Halo - Halo Wars 2 Live Discussion Thread |
- Halo Wars 2 Live Discussion Thread
- Halo Wars 2 Spoiler Discussion Thread
- Hey! Give back my... Huh? Oh... my bad (゚∀゚)☞
- Camo, why u do dis?
- Halo 5 Mark IV [Render]
- Halo Wars Launch Event: Bravo comments on what Halo 6 needs in order to improve on Halo 5's campaign
- The paint is a little sloppy and does match up perfectly but I'm pretty happy with how my Gold Standard Skin came out.
- Jakks Pacific Master Chief REPAINT
- When it's just not your game
- [Spoilers] Image reveal of next leader coming to Halo Wars 2
- This guy has some moves!
- I died with sniper in WZ. I should've just let it go...
- Halo Wars 2 Character Vidoc
- You Can Open Blitz Pack and Create & Customize Decks on Waypoint
- TIL Halo 5 marines' ammo counters reflect how many rounds they have in each magazine, like in every Halo game before.
- 343 can we please have the old breakout back?
- Played Halo 3: ODST for the first time.. THOUGHTS
- Halo Wars 2 Strategy Vidoc
- WHY do WZFF enemies have bottomless clips?
- Halo Wars 2 MegaConstrux Challenge
- Surprise, motherf**ka.
- Kiki Wolfkill discusses Halo Storywriting in this video.
- Can anyone get me some renders of some units from Halo Wars 2?
- One of my most slimy kills
- Halo Wars 2: Twenty Questions
Halo Wars 2 Live Discussion Thread Posted: 16 Feb 2017 03:45 PM PST Tune in to see the launch event for Halo Wars 2. Watch on Xbox One, Beam, Twitch, Facebook Live and YouTube. Stream starts at 4:00 pm PST. [link] [comments] | ||
Halo Wars 2 Spoiler Discussion Thread Posted: 16 Feb 2017 06:06 AM PST This is the universal Halo Wars 2 Spoiler Discussion Thread. Due to Halo Wars 2 already releasing to some (BUT NOT ME...) there are already spoilers out in the wild. As this is being written, the game is hours from release, and the reviews have all hit the market.
I would like to remind everyone that our Spoiler Policies are still under effect for the rest of the subreddit, but this thread is to be treated like a safe-haven to those wanting to stay away from our
I would like to remind everybody that our Spoiler Policy is still under effect for the subreddit, but this thread is to be treated as a safe-haven for everyone. Spoilers are to be kept here and posted nowhere else.
Please read and follow our rules. And remember, Keep it Clean. [link] [comments] | ||
Hey! Give back my... Huh? Oh... my bad (゚∀゚)☞ Posted: 16 Feb 2017 01:51 PM PST
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Posted: 16 Feb 2017 04:44 AM PST
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Posted: 16 Feb 2017 01:55 PM PST
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Halo Wars Launch Event: Bravo comments on what Halo 6 needs in order to improve on Halo 5's campaign Posted: 16 Feb 2017 07:49 PM PST
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Posted: 16 Feb 2017 06:42 PM PST
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Jakks Pacific Master Chief REPAINT Posted: 16 Feb 2017 09:08 PM PST
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Posted: 16 Feb 2017 07:39 AM PST
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[Spoilers] Image reveal of next leader coming to Halo Wars 2 Posted: 16 Feb 2017 05:13 PM PST | ||
Posted: 16 Feb 2017 03:31 PM PST
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I died with sniper in WZ. I should've just let it go... Posted: 16 Feb 2017 07:16 PM PST
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Posted: 16 Feb 2017 05:43 PM PST
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You Can Open Blitz Pack and Create & Customize Decks on Waypoint Posted: 16 Feb 2017 09:29 AM PST
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Posted: 16 Feb 2017 11:07 PM PST
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343 can we please have the old breakout back? Posted: 16 Feb 2017 07:17 AM PST I personally was a big fan of breakout and still don't understand how such a unique mode was changed or removed. It's time to bring the real breakout back [link] [comments] | ||
Played Halo 3: ODST for the first time.. THOUGHTS Posted: 16 Feb 2017 12:40 PM PST Longtime seasoned Halo veteran here. Never got around to playing ODST. Was preoccupied in that time period. Didn't realize but my brother had bought it when it came out... Decided to finally play it.. Here are my thoughts since finishing it on Legendary; Soundtrack: Unbelievable. Completely unique in the series. Stands as tall as any in the series. Marty is a wizard. Highlight is obviously the tracks when wandering through the deserted city as the Rookie. Ambience, lonely. It just works. Personal favorite track: https://www.youtube.com/watch?v=yWh9l8RSkPk Story: A great change up from the usual galaxy spanning epic stakes stories the series is known for. Much more personal, character driven story. A couple of the characters were forgettable, but with Buck the blonde chick, the squid alien and of course Rookie... there's more than enough juice. I really bought in to the duality of how the story was told... The murder detective in the night looking for his squad. It absolutely works because of the congruence with Rookie as a character. His character and story arc speaks the most despite him never saying a word. Perfect alignment of character, story and the individual gameplay. I was also drawn into the Buck blonde quasi-love interest angle + searching for her/wondering if she died. The engineer squid arc is a perfect icing on the cake. Solid, contained story that doesn't try to go overboard. More is less here. Gameplay: Vintage Halo. The most "Combat Evolved" title followed by Halo 3. Healthpack system is a sweet throwback, and the limitations and vulnerability are too. The golden triangle of guns, grenades and melee is held in tack, along with the traditional union of movement and combat... (No sprint/mobility motions where you cannot shoot). The grenade tossing and gun recoil is a nice little touch that helps immerse that you aren't a supersoldier, and it emphasizes the value of skilled player movement/strafing/jumping/closing the distance/timing... No gimmicks, just pure strategy. Weapons were very well balanced.. The game encouraged me to use just about every weapon in the sandbox... This is probably my favorite attempt of incorporating a powerful pistol ala Halo CE, but isn't super OP. Brute plasma rifle i really enjoyed. Level Design: Very solid. Really liked how they did it. It was different/unique. Lonely and dark huge city for a silent protagonist to do his detective work... This mixed with classic style Halo missions ranging from close quarters to large vehicular sandbox combat.. Standard. Even threw in a scarab in there which was nice. Aside from the huge city, it's clear now that ODST was the inspiration for much of Reach, SPECIFICALLY firefight elements, and how it was integrated into the campaign... In the ONI building, on the heli-pad, the ending... Awesome innovation to the sandbox. The ending level design was solid, a blend of that firefight element and a cool protection type warthog run on the freeway.. Just unique. Brutes, as in Halo 3 were solid. They'll never be as good as elites (when done right), but this is as good as it gets... I hold a special place in my heart for the Halo 2 brutes and how terrifying they were. It's clear with the elites becoming allies, they needed to tame the brutes a bit and mold them into the new elites... They did a solid job. What I didn't like/What annoyed me: 2 things that disrupted the immersion for me. The night vision mode, and the active map that can show live moving enemies from a distance... The night vision mode I felt should have had some drawback... Like maybe it works like the Halo 1 flashlight, but shorter battery.. I feel this because without the night vision on, the scenery and atmosphere, particularly in the empty dark city was BEAUTIFUL... But i couldn't always appreciate it because I needed to kill and be careful on Legendary. Just imagine how much more emmersive and atmospheric the experience would have been if you couldn't see enemies on your map AND the night vision had a 10 second battery with a 5 second recharge or something similar in the same principle. It was already spooky in the dark city, but it would have been ten times better without the need and comfort of a night light with no downsides. Anyways, that's my small major gripe with an otherwise awesome contained Halo title. It's awesome to have a first time Halo experience again, let alone with the classic gameplay/combat system/style/flow. [link] [comments] | ||
Posted: 16 Feb 2017 05:44 PM PST
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WHY do WZFF enemies have bottomless clips? Posted: 16 Feb 2017 01:14 PM PST seriously, if another hunter spams me with their cannon or a knight boss shoots full-auto charged incin cannon shots i'm gonna lose it! it doesn't make it more challenging, just more a pain in the ass [link] [comments] | ||
Halo Wars 2 MegaConstrux Challenge Posted: 16 Feb 2017 05:44 PM PST
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Posted: 17 Feb 2017 12:11 AM PST
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Kiki Wolfkill discusses Halo Storywriting in this video. Posted: 16 Feb 2017 09:57 PM PST
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Can anyone get me some renders of some units from Halo Wars 2? Posted: 16 Feb 2017 08:18 PM PST I apologize now because I honestly have no idea how difficult it is for people to find these things or to do it, I have no idea what I'm talking about. I just want to see some full body Spartans and some Elites in that new beautiful art style. [link] [comments] | ||
Posted: 17 Feb 2017 12:03 AM PST
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Posted: 16 Feb 2017 10:48 AM PST
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