Heroes of the Storm - HGC North America :: Team 8 vs Team Naventic :: Discussion Thread |
- HGC North America :: Team 8 vs Team Naventic :: Discussion Thread
- HGC North America - "Are you Kaelaris" ?
- The ten commandments of HeroStorm
- With the incoming Murky rework, please change his 'death' sound to something distinct.
- DIG University | Bakery's Malfurion Moonfire Build
- Their Hero vs Our Hero
- Alarak Buffs/Changes I'd like to see.
- Korean HGC caster situation
- With the introduction of HGC to HotS, why is team related ingame merchandise not a thing?
- Medivh Cheats (Dreadnaught and Gillyweed)....HGC North America - Week 4 - Day 2
- [Suggestion] Make a picture or something to identify the map during draft especially because when spectating HGC Korea, the map name is in Korean and we have no idea what map they are drafting on
- I heard Stuns are a thing people are talking about, this is what 3 days of trying out a whole comp of it looks like
- #HGC North America Clash odds - 2 spots locked up
- Lucio QoL suggestion: Add his boost icons to his aura indicator
- HGC Korea - MVP Miracle vs L5 Wombo Combo
- Valerian Mengsk
- HGC Korea - Don't move Zeratul! Don't move!
- "The player you are trying to whisper is not currently accepting messages from players not on their friends list"
- [KR Esports] Korea's Big 4 Family Tree Infographic
- There are zero reason to oppose a QM per team-stealth limit
- HGC North America :: Superstars vs B-Step :: Discussion Thread
- [tutorial] How to train yourself to see stealth
- Varying graphical settings does not dramatically increase stealth hero visibility. Disabling camera lock does - a tip for players struggling to see stealthed heroes.
- What changes does Stitches need to get back into the meta?
- Best baits in NA (Team 8 vs Naventic)
- Who can qualify for the Western Clash (NA)
HGC North America :: Team 8 vs Team Naventic :: Discussion Thread Posted: 11 Feb 2017 04:30 PM PST Previous match thread: HGC North America :: Superstars vs B-Step :: Discussion Thread - can be useful if this thread is posted too early. When?The match is planned to start at 16:30 PST / 1:30 CET, the same time as this post was posted. Streams
Community challengesTeams
FormatA single best-of-5 match. Each team bans one map. Then, the "home" team chooses a map for the first game. In the following games of a match, the losing team of the previous game will have the choice for Battlegrounds selection or first hero pick in the draft. Game versionHGC matches this weekend are played on current live patch. Valeera is available for draft. For feedback about the match thread, please contact /u/lerhond. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
HGC North America - "Are you Kaelaris" ? Posted: 11 Feb 2017 05:28 PM PST
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The ten commandments of HeroStorm Posted: 11 Feb 2017 11:18 AM PST and yea did Trikky Trik returne from Mount BlizzardHQ, clutching tablets of stone in each hand. Proclaimeth he "Look upon these works from on high! See what is written by our lords, so that thou might escape the bowels of MMR Hell!" and so were the ten commandments of HeroStorm bequeathed upon the mortal realm, and it was good."
And yea, it was spoken, and yea, it was good. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
With the incoming Murky rework, please change his 'death' sound to something distinct. Posted: 11 Feb 2017 08:33 AM PST I hate hearing the sound of my team mates dying, it gets me tilted. When a Murky is on my team, it's ok if he dies (to an extent) and the sound should not be the same sound as a regular death sound. You could use the standard murloc sound, the sound of a bubble popping or slime...splooging? Whatever, just change it please! -edit: apparently there is a sound, but to me it's the chime sound along with the unique sound that are the problem, just have the unique sound. Listening to them in try mode they sound similar, to me. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
DIG University | Bakery's Malfurion Moonfire Build Posted: 11 Feb 2017 12:34 PM PST
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Posted: 11 Feb 2017 12:28 AM PST I made an album of crappy versions of Their Hero vs Our Hero. Feel free to come up with any ideas you have as well. Edit: I'll go ahead and link to individual heroes.
I am also continuing to make more. Did alternate Rexxar and Murky ones, I think they're better. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alarak Buffs/Changes I'd like to see. Posted: 11 Feb 2017 08:40 AM PST https://coverhero.tumblr.com/post/157106250594/buff-alarak Made another blog post talking about changes I'd like to see to Alarak, I love playing him but he's pretty weak right now, especially with the current competitive metagame. I have a few ideas they could give to him, tell me what you think of them. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 04:06 AM PST I feel like it has to be addressed at this point. Twitch chat is hardly a reliable witness, but never have I seen the chat so united. Everyone has something to complain, sure, but when most people complain about the same things, it becomes suspect. Just a few points for consideration:
All in all, I find the Korean HGC one of the hardest to watch. Interesting games, definitely different, but the casting is of such a substandard quality it almost feels like they have Amateur league casters in place of real ones. I'd love to see the above points addressed, perhaps by pairing them up with a "better" caster, or by giving them more active feedback sessions with other casters. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
With the introduction of HGC to HotS, why is team related ingame merchandise not a thing? Posted: 11 Feb 2017 12:45 PM PST With HotS taking one closer step to serious eSports business, I feel like those who wish to support their favourite team are very limited in their options to do so (including me). I also do think that it's kind of easy to implement such ingame merchandise, e.g. through purchasable portraits with the team's logo on it. Furthermore, revenue could be shared with the teams competing in HGC to open up one additional way of ensuring constant HotS eSport competition. I am quite sure Rito Games is doing this every other LCS season and they are getting amazing response from their community. So why is this not a thing yet? I personally would love to support Fnatic in a financial way, even if it is through microtransactions! Blizzard, make it happen! Edit: formatting [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medivh Cheats (Dreadnaught and Gillyweed)....HGC North America - Week 4 - Day 2 Posted: 11 Feb 2017 05:29 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 06:27 AM PST [Suggestion] Make a picture or something to identify the map during draft especially because when spectating HGC Korea, the map name is in Korean and we have no idea what map they are drafting on [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 11:27 AM PST
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#HGC North America Clash odds - 2 spots locked up Posted: 11 Feb 2017 07:32 PM PST Only one spot remains available as Tempo Storm and Team 8 have locked up bids to the first Western Clash: 50/50 Model - Assumes all remaining games have a 50% chance to go either way:
Sudden Death Chance ~1.6% Adjusted Model - win% adjusted for each game (such as Gale Force being heavily favored against No Tomorrow)
Sudden Death Chance ~1.2% [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lucio QoL suggestion: Add his boost icons to his aura indicator Posted: 11 Feb 2017 04:46 PM PST Here's a simple suggestion to help Lucio players ID the aura they're currently using: put the boost type icons right on the indicator. As it so happens, the current indicator art includes 8 little Ribbit faces around the edge of the circle. The face is smiling for the speed boost and laughing for the heal boost; it's cute but not functional. So, replace the faces with the same boost icons he has in his HUD in the lower left corner, and now you have a reminder of which aura is active where your eyes are during play, as you're checking your aura coverage (regardless of the color). I've photoshopped some crude renditions to illustrate what I mean. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
HGC Korea - MVP Miracle vs L5 Wombo Combo Posted: 11 Feb 2017 07:34 PM PST
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Posted: 11 Feb 2017 03:12 PM PST Gillyweed pointedly referred to the Valeera + Varian combo as Valerian during HGC today. The fact that she said Valerian isn't enough in and of itself, but both her reaction along with Dread's makes me think she was referring to Valerian Mengsk from Starcraft. Dread's initial reaction was a pause and a look of almost disbelief. He asked her to repeat what she said as if he couldn't believe that she just said it. If you watch her facial expression, she looks away from Dread to somebody off camera, perhaps to somebody telling her she shouldn't have said that? Or maybe she was given cues to intentionally say that. Dread follows this up by mentioning "...I don't know if we're allowed to keep dropping that." Is Gilly just having a laugh, or is she dropping hints at who the next hero is? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
HGC Korea - Don't move Zeratul! Don't move! Posted: 11 Feb 2017 06:09 AM PST
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Posted: 11 Feb 2017 03:09 AM PST Why is this even a thing? I can't reply back to people who are PM'ing me after a match and its really just kind of a let down when you can't compliment them back or talk about the game with them when THEY MESSAGED ME FIRST!! Sorry for the rant-post, but it's happened to me too many times today and I think it's just stupid. I feel like it shouldn't let them be able to whisper people not on their friends list either if I can't whisper them. I feel it just allows people a free avenue to flame after matches (which has also happened before). I realize it's probably a feature for more well known players accounts, but it feels like a slap in the face whenever I type out a sentence only to get that stupid message in return. Edit: to keep from being entirely a rant post, any ideas on how to improve this aspect? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
[KR Esports] Korea's Big 4 Family Tree Infographic Posted: 11 Feb 2017 07:03 AM PST
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There are zero reason to oppose a QM per team-stealth limit Posted: 11 Feb 2017 04:42 PM PST And I mean that No team in QM should have more than one of the following: Valeera, Nova, Samuro, Zeratul. "But it's not OP!" If your first reaction seeing this thread is to come and clarify that stealth is not OP and that it is easily counterable and L2P and nerfs shouldn't happen: Yeah definitely, I agree with that. That's actually a reason to want a stealth limit. Without modifying QM rules, the alternative fix would be to nerf these heroes and make them even less useful in the draft modes. "What about QM queue lengths?" In practice this change would only increase queue times for people who queue as stealth heroes. If you queue as stealth there will be less slots for you in a game, so the wait will be larger. If you queue as not stealth, more games will be waiting for you. "But players should learn on their own" Double stealth compos teach you nothing about the real game. Draft games are nothing like that. So this is a contributor to QM being a bad place to learn the game. "What about technical limitations?" QM already has a rule like this. You can't (usually) have abathur and cho'gall in the same team, unless the team queued as a party in which case both teams are unconventional like that. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
HGC North America :: Superstars vs B-Step :: Discussion Thread Posted: 11 Feb 2017 02:00 PM PST Previous match thread: HGC Europe :: Team expert vs Misfits :: Discussion Thread - can be useful if this thread is posted too early. When?The match is planned to start at 14:00 PST / 23:00 CET, the same time as this post was posted. Streams
Community challengesTeams
FormatA single best-of-5 match. Each team bans one map. Then, the "home" team chooses a map for the first game. In the following games of a match, the losing team of the previous game will have the choice for Battlegrounds selection or first hero pick in the draft. Game versionHGC matches this weekend are played on current live patch. Valeera is available for draft. For feedback about the match thread, please contact /u/lerhond. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
[tutorial] How to train yourself to see stealth Posted: 11 Feb 2017 05:39 AM PST As you should know, stealth heroes are not completely invisible in HoTS. Their is a visual effect around them. I got an idea on how to train yourself to see stealth. First, grab a friend. It's better if you can be on vocal, otherwise it will be boring! Go to custom game, and select Warhead junction. Their is lot of empty space in this map so I think it's a good training space. You will take Medivh, and he will take Zeratul. Don't add any other bot, only you too will play :) Your goal as medivh is to stay above zeratul. You will never unmount, nor use abilities, nor taking his level 4 reveal talent. His goal will be to flee away without using anything but moving and blink! Valera is also a good substitute to Zerathul since she has a 1s "real" stealth and a dash. Obviously, since the map is really big, you will first move to a common place (like the vision point) before playing hide and seek. Learn to spot a stealth hero moving, even with blink/dash/unbreakable stealth. Learn also how to spot a stationary stealth hero, even if he is hiding in a bush. You can also get another hero and follow your zerathul. Thus he will be able to use terrain to block your normal vision (in addition to stealth!). Hope it will help some of you. The global idea is to train yourself in a stress free environment. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Feb 2017 05:51 AM PST It seems that a fair few people on this subreddit are struggling to spot stealthed Heroes or are being spotted easily when playing them. I have seen people suggest that perhaps different graphics settings would make stealthed heroes easier to see. I wanted to demonstrate to people that changing graphics settings has a limited effect on the visibility of stealthed heroes in the game. As you can see in these images, Zeratuls stationary visibility does not really change with the different graphics settings. Low settings with no shadows perhaps yields the best result. I do not believe this small difference would make a meaningful difference in game. The lower settings make the distortion seen when intersecting with 3D objects like the cobblestones a tad more visible but loses a lot of visibility on the flat textures of the path. However the higher setting makes it slightly easier to see on those flat ground textures but a bit harder on the 3D interactions. The reason I do not think changing graphics settings for a small aid on stealth visibility is really necessary is because the gain is so small and motion is the easiest give away of stealthed heroes which doesn't improve with these graphical changes. The easiest way to see stealthed heroes is not graphics dependant. The simplest and easiest way to spot a stealthed character is to have the camera lock disabled. It is worth noting that in the act of taking screenshots and recording you lose some quality (a fair bit with windows 10's game recording that I used) so visual quality is higher in the game than all of these links. I hope this helps players that are struggling. TL;DR - There does not seem to be a simple magic way to spot stealth, it just takes practice and experience. However unlocking your camera and only moving it when you need to, will help to spot stealth heroes a little easier ♥ EDIT: I have also discovered a magic up-scaling mode on my monitor. It essentially sharpens every edge making stealth characters incredibly easy to see. I'm afraid I cannot demonstrate this as it's an effect of my monitor, not of the images I'd produce, such as screen shots. However it might clue people in to how certain people spot them very easily when they play stealth. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
What changes does Stitches need to get back into the meta? Posted: 11 Feb 2017 11:07 AM PST Recently I've started playing alot of Stitches and getting long range hooks post 16 is one of the most satisfying feelings in the game for me. However I've noticed he just isnt that good? He has dampen magic and a crap ton of health for mage comps but Anub is better at this plus Anub is a massive CC bot. His Hook is overshadowed by Artanis and his swap plus our Templar does a ton of damage. Also it seems the community kinda feels the same way about Stitches right now, coming up near the rear for our warriors. If Stitches has no hard engage or bruser type damage i think his vile gas mechanic needs some love, maybe have it passively reduce ability power or armor of those affected by 3% every second they are effected. I seen a suggestion awhile back (cant remember who) in which Stitches should be able to gorge allies and maybe gain armor while that ally is gorged. The level 20 upgrade should be changed so that Stitches can launch allies or enemies a considerable distance, launching allies could save them and get them out of trouble, launching enemies cause them to become a projectile doing damage upon impact to anyone hit or just sending them deep into your back line for certain death. My point is, if he is not going to follow along the lines of your standard Main Tank (which im fine with) He should be a force in other ways. What do you guys think? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Best baits in NA (Team 8 vs Naventic) Posted: 11 Feb 2017 07:19 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Who can qualify for the Western Clash (NA) Posted: 11 Feb 2017 07:58 PM PST Tempo Storm (Max Wins: 7) Team 8 (Max Wins: 6) GFE (Max Wins: 5) B Step (Max Wins: 4) Superstars (Max Wins: 4) Team Naventic (Max Wins: 2) No Tomorrow (Max Wins: 2) Only 3 teams can have 5+ wins, so Tempo Storm and Team 8 have punched their tickets to the Western Clash. Similarly, Team Naventic and No Tomorrow are eliminated as 5 teams already have 3 wins. How Gale Force eSports makes the Western Clash If Gale Force eSports wins both of their upcoming matches, they are in. If they win one match, they make it so long as Team Freedom doesn't win both of their matches. Gale Force eSports can even make the Western Clash without winning any of their matches, so long as B Step and Superstars both lose next week and Team Freedom loses one of their next two matches. How B Step makes the Western Clash B Step defeats Team Naventic & Gale Force eSports lose both of their upcoming matches. How Superstars makes the Western Clash Superstars defeats Tempo Storm next week while Gale Force eSports lose both of their upcoming matches & B Step loses to Team Naventic How Team Freedom makes it to the Western Clash Team Freedom makes it by winning at least one more match than Gale Force eSports before the Western Clash, and B Step and Superstars don't win their remaining match. Note: This is basic analysis (haven't done 3+ way ties yet) [link] [comments] |
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