DayZ - Trip to the real Chernarus 2016


Trip to the real Chernarus 2016

Posted: 22 Jul 2017 02:57 AM PDT

Welcome to In(fected) & Out, what can get you?

Posted: 21 Jul 2017 02:28 PM PDT

First time ever finding this ammo was in a teddy near in kamyshovo.......

Posted: 21 Jul 2017 01:13 PM PDT

"Leave the launcher, take the rocket" - several possible uses for the RPG-7 rocket that don't require the launcher

Posted: 21 Jul 2017 05:51 PM PDT

(I also posted this idea on the DayZ forums suggestion area)

 

So we know the RPG-7 will be in the game. Of course, the ammo will be rare, the launcher heavy and cumbersome, but who needs the launcher when the rockets have so much potential on their own?

You see, the rocket for the RPG-7 has its detonation trigger at the tip, of course. There is a little protective cap that you remove from the tip just before firing, since without it, it will go off fairly easily. So, if all you have is the rocket, you have yourself an incredibly dangerous weapon even if you don't have the launcher. Now, what sorts of things can we do with it?

  1. Throw it. If done right, this is not as suicidal as it may seem. Since you want it to land with the tip hitting the ground first (and as far away as possible), a rooftop or a cliff's edge seems a good place to throw them from. Once we can fire from vehicles, throwing them from the back of a moving V3S might be a good way to take out that car chasing you. If you're on the ground, and have no other choice, you'd want to throw it underhand with a decent arc with as much force as possible - throwing it overhand just makes it spin end over end, and it might not go off. Of course, there is always just taking the F11 route and just slamming it down at your feet, taking everyone else nearby with you.

  2. Launch it old school via improvised ballista. A regular bow or crossbow ain't going to cut it, unless you want to have a front row seat to your own dismemberment. You need to go bigger - like at least 3x-4x the width and strength of a crossbow for something you could carry short distances (obviously not something you could shoulder or just carry around anywhere) and use it for a high-arc path that probably maxes out at 30ft (perhaps useful for camp/base assault/defense), or go even bigger and mount it to the back of a vehicle like the V3S, and scare the hell out of everybody. In either configuration, something like that is going to require quite a bit of crafting and materials.

  3. Incorporate it into a tripwire-triggered trap. It would be hard to conceal in most situations, but as long as you have a way for the armed rocket to drop several feet once the tripwire is triggered, there's not going to be much left of anything that was there just before it went off.

  4. IED. If placed properly, and covered by another object to both conceal it and increase it's trigger area (such as a car hood, log, board, sheet of corrugated metal, or something to that effect), driving or maybe even running over it could set it off (perhaps as a base defense to prevent the entry or removal of vehicles from inside).

  5. Something in your way, such as a pesky wall, building, or pedestrian? Have no interest in surviving to see the next sunrise? Tell your squad to get out of the vehicle. Have them attach one or more rockets to the front bumper or hood. Approach your target at high speed. Spawn on the coast.

 

So after reading that, one might consider that maybe this particular weapon might be just a little too OP, if we would be able to use it in such a manner. To a certain extent, I agree, but I think there are ways to balance that out.

  • Obviously, making them about as rare as a SVD or VSS spawning with a full mag right beside another full magazine is the obvious first step.

  • Rockets should have and 'armed' and 'safe' action to them. In their armed state, they should be incredibly dangerous to just have jostling around in your backpack, and should have a small chance of going off if you fall or dive to the ground.

  • Even when the safety cap is on, and once the devs have a new system for handling inventory damage in place, there should be at least a small chance that if the rocket is in your inventory, and is hit by one of the heavier caliber rounds (perhaps .308 or 7.62x54r, for example), it may detonate. While this is probably an incredibly mind-bogglingly rare chance of this happening IRL, if done properly would seem to be a fairly decent risk/reward balance.

I would hope that we would see at least some of these possibilities later on in vanilla DayZ, but of course, I don't think we'll see this particular item's full potential until modders get their hands on it.

What do you think?

submitted by /u/avagar
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Midday in Chernarus

Posted: 21 Jul 2017 10:22 PM PDT

REVIEWS

Posted: 22 Jul 2017 02:19 AM PDT

I was having a chat with friend about beta. And he was saying. He hopes it's good to improve the reviews on steam.
Occasionally on here you will get. Played for 1500 hrs and I'm done. same on steam. John78. This game sucks. It's so bad. John78 has played for 1200hrs Am I going mental. Do these people realise how silly it sounds. Then I thought. Let's.have some fun with this. Get into the mindset of these people and take this style of complaint and apply it to other things. I'll go first

Dear Starbucks. I've bought a coffee a day from you. Me and my friends come here all the time. But I've noticed you've not changed the store layout for a while. And when I pay sometimes the chip and pin machine takes to long to load up and it's getting to much. The store manager and team are just lazy and I'm not coming back. You've pushed me to this. trash shop. 5678 coffees bought

Looking forward to seeing what you guys come up with

submitted by /u/JHandz
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Why Do You Use Bigger Backpacks?

Posted: 21 Jul 2017 05:44 PM PDT

Hey all, I know some of you may not do this, but a lot of Players use Alicepacks/Hiking Backpacks?

I mainly use Improvised Backpacks as you can reliably get it, and it looks Cool, as well as it's the size that I can carry enough food, ammo and car maintenance parts that I can survive for a long time, and to me a bigger backpack makes you a bigger target with a lot of empty slots in your inventory.

submitted by /u/Hawken_Rouge
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Dealing with wolves?

Posted: 21 Jul 2017 07:55 PM PDT

How do you deal with a pack of wolves as a solo player? They do a whole heap of damage quickly, and the odds of me killing them as a solo player is not good. Running in a zig zag doesn't seem to be much of an option.

Any strategies?

submitted by /u/one_white_russian
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Ghillie fixed internally

Posted: 21 Jul 2017 09:57 AM PDT

M4s spawn at Tisy?

Posted: 21 Jul 2017 09:43 PM PDT

Just found an M4 at Tisy military base. Is this new, or common? Have you ever found one there?

submitted by /u/MiracleMiles
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Please help me find "one life" story on YT

Posted: 21 Jul 2017 01:32 PM PDT

Is there any good and long one life character seriee on Youtube? Thank you.

submitted by /u/kevo141414
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Sunrise in Chernarus

Posted: 21 Jul 2017 10:46 AM PDT

So my character decided to throw up at the worst possible time!!!

Posted: 21 Jul 2017 06:47 PM PDT

Can't stop shaking... Please help!

Posted: 21 Jul 2017 09:04 AM PDT

Here's what went down: I'm at the Balota Airfield and I have some cool shit. I have a B95 with a hunting scope so I decide to stay a while and hang out in the hills above Balota to snipe. While i'm leaving the airfield i'm attacked by about 25 military zombies and I had to shoot my way out with a P1 Pistol. I was hit a whole bunch of times and i'm pretty sure I lost the majority of my health just getting hit. I finally got out of Balota and i'm in the hills when I my hands started shaking. I tried taking 5 painkillers, sitting infront of a fire for 10 minutes, relogging and just waiting for my health to regenerate for about 30 minutes with the green signs "Healthy, Energised and Hydrated." Nothing worked. Please help!

submitted by /u/BountyGriefer
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The one at the evac Camp! Our latest journey through Chernarus

Posted: 21 Jul 2017 11:05 AM PDT

Question about DayZ SA

Posted: 21 Jul 2017 12:42 PM PDT

I just built a pretty beefy PC, and am looking to get into DayZ again. I was playing on an older computer using the ARMA2 Mod. Is the SA stable nowadays? Are there any notable differences between SA and Mod? It's been a couple years since I really played so sorry if this has been asked before.

submitted by /u/realdealneal18
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This was a close one

Posted: 21 Jul 2017 12:40 PM PDT

DayZ - "Myshkino is WEIRD."

Posted: 21 Jul 2017 11:43 AM PDT

Dayz Standalone. Don't go up fire station. (WORKING LINK)

Posted: 21 Jul 2017 06:24 PM PDT

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