Dota 2 - Rubick is the only semi-finalist that didn't skip first round of Arcana vote #VOTERUBICK |
- Rubick is the only semi-finalist that didn't skip first round of Arcana vote #VOTERUBICK
- I would love to see a short film of this
- What's the point of selecting "English" if my team mates can't speak it ?
- FiftEE/FiftEE EE mana voids Shadow Shaman giving him a triple kill / EE mana voids a creep & dies
- PPD tells Nahaz how it is.
- TI Tickets Up For Grabs!!
- Level 3000 and you get a statue of GabeN please
- Poor man cosplay
- Roshan got a cosmetic before Oracle and Jakiro
- Comparison of maxed TI6 courier vs. maxed TI7 courier
- Your influence on winning games: a Monte Carlo perspective
- Capitalist and Godz not casting main event???
- Level 2000 Collector’s Baby Roshan
- Sorry for what?
- Hey, reddit, can we help this guy with his dream?
- Nahaz Thread
- Slacks explains why he makes an awful entry every year
- Slacks' favourite entry (Dota 2 Short Film Contest) - [1:30]
- Please check out this sweet Blitz storm spirit set ~<|:)
- Balanced?
- When OD first met GabeN
- Dota 2 Update - MAIN CLIENT - July 25, 2017 | Update 2
- GrandGranT is a gem.
- Do You Really Want MORE People Spamming Sniper, Pudge and Voker?
Rubick is the only semi-finalist that didn't skip first round of Arcana vote #VOTERUBICK Posted: 25 Jul 2017 11:41 PM PDT | ||||||||||||||||||||||||||||
I would love to see a short film of this Posted: 26 Jul 2017 05:23 AM PDT | ||||||||||||||||||||||||||||
What's the point of selecting "English" if my team mates can't speak it ? Posted: 26 Jul 2017 05:38 AM PDT Seriously fed up with Russians on EU West who don't even listen because they literally can't understand what i'm saying...Really hard to play any role beside solo carry heroes since I can't even initiate without them realizing too late even after I ping 10 times. [link] [comments] | ||||||||||||||||||||||||||||
FiftEE/FiftEE EE mana voids Shadow Shaman giving him a triple kill / EE mana voids a creep & dies Posted: 26 Jul 2017 09:40 AM PDT | ||||||||||||||||||||||||||||
Posted: 25 Jul 2017 07:42 PM PDT | ||||||||||||||||||||||||||||
Posted: 26 Jul 2017 10:19 AM PDT Hey Everyone! Lyrical here. I hope you've had a great couple weeks of Dota excitement with TI qualifiers, MDL, and Dreamhack. I don't know about you but I am getting super hyped up for TI. I wanted to make sure that I was going to be able to attend TI this year no matter what so I bought a midweek and finals ticket when they came out for sale. Because I am fortunate enough to be working at TI this year I want to give these tickets back to the community as a thank you for your continued support. I'm doing this because my entire career in Dota has been built off the back of community driven projects. I was an in-house league caster for multiple different community leagues and FPL. I raised money to buy my computer from a community fundraiser. It was a Reddit thread that got the attention of a couple of studios where I found my first professional gigs. So from me to you, whether you've flamed me mercilessly or have loved every cast you've heard, thanks for being you and I hope to see you at TI. I don't really know how to run a raffle so to enter to win this pair of TI tickets please just like this Twitter post https://twitter.com/LyricalDota/status/890254858539868160 and I'll use a random number generator to choose a winner in 2 days. Will pick the winner on stream on the 28th at noon Pacific time and give each person 2 minutes to respond. Obviously please make sure you can transport yourself to the event and have a place to stay. I will deliver the tickets to you in person in Seattle :) [link] [comments] | ||||||||||||||||||||||||||||
Level 3000 and you get a statue of GabeN please Posted: 26 Jul 2017 01:41 AM PDT Level (Half Life 3)000 and you get a statue of GabeN please Edit: Front page on my Birthday, thanks guys! [link] [comments] | ||||||||||||||||||||||||||||
Posted: 26 Jul 2017 06:28 AM PDT | ||||||||||||||||||||||||||||
Roshan got a cosmetic before Oracle and Jakiro Posted: 25 Jul 2017 09:10 PM PDT | ||||||||||||||||||||||||||||
Comparison of maxed TI6 courier vs. maxed TI7 courier Posted: 26 Jul 2017 06:36 AM PDT | ||||||||||||||||||||||||||||
Your influence on winning games: a Monte Carlo perspective Posted: 26 Jul 2017 06:07 AM PDT People often talk about the 40/40/20 rule in competitive team games, which says that it can be expected that no matter how well you play, you will win 40% of your games, lose 40%, and only the other 20% are actually close enough that you can influence the outcome of the game. I'm sure we've all experienced times that we feel like we are playing well, and doing everything right, but we still end up losing games. Using the power of Monte Carlo statistics, we can actually simulate this effect, and come up with an estimate for the true percentages (spoiler, it's better than 40/40/20 no matter which way you view the problem). Setup and Mathematics The setup assumes that the matchmaking system does a good job, and that both teams are, on average, equally skilled. Now we assign to each player on both teams (except you, the player wanting to see his/her influence on the game) a random variable between -1 and 1 which determines how well they play during the game. 1 being extremely well, and -1 being a terrible game. If the overall sum or "score" over all 10 players is positive, then you win the game, your team played better than the other team, if it's negative, then you played worse and you lose. Now if the sum over the other 9 players (since Dota 2 is 5v5, though the method is completely general) is less than -1, then no matter how well you play, you will still lose the game, since the biggest contribution you can make is a +1, which doesn't bring the total above 0. if it is greater than 1, then you win the game even if you play terribly (you score a -1). The only games where you really have an effect are games where the score after the summation of the other 9 players is between -1 and 1. Now all of this follows logically from thinking about the setup, the only choice that could be seen as arbitrary is the way you assign how well a player is playing between -1 and 1. Surely it's more likely that people are going to play close to their normal skill level (around 0) than play extremely badly (close to -1) or extremely well (close to 1)? This can be taken into account by instead of sampling uniformly from -1 to 1, instead you sample the points close to 0 more, one such distribution that satisfies this is the Normal (or Gaussian) distribution. In my testing, I sampled both the uniform distribution and the normal distribution, of varying widths, of which you can see the histograms generated here. Results I performed a Monte Carlo simulation using 100,000 data points, which took approximately 5 minutes to run on a single core of an i7 processor. The results for some of the distributions are below:
Note that the normal distribution is actually the truncated normal distribution between -1 and 1. I have also attached the probability density functions for each of the distributions here so that you can easily see the effect of the "scale" parameter. The bw in the plots is just to guide the eye by smoothing the histogram. Conclusions Although there is no way to formally derive the exact distribution, estimates can be made from common sense (more likely to play near your skill level), thus it can easily be seen that the impact you have on the game is much more than 20%, and is actually upwards of 40%, which was a surprising result, at least to me, considering you have 4 other people on your team! The only way to achieve a 40/40/20 relationship would be to invert the normal plots and use a plot where you are more likely to play well (or badly) than at your actual skill level, this surely doesn't make sense. Now this result only assesses your impact on the game, if you apply the same rules to yourself that I've applied to the rest of the players, you of course arrive back at 50% to win or lose. If anyone is interest in the code I used, I can upload it no problem! If this does well I plan to cross-post it to the other team game subreddits, as it's easy to adapt the code for 6v6 or 3v3 or whatever! TL;DR The 40/40/20 rule that determines how much influence you have to winning a game should in fact be more like 30/30/40! [link] [comments] | ||||||||||||||||||||||||||||
Capitalist and Godz not casting main event??? Posted: 26 Jul 2017 03:24 AM PDT | ||||||||||||||||||||||||||||
Level 2000 Collector’s Baby Roshan Posted: 25 Jul 2017 06:30 PM PDT | ||||||||||||||||||||||||||||
Posted: 25 Jul 2017 09:37 PM PDT | ||||||||||||||||||||||||||||
Hey, reddit, can we help this guy with his dream? Posted: 26 Jul 2017 07:20 AM PDT | ||||||||||||||||||||||||||||
Posted: 26 Jul 2017 11:09 AM PDT Cuz everyone is flaming him right now...:/ i really like u and the work u doin! Keep it up! [link] [comments] | ||||||||||||||||||||||||||||
Slacks explains why he makes an awful entry every year Posted: 25 Jul 2017 07:35 PM PDT | ||||||||||||||||||||||||||||
Slacks' favourite entry (Dota 2 Short Film Contest) - [1:30] Posted: 25 Jul 2017 05:33 PM PDT | ||||||||||||||||||||||||||||
Please check out this sweet Blitz storm spirit set ~<|:) Posted: 26 Jul 2017 01:37 AM PDT | ||||||||||||||||||||||||||||
Posted: 25 Jul 2017 02:47 PM PDT | ||||||||||||||||||||||||||||
Posted: 26 Jul 2017 11:45 AM PDT | ||||||||||||||||||||||||||||
Dota 2 Update - MAIN CLIENT - July 25, 2017 | Update 2 Posted: 25 Jul 2017 06:27 PM PDT A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: On-Going TI7 Battle PassLevel 2000 Reward
Official Changelog
UI UpdatesIn-Game
Frontpage
Broadcaster Tools - Unreleased
SILTBREAKER - Act I
Related Links
Patch Size: 162.4 MB (with Tools) [link] [comments] | ||||||||||||||||||||||||||||
Posted: 25 Jul 2017 08:34 PM PDT | ||||||||||||||||||||||||||||
Do You Really Want MORE People Spamming Sniper, Pudge and Voker? Posted: 25 Jul 2017 02:08 PM PDT Vote Rubick. I don't even like Rubick. Just. Please. [link] [comments] |
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