| Is there any tool that shows enemy boobs in a different area? Or duplicates it? Posted: 01 May 2017 05:37 AM PDT Like instead of just being underneath the healthbar, boons are also shown on a different part of the screen in a large image or text. EDIT: I meant boons in the title. Whoops. EDIT 2: This is what I get for having to wake up early on 5 hours of sleep and being on mobile. EDIT 3: Aaaaaand I should have said duplicates them and not it. That grammatical error embarrasses me just as much as the boobs. submitted by /u/HonorablySavage [link] [comments] |
| Me the past few hours Posted: 01 May 2017 09:49 AM PDT |
| No more gw2 for today Posted: 01 May 2017 05:44 PM PDT |
| Leaks: Episode 5, 6 & Expansion Posted: 01 May 2017 07:15 AM PDT Episode 5 - All leather recipes have been altered to require 33% less leather. Nothing has been changed about the drop rate nor any other acquisition method.
- Sawgill mushrooms will be used in extremely high quantities to create a new type of food that will become BiS for condition damage.
- The new map takes place between Rata Sum and Dragon's Stand. It has verticality akin to Bloodstone Fen.
- Story wise we'll get confirmation that we'll go to the Crystal Desert, due to Lazarus' identity (spoiler, it's not a human or a god)
- Harvestable will be Glowing Bark, used for rewards.
- There's going to be a spot in the very north of the map that gives major clues on the next raid location.
- There will be no repeatable heart quests, but instead we'll see a new adventure and a big meta-event that leads to a boss. This meta-event has been balanced for a minimum of 5 people, because they'll expect the map to be a lot less populated in the future.
- There is a new achievement which takes 10 different days to complete and requires you to kill primordus minions to receive "Burned Rock". It's a hidden achievement so be sure to keep on eye when getting the item.
- Current events will be picked up 1 month after this patch and will include the sequel to the portals. Its conclusion brings us to a new, extremely small map in the crystal desert that is the entrance for the expansion. This small area is a small part of the episode 6 map, so we'll be able to explore the full map when that releases.
Episode 6 - Takes place south of Ebonhawk.
- Will include a new stat-combo, but the exact one hasn't been decided yet.
- Currently in it's penultimate stage of development. A lot is still being added content-wise.
- Harvestable seems to be a white lotus.
- The method of acquisition will not be like winterberries, since that caused many issues. It will rather be like the other 4 maps.
- They're preparing themselves in case the leather change doesn't go well. Therefore they're sparing enough time to allow even more changes.
- A new monster is going to appear, and it looks like the wurm that got leaked a few months ago.
Expansion - They're purposely trying to make the season 3 maps low in terms of replayability, because they want to make sure these maps are ONLY used as a way to offer content to the current player base that is still playing. Real replayability should come from the new expansion and current vanilla maps (as those are where the new players are).
- Everything for the next 4 years has been thoroughly thought out. The story has been created in 4 large arcs. The current, first large arc introduces the different story elements (season 3). The second arc focuses on the Mursaat and, Primordus and Kralkattorik (expansion 2). The third arc (season 4) deals with Jormag. The fourth arc (expansion 3) will deal with the north and the Charr. Janthir will become the main location of the expansion, together with the Woodland Cascades.
- If Expansion 2 goes will, they will plan the next 2 story arcs (season 5 and expansion 4).
- Mike wants to make sure that all hype is going to be justified, so we'll see a 3-month period of hyping, showing us new locations, monsters, elite specialisations, all the good stuff.
- The elite specialisations are going to be radically more different this time. The icon for the spellbreaker was purposefully leaked in order to add subliminal hype (Mike is responsible for this.)
- Spellbreakers only require 1 dagger in their main hand, but it will mechanically act like 2 daggers.
- Collections are still going to be added for elite specs, but this time will offer a lot of lore on the specs.
- Spellbreaker is the only one that is completely finished so far, with the others still being fine-tuned. The lore behind spellbreakers is that they absorb tha magic of the foes they slay, and thus they do not generate magic themselves. This allows them to conjure a second dagger in their hand, because the magic they absorb isn't held for long, thus they must constantly use it. This results in excess magic being transformed into a second dagger. Adrenaline changes into Sapped Essence, and completely changes the feel of the class. Sapped Essence offers your traditional burst attack, but now offers 2 more F-skills. The F2-skill can be used to empower your auto-attack, adding some of its burst power to the auto-attack. The F3-skill gives you a completely new set of utilities. F3 has a very long cool down of about 2 minutes and lasts for 15 seconds. F2 has about a minute cooldown and lasts for 30 seconds. The utilities that Spellbreakers get are glyphs. The F3-utilities that you can get are also glyphs, but have a completely different effect that are kind of overpowered for my feeling. They're categorised as Glyphs so that they give synergy with the traits. A new grandmaster trait for Spellbreaker allows them to remove profession-generated fuel (like clones for mesmers or life force for necromancers) or increase cooldown (F-skills engineer). It also has a PvE version that doubles all CC dealt to monsters.
- The mesmer mirage completely changes the F-skills. All clones are changed into phantasms, so you'll never be able to distinguish the real mesmer from the fake ones. The lore behind the Mirage is that it fiddles with perception and reality by going inside your head. The original "mirage" was a mesmer that dwelt the crystal desert for 100 years before discovering its new powers by becoming enlightened (heavily hinted at this being ascension). It gets Deception utilities. Main-hand axe is very overpowered and it seems the Mirage is supposed to be a direct damage elite spec.
- Necromancers were supposed to be called Scourges, but they changed this into Lich. Liches do not have a second health bar like vanilla necromancers, but instead have a Soul Jar. When using the F1-skill, they drop the Soul Jar which costs them 25% of their HP. When they generate Life Essence, this all goes into the Soul Jar. Using their F2-skill or by dying, they return to the location of their soul jar and receive all the life essence poured into it. Using their F3-skill will transform the life essence in the soul jar into a Beacon of Despair, which looks like a 2-handed torch. The amount of life essence in the soul jar translates in how long you can wield the beacon. This is a pure Condi spec, and when the expansion releases, the Reaper will get buffed to compensate. Reapers were supposed to be slow high-damage dealers, and this did not go over well. Deathly chill will change to not give any bleed stacks, but instead give an additional, delayed hit. Every time you apply chill, you'll deal additional direct damage instead.
- It seems that they're aiming for every elite profession to deal at LEAST 25K DPS to make them viable.
- Engineers get a lot of TLC. Scrappers get a real PvM use. Their Function gyro gets an F6, which can be used to detonate to the enemy in PvE alone. This detonation deals burn, bleed and a lot of direct damage. Watchful Eye, created by the bulwark gyro, now offers a 5% damage boost in PvE. Shredder gyro's now deal a lot more direct damage as well, giving damage akin to Warrior thousand blades. Trait wise, Perfectly weighted will give hammer even more damage. Mass momentum no longer gives power based on toughness, but instead doubles the effectiveness of Might applied to you. Applied force now additionally makes quickness more effective by increasing your attack speed by 50% when using auto-attacks only. The bomb-kit auto-attack will be adjusted to compensate this. The new elite spec by Engineers will now be focused to team support, and is called the Surveyor. It will receive shouts and mostly offers a lot of group support. Its weapon is main hand mace, and it is meant to be used with shield. Mace skills will offer light and water fields, with a blast finisher on the 3rd auto-attack. Traits will synergise well with kits like the med kit and elixir gun.
- I haven't seen the rest of the elite specs that detailled, but I have seen the general direction they're heading to.
- Elementalists will finally get main hand sword and will focus on offence. Utility skills will be Physical.
- Rangers will get a offensive, direct damage elite spec. They'll get a medium-range hammer with stances.
- Guardians will get a support-based specialisation. Short bow as a weapon, that mostly deploys AoE support. Utilities are spirits and it really gives me a very big Ritualist vibe.
- Thieves will get rifle and get a 1500 range auto-attack. Utilities are Survival skills. A lot less will focus on stealthiness and a lot more on strategic positioning. They get a trait that stuns when you attack from behind.
- Revenants will get Legendary Palawa Joko as their stance. This is the Palawa before he became an undead king, and they'll be called Preservers. They have a gigantic lore significance, and will tie in the story heavily. Their weapon is Short bow and their utilities focus on condition damage and poison. They get access to a new condition that deals additional damage if your target has more conditions on them.
- Mounts will enter the game and are the main selling point. Mounts will offer many different utilities. There is one mount that offers a speed boost, another that climbs rocky environments, another that can fly over ravines, another one that can dig through area's and a final one that offers protection from the elements. They're already developing a lot of different skins for the gem shop and it will be the second feature they announce as a marketing ploy.
- Masteries will be a lot more impactful. Besides mounts, we'll also see two new "race" specific masteries, like we saw with Nuhoch and Itzel. These will focus on Mursaat and Unseen ones. They'll be a lot more impactful, the Mursaat one will offer a story instance to be completed and will allow you to see Mursaat (so yes, we will ascend). Because it's a low entry one, it'll be the first mastery you can train in that tree. Ascension will happen fairly soon in the story as well, so that people still have the freedom to train whatever they like. A few mursaat bosses will be locked if you do not train in this mastery branch.
- No mursaat will be allies, but we'll instead see vendors that offer mursaat related items. These vendors are explorers that have been researching the mursaat for a long period of time. It'll have to be unlocked by masteries as well.
- The unseen mastery will offer a lot of different gameplay chances, including a new special key skill that allows you to survive a one-hit KO attack from the Mursaat.
- The total amount of maps comes down to 9. I've seen the Kralkattorik model (which is still being finalised) and it looks even more impressive than Zhaitan's.
- The final story instance is going to blow everyone's mind, especially if you're a big fan of Dwarf lore and Canthan lore.
- Season 4 will start 3 months after the expansion, and offers a new map in the north of the Charr lands.
- Another big selling point is the Crystal system, in which we get another axis of customisation. Crystals can be earned by doing various content, and will give us new, radical changes like changing a light field into a fire field, or changing bleed damage into torment, and other cool stuff.
- Episode 6's final story instance hints at this by giving us a simple "Offensive Crystal", which allows the user to gain an additional might stack (totalling to 26 stacks) but people will not find this out until the expansion.
- Player housing has been developed, but didn't make the cut this expansion. It's been postponed as the big selling point for the next possible expansion. This would've included us being able to customise a large plot of land, which acts a lot like current Guild Hall decoration. We could choose the spots of our resources, and it will make a lot of use of Scribing. You'd get a lot of basic decorations to start with, but if you want to spend a ton of money and resources on it, you can do it.
[link] [comments] |
| New Player here, about 10 hours in: My only complaint so far. Posted: 01 May 2017 05:59 PM PDT The lack of teaching mechanics. I'm not sure if this is something the community has seen expressed before, but it's something that really bothers me. Within the first 30 minutes I was thrown into the world and just told to follow from point to point without any real understanding of why. The diversity of things to do, and the range of ways to effect your characters abilities are great, but not when most of it is thrown at you within the first hour of the game. I really look forward to finally figuring all this out, but as a new player it's simply overwhelming. I'm having PTSD flashbacks to TBC WoW. As a community, what do you guys like to suggest to new players to help overcome this? EDIT: Thank you so much guys for the great advice and feedback! I haven't answered individually because I've been in game, but you guys have been beyond helpful. The reception you guys have given me makes me want to be part of this community! submitted by /u/rmm12796 [link] [comments] |
| [GW2] Life on Tyria 07: The Devourers - This woman's GW2 documentaries are epic, go subscribe to her! Posted: 01 May 2017 11:00 AM PDT |
| To sum this reddit up since Monday (2) Posted: 01 May 2017 04:26 AM PDT Legendary armour animations leaked literally one day before patch. Anet clearly is going bankrupt with this. Do or do not allow leaks. There's no try. Those cute Charr tails needed protection and a new meta. Heavy legendary animation is subliminal message to make Ad Infinitum. Go make it now. Reaction to Leg Medium armour Light armour be like: "I heard you like crystals...". Now every race can be the Charr they all wanted to be. We need a plumberMod We just rediscovered yet again that Rev condi sucks. Now go back on sword autoattack. We want Pyre and Shortbow condi on Rev. We'll get Torch off hand because fuck you rev. New expansion is coming. We can't wait to play half of it again. In the eyes of the players, each NPC in the trailer is an elite spec. Brace yourselves. "Patch will hit tomorrow when it's ready" threads are coming Fixed a server crash Apparently new and returning players are blind. Please wiki things before filling our reddit void. Blackest black is the new black UPDATE: * IT'S RAINING LEAKS!!! Quick, take cover under your mushroom! - Leaked patch notes confirm now boons will grow in size
submitted by /u/RedRam003 [link] [comments] |
| That time of the day again. Everyone get in here! Posted: 01 May 2017 10:23 AM PDT |
| Screenshot of a black void in a black void Posted: 01 May 2017 01:27 AM PDT |
| Twitter: Flashpoint comes to #GuildWars2 tomorrow! ~RB2 Posted: 01 May 2017 09:52 AM PDT |
| [Art] Legendary Light Armor: Human Female - Concept Posted: 01 May 2017 03:04 PM PDT Hey Guild wars 2 reddit! Some of you may remember me from my Houyi - Legendary Longbow Concept from awhile back. Since then I have been working on other concept art for Guild Wars 2, however due to college taking up most of my time, I have had to put them on hold. I started this concept when the heavy armor was teased and I was hoping to get one full concept out- the Light armor, done for each race before ArenaNet had finished it. Seems like they beat me to it though ¯_(ツ)_/¯. Anyway, I decided since it has been leaked, I would post it here anyway. I'm pretty proud of the similarities I managed to snag from the leaks! This concept was tricky for me because for the most part the armor sticks true to the original design of the precursor, and- well, it didn't have too much going for it. I wanted it to have more of a regal feeling though with floating crystal shoulders and a crown of crystals. I hope you all like it! DeviantArt Link Direct Link submitted by /u/Elvem4g3pker [link] [comments] |
| Tyria cinemaic fly-through Posted: 01 May 2017 04:10 PM PDT |
| [Seed] Who is Lazarus? Posted: 01 May 2017 07:14 AM PDT |
| this game is AMAZING Posted: 01 May 2017 08:04 AM PDT I fell in love with this game the first time I played it. I've been playing 3 weeks and already have about 75 hours in. And there is still so much to learn! The community here is great. Part of what makes the game awesome imo. What's yall's favorite part of the game? submitted by /u/kenvanme [link] [comments] |
| PSA: Don't forget Daily Mystic Forger today! Posted: 01 May 2017 06:41 PM PDT |
| Cutting off Charr Horns and Asura Ears on Legendary Armor Posted: 01 May 2017 04:23 AM PDT So medium and heavy legendary headgear will amputate your Charr's horns and your Asura's ears. Many other headgear skins do the same, but I feel it's kind of unworthy for a legendary armor to do this. It makes characters look incredibly goofy. submitted by /u/icecreamwillfixit [link] [comments] |
| Watch out leakers (from youtube comments) Posted: 30 Apr 2017 08:22 PM PDT |
| Suggestion for the Pact Supply Torn Pages Posted: 01 May 2017 06:19 PM PDT Since HoT came out, Unlocked recipe sheets for crafting were made account bound, thus available across all characters, my suggestion revolves around the item : Torn Page from "Tyrian Pact Survival Handbook" Or This I think we can all agree its not exactly the No1 item people go for at these merchants, speaking for myself its not something i would go for. I suggest we change this item to instead to Unlock a random rare recipe that is not yet unlocked on the account, not just from its current list of recipe sheets, but expanding it to a much wider variety, such as even armor box recipes, types of bag recipes, feasts etc etc. I feel like this would make it a more desirable choice for some people like me who likes to have all available unlocks. submitted by /u/whowantblood [link] [comments] |
| Finally reached guild level 40 with a 4 man guild Posted: 01 May 2017 05:14 AM PDT We started on the first day the guild halls released paying 100g and claiming the Lost Precipice (back then we still were a bit more than 4 people, maybe 8-10). But only the 4 of us invested our money into the guild hall. My best friend, playing every day, me playing sometimes for many hours for 2 weeks but then not at all for about a month, my girlfriend playing every other day and an old Guild Wars 1 friend who doesnt play anymore since the dungeon nerf (he really loved them :/) but he still had a lot of gold to help us out. We had our own challenges like killing 3 targets for guild bounty within 15 minutes with just 2 people (shoutout to the helpful community that arrives within seconds when I turn on my commander and ask for fast help in map chat) or doing the guild challenge "Branded for Termination" with 2 people. Another thing was 15 locations in guild trek with 3 people (okay thats pretty easy with the list of all locations). A bit more frustrating was the fact that guild puzzle isnt possible with 3 people just like guild race where we needed to find another guild we could join. Also all WvW things werent possible because we play on 2 different servers and only one of us plays PvP. All in all we probably spent thousands of gold. This is way to much for a group of 4 casual players but its something that kept us (or at least me) playing. My friends helped me to reach scribe lvl 400 (over 400 gold and I needed to do the last levels in another guild since our guild didnt have the upgrades needed). And after all this time theres only one thing that really bothers me. Its not scribe costs of 400 gold, its not upgrading the guild hall costs of thounsands of gold its the decoration being so unbelievably expensive and inconvenient to craft. How can a bridge full of Lattice Arbors cost me another 400 gold. This is insane. Or a Gold Wall which is expensive and to craft it you have to craft anothing that is made of another thing that is made of another thing that is made of another thing that is made of another thing that is made of another thing that is made another thing. 15 minutes to craft a single gold wall (I decided that I dont want any gold walls after I crafted 2). But anyway. It felt great to reach level 40. submitted by /u/KimimotoLP [link] [comments] |
| My Nevermore-themed desktop! Posted: 01 May 2017 07:11 AM PDT |
| Will Anet be effected by net neutrality rules in America? Posted: 01 May 2017 06:16 AM PDT If someone could please ask this question in the Flashpoint AMA for me that be sweet. For those of you who don't know, America are planning to remove net neutrality which basically says all data is fast data - no expectations If net neutrality is gone, games will lag unless they pay a large fee to Internet providers. submitted by /u/playerupjack [link] [comments] |
| Pre-Patch Ember Bay - Chalice of Tears JP Run with portals today at 19:00 server time Posted: 01 May 2017 08:35 AM PDT I will be hosting a Chalice of Tears Jumping Puzzle run with mesmer portals today at 19:00 server time(GMT). 01/05/17 What are we going to get? - Skip up the Volcano Achievement
- Metal Mountain Achivement
- 5 Mursaat Tokens (23-24-25-29-31)
- Chalice of Tears PoI
- Destruction's Maw PoI
- 2blues1green and 1 exotic if you are lucky
What will you need? - Unlocked [Castaway Circus Waypoint]
- An account in EU
- Squad chat
- 1 mesmer for every 20 players in the squad. (3 for a full squad)
- Join before the squad is full. I'll only take 50 people up.
How/When to join? Type "/squadjoin Crystal Scarlet" to join. I'll create the squad around 45 minutes prior to the event. Try to come at least 15 minutes before the event starts. Contact You can whisper me throughout the day if you have any questions. Group pic submitted by /u/Lemon30 [link] [comments] |
| A Picture of Dark Void Posted: 01 May 2017 02:46 AM PDT |
| A Reminder about the Dangers of Hype Posted: 01 May 2017 10:17 AM PDT |
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