Civilization - But, do you have any Gorgo? |
- But, do you have any Gorgo?
- Do you have collections like this or is it just a weird hobby of mine?
- Met a city-state settler.
- I used to think truffles is some sort of thing you get from wild boars!
- I will make those barbarian scum suffer
- Well this is new...
- I finally beat immortal difficulty.. but then I feel empty :(
- BERT - CODEX - 01 - EXCLUSIVE PREVIEW!
- Terra type map mod on civ vi?
- Highest possible tile yield, 4 food/8 hammers/28 gold/192 tourism
- Christopher Tin on FB on his inspiration for the Civ VI theme. Shouts out to this subreddit!
- Is that a Civ notification I see?
- Future Mod
- Why can't i denounce here?
- Looking for some help
- Need help picking a Civ (kinda new)
- Why wasn't their a government system in civ 5?
- Civ 5 crashes when generating new world, but launches fine on scenarios (MAC)
- In civ 6 what's the best strategy to get gold.
- Slightly different Civ 6 movement rules
- Why would you do this Suleiman?
- How do you check how long you have left of a declaration of friendship/alliance?
- Multiplayer issues
- Civ 6 Crash on launch
| Posted: 14 Jul 2017 03:52 PM PDT
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| Do you have collections like this or is it just a weird hobby of mine? Posted: 14 Jul 2017 01:00 PM PDT
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| Posted: 14 Jul 2017 08:45 AM PDT
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| I used to think truffles is some sort of thing you get from wild boars! Posted: 14 Jul 2017 08:48 AM PDT I hadn't bothered to figure out what truffles meant even after 1000+ hours playing cib 5. Only today I understood the icon in civ 5 represents a truffle hog, which is just a pig trained to look for truffles. Truffles are a fungi that grow under the ground level. I'm so embarassed. I've sold and bought so much truffles without the faintest idea what it is. This is how I found out: https://youtu.be/9gXXceSzL5E [link] [comments] | ||
| I will make those barbarian scum suffer Posted: 14 Jul 2017 05:25 PM PDT
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| Posted: 14 Jul 2017 07:36 PM PDT
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| I finally beat immortal difficulty.. but then I feel empty :( Posted: 14 Jul 2017 08:01 AM PDT I have started playing Sid Meier's Civ games since civ 4. Back then I always play around prince/king difficulty and anything above that seemed to require a bit too much of diplomatic manipulation and trading. Then Civ 5 comes around and I was able to use a few of the op civ like Poland and Spain to crack the emperor difficulty door. But I could never win on immortal. This time, Civ 6 brought quite a few fresh changes into the game and I like them a lot -- worker carries charges, district mechanics and new way to influence city states. So I decided to give immortal a shot and boy did I get my ass whipped in the first few games. So I toned it down to emperor and I was surprised that emperor difficulty feels overwhelming even. So I decided to look up some videos on how people win in deity difficulty. After watching a few of them one thin I notice that they all steal work/settlers in the early game. So I gave it a try. I picked Germany because the +7 attack against city state and I followed through this early aggression plan. By turn 65 I had like 9 cities and needless to say the game became an easy win after that... And then I started another game and tried the same strategy again -- It worked just like the first time. So now I feel like, to me this is the best but the ONLY way to beat higher difficulty now. Or am I missing something? [link] [comments] | ||
| BERT - CODEX - 01 - EXCLUSIVE PREVIEW! Posted: 14 Jul 2017 12:59 PM PDT
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| Posted: 14 Jul 2017 06:17 PM PDT It was my favorite map on v. Is there a mod for this on vi? Thanks in advance! [link] [comments] | ||
| Highest possible tile yield, 4 food/8 hammers/28 gold/192 tourism Posted: 14 Jul 2017 10:31 AM PDT You need to play as Teddy to do this, and have a very specific set of tiles. This uses only one natural wonder. To maximize yield you want a Petra desert tile (2 food/2 gold/1 hammer), with one ocean tile (+1 appeal) and 3 old growth forests (+6 appeal) next to two NW tiles (+4 appeal) with full GE appeal buff (+6 appeal) and Eiffel (+2 appeal) First national park (+1 appeal, even more crazy if this stacks with each park) and a river (+1 appeal) With high random base appeal (for a minimum of 22, max of 24? I think the base tile appeal is 1-3) With a resort this gets you a max of +24 gold. Plus oil (+3 hammers) You get this if you place the improvement before you discover oil, which is doable by luck, IGE or save scumming. 2 food/4 hammers/26 gold (32 total) Now for NW choice, assuming you only get one: Piopiotahi: +2 gold +2 culture +4 appeal (another +4 gold, maybe?) Total: 2 food/4 hammers/2 culture/30 gold (38 total) Eyjaf...: +2 culture +4 food Total: 6 food /4 hammers/2 culture/26 gold (38 total) Torres Del paine: Double base yield, not sure how this is calculated. It could be up to +4 hammers/+2 gold/2+food Total: 4 food/8 hammers/28 gold (40 total) It is possible that GBR could work out better, depending on the way the game calculates the above bonuses. Annd now for tourism, which is really a tile yield, but is some very nice icing on our oiley resort cake. 24 tourism base +50% from GMs, +50% from civics +100% from computers, +100% from Film studio X2 from Cristo Renditor for at least 192 tourism per turn, perhaps more depending on how they calculate it, and the effects of Piopiotahi. This is about 5 national parks or full theater squares worth. I am not sure what the theoretical max for a district is, you need tons of papal primacy suz'd city states, you would want to be japan (increased adjacencies) or australia (bonus yield from appeal), with all buildings, specialist slots filled, and all applicable policy cards. I have seen 56 gold yield commercial hubs, and 24 hammer/36 gold/3 science harbors (and you can stack in some more science from a policy), but I'm pretty sure you can get over 100 non tourism yields, and as England tourism yields well over 150. I challenge you to make this in game (IGE or no), to find a flaw in my theorycrafting, or to propose a better theoretical tile. [link] [comments] | ||
| Christopher Tin on FB on his inspiration for the Civ VI theme. Shouts out to this subreddit! Posted: 14 Jul 2017 04:59 AM PDT
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| Is that a Civ notification I see? Posted: 14 Jul 2017 04:41 PM PDT
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| Posted: 14 Jul 2017 04:31 PM PDT | ||
| Posted: 14 Jul 2017 10:33 AM PDT
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| Posted: 14 Jul 2017 11:04 AM PDT I used to play a Civ style game, that I think was made by Faraxis, but I can't remember the name. From what I can remember, it was originally published under the Sid Meier name, but there was a legal case, and they had to repackage it. Items from the game include: underwater cities, slavers, walkers, space cities above existing cities, city shielding, and trade routes market out on the map. From what I can remember, it came out sometime around the time of Alpha Centauri (because I was playing them both at the same time). Does anybody remember the game? [link] [comments] | ||
| Need help picking a Civ (kinda new) Posted: 14 Jul 2017 08:51 PM PDT Hello, friends! I've been playing for maybe a week or so. I recently came to the realization that I don't know strategy, and just pick what ever looks good. I want to start formulating strategies, but I still don't know what Civ to pick up so I can look up guides. Any suggestions from you guys? Don't have to be op. TYTY [link] [comments] | ||
| Why wasn't their a government system in civ 5? Posted: 14 Jul 2017 08:39 PM PDT | ||
| Civ 5 crashes when generating new world, but launches fine on scenarios (MAC) Posted: 14 Jul 2017 04:19 PM PDT I tried to install Civ 5 on my macbook, but when launching single player the game crashes with an exc_bad_access (sigsegv) message in the crash log. Scenarios, however, launch perfectly fine. I assume that my computer has an issue with generating maps, does anyone have a solution? [link] [comments] | ||
| In civ 6 what's the best strategy to get gold. Posted: 14 Jul 2017 07:55 PM PDT I like playing militarily but notice that the big problem with going for military is that you run out of money fast. What are the best empires, buildings, productions orders etc to get the most money as fast as possible? [link] [comments] | ||
| Slightly different Civ 6 movement rules Posted: 14 Jul 2017 07:27 PM PDT So I'm sure everyone that's played Civ 6 and 5 noticed the differences in movement- you can't enter a tile with fewer movement points than are spent on that tile. This is in contrast with Civ 5 where the points were only spent if you had them, meaning you could always use your last movement point to enter a hill, forest, marsh or cross a river. Anyway, I was thinking it would be more interesting if forests and hills only added 0.5 movement to the cost of the tile. That way, scouts would actually be able to move through two tiles of forest with their 3 movement points. It would also mean archers could shoot after entering a forest, however it wouldn't let any units move into a forest tile and then an open tile: the open tile would still cost 1 movement when you only had 0.5 left. I think the movement cost for forest and hills should stack, meaning forest hills would still take 2 movement to enter. What do you guys think? [link] [comments] | ||
| Why would you do this Suleiman? Posted: 14 Jul 2017 07:23 PM PDT
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| How do you check how long you have left of a declaration of friendship/alliance? Posted: 14 Jul 2017 07:48 AM PDT | ||
| Posted: 14 Jul 2017 07:51 AM PDT They're intermittent, but is it common to have random disconnects where (X Player left the game) or desyncing issues? I have them every once in a while and I'm not sure how to stabilize it. [link] [comments] | ||
| Posted: 14 Jul 2017 09:36 AM PDT Civ 6 has been working for months, but now when I launch the game, it crashes. The screen just goes black and a fireaxis message pops up and asks if I would like to submit the crash report. I have reinstalled, rebooted pc, updated all drivers, launched in both modes. Someone please help me find out the issue. Thanks! [link] [comments] |
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