Smite - Ares dying like a true warrior


Ares dying like a true warrior

Posted: 23 Jul 2017 04:18 PM PDT

Bracer of Undoing Commercial

Posted: 23 Jul 2017 01:50 PM PDT

Good to see Hi-Rez finally advertising Smite

Posted: 23 Jul 2017 08:36 AM PDT

Joust is so boring

Posted: 23 Jul 2017 03:46 PM PDT

It seems like every joust game is just people sitting under their tower all game. I know the BDK is meant to stop that but it's so easy to steal it. The games seem to take so long and there's just not a lot of counterplay unless you wanna tower dive and that's kinda risky. Does anyone have any tips or have you guys experienced the same problem?

submitted by /u/IAmATalkingFrog
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100 percent calculated lazy back

Posted: 23 Jul 2017 07:28 PM PDT

Getting hit with 4 ultimates in 5 seconds

Posted: 23 Jul 2017 10:39 AM PDT

Weeee're back! SMITE Community Concepts - Episode 25

Posted: 23 Jul 2017 02:22 PM PDT

I got an avatar. That i can not use

Posted: 23 Jul 2017 08:35 PM PDT

Spacestation Gaming community Ra snipe montage! (find out if you won a skin!)

Posted: 23 Jul 2017 03:45 PM PDT

What are some cc effects or ability types you'd like to see/see more of?

Posted: 23 Jul 2017 04:29 PM PDT

I think there are only 6 gods with invisibility, 3 with tremble, and only 2 with blinds! And surprisingly there are no mana leech abilities (although Artic has an ability that sounds like this I think). A rage God was my number 1 and we got that with cuchu. Our how about y'all? What does smite need?

Edit: put the correct number of gods with invisibility

submitted by /u/JackTheBadWolf
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MotD idea.

Posted: 23 Jul 2017 03:05 PM PDT

80% CDR Kuzenbo can only throw Kappa's

submitted by /u/Yahtzie
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Lono's Mask Doesn't Grant Gold upon Evolution

Posted: 23 Jul 2017 01:17 AM PDT

Posted this in the bug subforum because it hasn't been mentioned on Reddit that I can find. These three words are footage of Lono's Mask not granting gold (happens at the 8 second mark), as of probably five minutes before this was posted.

submitted by /u/Florina_Liastacia
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The Chest system should only have the exclusive items of the last chest beneath it

Posted: 23 Jul 2017 11:36 AM PDT

That might be confusing but I'm not sure how to say it in a title.

You have Winners, Champions, Hero and godlike. So Champions chest contains it's own unique items and the Winner chest. Well Hero has the it's own unique items and champions and since champion has winner's items in it, Hero chest also has winner chest items. That means Godlike chest, which contains hero contains literally every item in the chest, which means you have even a less of a chance of getting something good.

I think Champion should have Winners items and it's own exclusive items, and then Hero chest should have it's exclusive items and ONLY Champions exclusive items and then Godlike should have it's exclusive items and ONLY Hero's items.

Right now, when you get to Godlike it's just a huge disappointment because you can get virtually anything, and there's more avatars and boosters then good rewards.

submitted by /u/mcknightrider
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A Magical Guan Montage

Posted: 23 Jul 2017 08:27 AM PDT

Updated Mastery Skins Count - Patch 4.13

Posted: 23 Jul 2017 05:19 AM PDT

Out of 89 gods, as of the SMITE 4.13 patch, there are:

  • 63 gods that have the updated format of mastery skin.

  • 26 gods that have not had their mastery skins updated (9 of which seem to already be following the new format, however are likely to still get a minor texture update).

  • 7 gods that have had their mastery skins updated since patch 4.1 (not including new gods released after patch 4.1) (does include mastery skin updates that came with a god remodel).

GODS WITHOUT UPDATED MASTERY SKINS Gods with their current mastery skins seeming to already match the new format, however will more than likely get a minor texture update, in italics

  • Agni
  • Ah Muzen Cab
  • Anhur
  • Chaac
  • Chronos
  • Cupid
  • Fenrir
  • Geb
  • Hades
  • He Bo
  • Hel
  • Hercules
  • Janus
  • Kali
  • Kukulkan
  • Kumbhakarna
  • Nemesis
  • Odin
  • Ratatoskr
  • Serqet
  • Sobek
  • Sun Wukong
  • Thanatos
  • Vulcan
  • Ymir
  • Zhong Kui

Please comment if I got anything wrong :)

EDIT: Made Anhur not italic. Reworded what the italic part means. Added that god remodels are included in the 7 skin updates since patch 4.1.

submitted by /u/SuperDazza
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Mohini - Goddess of Illusion [God Concept] (Update)

Posted: 23 Jul 2017 11:22 AM PDT

Mohini - Goddess of Illusion

Hindu : Physical/Melee : Assassin

High Crowd Control; Versitile

Difficulty: Hard


Basic Attack:

Uses a large dagger; occasionally like a sword


Abilities:

Passive: Deceiving Mystery

When Mohini gets 15% health she is replaced by a clone and banishes herself basically appearing invisible. She watches on as the clone retreats or attempt to fight back for a few seconds. Mohini afterwards gains 30% of her health back and Mohini can choose to teleport to her clone's death location mez'ing enemies around it with smoke and marking them later for her ultimate.

  • This passive goes on cooldown after

Mez 1.7s

30% health returned

Mark duration 50s

Cooldown 60s


1) Spinning Mirage (Cone) - Visual

Mohini does two slashes in a cone, first she slashes them from the front then appears behind them spinning twice in the air and slashing again from behind. This damages enemy, reduces protections, and forces a percent of health to be unusable for a short duration. (Basically if someone is hit by this they can heal up but never heal passed the health that's cut off)

Using this immediately after her two, she will instead use her staff making a magic pentagon and bursting a line in front of pushing all enemies back.

Damage 60/90/155/190/235 (+50% of her Physical Power) > Hits twice

Reduced Protections 5/10/15/20/25

Health penalty 10/15/20/25/30%

Duration 4s

Burst Damage 20/40/70/85/100 (+175% of her Physical Power) / Knockback Range 15/15/15/20

Cooldown 15s


2) Backstepping Boundaries (Leap)

Leaps back into a cloud of smoke infecting enemies around her with fury and forcing them to to charge into the middle of her last location, damaging each other. Using this on one enemy will slow them instead of pulling and marked for her ultimate. She can use her 1 with this ability to deal cone damage, but it will increase the cooldown by 6.

Range 10

Bump Damage 70/100/130/150/180 (+110% of her Physical Power)

Slow 20/25/30/35/40%

Mark Duration 8/10/12/14/16s

Cooldown 9s, 15s if uses with her 1


3) Nectar of Immortality (Area)

Spins with her potion (a giant glass with liquid in it) in a wide area and shares it with all allies around her. She also is able to toss it forward if no enemies are hit and it explodes in the area meaning she can toss it threw walls. It gives health over time, and makes reduces damage taken to the lowest health ally.

She can use this to poison enemies around her with DoT damage, reduces healing, and increase the damage taken to the highest health enemy as well as marking them.

Spin Radius 20

Healing reduction 10/15/20/25/30%

Damage/Heal over Time 12/18/24/30/35 (+15% of her Physical Power) / Every 0.5s

Damage Reduced/Increased 10/15/20/25/30%

Duration 5s

Cooldown 16/16/15/15/14s


**4) Ultimate: Mohini's Death Games (Banish/Area)

Mohini rises on a platform that releases smoke and darkness around it, it then comes crashing down banishing herself and marked enemies as well as dealing damage to the area to any non marked enemies. While banished she starts a game where she basically chooses a single god, and the banished enemies must pick that same god in a majority pick or they will fail. Enemies can see who their team voted for so that that can decide together, until the timer runs out they are free to switch to make a majority vote.

If the enemies manage to pick the god Mohini chose then she instead is stunned and damaged but if they fail, there is various ways they will take damage at random. They can either be burned by fire taking damage over time, crushed, maybe even get impaled by arrows or spikes, each does the same max damage at the end.

  • The maximum marked enemies will be 3, until maxed rank which will give her 4 as a maximum, and 5 whenever 3 enemies on the opposite team is level 20.

Range 15/20/25/30/35

*Damage 90/180/260/320/400 (+50% of her Physical Power)

Banish Duration 3s

Max Damage Dealt 110/150/185/235/290 (+100% of her Physical Power)

Stun 1.5s

Cooldown 75s; 120s if she fails



Information

Mohini still uses her disguise magic but now appears older, still not an adult but as a beautiful yet innocent teenage girl (for all the people wanting her to be more on the sexy side). She looks around 16-19, but acts like a perfect princess. By perfect I mean she acts better than everyone else, has smug comments and even boasts often on herself, but she will still try to act in her innocent persona so she can catch her enemies unexpectedly. She may occasionally break character or act completely nuts.

Mohini is dangerous to face alone, she can juke them pretty well and can also penalize their healing while healing herself. Unless she gets hit with high burst she can probably take enemies out pretty well as an assassin. Her 2 may not have a lot of range but she can use it wisely to dodge Chang'e ult, Thoth, Ra, etc.

For people who want a "sexy" Mohini (lore), her death animation can reveal her true appearance.


Lore:

Mohini (Devnagari:मोहिनी, MohinÄ«) is the only female avatar of the Hindu god Vishnu. She is portrayed as an enchantress, who maddens lovers, sometimes leading them to their doom. Mohini is introduced into the Hindu mythology in the narrative epic of the Mahabharata. Here, she appears as a form of Vishnu, acquires the pot of Amrita (an elixir of immortality) from thieving asuras (demons), and gives it back to the devas (gods), helping them retain their immortality.

The earliest reference to a Mohini-type goddess appears in the Samudra manthan episode of the 5th century BCE Hindu epic Mahabharata. The Amrita, or nectar of immortality, is produced by the churning of the Ocean of Milk. The Deva and the Asura fight over its possession. The Asuras contrive to keep the Amrita for themselves, angering the Devas. Vishnu, wise to their plan, assumes the form of an "enchanting damsel". She uses her allure to trick the Asuras into giving her the Amrita, and then distributes it amongst the Devas. Rahu, an Asura, disguises himself as a god and tries to drink some Amrita himself. Surya (the sun-god) and Chandra (the moon-god) quickly inform Vishnu, and he uses the Sudarshana Chakra (the divine discus) to decapitate Rahu, leaving the head immortal.

Many different legends tell of her various exploits and marriages, including union with Shiva. These tales relate, among other things, the birth of the god Shasta and the destruction of Bhasmasura, the ash-demon. Mohini's main modus operandi is to trick or beguile those she encounters. She is worshipped throughout Indian culture, but mainly in Western India, where temples are devoted to her depicted as Mahalasa, the consort of Khandoba, a regional avatar of Shiva.


VGS:

God Selection:

"Mohiniiii!" Claps


Introduction:

"Before we start, would anyone like to buy my potions, they're to die for!"

"You are now in the presence of the great princess, Mohini! Don't fail me now."


Abilities:

(1) Spinning Slash

"Teenage Dream Baby!"

"HA, Savage Execution!!"

"Have a star, it's on the house!"

(2) Backstepping Boundaries

"Missed me, dumbass!"

"Try again next time, hahahaa"

"Damn, can you hit anything?"

(3) Nectar of Immortality

"Here's a present!"

"Immortality Ha, Take a fatality!"

"You thought I could only get you by drinking?"

(4) Mohini's Death Games

"Come one, come all, one of you is a traitor, decide right or you all die!"

"Welcome to Mohini's death games, choose wisely or die brutally, fun right?"

"Well done! As a reward, I'll take the punishment, hahahahaha!


Low Health:

"Damn it... is my illusions must be wearing off..."

"These Gods are savages... why has it taken me so long to find this amazing place!"


Items:

When placing Wards

"Number one tool for plotting."

"I need to see everything and everyone."

When buying consumables

"I should resell these to idi... I mean sucker... I mean um..."

"Jeez, the missed opportunities"

When buying Offensive Items

"Demons beware... I'm shopping at the moment."

"All this damage is probably overkill... exactly how I like it."

When buying Defensive Items

"More poof for my disguise, ooo la laa"

"Try to break this illusion!"


Kills:

When in a kill streak

"I don't even know what team I'm on anymore... hahahaha, kill kill kill, such a damn joy!!!"


Death:

"Kumba's ass... they finally broke my illusion... damn meddling gods..."

"Ooooh the beautiful taste of death, finally this is true dispair!"


Directed Taunts:

"If you keep trying to burn me alive I'm going to shove that shield up your ass!" (Ares)

"When I knock all of your teeth out, I'll ask the devs to make me a new dress with them." (Bakasura)

"Don't worry sweetheart, drink my blood, it's high in poison, protein, and nutrients." (Camazotz)

"Lokiiii, I'm such a big fan, I hope I can one day place your decapitated head on my wall!" (Loki)

"Was that.... was that an actual squirrel... I uh... may have poisoned myself." (Ratatoskr)

"Ouch ouuch, damn it, stop punching me! Rrraaghh I'm killing your sister next! (Ravana)

"Someone needed to send that thing back to hell." (Scylla)


Laughs

"Hmm-hm-hm"

"Haha totally innocent -Ding-"

"Ah-haha-haa-hahahaaa"

"Teehee cough cough crap"


Author Notes:

  • If you like this please like and if you don't please give me feedback so I can make it better. If you like it share it with your friends maybe they have advice to help as well.

  • Changed her kit a bit and added a new passive and ultimate, most of it fits her evil/crazy personality.

  • I'll see how this goes on here to see if I keep going with it.

  • Her ultimate is based on Danganranga

  • Can people tell me what they dislike about this idea? I'd rally appreciate it.

  • Balanced her entire kit to make her more balanced and easier to fight as well as work with

  • Changed her a few things

  • For people who want a sexy Mohini, if Hi-Rez wants she can reveal herself on her death animation, and it has to be possible considering the Fenrir death animation. Note she's not exactly a teen it's just her disguise.

-- Thanks for all the feedback and advice from the last post, I took most of the advice there and put it in kit I hope she's more balanced for you now.

submitted by /u/ItsJustOriNow
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[God Concept] Achilles - King of Myrmidons

Posted: 23 Jul 2017 10:28 AM PDT

Achilles - King of Myrmidons

Stats


Class: Warrior

Health: 489(+83)

Mana: 193(+35)

Speed:375

Attack Speed: 1.00(+0.89%)

HP5: 7.6(+0.8)

MP5: 3.86(+0.4)

Damage: 39(+2) (+100% Physical Power)

Progression: (0.8/0.7/1.5 Damage) (0.8/0.8/1.4 Speed)

Passive - Bathed in Styx


If achilles is under any hard CC effect, he gain a stack that last 5 second, and is stacking up to 3 times. Stack provide:

5% damage mitigation

10% CC reduction

First Ability- Achilles' Heel(Updated)


Heel unsunk in Styx made Achilles to shift between two effects:

I Effect: 110% damage taken from basic attacks, 85% damage taken from abilities additionally whether you are hit by basic attack you slow attacker for 5% for 3 sec, stack up to 3 times

II Effect: 110% Damage taken from abilities, 85% damage taken from basic attacks additonally whether you are hit by an ability you gain 3% movement speed for 3 sec, stack up to 3 times

CD:0.5 sec

Second Ability - Shield crack


Achilles enlarges his shield, and hit it on the ground creating large crater knocking up everyone on its path

**Range:35ft*

Type:Line

Damage: 80/130/180/230/280(+60% physical power)

Mana:50/55/60/65/70 CD:12 sec

Third Ability - Spear Charge


Achilles starts dashing with his spear dealing damage to all enemies on his path, and pushing them 10ft away. If enemy is under hard CC effect, they also start bleeding.

Range: 55th

Type:Dash

Damage: 70/125/180/235/285 (+65% physical power)

Damage(Bleed): 5/10/15/20/25 (+5% physical power) every 0.5 sec for 2 sec

Mana: 65/65/70/70/75 CD:14 sec

Ultimate - Gods' chosen


Achilles gains buff to his basic attacks. Also allies within 55 units gain 10% movement speed. Enemies hit by basic attack are rooted for 1.25sec. This can trigger only once per god.

Damage(basic attack): 160%/170%/180%/190%/200% of basic attack power

Movement speed aura: +10%

Duration: 4/4/4/5/5 sec

Mana:80/90/100/110/120 CD:100/100/95/95/90 sec


I imagine him looking exactly as in the movie troy, when he was played by Brad Pitt. Greek warrior wielding spear and shield.

My goal was to creat warrior that is not afraid of hard CC(similarly to Tyr), and requires some skills because of him 1, also his 2,3 gives him mobility, damage ans utility, and his ultimate makes him pretty nasty to be closed to. I hope you like my concept.

submitted by /u/nikolaj56
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Runeforged hammer and Guan Yu

Posted: 23 Jul 2017 12:55 PM PDT

I was considering this item for use with Guan Yu. My thinking was that 15% damage bonus added to Guans ult would be a major damage bonus. I was wrong.

What I discovered is that the hit effect of runeforged hammer isn't applied until the ability which applies it is completed. What that means is that when you ult (which slows opponents) you won't apply the 15% bonus damage until the ult is completed.

I was really hoping that the 15% would be applied as soon as the first part of the ability was applied. Then the other hits from the ult would have the bonus damage.

With that discovery, I thought I could dash (apply slow) then ult. The first hit of the ult gained the 15% but the rest were normal damage. So not worth it in that case either.

So... runeforged hammer is not worth getting for Guan Yu.

submitted by /u/Dos2X
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Solution to Aegis

Posted: 23 Jul 2017 09:25 PM PDT

Rather than damage immunity, it should be a high self damage mitigation(50-70%) for 1-2 seconds plus the ability to activate it while CC'd. Along with that, move ghost walking to Aegis and remove Phantom Veil. No more stupid uncounter-able damage immunity and no need for a whole relic slot just for countering Odin. tadaaaaaa

submitted by /u/DaCowSaysMoo
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Is the Smite Texture DLC any good?

Posted: 23 Jul 2017 06:09 AM PDT

Im pretty confident my pc can handle it, as I usually run at about 150 frames average. Is the texture pack that good though, like are there huge differences in quality?

submitted by /u/Helix6126
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This is one of the smartest FG steals I have ever seen.

Posted: 23 Jul 2017 08:49 PM PDT

Ranked Ragers! Compilation!

Posted: 23 Jul 2017 04:48 PM PDT

Who is the most early game god in the game?

Posted: 23 Jul 2017 08:52 AM PDT

My vote goes to Bellona

submitted by /u/matravler
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Can we remove servers roll ups already?

Posted: 22 Jul 2017 10:48 PM PDT

People who want to find matches faster can just queue in other servers. Why make those who prefer longer queue timers in order to get a better latency match suffer? Just being able to play arena and conquest is getting tiresome. Forgoing match quality so that you can force people into games faster makes no sense.

submitted by /u/DogButtLicker
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Need Advice for first Ranked conquest

Posted: 23 Jul 2017 07:27 PM PDT

I usually play support mages are they of any use in ranked? Should I try playing hunters or something else. Any help would be great I don't wanna go into my first ranked game and fuck up super bad

submitted by /u/nocturnalhippie143
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