Hearthstone - Kripp's streams in a nutshell


Kripp's streams in a nutshell

Posted: 14 Jul 2017 06:47 PM PDT

We are entering an unprecedented and historical moment of this subreddit : 477k subscribers

Posted: 14 Jul 2017 05:45 PM PDT

It will not last more than one or two days so enjoy it while you can!

Special bonus for the few witnesses of the 477 477 subscribers!!

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Ben Brode Unique Card Back

Posted: 15 Jul 2017 01:46 AM PDT

After reading a post made earlier today, I thought it'd be fun to play around with a Ben Brode themed card back. It's just a concept in progress, so forgive the amateur photoshop.

But I think it would be awesome if Ben Brode had his own card back, that way people could know for sure if they encounter him or not. Thoughts?

submitted by /u/Been_Ssbcomp
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Here it is the most 477 for a while....

Posted: 15 Jul 2017 05:22 AM PDT

All the questions and answers from Ben Brode's AMA

Posted: 14 Jul 2017 11:16 PM PDT

Link to the thread: https://www.reddit.com/r/IAmA/comments/6nc1zz/well_met_im_ben_brode_the_game_director_on/

  • STRICTLY GAME AND DESIGN RELATED QUESTIONS

Q: What's the reason for announcing an expansion and not revealing new cards in the following weeks only to dump ~40 cards a few days before the expansion is released instead of having a steady stream of reveals?

A: We used to do a steady stream of new reveals of about 1 card a day, and it kinda dragged. The feedback we were getting was that hype was slowing down as we got closer to the expansion, and i think that's the wrong direction. Un'Goro had a dip in excitement, but ramped way up towards the release and used a similar strategy. Un'Goro felt awesome - let's see how this one goes!

Q: In the past you mentioned cards that have been previously nerfed might be un-nerfed and moved into the Hall of Fame in the next standard rotation, what is your/Blizzard's current stance on these cards, specifically Molten Giant? #HoFMolten2018

A: I'm a little torn. I think there are pros and cons. The potential downside I'm most worried about is our ability to make Handlock really insane in Standard going forward with new cards, without pushing it into insanity in Wild. We'd like to make Handlock a thing again - and we can do that in Wild by moving the card that and buffing it, or by making new cards in Standard that are good in both formats. This doesn't mean we won't move/buff it, it's just something we're thinking about.

Q: Has the team ever considered creating a set of free cards that rotates weekly? These cards would be usable in casual and maybe have a crafting discount.

A: Yeah, but I think there's some complexity there. There are goals you are trying to solve with that suggestion - we are looking at other options that I think hit the similar goals that are maybe a little less complex.

Q: Has the team thought about releasing a few (1-3) cards each month to help keep the game fresh in-between sets? This would provide Blizzard with the opportunity to print hate cards like Golakka Crawler or Eater of Secret earlier or to support decks that did not pan out as you guys had hoped and could serve as "balance patches" in less severe situations.

A: Yes, we've considered that, limited-time cards that come back from Wild into standard for a while, and other crazy ideas to mix up the meta in between sets. I think it's one of Hearthstone's biggest opportunities. We took a stab at it recently with increasing the total number of cards each year. There are obviously downsides to that, and I think a lot of the ideas we've seen so far to tackle this problem have their own unique downsides. I don't think there's a silver bullet here, but we're trying some crazy things internally, like - what if we change the ladder format for the last month of a set? We tried "block constructed" and it wasn't as fun as we hoped, but maybe there's other formats that mix the game up in crazy ways that are really fun?

Q: Can you confirm that each class will have a hero card and a legendary minion in Knights of the Frozen Throne?

A: Confirmed.

Q: In the previous live stream you mentioned that a new ladder experience was in the works, can you share any progress on that?

A: We have a design that we are excited to try. I'm not sure it will be perfect out of the gate, but hopefully players will help us iterate into a great place. I wonder if just mixing it up is the right answer - like doing a new ladder format every 5 or so years. Once we know how long the feature will take to implement, we will start building it. There's a lot of iteration in that process, and once we start honing in on our final implementation, we'll communicate more about what we're planning. Our major goals here are: reduce the monthly grind for top-level players; increase progression for bottom 25% of players; get better match-making. We have another goal for improving the new player ranked experience - that's a separate change that's coming later.

Q: What are the odds of Hearthstone coming to console?

A: If our players are playing a lot on console, it's the type of thing we'd consider. Right now it's pretty easy to whip out your phone or tablet anywhere - so it's not currently something we're considering.

Q: Rotate Ice Block when?

A: We wouldn't be doing Wild Rotations out side of Hearthstone New Year. It's definitely a card that matches our red flags for cards that maybe shouldn't be in Standard forever. That doesn't mean we don't want combo decks or freeze mage - it's just that we want things to change each year!

Q: can the card reveal livestreams show the non golden version of the cards?

A: I will pass your message along to the folks who set those up!

Q: Ben, will the collection manager get more attention?

A: Yeah - We recently added way more powerful search functionality (i personally love searching for 'extra'), and deck copying/exporting. We'll continue to add features and refine current ones.

Q: Can you give us an update on Hero skins? When I made my article about the progression in Hearthstone (or lack of thereof) it struck me as one of the features moving rather slow. We are 2 years in since the release of the first skin, Magni and even now we are not yet at a point where all classes have one. On top of that it is not all of those we got that are available with Tyrande being locked behind twitch prime at a time when basically only NA had access to that. No good for EU players like me.

A: We will eventually make a new Druid and Warlock hero. :) I can't spoil how we plan on making them available just yet. Regarding Tyrande - our goal was to find alternate ways for regions that were not eligible for the offer to get access to Tyrande and we've been working with our regional offices to make that happen. We've already done it in many regions - seems like we haven't hit yours yet and I'll follow up on that.

Q: Hi Ben! Something I've always thought could be utilized more, especially on the pro level, is an increase in cards that focus on board position. Flametongue and Meteor are fantastic cards that can actually be more valuable if you put some thought in during previous turns.

A: Yep, there will be more minion-placement cards. Glad you like the mechanic!

Q: Are you ever planning on making more stats available for players? Stuff like highest ranking ever achieved and in which season, most played class, class winrates, etc.

A: Yes. I don't really like "profile" pages, but I want to do this in a different way. Hopefully more details later this year. Although, I'm not sure it will be handled the same in every region.

Q: What are your goals with the upcoming ladder rework? What are your biggest challenges? Any idea when you'll have any news to share regarding this?

A: 1) Reduce grind for top-level players. 2) Increase progression for players stuck at rank 20-ish. 3) Get better matchmaking for bottom 25% players. 4) Make the experience better for new players. We're hoping to make 1-3 better first. #4 is a separate feature for us and is coming later.

The biggest challenging is making those things better without losing what we like about our current system. Our current system is SUPER clear about what you need to do to rank up, and I think that's upside. I'm pretty confident we can do both here, though.

We have a design we are excited to try out, once we know how it changes through implementation, we are going to announce the details. Hoping for later this year.

Q: What is the official end date and time of the double quest gold?

A: You know, I'm not sure. I kind of feel like Ragnaros has got a big head about the whole thing. Someone needs to take him down a peg. Like, c'mon, chill out, man.

Q: Hey Mr. Brode, Longtime fan of the priestly dark arts here. I've always wanted to make Shadowform (and a more aggressive Priest deck with Shadowbombers and stuff) work but it seems like it never really does. Do us shadow Priests have anything to look forward to in the near future? Will Shadowform ever be viable somehow?

A: Some day we will make Shadow Priest work, together.

Q: Hi Ben! Do you have any plans for improving the spectating experience? Almost every tournament I've ever watched seems to involve some kind hatchet job to get around the limitations of the client.

A: Yes. This is definitely a place we have a lot of room for improvement.

Q: Hi Ben! What's the hardest thing to update in the hearthstone codebase that you would love to update? What are some stories/lessons learned deploying and maintaining the hearthstone app?

A: I used to do a lot of client engineering on Hearthstone, but I haven't gotten to do that in a long time. That's probably a better question for one of our Engineers, sorry!

Q: Hi Ben, what are your thoughts of Hearthstone being too expensive for the average player? Will there be some sort of compromise to keep the game affordable and player numbers healthy? Thanks!

A: We are definitely seeing players compete at high levels without spending any money at all. If you want literally every card in the game, that's tougher to do, but we are listening to community feedback here. We recently made pretty big changes to the way our Legendary drops work in packs, and are giving everyone a free Legendary Death Knight Hero with the new set. There will also be a lot of opportunities to earn packs of the new set, through some upcoming events and through the single player missions that will be free with the new set.

Q: Mr. Brode, greetings friend. I want to express my concerns about the lack of a legendary Totem in Hearthstone. We have a legend card for every race except for Totem race. When would you bless us, the Totem Shaman players, with a legendary Totem card??

A: This is a gross oversight on our part. I will see what I can do.

Q: Do you have plans for reducing costs of dust for wild cards,? it's painful to craft any wild card just because you can only use in one mode.

A: There is already a perception that your cards reduce in value over time because you can't use them in Standard. I think that's not a healthy perception for the game - and this kind of change would exacerbate the problem. We are going to bring back Wild cards for sale, which should make Wild more accessible.

Q: Have you considered (or tested) changing core values in the game, like player health, starting hand size, deck size etc, since the game released ?

A: Deck size is the one we've discussed. But we aren't currently considering any changes. Game length has remained remarkably consistent over every meta, and it feels pretty good (about 7.5 minutes on average).

Q: Do you have any plans for adding another woman avatars for classes? I especially want to see one for Warlock, Warrior and Druid classes.

A: Yes!

Q: Also would it be another opportunity to obtain Tyrande Whisperwind for a new player?

A: Eventually we'd like to find ways to get things like old Hero Skins and card backs back into the hands of newer players, but this isn't something that I think we need to do right away and we have a couple other big fish to fry.

Q: Thanks for doing this AMA señor Brode. As someone who played lots of quest rogue (a more casual version without including Stonetusk Boar and Southsea Deckhand) I was a little bummed to hear that the quest was going to be be nerfed. I felt that this was a great opportunity to instead address Charge and its place in the game. It feels like another cool deck took a hit because Charge hasn't aged well in Hearthstone. How do you feel about charge as a mechanic/keyword?

A: Charge sometimes is great. I love the Hogriders, and I love the Charged Devilsaur. Charge makes you feel powerful, and that's important. But you're right, it's been our biggest balance challenge. I'm not sure what the future of Charge will be. We might just keep nerfing Charge cards over time.

Q: In your opinion, which card is most guilty at limiting future card mechanics?

A: Stonetusk Boar

Donais just walked by and I asked him this question - He said "Boar, but also Prep, Innervate, and Malygos."

Q: What is the teams current stance on additional, full classes? Has it changed at all with time?

A: A class needs unique "space" - i.e. things they can do that nobody else can do. Only Paladins get Divine Shield, or "setting Attack/Health", or 1-mana Secrets. Mages are the best at AoE and Blasty single-target spells. I think we are already having trouble carving out awesome space for 9 classes. I want us to find more unique things for Warlock to do, for example. I think adding a 10th class makes this problem much more difficult, as we could be using that space to make our core 9 classes more fun. Also, you would be less likely to open cards of your favorite class in card packs, the more that we have in the game. Something I often think about - what is the 'perfect' number of classes? What would be too many? Is 15 too many? How about 50? I kind of think the number even be less than 9, except that we have some important fantasy considerations.

Q: is the dream really dead now? Are Death Knights, Monks and Demon Hunters ever going to be able to represent themselves in Hearthstone?

A: I'm actually super excited about the way Death Knights are coming to Hearthstone! Making a Death Knight starting hero means making an ultra simple Hero Power.... but now we've been able to create much crazier hero powers.... and we've made NINE different Death Knights. I'm super pumped.

Q: Brode, what's the takeaway of the team regarding Un'Goro? Why do you guys think it was so successful and what did the team learn from it to make the next expansions even better?

A: One of the biggest things that helped was the rotation. I think adding the Hall of Fame and hitting those 6 cards allowed us to see the "freshest" meta yet. This is a bit more of a challenge for the last set of the year. I think if anything, we could have gone lighter mechanically, and saved some of our new mechanics for set 3 of the Year of the Mammoth. But I think the team did an awesome job on the set, yeah. Dinosaurs!

Q: Have you ever played Magic? And if so, what would you say are some things that exist in magic, that could eventually be incorporated into Hearthstone?

A: Yes, love Magic. There's a lot to learn from a game that has a 20+ year history. Not many games manage that, and I'm hoping to grow old with them together. :)

Q: A while ago, arena rewards were discussed, and how getting common cards is such a "feelsbadman" reward. Is this still being looked at, and what are some of the reasons (maybe things we as consumers don't think about) for including such cards as rewards?

A: Yes, we are planning on making a change in an upcoming patch. Details to come.

Q: What are your thoughts on the current affordability of Hearthstone? It feels, as a player, that the real thing that locks us out of certain decks is the high numbers of epic cards. The fact that a dusted legendary gets you one epic is a very expensive trade. How was this ratio decided?

A: It's something we continually evaluate. We're currently seeing some players getting large collections without paying a cent, and that's pretty awesome. We've recently made big changes to the way Legendaries drop in packs, as well as giving everyone a free Legendary Death Knight Hero in the new expansion.

Q: Hi Brode, thanks for doing this. I have a question, is there a tournament mode on the works?

A: We've been thinking about it a lot. It's a feature we think makes sense for Hearthstone, but we have nothing else to say regarding it right now.

Q: Given that we've had the Diablo-themed Cow King Tavern Brawl, will we see similar special events or perhaps even expansions included in Hearthstone from other Blizzard properties? For instance, would love to see the Overwatch heroes and lore characters as Hearthstone cards/heroes, or perhaps... hero cards?

A: Cool idea! I don't think we'd see stuff from other games outside of Tavern Brawls and Card Backs, though.

Q: Would you ever consider separating the mobile and desktop clients to make the desktop client more feature rich? Lobbies, Tournament modes, 2v2? Would love to see more features, would pay for them too!

A: I don't feel like we have basically ever been restricted on cool new features due to the parity we shoot for between platforms. We have wildly talented UI Designers who are up for the challenge.

Q: I wanted to ask why the decision was made to make Hero Cards of the hero (Rexxar, for example) behave in a way that ignores your alternate hero portrait? I couldn't care either way, but I'm seeing many people have qualms with (or at least, questions about) the way it was handled. They paid $10 to hide Rexarr and rock Alleria, so I think they're a bit bummed that the card doesn't shift with the deck to become "Deathstalker Alleria" or something. Was it due to the extra work it would require? Would it cause inconsistency and/or confusion? I think that Hero Cards are an astounding idea, but I can see where people are disappointed in this unique case where they're themed off of our hero entities (Rexxar/Alleria the Hunter class, opposed to say, Hemet Nessingwary as a Hero Card replacement). Will these Hero Cards ever be non-heroes? Will they ever be depictions of Alleria, Magni, Medivh, etc.?

A: Hero cards are a new thing that replaces your hero, not transforms them. It's a bit weird because these 9 hero cards feel like a transformation, but it's possible to turn from Anduin -> Jaraxxus -> Deathstalker Rexxar -> Jaina DK Hero -> Uther DK Hero, for example. (assuming you do some weird thoughtsteal shenanigans.) I think seeing the art of the hero helps you understand what's going on in the game, and what Hero Power your opponent is going to be using from now on. If you play Deathstalker Rexxar as Jaina and then it looks like Jaina still but with the Rexxar power... I dunno, that seems very weird to me.

Q: When working on expansions, how much of it is done in advance? Do you work expansions ahead of the current set or even the upcoming set?

A: We are nearly done with design on set 3 of the year of the mammoth. We are hard at work on the first set of next year, and are brainstorming ideas for the second set of 2018.

Q: Are there any card designs that you've either not been able to get to work (a la Patches in TGT) or that haven't found a place in any set so far? If so, could you share your favorite scrapped card ideas with us?

A: Yes and No

Q: When will we be able to buy Naxx again?

A: Soon! Hoping for sometime this summer.

  • OTHER QUESTIONS / MEMES

Q: Hey Ben! On behalf of /r/hearthstonecirclejerk, I have a genuine question for you. What is your favorite Hearthstone meme or copypasta that the community has created?

A: Who doesn't love memes? I'm actually working on a "meme review video" of my favorite memes. If I have to choose, I have a special fondness for 4 mana 7/7.

Q: Can you spoil another Knights of the Frozen Throne card? Please?

A: Sure! ....starting on July 24th!! :)

Q: What's your favourite card in the game?

A: Lord Jaraxxus!

Q: My personal favourite card is Dreadsteed. Regardless of how good it is, what is your favourite card you and your team have designed?

A: Lord Jaraxxus EREDAR LORD OF THE BURNING LEGION

Q: When's the collab with Dre?

A: PLEASE IF YOU KNOW DRE, TELL HIM TO CALL ME

Q: Also, as a fellow pizza connoisseur, what was your favorite Japanese pizza?

A: That pizza menu wasn't mine! It was someone else's desk. I was on the Night Crew when that shot was taken and I shared a desk with someone who was on the day crew.

Q: What's been your favorite deck to play in hearthstone's history (including open beta)?

A: I've always loved Control Paladin. I also loved Yogg-and-Load.

Q: Also what kind of pizza did blizzard offices order most often when you delivered to them back in the day?

A: Gina's Pizza, in Irvine. https://www.yelp.com/biz/ginas-pizza-and-pastaria-irvine I get the Calzone, no Ricotta, Meatballs, Cilantro, Mushroom. Also, get the Rasta Salad with Cilantro dressing. MMMMM

Q: Do you play any other card games outside of hearthstone (gwent shadowverse eternal mtg etc...)?

A: I have played so many card games in my life - Magic, Overpower, Wyvern, Netrunner, Pokemon, Battlespirits, WoW:TCG, the Mortal Kombat TCG, Rage.... I freaking love this genre.

Q: as a director of Hearthstone, what has been the most difficult job you had to do while being in charge?

A: Trying to figure out how to be a Game Director. It's kind of terrifying. The advice Dodds gave me: "Don't fuck it up"

Q: Do you play other blizz games like overwatch or wow? What is the relationship between the developing teams of different games?

A: Yeah, definitely. We are very close. I often have lunch with the directors of the other teams. A lot of people on the other teams meet up with each other to share ideas.

Q: Any advice for people looking to get into voice acting, specifically within video games? How would somebody go about applying with Blizzard for voice acting jobs/positions?

A: I have no idea! I have never done VO for a game. /cryface

Q: what do you say we trade a foil Pikachu I have for the full set of next expansion??

A: i have a foil pikachu already, no thanks

Q: What did you have for lunch today?

A: I had Luna Grill. I got the Gyros. Oh, and the stuffed grape leaves.

Q: What advice would you give to someone who wants to work at Blizzard, but isn't sure on what skills they should develop?

A: This might help.... but then again it might not: https://bbrode.svbtle.com/how-to-get-a-job-in-games

Q: What do you think of pineapples on pizza?

A: Better with Pepperoni than with Canadian Bacon

Q: Are you going to do another rap?

A: http://imgur.com/a/6MaKU

Q: Big fan going back to your first Voice of God announcer duties at BlizzCon. My question is: what is your favorite brand of flannel shirts?

A: J. Crew

Q: Any internship opportunities at Blizzard/Hearthstone?

A: Yes! https://careers.blizzard.com/en-us/students

Q: Were you at this year's Heroes of the Dorm Tespa Collegiate Heroes of the Storm tournament in Las Vegas? I met a dopplegang(st)er that SWORE he was not you, but I am not so sure!

A: no, not me, sorry!

submitted by /u/bdzz
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Das Boots!

Posted: 15 Jul 2017 07:04 AM PDT

I've been playing since launch and this is the first time I've gotten the elusive triple boot! Next on tap, the long storied golden carrot trifecta! 😄triple boot

submitted by /u/B-oh-B
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Double Gold Reward for Quests Ending Wednesday

Posted: 15 Jul 2017 07:48 AM PDT

I changed my computer date to 20 July and my 80 gold quest went back to a 40 gold quest. It was still a 80 gold quest on 19 July(Wednesday)

FeelsBadMan

submitted by /u/danieltjl
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Turns out quest hunter is pretty good in the Tavern Brawl

Posted: 15 Jul 2017 06:36 AM PDT

So how do you win with quest hunter?

You need to:

  1. Draw and play 1 drops

  2. Not die

  3. Kill your opponent.

All 3 of these things are actually really doable in this brawl.

  1. Runic egg becomes an excellent cycle card, while counting for the quest. Having charge makes cards like loot hoarder and acolyte really efficient

  2. Ancient Watcher and Humongous Razorleaf both have taunt automatically, letting you survive into the late game

  3. Carnassa and her brood can deal absurd amounts of damage with charge.

And so, introducing:

Brawl Deck

Class: Hunter

Format: Wild

2x (1) Fiery Bat

2x (1) Fire Fly

2x (1) Jeweled Macaw

1x (1) Mistress of Mixtures

2x (1) Runic Egg

1x (1) The Marsh Queen

2x (1) Timber Wolf

2x (1) Tracking

2x (2) Ancient Watcher

2x (2) Crackling Razormaw

2x (2) Loot Hoarder

1x (2) Scavenging Hyena

2x (2) Stubborn Gastropod

2x (3) Acolyte of Pain

2x (3) Humongous Razorleaf

1x (4) Spellbreaker

2x (5) Tol'vir Warden

AAEBAR8E8gWBCpjDAt7EAg37Ad0E3gSXCPsMuK0CibQC5sIC68ICicMCisMCjsMCxccCAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

I haven't lost a single game yet with this build, and that's after 10 or so games today. Give it a try!

submitted by /u/notesarefortheweak
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I think we're in a golden age for Hearthstone

Posted: 15 Jul 2017 12:52 AM PDT

I've been playing since Naxx. I can't vouch for what the days before that were like but honestly, if Knights of the Frozen Throne turns out to be good then I think we could have a real "golden era" on our hands here. I think a lot of us can agree that Un'Goro was one of, if not the best expansion to be released. On top of that we get free packs for participating in eSports voting, an updated card pack system that is much more player friendly, free single player content with every ~130 card expansion 3 times a year, regular card rotation to keep things fresh, and probably a lot more I'm forgetting. Sure we all get pretty salty after a mage plays a fourth ice block now and then, but at the end of the day when I check this subreddit and see all the memes and discussion and developer interaction, I'm reminded of why I love Hearthstone so much.

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These quest rewards feel like they should be the norm.

Posted: 14 Jul 2017 09:25 AM PDT

I don't feel bad about having to do an 80g quest. 100? Even better. 120? Jackpot! Let alone a 200, which I haven't seen yet. Once they are brought back down to regular levels I'll go back to not playing until I HAVE to clear a quest to make room for more quests to get my daily reroll trying for the high level rewards, of which I have shite luck at rolling. This just feels better, and not simply because "duh more gold" - they just feel like they're at the right level. Anymore would be too much, any less, too little. Just my 2g.

submitted by /u/I_Deadhand_I
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Choose your champion packs out!

Posted: 15 Jul 2017 05:11 AM PDT

Just got my 1 pack! EU btw

submitted by /u/GRAVITAY
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Savjz smashes his beer on the ground celebrating

Posted: 14 Jul 2017 04:11 PM PDT

All the new information we got from Ben Brode's AMA !

Posted: 15 Jul 2017 12:08 AM PDT

Idea: Daily HS-quests should feature the 'Discover'-mechanic.

Posted: 15 Jul 2017 04:43 AM PDT

Besides the current positive feedback (highly deserved) regarding the doubled gold given by quests, I think it would be healthy, rewarding and encouraging if we got to discover the quest we want to do, a.k.a. given a choice between 3 different quests every day.


I know HS is merely set in the WoW-universe and doesn't follow every storyline, but back in the days in WoW I got to chose which dailies I wanted to do and which I would much rather just ignore. I kinda feel the same about HS. I simply don't want to do certain quests, either because I don't like the playstyle (looking at you, pirates and murlocs) or because I simply don't have the collection to win 5 games as druid/warlock/whatever.


If people start out, they usually have a small collection and usually find one hero they enjoy more than others, which means what little dust they have is probably going into some essentials (Savanna Highmane comes to mind). For new players, rolling priest-quests four days in a row, when they're sitting at 5 dust total, because they used everything they've got to craft their precious hunter deck is theoretically extremely discouraging.


Same goes for casual players, who enjoy one or two classes more than the rest. I wouldn't mind getting "normal" quest-gold (even though double is pretty damn awesome), if I knew there's a more reliable way to actually complete them the day they're offered, rather than having two quests constantly sit in my questlog, getting rerolled every other day. I'd even completely give up the re-roll option if I could discover my daily.

submitted by /u/EkkoAndBobin
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AMA with Ben Brode, the Game Director of Hearthstone, starts soon!

Posted: 14 Jul 2017 02:37 PM PDT

Hearthstone Q&A with Ben Brode at 3pm PDT!

Posted: 14 Jul 2017 12:03 PM PDT

We are hitting to a next level of memes here people.

Posted: 14 Jul 2017 08:06 PM PDT

World Record: Biggest Weapon in Hearthstone (by Kinky Hearthstone)

Posted: 14 Jul 2017 06:43 PM PDT

The death knight legendary icon hurts to look at

Posted: 14 Jul 2017 07:29 PM PDT

That's One Way to Play Around Ice Block

Posted: 14 Jul 2017 02:19 PM PDT

Making a Legend - Part 1

Posted: 14 Jul 2017 02:40 PM PDT

Request: Please Don't Make Ben Sad, Remember Purify?

Posted: 15 Jul 2017 12:56 AM PDT

"Math, kids." - Toast 2017

Posted: 14 Jul 2017 02:32 PM PDT

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