We're taking early access as an opportunity to try out new things, but at the same time we obviously don't want to frustrate our community when it comes to general balancing, which is why we are releasing this hotfix. We want to fix the most pressing issues - specifically the economy, the longevity of certain surfaces and the removal of some control spells from the early enemies.
Don't worry, your savegames are totally compatible!
Balancing and design changes
- Prices for items have been lowered
- Some early-level containers now have a higher chance to contain armor
- Electrified surfaces and ice surfaces disappear after 3 turns
- Enemies now have a small chance of dropping a gem or other precious item
- AI does not use Sucker Punch at the early levels of the game anymore
- Some traders in Fort Joy will now offer more cloth armor
Bug Fixes
- Fixed an issue with general story progression
- Fixed a crash introduced in patch 3.0.31.292. Was caught by players using feedback tool. Related to committing a crime.
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