Skyrim - I'm a social justice stealth archer |
- I'm a social justice stealth archer
- We really shouldn't have killed Alduin
- Is this real life?
- [Cosplay] My SO and I as Dovahkiin and Aela :)
- Faction summery
- Why shouldn't I keep it?
- The Divines have forsaken us as we writhe in our own corruption!!
- ''The Elder Scrolls 6 isn't in development'' -pcgamer article. Someone hold me please...
- May the void have mercy on our souls
- Oh Bethesda...
- Mr Skeltal's Wild Skyrim Adventure
- My latest character looks like something out of a nightmare.
- Bethesda at E3
- Is Bethesda's Creation Club the end of Skyrim?
- Look on the bright side…
- Skyrim VR confirmed
- The trailer for CreationClub is an actual joke. Target audience remains unclear.
- The Elder Scrolls V: Skyrim – PlayStation VR E3 Trailer
- College of Winterhold
- Nazeem exposed
- Creation Kit Thought
- Creation club info
I'm a social justice stealth archer Posted: 13 Jun 2017 06:08 AM PDT
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We really shouldn't have killed Alduin Posted: 13 Jun 2017 06:20 AM PDT He was supposed to destroy the world to bring forward the next world. We stopped him. Now the next world can't be born and Bethesda will continue to rerelease skyrim for all eternity. [link] [comments] | ||
Posted: 12 Jun 2017 09:16 AM PDT
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[Cosplay] My SO and I as Dovahkiin and Aela :) Posted: 12 Jun 2017 02:10 PM PDT
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Posted: 12 Jun 2017 03:25 PM PDT
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Posted: 12 Jun 2017 08:54 PM PDT
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The Divines have forsaken us as we writhe in our own corruption!! Posted: 12 Jun 2017 05:41 PM PDT
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''The Elder Scrolls 6 isn't in development'' -pcgamer article. Someone hold me please... Posted: 13 Jun 2017 05:03 AM PDT
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May the void have mercy on our souls Posted: 12 Jun 2017 11:10 AM PDT
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Posted: 12 Jun 2017 07:16 PM PDT
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Mr Skeltal's Wild Skyrim Adventure Posted: 13 Jun 2017 03:17 AM PDT
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My latest character looks like something out of a nightmare. Posted: 13 Jun 2017 01:20 AM PDT
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Posted: 13 Jun 2017 05:36 AM PDT
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Is Bethesda's Creation Club the end of Skyrim? Posted: 12 Jun 2017 08:15 PM PDT "Oh, no! Bethesda has announced a new wave of paid mods that are going to ruin the games and set the company back decades while destroying the communities built around them. This is terrible. This is the end of Bethesda, right? Right?" Well, no. Not really. There's a lot of fear and accusations being thrown around since Bethesda's announcement of the new Creation Club, and if you're just by going off of what some people are saying, it's easy to get riled up and panicked. The problem with this, is that many of these people aren't all that informed, are missing key elements, or might not even knowing what's going on all together. "So what's actually going on?" Don't worry there, little Billy. Your friend, u/comkiller, is here to help you cut through the rumors and fear mongering to understand what's really going on with Bethesda's newest project. "So it's not paid mods?" Well, yes and no. One of the major reasons that all the callbacks to Steam's own modding fiasco have gotten so much traction is that it's not all that different if you look at it abstractly enough. And at such an early point in its implementation, it's almost impossible for people not to see things as complete abstractions. So in a sense, you could see this as paid mods and not really be wrong. However, if you look at it this broadly, you can also see it as what I (and likely Bethesda) see it as: DLC. If you're thinking about it abstractly enough, what is DLC but official mods for the modern game, which have been made by the games' owners, and they almost universally have you pay money for them. In a sense, "paid mods", but not really. You know, I know, and Bethesda knows that their recent DLC hasn't hit the mark like it used to. While Far Harbor has received praise and good reviews, the rest of Fallout 4's DLC has ranged from "alright" to "throw it in the trashcan and burn it" as far as the community is concerned. Bethesda had to change. So in essence, they're reaching out for other sources of ideas. But this is all new. Many of us remember Oblivion's Horse Armor DLC, and while it became a literal joke (despite actually doing quite well) this was when DLC was in its infancy and no other company had any real idea how to do it either. Bethesda has never been a company to simply do what everyone else does, and they're always looking for new and innovative ways to create games and promote them. Likewise, this is all but virgin territory, and Bethesda is trying to reach out and see what we might want as DLC in the years to come. "But this is different than DLC. This is modders giving Bethesda their work and forcing us to pay for what should be free." It's really not. Or at least not to the extent that many would have you believe. Bethesda has stated that this new content will be "created by Bethesda Games Studios and outside development partners including the best community creators,". The best community creators. This is part of what sets it aside from Steam's paid mod fiasco. Steam opened the doors wide to let anyone and everyone with access to the creation kit to do whatever they wanted and charge whatever they wanted. Some took this seriously, like the Shadowscale Armor which looked professional, fit with the lore, and wasn't outrageously priced if you were really going to charge money for such a thing. Others took advantage of this and charged large sums of money for no real work or for work stolen from pre-existing mods. Bethesda is looking at the former, however, saying "All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing." which cuts out all the negative elements that caused Steam's methods to implode. The community modders being brought to work with Bethesda's Creation Club are only people who have shown that they have the skills and experience to bring new aspects of the game to life. This would be like the people who brought us Moonpath to Elsweyr, Falskaar, and Morrowblivion, and not the random modders who make every female statue have larger breasts. They're looking for a person who is "a professional developer, artist, or modder," with the emphasis on the professional part. This is potentially a chance for hobbyists to see what they can finally do if they can truly devote everything towards creating these new additions. And this has the potential to give us things above and beyond what we could ever see on Nexus. Not to mention "I worked directly with a AAA game studio to create content for a AAA game" looks wonderful on the resume of a person looking to get their foot in the door of this industry. But if you pay attention to what Bethesda said, it isn't just the modders, and in those areas, these new additions undeniably become real and true DLC. They're also "created internally," like some of Fallout 4's early DLC, which was developed from ideas the developers threw around once they finished the game. And "some with external partners who have worked on our games," which should make some subsections of either game's fandoms happy, because this would be talking about people such as Michael Kirkbride, who hasn't been an official part of Bethesda Game Studios for several years but has been a major direct force behind the lore throughout the years since, and also people like Obsidian Entertainment, who essentially created New Vegas as one giant paid mod to Fallout 3. "I'm still not convinced" That's fine. Frankly, even if by some miracle the entirety of Reddit sees this, Fallout 4 and Skyrim have so many more fans than I could ever reach or convince. Ultimately Bethesda's project is going to sink or swim by people's support of it, and if you're adamant enough about it, there's nothing I could ever do to change how you think of it. I just hope that I can let a few people see how much of a good thing this could potentially be for us, Bethesda, and their games instead of the disaster that Steam caused. And for all you doomsayers spouting that "this is the end of Bethesda", Steam is still around. [link] [comments] | ||
Posted: 13 Jun 2017 02:33 AM PDT At least if they exploit us, they might save enough to use more than four voice actors in the next game. [link] [comments] | ||
Posted: 12 Jun 2017 06:31 PM PDT | ||
The trailer for CreationClub is an actual joke. Target audience remains unclear. Posted: 12 Jun 2017 11:33 AM PDT
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The Elder Scrolls V: Skyrim – PlayStation VR E3 Trailer Posted: 12 Jun 2017 06:51 PM PDT
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Posted: 12 Jun 2017 01:10 PM PDT
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Posted: 12 Jun 2017 04:40 PM PDT I'm sure we all know about one of Skyrims most despised npc's, Nazeem. This snobby redgaurd is one of the richest people in Whiterun, and talks down to everyone else in the city. Even his wife seems to dislike him, as do most on this subreddit. Nazeem's infamous lime "Do you get to the Cloud District very often? What am I saying, of course you don't." Is burned into the memories of many players. But what if I told you that Nazeem was a fraud? The evidence is not hard to find. For anyone who doesnt know, Whiterun is divided into three districts. "The Plains District of Whiterun is home to the city's shops and market, while the Wind District is mostly a residential district. The Jarl's palace, Dragonsreach, dominates the Cloud District" - Proventus Avenicci The cloud district mentioned by Nazeem is the Jarl's palace, Dragonsreach. So, how often does Nazeem , a self proclaimed advisor to the Jarl, actually visit Dragonsreach? Never. Not once during his daily routine does Nazeem EVER enter the Cloud District. Even Amren, a simple citizen, visits the palace more than him. So who is the real peasant Nazeem? I hope I have given you all a new reason to hate Nazeem, and do me a favor and murder him for me the next time you get the chance. [link] [comments] | ||
Posted: 13 Jun 2017 07:43 AM PDT Hey Reddit. I was considering the whole paid mods thing and how this will ruin the future of Skyrim but then I thought that maybe Bethesda won't do something as stupid as that. As we know, steam tried to implement a paid mod system and got a ton of hate from the community than they got rid of it. Bethesda knowing this can easily see that paid mods would be a dumb thing to do. What if the "credits" we saw in the Creation Kit trailer could be earned in game. For example, if you kill a dragon, you get 5 credits. This way people can play the game long to try and grind credits and the games lifespan can be extended longer and people who don't want to grind can simply purchase credits. What do you guys think about this? [link] [comments] | ||
Posted: 12 Jun 2017 04:01 PM PDT
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