Minecraft - Minos Palace |
- Minos Palace
- [Bug] Weird coloured grass in the middle of my forest in the newest version of mcpe. World of colour indeed.
- Castle.
- Mob balance needs an update; mobs are excessively easy due to players' power creep, hurting gameplay for survival-focused players.
- Lithos:Core resource pack is Complete-- ready for a World of Color (1.12)
- I've finished the cubic bucket textures!
- Found this while fishing... Am I lucky or not?
- My survival world so far, feedback?
- Luxury Yacht ☔️
- Is it okay to be happy about a chimney you built?
- What mods were used to make this screenshot look so good? It's from the Greenfield page on PM.
- PSA: By combining advancements and functions we can now detect precisely which biome the player is in.
- You guys seemed to like my base in FTB Beyond Modpack from a couple of days ago. Here it is *almost* complete! (full album in comments) [x-post from /r/feedthebeast]
- This is my entire world on the Xbox, almost 3 years of building.
- Should this farmer shoot bread or wheat? :/
- Could C418's Upcoming Minecraft album be used for Advancements?
- Here's an inside view of the trench I built
- Welcome to Dueling Peaks Stable!
- Bought Pocket Edition the other day. Just discovered you can upload shaders/texture packs. Not disappointed.
- My house, built in MCPE with shaders.
- A function that makes the original unused "Moog City" track play when you first enter an end city! [Inspired by u/Eyebolaid's suggestion]
- My survival world so far...always building.
- We found it on the Moon...
Posted: 03 Jun 2017 04:44 AM PDT
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Posted: 03 Jun 2017 05:23 AM PDT
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Posted: 03 Jun 2017 10:40 AM PDT
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Posted: 03 Jun 2017 12:15 PM PDT TL;DR: Player has gained new abilities/more power since Beta. Most mobs remained basically the same. Mobs now balanced to fight players with completely different abilities/power than what they actually have. Game is exceedingly easy as a result. As Minecraft has developed, players have slowly been able to take advantage of new features that make them stronger than before; sprinting, enchantments, health regeneration from food, shields, etc. On its own, this is a good thing, as it gives players more options to work with to overcome obstacles and makes the game more interesting and varied as a whole. The problem is that mobs weren't updated to handle these changes; most mobs are designed to fight players with completely different capabilities than what they are actually fighting. Although some mobs did receive buffs, none are strong enough to overcome power creep. This does explain why skeletons are much stronger than the other mobs, as they received fairly consistent buffs while others remained about the same difficulty as the buffs were either meaningless or countered by nerfs. 1.9 did nerf players slightly, but the game as a whole is still much much easier than it was in Beta. The end result of this is that the game has become extremely easy and does not provide much of a survival experience; how can you call it survival when nothing can reasonably kill you? It's fine for players who play the game for building and don't want intrusions, but it makes the game rather boring for players who want some amount of difficult combat to span the breaks between building. For me personally, I end up blazing through the early tiers in a few minutes, spend some time building, get tired of building, and lose interest since there's nothing substantial to fight or loot left. For a game that prides itself on having features for players of any taste, it's rather debilitating for 99% of the combat to be underwhelming. To fix this, an update should be released that rebalances mobs so that they can adequately respond to the threat that the current player poses. The exact method for doing this obviously doesn't matter, but the update should do the following things:
To provide a few examples of how power creep has neutered monsters:
End result is, three of the four common mobs (which you fight 99% of the time) got nerfed in particular, while everything else that existed in Beta never got updated to handle all the shiny new toys that players got. Future mobs were not quite as affected as Beta's mobs, but were usually balanced with the original mobs in mind and as such fall prey to the same balance issues. The sole exceptions to the power creep are the Wither (statistically too strong to be killed by anything but the strongest gear, not affected by the bow issue due to sight radius/arrow shield at half health), the post-1.9 Enderdragon (deals decent damage and is designed both with bows in mind), and guardians (water prevents bow cheese, has high damage that partially ignores armor, more mobile than players without Depth Strider). [link] [comments] | ||
Lithos:Core resource pack is Complete-- ready for a World of Color (1.12) Posted: 03 Jun 2017 01:14 PM PDT
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I've finished the cubic bucket textures! Posted: 03 Jun 2017 09:28 AM PDT
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Found this while fishing... Am I lucky or not? Posted: 03 Jun 2017 02:01 PM PDT
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My survival world so far, feedback? Posted: 03 Jun 2017 07:05 PM PDT
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Posted: 03 Jun 2017 07:21 PM PDT
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Is it okay to be happy about a chimney you built? Posted: 03 Jun 2017 05:10 PM PDT
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What mods were used to make this screenshot look so good? It's from the Greenfield page on PM. Posted: 03 Jun 2017 04:09 PM PDT
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Posted: 03 Jun 2017 10:16 AM PDT
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Posted: 03 Jun 2017 06:00 AM PDT
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This is my entire world on the Xbox, almost 3 years of building. Posted: 03 Jun 2017 06:16 AM PDT
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Should this farmer shoot bread or wheat? :/ Posted: 03 Jun 2017 11:37 AM PDT
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Could C418's Upcoming Minecraft album be used for Advancements? Posted: 03 Jun 2017 12:00 PM PDT First of all, sorry if this post ends up giving you a lot of empty hype. Its just speculation but I just really want to share it. So I'm having a good ole time with u/CreeperMagnet_ making ideas about how certain tracks could fit well when played after you get certain advancements. He has actually already made a function that plays a certain unused track "Moog City" when you enter the End City. So that make me wonder: Could this be the music that C418 is working on? C418 did say that the third Minecraft album would be longer than the first two combine.. But that leaves the question of what exactly all that music is for. Where and when would it play? It wouldn't be surprising if C418 was given insight on the advancements early on, or atleast given a heads up to make small tracks that would be triggered to play for something somehow. And considering that is how some advancments work, (triggering just by being somewhere) it would make a lot of sense if even a few of the songs on the new album were designated to these events. But don't get too excited, guys. As I said in the beginning, its just a little theory that i think makes a lot of sense and please mojang let me be right! [link] [comments] | ||
Here's an inside view of the trench I built Posted: 03 Jun 2017 05:13 PM PDT
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Welcome to Dueling Peaks Stable! Posted: 03 Jun 2017 09:33 AM PDT
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Posted: 03 Jun 2017 07:26 PM PDT
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My house, built in MCPE with shaders. Posted: 03 Jun 2017 12:50 PM PDT
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Posted: 03 Jun 2017 09:03 AM PDT So, u/Eyebolaids had an awesome idea for the end, that when you first find an end city, this track plays. I thought this was an awesome idea, so I made it into a function creation! To install: 1) Download this file 2) Place moog_city_trigger in world/data/advancements/... 3) Place moog_city_play in world/data/functions/... 4) Use the "Moog City Track" resource pack, and you're done! [link] [comments] | ||
My survival world so far...always building. Posted: 03 Jun 2017 02:06 PM PDT
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Posted: 03 Jun 2017 05:03 PM PDT
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