Destiny - Daily Thread - Mentor Monday |
- Daily Thread - Mentor Monday
- I just started (currently level 22) and I've got to say, I like the gun play but I have no idea what's going on with this story.
- One of my clanmates got a nice kill in Trials this week, but doesn't use Reddit. I think you'll enjoy it
- Dredgen Yor and Shin Malphur; Thorn and the Last Word: an in-depth summary of the events leading up to the showdown on Dwindler's Ridge.
- So in case you haven't yet read the greatest grimoire cards ever, here is Ghost Fragment: Lord Shaxx 1 and 2
- [Popular Theory] We will ally with the Fallen in Destiny 2. Here's why.
- Shouldercharging our way to hatemail in 3..2..1..
- Solo'ing All 4 Raid Entrances At 390 (VoG, CE, KF, WotM)
- So, I ran Commander Zavala through the FaceApp. The results were... strange.
- Massive Breakdown of Sidearm Vs. Hand Cannon Range
- DE-NI-ED
- I was watching a old Mr Fruit video, when I found the original name for the axion bolts :3
- The Completionist's guide to 390 Raid loot tables
- 3 Hardscopers
- Always remember to tie your shoelaces before taking on Aksis.
- Wouldn't it be cool if in Destiny 2 we would have weekly cooperative community activities?
- Kicking Players before Raid ends
- I hope bungie is looking into less ambiguity in the perks and stats.
- Raid Loadouts and You: How to optimise your gear to prepare towards the weekly raid - Crota's End Edition.
- End game is confusing. Please help!
- I really hope theres more to do for larger fireteams.
- Super Cancel Chart
- Always something oddly satisfying about lightning grenades...
- Boss Crota ELI5 Request
- Fun and Wholesome 390 Aksis Story
Posted: 24 Apr 2017 06:00 AM PDT Welcome to Mentor Monday! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the New Players Guide, the Destiny FAQ, or use the search in the top right before submitting a question, as it could have already been answered. Also be sure to check the thread itself. Be sure to sort by new to see the latest questions! Rules
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Posted: 24 Apr 2017 07:22 AM PDT I've really enjoyed playing Destiny, but after each story quest I keep asking myself... What? From my understanding, I'm a Guardian here to protect from the darkness. Not sure entirely what that is, but okay. I then go to the Tower, and I get told to go figure something out in Old Russia with The Fallen. I get there, kill some people, and my Ghost says there's crazy things happening. The people at the Tower say what my Ghost said, but with the assumption I already know what we're doing. My Warlock lady and the blue main quest giver keeps sending me to kill The Fallen. Then I find out there's corruption on some big power shard. What is that shard? Don't know, but now you're going to Mars. Or this might have been at Mars. No idea where I'm going. I then find something in a bunker that looks like all the other things in the bunkers and Ghost goes, woah! That's crazy! We now need to see... The Awoken. Okay. Then I go visit Mr. Emo Haircut with his sister who looks like Kerrigan and her Fallen buddies (What?). I go kill something and now I'm friends with her. Kinda. I... I just don't understand what's going on. Are we "cleansing" Earth, Mars, and Venus of this darkness? I think we are, but I'm not sure. These quest givers are all talking like I have literally been in their world for years and I just don't get it. The missions are kinda fun, but they all look the same and end with the same "I've got to unlock this key-- oh look, Guardian! A big bad guy with other minions! Protect me!" Are there no quests like in WoW or literally any other MMO or RPG where you do little side missions to learn about the world? What do I do with all these Ironleaves or whatever plant I keep finding on some planet? Do I use armor pieces to craft armor or just for these upgrades that are useless at lower levels. I guess what I'm trying to say is... The world seems really interesting, but I feel like I'm not learning about it. It seems like every NPC you interact with assumes you "get it" and just goes along with the story while you're left wondering, "What? Okay yeah I'll go to that planet I guess." [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Apr 2017 05:09 AM PDT Pretty simple really, here's a clip of a nice bubble bro doing Defender things https://www.youtube.com/watch?v=CEg27vZRxwY Gif version: https://i.imgur.com/2GNNCIo.gifv [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Apr 2017 05:30 AM PDT This is a story of conflict and rising up. A tale of good vs. evil, a clash of purpose and reason. A battle of Light of Darkness, of hopelessness and loss, of overcoming hardships and succumbing to fear. This story is long and spread across the Grimoire. Enjoy, Guardians.
This story begins in the Grimoire card "Rezyl Azzir - Before These Walls". It details a man, a would-be Titan, a mountain of muscle and might and metal, wearing a collar of fur and teeth, intricate and ornate armor; trophies he has collected. He was not originally called a Guardian, but Risen. Risen by the Traveler before the city became The City. This was before the Light was studied, before the walls. Before any of that. This was the time of Lords, but that's another tale, for another day. Survivors came to the Traveler, praising it as one would a god. The people beneath it began to form into factions, like minded groups, each representing their own ideas and truths. Their collective truths combined granted a larger understanding of the world in itself, and every day, the factions questioned more. But then, the Factions grew divided. Every idea was held as the only truth, rather than the collective as a whole. And each held their own Risen, who stood with them. The conflict grew as Risen decided they were not instruments of oppression, not tools to be used by their factions. From this, there was a war, a constant struggle, fueled by fear and greed and arrogance, until the Fallen arrived. Weakened and on the brink, the Factions and their Risen fought together against the Fallen, and succeeded. From these wars came the walls. The city grew and became The City. The Factions expanded, spreading their influence throughout the city beneath the Traveler. From these wars also came Rezyl Azzir; a leader, a champion, a legend. Guardians swelled the City ranks, survivors flocked to the oasis beneath the Traveler. The City thrived. From everything, everyone, every victory, hope blossomed. Hope for the future. Hope for a better tomorrow. But to Rezyl, Hope was a currency. Hope bought tomorrow. Hope bought the effort to live today, and the next day and the next. Old stories began to haunt Rezyl. Stories of Luna, of witches and knights and a Darkness which consumed and suppressed hope. The stories were no longer told, for fear of what they might bring. Hope signified a struggle, a cause to pursue. If there was not hope, there was no tomorrow. If the Darkness could devour hope, what chance could they stand? So every day Rezyl would fight, and build, and protect. And every night, he thought about the untold stories, and what they might mean. http://db.destinytracker.com/grimoire/allies/legends-mysteries/rezyl-azzir---before-these-walls The legend continues with the Grimoire card "Rezyl Azzir - War Without End". This story starts with a tale entitled "Eksori's Ambush", and details a small skirmish between a fleet of Fallen from the House of Devils and Rezyl Azzir. It is nothing special; only showing the difference in thought and meaning of conflict between the Eliksni and the Guardian. Each alien viewed the battle as a meaningful violence, a clash of strength. The Captain sees Rezyl as an exquisite trophy, which would earn him much respect in his Fallen House. To Rezyl, the Captain is an afterthought. A fluid of movement, an action performed countless times before, and countless times after. To Rezyl, it was nothing. Conflict was as common as a breath. The next section is entitled "The Tescan Valley Encounter". It starts with Rezyl and a few allies seeing a Ketch, between two peaks, scavenging some sort of facility below. The Ketch is compared to a shark, constantly moving, giving credence to the rarity of what they were seeing. Rezyl takes down a Skiff with his rocket launcher, causing the other Skiffs to retreat back into the mother ship. Rezyl tells his Ghost to hang back in the forest, and to prepare to revive him. The Ghost is shocked and confused, but ultimately agrees. Rezyl assaults a Fallen group, killing a few, before the Kell sets his sights on him. Within seconds, Rezyl falls to the Kell. The Kell grabs Rezyl's body, and holds it high above his head. It is a victory, a morale booster. The Fallen cheer, and his Ghost prepares for revival. None see the small machine flying between them, too excited to notice. Rezyl awakes, and fires a shot into the Kell. The Kell staggers, and Rezyl falls to the ground. He calls upon the Light, the storm and the sky, and unleashes a maelstrom of inner Arc energy, a Fist of Havoc that obliterates the Kell and all the nearby Fallen. This is a major victory, but Rezyl sees it as another conflict, just as meaningful, or meaningless, as the last, and the next. This was the state of things, war was as constant as the sky. The final story is entitled "In Defense of North Channel". It talks of a settlement and it's people. The Fallen Rezyl and his group were tracking had reached North Channel first, and left it in ruins. Any survivor that climbed from the rubble would mark this day a victory, but Rezyl was tired of small wins, when it largely unaffected the larger, more grand conflict. Rezyl leads the survivors to the City, and he inherently knows, whatever death they avoided today, would meet them eventually. http://db.destinytracker.com/grimoire/allies/legends-mysteries/rezyl-azzir---war-without-end
"Rezyl Azzir: The Whisper and the Bone" Rezyl Azzir, the great Titan from Earth, the Faction War champion. A Risen, then a Guardian. A hero of the Light. He finds himself on Luna, the evil place that kept him up at night. He comes looking for stories he longed hope were lies and fantasies. But they were not. He stands in front of a door. Large, dark, gothic and ornately carved. He feels something deep down, something resembling fear. He knows he should not be here. He steps forward anyways. He hears a shrill, heavy scraping as the doors slide open. He readies his rifle, his Inferno. A floating figure appears from the abyss from beyond the door. She was a dark, ethereal woman, wearing tattered ceremonial armor of bone. Rezyl and the woman, the demon, hold their ground, staring at each other, both unsure what to do. The moment is shattered by a loud, angry booming deep in the recesses behind the wicked woman. She recedes, as if called. Yet, the doors stood open, an invitation, a challenge. He steps forward, before his Ghost interrupts. He says it is not a good idea. The Hero doesn't care. His only focus is on the darkness beyond the threshold. The Ghost tells him they should go back home, gather an army. Warn the City of this nightmare they've awoken. Rezyl leaves his Ghost behind, and steps through the door. ... Minutes pass. Hours, days. Time does not pass down there, in the Darkness. It washes away, devours the hope Rezyl has, clings to. It destroys the pursuit of tomorrow, the will to proceed. Down here, there is no tomorrow. His footsteps echo in the abyss, lonely beats in a void of nothing. At any time, the Darkness could swallow him, the foolish Hero who pursued the stories so frightening, they were no longer told. The witch is suddenly upon him. Rezyl opens fire, firing bursts into the night. He fires at the witch, but it's impossible to track her in this unending void. She engulfs him in a toxic cloud, thick enough to hold him back, restrict his movement. She laughs, cutting into his mind and soul like a tempered blade. Then she speaks. But the words are more like pain, torture. He flinches under the agony of her tongue, her torturous language. She approaches him, and whispers into his bleeding ears. "I am the end of 'morrows. Xyor, the Blessed. Xyor, the Betrothed. I am of the coming storm. These are not my words, but prophesy. Your Light will one day shatter and die. For now it simply offends... And you, dear, sweet, fragile thing, shall be made to suffer for your transgressions upon this holy ground." As the witch fell silent, her hateful voice is replaced by a growing chorus of hungry, manic chittering and the rising thunder of an approaching flood. Rezyl had come looking for the terrors that hide just beyond the light. He found them. Or, maybe... ...they found him. http://db.destinytracker.com/grimoire/allies/legends-mysteries/legends-and-mysteries-rezyl-azzir "The Triumphant Fall" Rezyl is fighting off Thrall. Unending, wave after wave. An incessant force, constant and unending. His final magazine falls empty from his rifle. Undeterred, Rezyl takes his weapon and swings it into the crowd. A new wave of chittering death was upon him – fragile but aggressive, overwhelming in their number and oppressive in their rage. Slowly, the pile before him grew. The nightmares were ended, only to be replaced instantly. But there was a peace over him. A calming presence. This was conflict, a natural order. Unending and constant; Rezyl knew this before. Battle was never a place to panic. Rezyl was perfectly at ease. He swings the butt end of his Inferno into a skull. The rifle flies with the body, stuck in the chalky bone. His rifle had been with him through everything, but his Rose would see him through. Every shot fired lit the cavern with a red glare. The demon woman laughed at the other end, dancing in the air. She was watching... Waiting... She unleashed a soul-crippling screech. The waves ended. The witch laughed, but was quieted by a thunderous booming. Thoom. Thoom. A mighty being appeared, dwarfing the Titan. The beast wielded a blade. A blade as long as a man, no... longer. The being held it weightlessly, with grace. To Rezyl, it looked knightly. Majestic. Perhaps it had been heroic once. Perhaps it is now; but for a truer, darker, more sinister purpose. The thought intrigued him. The monster lunged forward, and Rezyl did as well. ... Two days passed, and Rezyl sat on the surface of Luna. His Ghost pressed him for details, enthralled by his fight, but also deeply concerned. It contacted the City's Vanguard, telling them of the nightmarish monstrosities beneath the surface. As they watched another Earth-rise from the lonely quiet of the lunar surface and planned their long journey home, Rezyl pulled fragmented bone from the pouch that hung on his left hip: a reminder of the evil that lurked beyond the Light, and the last remnants of the wicked woman's betrothed. And while he recounted once more the events of his time in the shadows he took his Rose from its holster and began grafting the bone to its steel frame — just another trophy, from another battle won. It was only later, and far too late, that the first whispers came and the bones revealed their true, jagged purpose. "The Rose" He stands a hero, a champion of the Light. The people look to him for salvation, for he is a beacon of truth, of hope. And within that truth, that hope, there was great promise. If one man could stand against the night, then so too could anyone - everyone. In his strong hand the man held a Rose. And his aura burned bright. When he journeyed, the people remembered him. In his wake, hope and peace blossomed. But he carried an evil burden, a sinister secret. His thoughts were corrupted. Darkness plagued him. A sadness crept upon him, and his shadows whispered their truths. Slowly the shadows' whisper became a voice, a dark call, offering glories enough to make even the brightest Light wander. He knew he was fading, yet he still yearned. On his last day he sat and watched the sun fall. His final thoughts, pure of mind, if not body, held to a fleeting hope - though they would suffer for the man he would become, the people would remember him as he had been. And so the noble man hid himself beneath a darkness no flesh should touch, and gave up his mortal self to claim a new birthright. Whether this was choice, or destiny, is a truth known only to fate. In that cool evening air, as dusk was devoured by night, the noble man ceased to exist. In his place another stood. Same meat. Same bone. But so very different. The first and only of his family. The sole forebearer and last descendant of the name Yor. In his first moments as a new being, he looked down at his Rose and realized for the first time that it held no petals: only the jagged purpose of angry thorns. http://db.destinytracker.com/grimoire/inventory/primary-weapons/ghost-fragment-thorn
The town was Palamon. It no longer exists, apart from a stretch of rubble and waste. Only one survivor carries the memory of Palamon: Shin Malphur. He attempts to retell his story, a tale of sadness, desperation, horror, and overcoming. Of two forces converging upon a plane. Of Light against Darkness, a clash of purpose and reason. This is where the story truly begins. ... In the Grimoire card "Ghost Fragment: The Last Word", Shin Malphur begins with a description of his hometown of Palamon. He describes it as a small settlement, far away in the woods. He remembers stories of a city, The City. A paradise beneath the Traveler. Some spoke of reaching out and finding it, but it never came to fruition. People came, and people left. There wasn't a government, but there were rules, agreed upon by all. These rules were eventually overseen by a magistrate, a man named Loken. He remembers his parents, but not very well. They were taken by the Fallen when he was young. Shin was left to be raised by an adopted family,one he would come to call his own. Shin notes Loken must have lost something, as they all had. Some had nothing to begin with, and some had lost it all. Their family, themselves, hope. But despite all this, Shin says life was good. He says his judgement may be skewed, that life wasn't easy, but it was all he had. At least, until Jaren Ward arrived. http://db.destinytracker.com/grimoire/inventory/primary-weapons/ghost-fragment-the-last-word "Ghost Fragment: The Last Word 2" He came to Palamon from the South. No one had ever seen someone like him. He said he was passing through, and it was true. But sometimes life got in the way, and here, it definitely did. Jaren Ward is described as dangerous, but with a certain light. He wasn't better, or superior, but more. He had a sense about him, that his anger had to be earned, not carelessly given. The townspeople gathered as Ward approached Palamon. The crowd was silent, with Shin stating he wasn't sure if it was out of respect, or fear. He looked like a hero from a story, watching from behind his helmet. They waited for Magistrate Loken to greet him, but curiosity bested young Shin. He ran up to the stranger and stared up at him. Jaren Ward focused his attention down at the child. The young gaze flitted to the weapon at the stranger's hip. Shin was transfixed, as he imagined the story held within the weapon. The places it had been, the things it had seen. The things it had endured, the horrors it had witnessed. Ward kneeled, and held the firearm out to Shin, as if it was a gift. One he would graciously accept. He took it, and held it. Not to use. But to observe. To imagine. To feel its weight and know its truth. This was the first time he held it, but unfortunately, not his last. http://db.destinytracker.com/grimoire/inventory/primary-weapons/ghost-fragment-the-last-word-2 "Ghost Fragment: The Dark Age 2" The card begins with a confrontation between Jaren Ward and Magistrate Loken. A battle between a town's Guardian and their leader. There were nine guns trained on Jaren, with Loken just behind them. Jaren stood silently, with his Ghost behind his shoulder. Loken steps forward to the crowd, proclaiming to Jaren, "You question me? This is not your home!" Shin had watched Jaren for months. Picked up his mannerisms, his effortless gestures mapped by the young boy. Shin hoped to learn something from him, wished to be like him. But he realized then, all he needed to know about Jaren came from the moment he first saw the Hunter enter the town. Jaren was something more than the rest of them. Not superior, not better. Just... more. Jaren stood calmly in the face of Loken's toxic words, with his hand resting on his pistol. "This is our town! My town!" the Magistrate shouted to him, to the crowd, to the skies above. "No," said Jaren, quietly. "Not anymore." "Those gonna be your last words, boy?" the man asked, laughter in his voice. "Yours," said the Guardian. "Not mine." A single shot was fired. Not from the guns aimed at the Hunter, but the one aimed at the tyrant of Palamon. Loken hit the ground, a dark hole in his head, eyes staring up into eternity. Jaren stared down the nine guns trained on him. One by one, they lowered their aim. And the rest of Shin's life began - where, in a few short years, so many others would be ended. http://db.destinytracker.com/grimoire/places/the-city/ghost-fragment-the-dark-age-2 "Ghost Fragment: The Last Word 3" + "Ghost Fragment: The Last Word 4" This story is told at first in "Ghost Fragment: The Last Word 4", but ends in "Ghost Fragment: The Last Word 3." I'll mark the conversion. In this passage, I will refer to each passage at "4" and "3", respectively. "4" starts off by describing the new state of Palamon. Ash. Young Shin thought Jaren Ward would protect Palamon, protect him. He was wrong. Three days prior, Jaren and Palamon's best hunters left, on the trail of the Fallen. A stranger arrived the fourth day. He was different than Palamon's first stranger. Darker. Colder, more distant. Broken. But he was polite. He took their courtesy, their hospitality. But Shin wasn't afraid. He had no reason to be. He didn't know then monsters took human form. The only monsters he knew were four-armed, pirates of another world. The silhouette began to form, and the shadows grew. The stranger brought with him a darkness. When he departed, all he left was the ruins of Palamon, and a shadow. One Shin Malphur hunted, until he found it. ... "3" starts with Jaren Ward, Shin Malphur, and the other 6 survivors of Palamon, tracking Fallen through the woods. Shin notes that the six with them was three less compared to two months ago, but more than the five they had when they originally left Palamon. Jaren led the group through the woods, tracking Fallen Skiffs. They spooked the group, but they weren't scary. Shin thinks the group wanted a reason to turn back. Yet Jaren pushed on, never wavering. It was his drive, his conviction that kept them going. The Guardian seemed confident they were close, to whatever it was they were tracking. No one else was positive, not even enthusiasm lingered among them. The Ghost never spoke to anyone. It seemed wary, reclusive, guarded. They knew it could speak, and yet it didn't. Only to Jaren, and only when necessary and alone. Occasionally, Shin notes, the Ghost's eye would waver on him. Shin assumes it's because of his bond to Jaren, a father and son paternity. He says he should've known then, especially after all he'd been through, but he didn't. Jaren stopped the group in a ravine, near a cliff's edge. They settled down to sleep and prepare for the next day. The night was soon shattered by gunfire. Far-off, yet near enough to pump blood. At first, it was the ring of Jaren's cannon, but after a few shots, there was a single, infernal sound. Then, it stopped. The group held their spot, unable to believe what they had heard. Jaren Ward, their Guardian, was lost. The echoes faded, and yet the group stayed. But, as the midday crept closer and the sun began to rise, duty and desire were wedged apart by the loss of conviction, and Shin soon found himself alone. It was then that Jaren Ward's ghost appeared, and began to speak... ... 3: http://db.destinytracker.com/grimoire/inventory/primary-weapons/ghost-fragment-the-last-word-3 4: http://db.destinytracker.com/grimoire/inventory/primary-weapons/ghost-fragment-the-last-word-4
Perhaps the most hated Guardian to ever be risen by the Traveler, the trail Dredgen Yor blazes is full of Darkness and corruption. The path of Dredgen Yor reaches outside of the Grimoire, unlike Shin Malphur and Rezyl Azzir. We know of events that are outside the following Grimoire cards, but told within the description of a couple class items. The first item is a rare Hunter cloak, aptly named, "The Cloak of Dredgen Yor." "Before he murdered Pahanin, Dredgen Yor ruled the Crucible, the notorious Thorn at his side." The second is a legendary Titan mark, "The Mark of Contention" belonging to Titan named Thalor. "The mighty Thalor was invincible in the Crucible - until Dredgen Yor, and his Thorn." This is the only lore outside the Grimoire we have of Dredgen Yor. Now, onto the Grimoire... "A Farewell to Light" A Guardian and his ghost sit atop a lonely ridge in the Martian desert, above the lost city of Freehold. The night sky is sprinkled with stars, with Light. But flooded with Darkness between. Dredgen Yor sits with his Ghost, beneath a long dead tree. Deimos shines out in the distance. "You weren't always this man," says the Ghost. "True." "You don't have to remain this man, then." "No, I am other." "You can be better!" urges the Ghost. Yor looks down at himself. "This is better." Ghost looks away. "That matter is subjective." Yor turns, a fire in his eye. "Then what? Lesser?" Ghost looks him in the eye. "Some would say." "But what would you say?" Ghost turns. Yor looks away, back at the lost city. He reflects that the Darkness, how it came here all those years ago, was responsible for all that was lost. The minutes pass. Yor turns back. "After all we've seen, and now, here with me, you have no words?" "No," Ghost whispers. "I have words. But you will not like them." "There's much I do not like." "More now than before, it seems." He laughs. Ghost focuses it's single eye on him, and gives a stern look. "Your choices aren't a laughing matter. Your path leads to Darkness." Yor returns the stare. "Only in the journey, Ghost." "What brought you here was nobility.." Dredgen Yor unholsters his Thorn, and runs his hands down the barrel. "And my prize." Ghost turns, unable to look at such darkness. "That is not a prize." "A curse then?" "I'd say so." "And I would disagree." "But you are no longer yourself." "But that's it. I am myself. It was who I was that is gone." "Who you were held all the value." He puts away his Thorn and stands up. "Who I was held the Light. It's gone now, and so are they. It was nothing but a crutch." "But one that held you up!" Ghost cries, unable to bear what its Guardian in implying. "Only just. And nothing more." "Nothing more! It made you a hero, a legend among your people. Isn't that enough?" "No. People still die. Corruption still spreads. What point is there in being the hero if there's no one worth saving?" "There are people worth saving, worth protecting. You dedicated yourself to their survival!" "And what did it gain me?" "Honor! Nobility! Hope!" "Hope... There is no hope. There is only peace, now." "Peace? With innocent blood on your hands?" "That's a matter of perspective." "That's not you talking. That's the Darkness." "I am the Darkness. I'm a shadow. Call me by my name, Ghost." "No. You are not that terrible name. You are Rezyl Azzir, Guardian of the Last City." "That is not who I am. No longer. I am Dredgen Yor, a bringer of peace." "There is no peace, Rezyl. Not in you, and not from you. We can cleanse you of this Darkness, return you to the Light. Please, come with me." "No, Rezyl is dead. Only Dredgen Yor remains." "I will not speak that name. All the bone, and blood, and ash at your feet. That is all that remains. This isn't an inherent evil. This is corruption." "Of what? The shadows?" "The Darkness." Yor looked back over the city. "Maybe so..." "There is no maybe here." "Yet you think you can save me?" "I rekindled the Light inside you, all those years ago. It is my task to ensure it survives." "It doesn't matter. This is where we part ways." "I will not leave you." "No, I am leaving you." "Without me, your journey will be impossible of any one Guardian." "That's the point. I was there when we built the City, and when we protected it time and time again. I fought alongside my Risen brothers and sisters. But now, I think I am capable of so much more..." "Without me, you'll die." "Consider this my last good deed. I am releasing you of the burden of my deeds, both done and yet to come." "I will not abandon you." "You will. Or I will carve the Light from your shell and leave the carcass of my first and last friend in the dirt of this dull, red world for no one to find." "Then I've failed you, completely." "Not me. Maybe the man I was." "He is truly dead." "I believe so." "Belief is not fact." "Semantics I no longer have the patience for... When you speak of me, use my proper name. Tell them of the man that stands before you, not the ghost of the hero I once was." "You'll always be Rezyl to me." "If you cannot let that man go, you will forever taint his legacy. All the good I have ever done will be washed away in the fire of who I have become." "If you care, there is still some promise within you." "If I am being honest, I care only to give hope to the frightened, huddled masses so that when I come upon them they will have more to lose. Their pain will be greater. Their screams more pure." "You.. this is deeper than corruption..." "Nothing dies like hope. I cherish it." "You're a monster." "Finally, you see the truth." "Rezyl is truly dead." Ghost turns, unable to face him. "So I've said. Long live Dredgen Yor." "This is farewell, but you can only run from your sins so far. In the end, you will die alone." "Maybe so. But I gotta tell ya... I tend to like my odds." "Your tainted Rose will not always save you." "Old friend... It already has." Yor turned into the shadows, and his Ghost wandered off, back to the Light. http://db.destinytracker.com/grimoire/inventory/primary-weapons/ghost-fragment-thorn-3 "The Bloom" The card starts with a few bandits and Yor in a bar. The leader of the group gets up and sits next to Yor at the countertop. "Can I see what you got there?" Silence. "Your cannon, can I see it?" "Do I know you?" he responds. The bandit figures he doesn't. Yet he persists, trying to view the hand cannon in the Guardian's hand. The bandit comments, he has never seen a weapon like it. "No. You haven't" "It looks dangerous." "Maybe, that's the point," he points out. "Where'd you find it?" he asks. Silence. Another man speaks up. "He asked you a question." Silence. The Guardian replies with, "I didn't find it; I made it." "Helluva touch you got then. You a 'smith?" "Do I look like a 'smith?" he says with a smirk. "Looks can be deceiving," the leader says. He laughs, "Yes, you've got that right." The leader is suspicious. "Do we have a problem?" "Doesn't need to be." "Glad we got that settled," says the leader, a little annoyed. "Now, about that piece..." "Been to Luna?" the Guardian says, suddenly. "Excuse me?" asks a confused leader. "The Moon, you been?" "No, no one's been." he said. "That a truth?" "A fact." "It's funny you'd make that distinction," he replies. "Truth is you must think you're some kinda something special. With that attitude. The way you're just dismissin' us like you we're nothing...like we ain't even here," says the man, itching for a fight. "Fact is...You ain't near as rock solid as you figure. Fact is, special's only special 'til it's not." Yor turns. "The bones say otherwise." "Speak sense, boy," says the bandit with scorn. "You say 'nobody.' Bones say otherwise." "What bones?" says the bandit, a bit nervously. Something is wrong, off with this Guardian, he realizes. "Ever have a nightmare?" Dredgen Yor says, standing up. "Can't help but, in a world like this." "No, I don't have nightmares. I give 'em," responds the bandit. The whiskey is stronger than his growing fear, and his pride speaks. Dredgen Yor laughs. A dark, deep jibe. "You are a goddamn cliché. The picture perfect bandit. Hearing your voice - the things you're saying, the shade of the hard man you pretend to be..." "I ain't no shade," the bandit whispers. Three shots, three dead. The bandit gets up and backs away, heading for the door. Dredgen Yor points to a chair. "Sit down. Your loud mouth just got your three friends killed." The bandit complies, fully aware of the fear that was slowly building inside. "This is what happens when you bore me. And right now," says Yor, loading another cartridge into his cursed cannon, "I am so, very bored." "You, you're supposed to be a Guardian! One of the good ones!" the bandit whimpers. "Supposed to be? Maybe I am.. Maybe this is what good looks like. Who can tell anymore?" He closes his eyes and starts to sob. "That won't stop what comes next. Open your eyes. You wanted to see my prize. Look at it." Yor stands in front of him, and slowly turns the cannon in his hand, admiring the weapon. "Look at the bone. Jagged, like thorns. Not many get such a nice view. "Ever had a nightmare? Ever wake up and realize the terror is there, and so, very real? I've seen nightmares. Things you couldn't imagine. I thought once, that darkness was stoppable. Hope was valuable and the Light was strong. But once you walk into the dark, it's so very hard to step out into the Light. "Maybe I just wasn't strong enough. But I feel strong now. I found the darkness. "Or, maybe... it found me... "Either way, I'm here now. And I'm hungry. It, is hungry. There is no Light in you beyond the spark of your own, miserable life. "But... a spark is something. "Open your eyes." A single shot echoes throughout the night. http://db.destinytracker.com/grimoire/inventory/primary-weapons/ghost-fragment-thorn-2
The end had come. The Light pursued the Darkness, and there they met, atop Dwindler's Ridge. A moment forever marked in history. Shin Malphur, a full grown Guardian now, wielding his deceased father's Ghost as his own, and his cannon as well. Dredgen Yor, long lost to the Darkness he was so very afraid of once. Different purposes, different motivations. Yet not so different. One fell to their deepest, darkest fears; the other, rose above. The sun was high. Each stood their ground atop the ridge. Their eyes locked, and he spoke. "Been awhile." Shin gave no reply. "The gunslinger's sword... his cannon. That was a gift." The silence held as Shin's thumb caressed the perfectly worn hammer at his hip. "An offering from me... to you. Nothing left to say?" Dredgen Yor left the words hanging in the air. ""I've been waiting for you. For this day." His attempt at conversation felt mundane when judged against all that had come before. "Many times I thought you'd faltered. Given up..." All he had lost, all who'd suffered, flashed rapid through his mind, intercut with a dark silhouette walking toward a frightened, weak, coward of a boy. The fire burned in him. "But here you are," finished Dredgen Yor, the cursed Guardian. "This is truly an end..." As the words left his mouth, Shin swung his cannon upward. No, not his cannon. Jaren's cannon. Reflex and purpose merged with anger, clarity and an overwhelming need for just that... an end. Two shots. Two golden bullets engulfed in an angry glow. Dredgen Yor fell. He never once raised his cursed cannon, his beloved Thorn. The instrument of his creation, the Dark piercer of his Light and will. The ender of countless lives. It was done. None more would it claim. Shin Malphur strode across the field, to the corpse of the fallen Guardian. A sadness came over him. He thought back to his earliest days. Of Palamon. Of Jaren. This was finally the end. Leveling the cannon at the dead man's helm, Shin paid one final tribute to his mentor, his savior, his father and his friend... "Yours... Not mine." ...and he closed his grip, allowing Jaren's cannon, now his own, to finally have, the Last Word. http://db.destinytracker.com/grimoire/inventory/primary-weapons/ghost-fragment-the-last-word-4 I'm so very excited to share this with you all! This is my first time doing a post like this. Love it? Hate it? Did I miss something? Please let me know! I am ready, willing, and able to edit this post, whether it be grammar, lore I've missed, or any other problems you might have with this post. I await your responses! I originally posted this week-long project over on r/DestinyLore. If you would like to see the original, you can find it here: https://www.reddit.com/r/DestinyLore/comments/6602pe/dredgen_yor_and_shin_malphur_thorn_and_the_last/ This post is currently being made into a video by Destiny Guides (https://www.youtube.com/c/evadeentertainment) . If you'd like to see it, you can find it here when it is released. Next week's story will be about a Queen, a Kell, and a Taken King. You can find it over on r/DestinyLore first, every day, starting Monday, 5pm CST, updated daily until completion at 5pm CST. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Apr 2017 11:47 PM PDT Ghost Fragment: Lord Shaxx
Ghost Fragment: Lord Shaxx 2
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[Popular Theory] We will ally with the Fallen in Destiny 2. Here's why. Posted: 24 Apr 2017 03:27 AM PDT I know this one isn't exactly an original theory - since House of Wolves dropped, we've come round to the idea that we can work alongside the Fallen in some capacity (hello Variks). However there's a couple of points that lead me to believe we'll fight alongside, rather than against, the Fallen in Destiny 2. Perhaps we'll even fight as the Fallen? So, by now everyone will have hopefully read Ghost Fragment: Fallen 6. http://www.ishtar-collective.net/cards/ghost-fragment-fallen-6 The field report discussing how the Fallen have abandoned the Cosmodrome, Moon and Venus, discarded their weapons and banners and disappeared. Quite a big development for a enemy we've been fighting against for centuries! Have we finally hit them hard enough that they've retreated? Perhaps. We'll see them again, no doubt about that. With no House allegiance, will they work alongside us under Variks? If they do, I think there will be more to it than that. Here's why. Let's remind ourselves why the Fallen are fighting us in the first place. The Traveller. The Great Machine, as they call it. It came to them first, and brought about their own Golden Age. Then it abandoned them, their society collapsed. They became thieves and scavengers. They followed the Traveller, looking to reclaim it. Followed it all the way to Earth. They've been fighting us to reclaim the Traveller for their own. They're not agents of the darkness, like the Hive. They don't attack the Traveller directly. They just want some of that sweet sweet Light again. They want us gone, and want the Traveller to themselves. So why have they stopped fighting us? Why the change of mind? The Cabal. Take a look - https://i.kinja-img.com/gawker-media/image/upload/s--xP6iDTbU--/c_scale,fl_progressive,q_80,w_800/r3mqmfhyrba7mfthobin.png The Cabal are attacking the Traveller. Hard. Look at that damage! And why? Because the Cabal are sick of us resurrecting. They've been investigating the Light, our abilities, and how to stop them. They attacked the Dreadnaught with the sole purpose of capturing high ranking Hive, so that they could find out how the Hive put us down for good. http://www.ishtar-collective.net/cards/ghost-fragment-cabal-4?highlight=cabal So the Fallen see the Cabal attack the Traveller. They see us attacking the Cabal in defence. Which side do they pick? TL;DR - The Cabal are getting all up in the Traveller's face and the Fallen be like hell naw [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shouldercharging our way to hatemail in 3..2..1.. Posted: 24 Apr 2017 10:41 AM PDT The stars aligned and so did the shoulders. http://i.imgur.com/BZAYVYI.gifv Yes, we run pink shaders and shoulder charge. Yes, it's annoying to play against in 6s. Yes, we giggle like children the entire time. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solo'ing All 4 Raid Entrances At 390 (VoG, CE, KF, WotM) Posted: 24 Apr 2017 04:56 AM PDT Solo 390 Vault of Glass Entrance Pretty much as the title says, above is videos of all four raid entrances being done Solo in their 390 featured version for Age of Triumph! For Vault of Glass Entrance I did the no cheese method (cheese method can be found here). They did leave it at Patrol level however, so nothing really changed there. Crota's End I just linked the full raid too, but you can see the entrance at the beginning. King's Fall I included solo method for flying over the Tomb Ships Jumping Puzzle and getting up to Totems. Wrath of the Machine is just the entrance itself and a quick run through the first jumping puzzle + chests. In terms of difficulty, from easiest to hardest in my opinion it would be:
It's kind of funny how solo'ing the raids has changed with Age of Triumph; it used to be that every final raid boss was soloable and that was the one constant through all the raids. Now that has changed and 3/4 of the 390 final bosses are impossible to be done solo, and the one constant throughout the raids are now the entrances. From a solo 390 raids perspective too, this pretty much wraps up all that is currently possible being completed. Any questions feel free to ask! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
So, I ran Commander Zavala through the FaceApp. The results were... strange. Posted: 24 Apr 2017 10:47 AM PDT Commander Zavala FaceApp https://imgur.com/gallery/UIlRK EDIT: Bonus Ikora Rey gallery https://imgur.com/FtQzHcg There were no pictures of Cayde that would work in the app :( [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Massive Breakdown of Sidearm Vs. Hand Cannon Range Posted: 24 Apr 2017 08:38 AM PDT Top Edit: Because so many of you are asking, I did not use a max range sidearm. The tweet in question specifically asked about the Wormwood, and the gun I tested was in the same archetype, but actually had more range than the god-rolled vendor Wormwood, which is why I used it. I have tested max sidearm damage drop off before, and the difference between that and the weapon I used is less than 3 meters. So basically, someone tagged me on this tweet, which sent me off on a mission. I wanted to test it and find some visual info to prove or disprove the assertion that sidearms have more range than hand cannons. Long story short, they don't, and it's not even close. 25m
30m
40m
Summary - This test basically focused on initial accuracy only, as I allowed the weapons' bloom to reset between each shot. I did this to get a best case scenario for each weapon. As you can see from the numbers, a well-rolled HC will do maximum damage out to 25m, and will continue to kill in the optimal time out to 30m. A sidearm, for comparison, stops doing its maximum damage at between 9 and 12 meters, depending on range perks, and almost immediately drops the optimal time to kill. At 30m, the tested sidearm had dropped to its minimal damage values, 30 per crit and 24 per body. This brings the optimal TtK to 1.20s and the body shot to 1.60s, but the real drawback is the accuracy. Even when allowing the bloom to reset, I was only able to hit critical hits about half the time, with the other shots being a combination of body shots and complete misses. At 40m, although the Palindrome has now dropped to doing much less damage, and the time-to-kill has greatly increased, accuracy is still not an issue, with almost all shots across all tests being critical hits. For the sidearm, however, now nearly half of the shots completely miss, meaning the optimal time-to-kill is nearly impossible to achieve. TL;DR - Between 25 and 40 meters, hand cannons will have faster optimal and body shot times-to-kill than sidearms. Outside of 40m, sidearms can kill faster, but their lack of long-distance accuracy means that close to half of the shots taken will completely miss the target, while hand cannons still retain nearly perfect initial accuracy. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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I was watching a old Mr Fruit video, when I found the original name for the axion bolts :3 Posted: 24 Apr 2017 06:36 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Completionist's guide to 390 Raid loot tables Posted: 24 Apr 2017 10:52 AM PDT
Huge credits to /u/riseofbacon whose guides I used, consolidated and reformatted. I hope this will help those of you that are missing a certain piece to find the encounter you need to do more quickly. More credits go to this website, which makes formatting tables in reddit so much easier: Tableit.net [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Apr 2017 04:15 AM PDT Just a fun clip from playing yesterday, I didn't expect half the team to be sitting there, just glassin,. https://i.imgur.com/RJxinhy.gifv Edit: thanks /u/Mblim771_Kyle [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Always remember to tie your shoelaces before taking on Aksis. Posted: 24 Apr 2017 01:47 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wouldn't it be cool if in Destiny 2 we would have weekly cooperative community activities? Posted: 24 Apr 2017 11:31 AM PDT For example, because we are rebuilding the tower or whatever settlement we are fixing: say this week we would be tasked to gather 1 million armor materials (or whatever currency it would be for building our stuff) and at the end of the week if we would get rewards for reaching our goal. We gather the armor mats (in this example) then turn it in to a vendor or a faction leader much like we are doing now BUT it only counts for that weekly event. Then everyone who participated would get rewards, it could be tiered packages up to gold package but nothing overly excessive, enough to have traded in that amount for that package. Those who did not contribute their stuff or only contributed won't get OP drops since they don't get any or only get a bronze package, respectively. We would have a counter in game or on the website to inform us of our progress. Every week the TWAB would have some news informing us who contributed the most, IF clans get implemented, which clan topped the charts. Then the week after it would rotate to a different currency the settlement needs, like legendary marks, glimmer, planetary materials, blood of our first born, motes of light, or whatever currency is going to come out in Destiny 2. You could say this is a carrot-on-a-stick kind of thing but it is implemented in other online games where all the players have to achieve X number of Kills or Assists as a certain character, or where you have to collect X, Y, Z in guilds to upgrade its buildings. But it would be nice if some more MMO mechanics could be brought on to our universe. Thoughts? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kicking Players before Raid ends Posted: 23 Apr 2017 07:05 PM PDT Our LFG raid group was on Aksis Phase 2 and we were doing challenge mode. We had two squeakers. One was very good the other screwed up here and there but he got the hang of the mechanics. We beat him but 5-10 seconds before we did the one that wasn't so good got kicked. I could not believe it. It sounded like the kid was in tears... I've been trying to report this player but it seems difficult for a case like this. I don't have video to actually show proof but I know he did it because he was party and fireteam leader. I don't understand how someone can do this. He was as much apart of the team as the rest of us. Squeaker or not... if you helped beat the boss no one should deserve this. Edit: Wow! This community is awesome. A lot of great support! I'm hoping Bungie addresses cases like this either in the future or next game. This needs to end. Also, that player was reported. Edit2: Getting a lot of people willing to help out. I've reached out and I'm sure others have too. Thank you for that! I resort to LFG a lot and don't have a solid time/raid party so this helps immensely. Few comments where saying it could be a connection issue. The kid said he was kicked. He didn't mention any errors or contacting destiny servers. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I hope bungie is looking into less ambiguity in the perks and stats. Posted: 24 Apr 2017 11:24 AM PDT I know bungie has addressed this a little bit before. They didn't want to have the gun system be so overwhelming, thats why everything isn't displayed and there is no numbers, but instead bars. I do think there is room for improvement. I also realize, we have no idea what the perks or stats will be like.
Just some thoughts. I look forward to seeing the new stats and weapon designs and perks. I just hope its a bit easier an user friends to the casual and hard core destiny fan. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Apr 2017 05:55 AM PDT Howdy! The previous three guides seemed to be popular, so I've put together some loadout notes for CE. I had meant to do this one first, but stupidly drafted it on my phone, which switched off in my pocket during a meeting. Obviously, we've all roughly figured out strats for the updated raid so HOPEFULLY this will attract less ire than the others. . . This guide is intended for those who are unfamiliar with the raid, or who haven't ever thought about how their gear choices affect their raid performance. I've noticed since the Weekly Raid was introduced in AoT that a lot of new or low-Y1-experience Guardians are going in with sub-standard loadouts, which ultimately affect their performance in small but cumulative ways. It leads to a lot of wipes, which can drag the evening out and take away the fun. The following is written with the caveat that enemy placement may have changed along with mechanics. I also throw jokes in here and there: The Abyss
Avoid: nothing, really. Anything goes. You might struggle with slow-firing archetypes with long-ass reload times (such as Ill Will, etc).
Avoid: trying to snipe Ogres with Shotguns and trying to blast Thrall with Snipers. Unless your Sniper is Icebreaker.
Avoid: Rocket Launchers. This encounter is all about running, and confusing masses of enemies that come at you from all directions. There will be plenty of panic bubbles at the end should you be running with one or two Defender Titans. You will blow yourself up. The Bridge
Avoid: nothing really, just be aware of your positioning. Facing Acolytes at close range with a Boomer bearing down on you? Might not be a great idea to have your Distant Star out. Stuck on right Away plate with nothing to do? Help your Home brothers out with Scout fire from across the way.
Avoid: Sidearms. They just don't lay down the hurt enough on yellowbar Knights to justify using instead of a Shotgun. Feel free to use them I guess if you're running a Sword as your Heavy, and see some value in cleaning Thrall and Acolytes up without using your Primary.
Avoid: uhhhhh nothing really. It's all fair game. I might suggest that Rockets will get you killed at awkward moments and run out of ammo way too fast. The Thrallway
Ir Yut
Avoid: exotics that lock you out of better Special and Heavy choices.
Avoid: Sidearms. Should be pretty obvious why.
Avoid: using Machine Guns when you have better Sword/Rocket options open to you. Crota
Avoid: No Land Beyond.
Avoid: anything else. I've heard great things about Fusion Rifles against the Oversoul, because of shenanigans to do with damage drop off. I've never seen it in action though, so hesitate to recommend it based on the other benefits of Shotguns and Snipers.
Avoid: Sleeper Simulant, unless you're all using it. Sleeper shots land well before the rockets hit, and it introduces complexity to an otherwise predictable instance - sword runner calls for rockets, and they know they have a second before it actually happens. Sleeper will just throw everyone off. There's an arguable benefit for Sleeper against the Oversoul, but really that shouldn't be a problem (Gjally rockets won't help much against the Oversoul and yet we all survive weekly without using them against it). That should be it, folks! This was the last instalment in this little series (even though it was meant to be the first), I hope it's been useful to some and entertaining for others. Constructive comments and alternative loadout suggestions are more than welcome below :) -JL [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
End game is confusing. Please help! Posted: 24 Apr 2017 10:18 AM PDT Hit LL 390 as of last night. Have a few random exotics from XUR and such but none of the guns that are commonly mentioned on here. I ran a nightfall last week and, while it was slightly rough, did not have a hard time. I am not sure if I should attempt a raid at this point. I know that in general it is asked that you have experience which I do not. Also I am aware that certain gear/guns are expected. Just wondering if there is anything in particular that I should work towards or a certain raid that I should target first. Honestly at this point I am just confused about where/how to proceed and any advice is appreciated. Edit:** By popular request, my gamertag is ReccoR69 and I would love to play with all of you and learn what you have to share [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I really hope theres more to do for larger fireteams. Posted: 24 Apr 2017 12:10 PM PDT There's a few of us that play, up to three and we're good, but if an extra comes we can either do crucible or raid. We're fairy casual players, mainly pve. I just hope the fireteam of six applies to all game types from destiny two, would be awesome and shouldn't make anything too different. Just increase enemy presence with each extra team member. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Apr 2017 08:13 AM PDT Someone in an earlier post asked for one, so I made one and posted it in his comments. Im now posting it here, feel free to suggest changes.
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Always something oddly satisfying about lightning grenades... Posted: 24 Apr 2017 07:24 AM PDT I got over a thousand hours on my titan, and there are things that give me as much joy as a well placed lightning grenade (that should be in the proper .gifv format for mobile/everyone.) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Apr 2017 09:58 AM PDT For the 390 Raid, can someone ELI5 the mechanic for a non-cheese end phase? I have read that Crota enrages on 12 hits and takes 16 to down, so how can enragement be avoided? Also I have read that you can get two kneels out of him before the Oversoul kicks in. So, in steps, it should be...
Can someone correct this, add stuff. I know a Golden Gunner with Deadeye and Keyhole can single shot the Oversoul, and there is a glitch to block an Oversoul too. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fun and Wholesome 390 Aksis Story Posted: 24 Apr 2017 08:27 AM PDT So, first time posting a story here, but I thought I'd share since I thought it was pretty fun. I was running Aksis challenge to bag one of the final Adept primaries that I needed from WoTM. The group I had was fairly good. About 15 minutes in we still hadn't gotten past first damage phase. The run after that, we had done all three slams and plates successfully, but someone died after being flung off while slamming. We ran to the plate and a few people asked if we should wipe, I said fuck no, at the sound of about 313,000 decibels because I didn't want to just wipe immediately. I said I would double cannon, and see how well It went. The second round went really smooth, tethered my captain on right, then used my cannon to kill the captain in middle. Then, I just sat in middle shooting the servitors as they were called out. We hit every slam and every plate, doing as much damage as we did on the first phase. The third phase went pretty smooth, captains went down, all slams were achieved, I then told my teammates to not even breath on Aksis' bitch ass because of the bug where if he goes into final stand before someone slams the plate, challenge will fail. So we just watch Aksis flail around untill he hits the third slam. We crush Aksis, and I get the Adept auto-rifle, two people get the ship, and one guy gets the shader. (Fuck that guy, I like him, but I wanted that shader soo bad, and he was the one who died and got his butt carried. No hate thou, :P) Now I know that people have soloed this raid before, and that double cannoning isn't that insane, but I felt accomplished. Because since I ever started in September 2016, I never actually felt Legend. This time though, I had the clutch moment, and I actually felt Legend. (#feelsgoodman) Moral of the story? Don't always wipe immediately, even if it's only been one damage cycle. TL;DR Someone died first damage cycle, I ended up doubling up on cannons and we kicked Aksis' ass and got challenge done [link] [comments] |
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