempt to do).

  1. Be Creative, and make it entertaining. we dont want to do the same bounty twice, and we dont want bounties that are similar to older bounties or are just boring for our spectators to watch.

Bad bounty: Play a 120 minute game (the only way this will happen is if one team is stomping, then makes the game last super long. no one at home wants to watch this and the players dont want to do this)

Good Bounty: Win in under 20 minutes (one team will attempt to end as fast as possible, and the other team wont want to gg out in fear of giving the enemy the bounty. This creates fun and interesting game-play for us to watch)

Great bounty: Win a Game without losing a tower (fun, interesting game-play which creates a creative new meta for a certain game and would be exciting to watch).

  1. Hedge your Bets. Each day we will select some bounties that can be completed in the draft, some that must be done in game, some that will require you to win, and some that can be done even if you lose. If there is a day without many draft bounties, think of a fun one to suggest, and visa versa. We will be looking for at least one of each.

Follow these simple guidelines, and you may just see your favorite pro player attempting to complete your bounty! Was your bounty not picked? Well, you can try again the next day, and make a new one as well. There is no limit to how many bounties you can submit.

Happy Contract writing, we at Midas Mode can't wait to see what you come up with!

submitted by /u/mautdota2
[link] [comments]

GAMEBREAKING BUG [Dark Willow] Bedlam doesn't hit visible invisible units.

Posted: 18 Nov 2017 05:50 AM PST

There are 2 types of True Sight sources: aura-based and target-based.

Bedlam doesn't deal damage (projectiles hit unit with no dmg) to visible invisible units under aura-based True Sight effects like gem, sentry ward, zeus' bolt/ulti, necronomicon lvl 3, buildings (towers/ancients/fountains).
So Bedlam hit invisible units under dust, track, chrono, pit of malice, thirst etc.

HOT FIX PLEASE OMG

submitted by /u/stout_sigma_penguin
[link] [comments]

Dota 7.07c: What it actually means

Posted: 17 Nov 2017 06:59 PM PST

General:

Bounty Runes: Renamed from "Supports camping mid rune" to "Bounty Rune"

Items:

TP Scroll: Fixed being able to play techies

Bloodstone: Added apparently insignificant change that will somehow make the item useless because Dota 2

Meteor Hammer: Reskinned Chaos Meteor now has a longer stun

Aeon Disk: Fixed bug where Chinese Aeon Disks were produced, allowing for you to be oneshot before triggering Aeon Disks.

Units:

Neutral Troll Priest: Fixed small neutral creeps doing anything

Hero Respawn: Changed it because reasons

Heroes

Alchemist: Now gets a machine gun launcher for Unstable Concoction at level 10.

Anti Mage: Fixed being able to play Anti-Mage

Bane: Did something that wasn't making enfeeble dispellable

Beastmaster: Level 1 Wild Axes are now made out of glass

Brewmaster: Earth Brewling is now made out of soft sand instead of wet sand

Broodmother: Anyone know how to balance this hero? We have no fucking clue over here

Centaur: Fixed Centaur being able to touch his toes

Chen: Holy Persuasion has less manacost for some reason, can a Chen spammer please comment why this makes the hero 100% P+B at the next major?

Clockwerk: Fixed Power Cogs having an incentive to level over other abilities

Drow Ranger: Fixed having any chance of lasthitting with this hero at level 1

Earth Spirit: Nerfed, move along folks

Ember Spirit: Flame Guard can now melt steel beams

Huskar: Has torn his ACL and is out for the season

Lone Druid: Feeding the Spirit Bear when your team is losing is now slightly harder

Luna: Instead of being made of paper in earlygame, Luna is now made of paper in earlygame

Meepo: Can the guys who helped me out with Chen help me out here too I dont have enough mmr to comment on this hero

Morphling: Fixed Morphling not being cancerous

Naga Siren: Oh no please don't bring this back

Nightstalker: Fixed Night Stalker being able to see literally everything with his 3rd skill in a game where vision is critical

Omniknight: Purist Thunderwrath has been replaced by SirActionSlacks as the new Omniknight

Shadow Fiend: Triple Raze combos now provide 1 additional inch for your erection

Sniper: Fixed being Sniper being made of paper by making him made of paper.

Spectre: Desolate now pierces your hopes and dreams of outcarrying Spectre in the lategame

Spirit Breaker: Spirit Breaker now tells teammates that achieving his movement speed will give them a sense of pride and accomplishment

Storm Spirit: He old so he no attac fast

Templar Assassin: Activating Psionic Trap now orders an orbital strike on the targeted area.

Terrorblade: Terrorblade is now EternalEnvy

Tiny: Fixed Tiny not being completely unplayable

Tusk: This change is barely unnoticeable are you kidding me this is why im reusing jokes on this post

Underlord: Downgraded Level 20 Underlord from Wolverine to older Wolverine

Vengeful Spirit: Magic Missile is renamed to Magic Rocket Artillery at Level 20

Windranger: Now drives in the new Mercedes Benz E-Class Sedan when you cast Windrun

submitted by /u/Ynnad00
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Dreamleague is on point as usual

Posted: 18 Nov 2017 05:20 AM PST

When Shadow Demon goes Mad with Power

Posted: 17 Nov 2017 11:02 PM PST

Now that TA's traps charge time is especially important, can we get them to change when they're fully charged?

Posted: 18 Nov 2017 04:54 AM PST

Just a little QoL change, you can always count to 4 but a sprite change or even a buff on the trap's unit would be nice

submitted by /u/Kejas273
[link] [comments]

Ogre Magi commission I'm working on

Posted: 18 Nov 2017 04:29 AM PST

Fear doesn't give a fuck about goofy tournaments...

Posted: 18 Nov 2017 09:27 AM PST

Dota 7.07c

Posted: 17 Nov 2017 12:51 PM PST

7.07c:

General

  • Bounty Runes: Base XP reduced from 50 to 25
  • Bounty Runes: XP Growth increased from 5/min to 7/Min

Items

  • TP Scroll: Initial cooldown increased to 10 seconds after creeps spawn
  • Bloodstone: Mana Regeneration per charge reduced from 0.4 to 0.35
  • Meteor Hammer: Impact stun duration increased from 1.75 to 2
  • Aeon Disk: The damage that triggers the item will no longer drop your health below 80% (So if you are 82% and take damage that would have made you 70% health, your health drops to 80% instead)
  • Aeon Disk: cost reduced from 1675 to 1600

Units

  • Neutral Troll Priest: Mana Regeneration aura reduced from 3 to 1.5

Hero Respawn

  • Hero respawn time adjustments (level 12-20)

    Level Old New Difference
    1 5 5 0
    2 7 7 0
    3 9 9 0
    4 13 13 0
    5 16 16 0
    6 26 26 0
    7 28 28 0
    8 30 30 0
    9 32 32 0
    10 34 34 0
    11 36 36 0
    12 46 48 2
    13 48 52 4
    14 50 54 4
    15 52 56 4
    16 54 58 4
    17 56 60 4
    18 66 70 4
    19 70 74 4
    20 74 76 2
    21 78 78 0
    22 82 82 0
    23 86 86 0
    24 90 90 0
    25 100 100 0

Heroes

Alchemist

  • Alchemist: Level 10 Talent changed from +5 Armor to -5s Unstable Concoction Cooldown
  • Alchemist: Level 15 Talent increased from +250 Health to +350 Health
  • Alchemist: Level 20 Talent increased from +200 Unstable Concoction Damage to +360
  • Alchemist: Level 25 Talent changed from -8s Unstable Concoction Cooldown to +30 Chemical Rage Regeneration

Anti-Mage

  • Anti-Mage: Mana Break damage reduced from 60% to 50%
  • Anti-Mage: Blink cooldown increased from 12/9/7/5 to 15/12/9/6
  • Anti-Mage: Level 15 Talent increased from -1s Blink Cooldown to -2s
  • Anti-Mage: Level 20 Talent illusion incoming damage increased from 300% to 350%

Bane

  • Bane: Nightmare cast range reduced from 500/550/600/650 to 425/500/575/650

Beastmaster

  • Beastmaster: Wild Axes damage reduced from 40/70/100/130 to 30/60/90/120
  • Beastmaster: Hawk movement speed reduced from 450 to 430

Brewmaster

  • Brewmaster: Earth Brewling armor reduced from 5 to 3

Broodmother

  • Broodmother: Level 10 Talent increased from +60 Spawn Spiderling Damage to +75
  • Broodmother: Level 20 Talent reduced from +60 Attack Speed to +50
  • Broodmother: Level 25 Talent reduced from +75 Insatiable Hunger Damage/Lifesteal to +60

Centaur Warrunner

  • Centaur: Agility gain reduced from 1.6 to 1.0

Chaos Knight

  • Chaos Knight: Phantasm cooldown increased from 130 to 145

Chen

  • Chen: Holy Persuasion manacost reduced from 100/110/120/130 to 70/90/110/130
  • Chen: Level 10 Talent increased from +20% XP Gain to +35%
  • Chen: Level 10 Talent increased from +125 Cast Range to +200

Clockwerk

  • Clockwerk: Power Cogs attacks to kill rescaled from 2/2/2/3 to 2

Drow Ranger

  • Drow Ranger: Precision Aura reduced damage from 16/22/28/34% to 10/18/26/34%
  • Drow Ranger: Level 15 Talent increased from +300 Gust Distance/Knockback to +400

Earth Spirit

  • Earth Spirit: Geomagnetic Grip silence duration reduced from 2.5/3/3.5/4 to 2/2.5/3/3.5

Ember Spirit

  • Ember Spirit: Level 10 Talent increased from +150 Flame Guard Absorption to +200
  • Ember Spirit: Level 10 Talent increased from +20 Damage to +25
  • Ember Spirit: Level 15 Talent increased from +30 Flame Guard DPS to +50

Huskar

  • Huskar: Base movement speed reduced by 5

Lone Druid

  • Lone Druid: Spirit Bear Health increased from 1400/1800/2300/2700 to 1500/2000/2500/3000

Luna

  • Luna: Strength gain reduced from 2.5 to 2.2
  • Luna: Lucent Beam cast point reduced from 0.5 to 0.4
  • Luna: Level 10 Talent increased from +150 Cast Range to +200
  • Luna: Level 15 Talent increased from -2s Lucent Beam cooldown to -3s

Meepo

  • Meepo: Base magic resistance reduced from 35% to 25%
  • Meepo: Level 10 Talent changed from +10% Lifesteal to +7 Strength
  • Meepo: Level 10 Talent changed from +30 Movement Speed to +20 Damage
  • Meepo: Level 15 Talent changed from +10 Strength to +10% Lifesteal
  • Meepo: Level 20 Talent changed from +40 Damage to -4s Earthbind Cooldown
  • Meepo: Level 25 Talent increased from -4s Poof Cooldown to -5s
  • Meepo: Level 25 Talent reduced from +700 Health to +600

Morphling

  • Morphling: Morphing back to your hero sets you back to the same percentage Health and Mana you originally had before you morphed (so if you are low health after taking damage in a Morph, morphing back effectively heals you)
  • Morphling: Morph now changes your primary attribute to the target's one
  • Morphling: Morph duration reduced from 30 to 20 seconds
  • Morphling: Level 20 Talent changed from -25s Morph Cooldown to +15s Morph Duration

Naga Siren

  • Naga Siren: Agility gain increased from 2.75 to 3.2
  • Naga Siren: Level 10 Talent changed from +175 Health to +10% Mirror Image Damage

Nightstalker

  • Nightstalker: Darkness vision limit against buildings and wards changed from 675 to 800
  • Nightstalker: Hunter in the Night Flight Vision reduced from 1200 to 1000

Omniknight

  • Omniknight: Base intelligence reduced by 2
  • Omniknight: Degen Aura AoE reduced from 350 to 300
  • Omniknight: Level 20 Talent reduced from +6 Mana Regen to +4

Shadow Fiend

  • Shadow Fiend: Shadow Raze bonus stacking damage increased from 60 to 80

Sniper

  • Sniper: Strength gain reduced from 2.0 to 1.7
  • Sniper: Level 10 Talent increased from +12% Cooldown Reduction to +15%
  • Sniper: Level 15 Talent increased from +20 Shrapnel DPS to +25

Spectre

  • Spectre: Desolate damage reduced from 20/35/50/65 to 20/30/40/50
  • Spectre: Desolate now pierces Spell Immunity

Spirit Breaker

  • Spirit Breaker: Level 15 Talent increased from +30 to +40 Damage
  • Spirit Breaker: Empowering Haste now has seperate values for your hero and your team
  • Spirit Breaker: Empowering Haste on self increased from 6/10/14/18% to 8/12/16/20%
  • Spirit Breaker: Empowering Haste on allies reduced from 6/10/14/18% to 4/6/8/10%

Storm Spirit

  • Storm Spirit: Agility gain reduced from 1.8 to 1.5
  • Storm Spirit: Level 20 Talent reduced from +40 Attack Speed to +30

Templar Assassin

  • Templar Assassin: Level 10 Talent changed from +250 Health to +3 Psionic Traps
  • Templar Assassin: Psionic Trap damage increased from 175/250/325 to 250/350/450
  • Templar Assassin: Psionic Trap max charge time reduced from 6s to 4s

Terrorblade

  • Terrorblade: Intelligence gain from 1.75 to 1.6
  • Terrorblade: Metamorphosis cooldown increased from 140 to 155
  • Terrorblade: Metamorphosis movement speed reduction from -30 to -25
  • Terrorblade: Level 20 Talent increased from -8s Reflection Cooldown to -10s

Tiny

  • Tiny: Grow now grants +5/10/15 Armor
  • Tiny: Grow no longer increases movement speed
  • Tiny: Grow bonus base damage reduced from 40/80/120 to 30/45/60
  • Tiny: Tree Grab bonus building damage rescaled from 75% to 60/80/100/120%
  • Tiny: Tree Grab unit damage rescaled from 30% to 10/20/30/40%
  • Tiny: Tree Grab attack count rescaled from 2/3/4/6 to 5
  • Tiny: Tree Grab cooldown rescaled from 15 to 18/16/14/12
  • Tiny: Level 20 Talent reduced from -10s Tree Grab Cooldown to -7s
  • Tiny: Toss no longer throws Spell Immune enemies

Tusk

  • Tusk: Strength gain increased from 2.6 to 3.0

Underlord

  • Underlord: Level 20 Talent reduced from +30 Health Regen to +20

Vengeful Spirit

  • Vengeful Spirit: Level 20 Talent increased from -4s Magic Missile Cooldown to -5s
  • Vengeful Spirit: Vengeance Aura attack damage rescaled from 10/18/25/34% to 12/18/24/30%

Windranger

  • Windranger: Turn rate improved from 0.6 to 0.8
  • Windranger: Windrun movement speed bonus increased from 50% to 60%
  • Windranger: Level 15 increased from +75 Attack Range to +100
  • Windranger: Level 15 increased from +90 Powershot Damage to +100
  • Windranger: Level 20 changed from +25% Cooldown Reduction to +1 Shackleshot Target
  • Windranger: Level 25 changed from +1 Shackleshot Target to +30% Cooldown Reduction
  • Windranger: Level 25 increased from +20% Ministun Focus Fire to +30%

Winter Wyvern

  • Winter Wyvern: Arctic Burn damage reduced from 9% to 7.5/8/8.5/9%
  • Winter Wyvern: Base damage reduced by 3
  • Winter Wyvern: Level 15 Talent reduced from +600 Night Vision to +500
submitted by /u/wykrhm
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Please make the Dire glyph colour red

Posted: 17 Nov 2017 03:55 PM PST

It would look so much better if each side had the glyph colour to match, looks kind of weird on Dire units now.

submitted by /u/jjas01
[link] [comments]

Tiny and Io are childhood friends. Here is a clip of them playing on the seesaw.

Posted: 18 Nov 2017 01:37 AM PST

Windranger's 3-Hero-shackle is extremely difficult to land

Posted: 17 Nov 2017 01:59 PM PST

The text does not talk about status resistance, magic resistance or move speed bonus

Posted: 18 Nov 2017 12:07 AM PST

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