Destiny - Bungie's Sandbox Stream Megathread |
- Bungie's Sandbox Stream Megathread
- No, oryx is not going to sink into saturn's core so his worm can escape to make a new great worm. sorry to any proponents of that theory.
- Who else can't wait for the Sandbox announcement just so they can finally clean out their vault?
- Massive Breakdown of the Patch 2.5.0.2 Preview
- Tower Thought: Each Faction should have it's own unique handshake emote.
- 231 Headshots Set to Beethoven
- Just a reminder that's Bungie twitch stream about the next weapon update will be today at 10amPST
- There Will Be More Changes on Tuesday.
- All Destiny 2 Information That Is Potentially Credible
- Looks like the Blink change removes your weapon hud and radar when in animation!
- Armsday Rolls, week 75 [2017-02-08]
- Clip from first ever Trials of Osiris in Year 1
- All 9 Supers Shutdown with Shoulder Charge Kills
- Teleporting Snipe
- Crucible Teabagging Karma
- Noticed Something Odd in the Bungie Armory.
- With the Patch incoming, something to keep in mind
- Why The Vex Have Been Missing From The Story
- T12 on the dot
- Maybe Death from the Above isn't always a great perk...
- Door is Da Real MVP
- Destiny Made Me Cry (nostalgic tears)
- Just to clarify, you pick up Nanophoenix from the ground. It's not a straight drop like Fragments after Aksis: it's an engram.
- The One Time Tether Actually Works
- BLACK SPINDLE quest guide in Year 3 / Rise of Iron
- Auto Rifle critical hit damage changes with the update. Here's the new TTK for them.
Bungie's Sandbox Stream Megathread Posted: 08 Feb 2017 09:53 AM PST Happy Hump Day, Guardians!Today is the day that Bungie unveils some of the balance changes that the Sandbox team has been working on. The delivery is set for next week and the stream is set for 10am Pacific. Stream Link: http://twitch.tv/bungieYoutube Mirror: https://www.youtube.com/watch?v=UiTwqdV8DSEAs this is a megathread, you are required to keep all discussion of the stream and its subject matter in this comments section until told otherwise. Here are the list of changes mentioned in the live steam. Please send a message to /u/Nikosaur if there are are any adjustments that were missed. Sidearms
Shotguns
Pulse Rifles
Auto Rifles
Hand Cannons
Scout Rifles
PVPSpecial Ammo Changes
Class ChangesHunter Changes
Filthy Warlocks
Titans
Exotic changes
Miscellaneous fixes and mentions.
See you starside! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 08 Feb 2017 08:50 AM PST I did a little bit of orbital analysis, which you can view here: http://imgur.com/a/np1bb The TLDR is that when oryx drifts away after we kill him, he's not drifting towards saturn...he's still in a stable orbit, just a slightly different stable orbit. So there's little chance that his worm can make its way into saturn's core. #researchpaperoftheweek EDIT: holy cow this blew up bigger than me with my own scatter grenades. thanks for all the love guys! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Who else can't wait for the Sandbox announcement just so they can finally clean out their vault? Posted: 08 Feb 2017 06:30 AM PST So many god-rolls on weapons with "bad" archetypes. Gonna have a lot of legendary marks to burn somewhere tonight. Edit: Top of the front page?!?! Mum!!! Get the camera!!! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Massive Breakdown of the Patch 2.5.0.2 Preview Posted: 08 Feb 2017 12:20 PM PST Primary WeaponsPulse Rifles General
High Impact - Spare Change/Parthian Shot
Mid-impact - Hopscotch/Nirwens
Low Impact - What I call very-low impact, aka Clever Dragon/Grasp of Malok
Auto Rifles
Hand Cannons
Special WeaponsGeneral
Shotguns
SubclassesHunter Bladedancer
Gunslinger
Warlock Stormcaller
Titan Striker
Misc.
[Discussion] TL;DRHere's my guess on how the meta shifts:
As /u/dmg04 says, the full patch notes with all changes will be posted next Tuesday. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tower Thought: Each Faction should have it's own unique handshake emote. Posted: 08 Feb 2017 03:55 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
231 Headshots Set to Beethoven Posted: 08 Feb 2017 10:16 AM PST Poured an ungodly amount of time into what I'm calling my Headshot Symphony! Also submitted it for Movie of the Week. I really hope you guys like it! :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Just a reminder that's Bungie twitch stream about the next weapon update will be today at 10amPST Posted: 08 Feb 2017 04:54 AM PST It's all over folks!!! Check the mods sticky for full notes of what the stream had to offer. [Discussion] [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
There Will Be More Changes on Tuesday. Posted: 08 Feb 2017 11:12 AM PST Since many people seem to have not gotten the memo, these were not all of the changes. These were just the "major" changes. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
All Destiny 2 Information That Is Potentially Credible Posted: 07 Feb 2017 10:17 PM PST Below is a list of possible Destiny 2 information we've gathered. Please note that what I believe is 'credible' is subjective. Not in order *Neogaf industry insider shares his information *Megabloks set listing with Cabal never mentioned in game *Unused/rejected concept art for Destiny 2 *Bungie Weekly Update 2/11/16 FIRST official mention of Destiny 2 *Jason Schreier adds his knowledge to the Neogaf post *McFarlane alludes to Destiny 2 toys in the future *Activision Q4 2015 Earnings Call mentions sequel is planned for 2017- PDF Download EDIT: Thanks for the gold! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Looks like the Blink change removes your weapon hud and radar when in animation! Posted: 08 Feb 2017 11:41 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armsday Rolls, week 75 [2017-02-08] Posted: 08 Feb 2017 05:47 AM PST Welcome to Armsday, week 75. This post is a compilation of all the weapon rolls. I want to hear what you think are the best choices, post in the comments. Here's a list of the available rolls this week. If you ordered ones I didn't please post the rolls in the comments and I'll add them. Useful Links:
New to Armsday? For those new to Armsday, here's the basics: Each week you can order a number of weapons from the gunsmith, equal to your gunsmith rank, up to a max of 3. You can rank up by doing the weekly weapon tests. On the Wednesday following your order, you get to choose from a number of rolls (combinations of perks) on each of the weapons you ordered. Again, this number is equal to your gunsmith rank, up to a max of 3 possible choices. If you choose not to turn in your weapon order for a roll, you can hold onto the order and you will get access to 3 new rolls every week (until you claim the weapon). The orders never expire but do take up inventory space, and do count towards your max number of orders. At any given time the max number of orders you can have in your inventory is 3 per character. Below are the rolls available to those who ordered these weapons last week. Thanks for your continued support for what we do here every week, -wileykyoto For Sale This Week: These are the weapons that are available this week for order.
Test Weapons: These are the test weapons for increasing your Gunsmith Rank, that are available this week
Weapon Rolls: These are the rolls for all weapon orders. In Alphabetical Order Aoife Rua-D (Sniper Rifle)
ARI-45 (Auto Rifle)
Arminius-D (Häkke Auto)
Cocytus SR4 (Scout Rifle)
DIS-43 (Suros Scout Rifle)
DIS-47 (Suros Scout)
Eirene RR4 (Omolon Sniper)
Gaheris-D (hand cannon)
Herja-D (Pulse Rifle)
Jingukogo-D (Shotgun)
Lyudmila-D (Pulse Rifle)
PDX-41 (Suros Pulse)
PDX-45 (Suros Pulse)
Strongbow-D (Shotgun)
Tuonela SR4 (Scout Rifle)
Uffern HC4 (Omolon Hand Cannon)
Uzume RR4 (Sniper Rifle)
Weapon Roll Template: click source at the bottom of post to see mark up formatting. Weapon Name (weapon type)
Legend: Thanks to these guardians sharing their data: [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clip from first ever Trials of Osiris in Year 1 Posted: 08 Feb 2017 03:11 AM PST Just found this clip i shared and forgot about, this was the first ever trials on burning shine - must have been only my first or second game when everyone was a trials noob Hawkmoon was a beast back then :( [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
All 9 Supers Shutdown with Shoulder Charge Kills Posted: 08 Feb 2017 11:41 AM PST 2 weeks of Mayhem Clash & Control, I finally got the last super kills I needed "Sunsingers" Took so long mainly because hardly anyone runs Self rez in 6v6 Let me know what you think [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Noticed Something Odd in the Bungie Armory. Posted: 08 Feb 2017 11:47 AM PST The Nirwen's mercy isn't in the Bungie armory Infact. None of the Y2 Iron Banner weapons are in the armory. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
With the Patch incoming, something to keep in mind Posted: 08 Feb 2017 01:20 AM PST DrLupo tweeted this a couple of days ago and I think it's definitely something to keep in mind. Before the pitch forks come out over ANY changes, we should all be ready to jump in and try it for ourselves rather than our first thoughts to complain and trash it before we get hands on The changes Bungie make may sometimes cause annoyance but they are only trying to give us the best, fair and balanced experience possible. We see this in the evolution from Y1 to RoI every time we log in, constant improvements albeit some better than others (Some not so good) and ever changing Metas (Which are always up for debate) Some complaints are definitley warranted but until we get stuck into that first game post patch, we should try to swerve any fast put downs for now I look forward to see what the Future is for our Weapons and general Gameplay Just my 2 Strange Coins [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why The Vex Have Been Missing From The Story Posted: 08 Feb 2017 06:30 AM PST They've invaded Morrowind in The Elder Scrolls!
Looks like we've not got that Cabal either raid because this Colossus has also gone to Morrowind!
These are screenshots taken from the announcement trailer for The Elder Scrolls Online: Morrowind which you can watch here:
The creature which looks similar to the Vex Goblin is a Dwarven Sphere. The one that looks like a Cabal Colossus is a Dwarven Colossus. They look pretty cool, like steampunk versions of the Destiny enemies. My buddy pointed these out when seeing the trailer and told me to watch it. Immediately thought of the Vex and Cabal when we saw them. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 08 Feb 2017 12:42 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maybe Death from the Above isn't always a great perk... Posted: 08 Feb 2017 07:10 AM PST The clan and I were running Trials just for the hell of it. We got 3 wins and then immediately lose the next 3. During our last match, my friend lands a nice snipe during the heavy round and manages to have a perfect view of a titan whiff while we pick off the last member. And well, see the title. Alternative titles: -Remember, don't use your super during heavy round -Us: Did someone just jump off the map during heavy? Teammate: Um... -We lost the match, but damned if we didn't have a good moment [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 07 Feb 2017 11:20 PM PST Thank you door. I will never forget your sacrifice! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny Made Me Cry (nostalgic tears) Posted: 08 Feb 2017 12:40 AM PST Sorry for the wall of text, but I am feeling nostalgic. So I have played Destiny a lot on XBONE. I got the game the week before HOW when my friend finally convinced me to get it. It was on sale for $20 and came with HOW for additional $10. Since then I had 975 hours placed into it. Anyways. I used to play a lot with my wife keeping me company while she read or something. Sometimes letting her run through strikes or something when she wanted to. (She used to be really big into WOW, so she was pretty interested in this) She wasn't very good, but it was still fun watching her. I have made some amazing friends through this game. We have a group of about 8 of us that still text basically everyday, and even though none of us really play anymore, we still talk and play other games together. Mostly OW right now. They have been there through everything. My engagement in April 2015. My Marriage in April 2016. And then my unfortunate Divorce in September of 2016. I haven't played Destiny since August 2016 (roughly) when I got my new job. Kinda got bored with it and I just didn't have the time really. I had finally landed my career job and have really been focusing on it. My wife left me in September the day before we were signing on our first house. See, my wife has depression and anxiety issues and couldn't move forward with the next step. Id like to say this was the first time she had done something like this, but it wasn't. She left. Literally changed her number and moved out. I was obviously heart broken. Flash forward to tonight. I have been basically only been playing Overwatch when I have the spare time. But I still checked the Destiny Subreddit regularly and saw the new balance patch so I redownloaded the game and happen to see two buddies on tonight so I joined them. We burned through the Shaxx bounty real fast and they hopped off and I was left sitting in the tower. And then it happened. The background music was there (Excerpt from the Hope) and a swarm of emotions came to me. I remember sitting in our trailer together. Then the move into our first apartment. I could remember each step of our relationship and my friends along the way in Destiny. Our engagement. Me getting laid off. Then our marriage. Then me landing my career job that would set us up for the future. And then obviously when she had left. Ive studied music a bit in college and have performed and taught it on the side for years and still to this day it amazes me the impact it has on people. Bungie has always been good at that. So today, I thank you Bungie. It was therapeutic. I hadn't thought about my ex-wife and our nearly five years together in sometime but your brought everything back. Both great and awful. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 07 Feb 2017 09:45 PM PST The only time a member of my fireteam got Nanophoenix, he didn't remember if it dropped straight to your inventory like Siva Key Fragments or if it was an engram on the ground. Just in case you are a person who is on the hunt... it's an engram! I saw my fragments pop and thought "Another week, no ship!" but I was wrong! I just never knew! http://i.giphy.com/ZxFkPfBqgXZGU.gif or http://i.imgur.com/eT0VhGz.gifv (If for whatever reason you want to see the actual video, here it is, but be warned, I am very annoying in it.) EDIT: In case my wording was terrible: by the ground, I mean "the chest that spawns in the center and then dissolves, leaving engrams on the ground." Still have never seen any video/screenshot of the ship coming from the Siva Caches that use a key, so the jury is still out on that. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
The One Time Tether Actually Works Posted: 08 Feb 2017 01:54 AM PST Tether usually doesn't work in my favor (at least before this new sandbox update), but I'm glad this one worked out. Edit: Thanks for the upvotes guys! Also added the gifv version. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
BLACK SPINDLE quest guide in Year 3 / Rise of Iron Posted: 07 Feb 2017 10:53 PM PST Dear community, this is the guide quest on how to get BLACK SPINDLE in year 3, with Rise of Iron expansion. It is "old stuff" but it can be useful to new players or to whom didn't get it yet. HOT TO GET IT: you need to complete a special version of the mission LOST TO LIGHT on the Moon, on HARD difficulty. The Black Spindle (BS hereinafter) can be obtained anytime; you don't need LOST TO LIGHT being in the Daily Story. It is a special version because the ending is completely different than what you would do in the standard story mission. Datto did an amazing video [https://www.youtube.com/watch?v=g_gCwdLoQXw] If you like text version better, please read for details. The mission is composed by 3 parts: 1) beginning: [run to the Chamber of Night and defeat the Ogre]; 2) middle: run from the Chamber of Night to the second door at the Temple of Crota; 3) final: reach the Dusk Warren and enter the ship to complete the mission; 1) the BEGINNING: From the landing zone, you have to reach the CHAMBER OF NIGHT where you have to kill an ogre-yellow-bar and extract the crystal of Crota. This part of the quest doesn't have limit of time but you cannot wipe because it will compromise the ability to get BS. You can either kill everything or speed run it. The first one reaching the Chamber of Night will trigger the other team members to join. This part of the mission is easy and killing the Ogre with proper weapons is doable. Please note that together with the Ogre, a wizard and a captain (both yellow bars) plus another captain plus adds will spawn. As you kill the Ogre everything disappears, please just avoid dying. Conditions to successfully reach the second phase: - DO NOT WIPE, single deaths are fine, even each of the fireteam members but DO NOT WIPE - NO TIME LIMIT: you can do it in 2 hours or 5 minutes and nothing will change. 2) the MIDDLE: your objective is to SPEED-RUN from the Chamber of Night, via the Temple of Crota towards the Dusk Warren (where the elevator is to the ketch is in the Shadow Thief Strike). This session must be completed in under 7 minutes and 30 seconds or the door to access the Dusk Warren will close: there is no a visible timer indicating the time flowing. If it closes or you wipe, go back to orbit and repeat: nothing you can do. Some guardians have reported that soloing the special quest, the "7 minutes and 30 seconds invisible timer" is not applicable. This appears to be any longer true in RoI but I need further digging. For 2 or 3 ppl fireteam, IT IS TRUE: you have a limited time to get to the door. How to: Phase 2.a: running in the darkness Your ghost asks to run and please do so: avoid killing and just run for your life. Step 2.b you will exit a very dark chamber to arrive in the first area or room. The door requires ONE specific relic/key that you need to pick up and place at the door. You don't need to kill anybody if you don't want. The strategy suggested is: - One person picking the relic to open the door - 2 people to kill takens in the proximity of the door. By the time, you place the relic and the time the door opens is around 5-10 seconds, avoid to be all of you in the same place as you become an easy target and you risk a wipe. Step 2.c: the second area or room. Same as step 2.b, the only difference is that the door will open with 2 relics/keys. The strategies might be 2: - 1 guardian on keys picking + 2 guardians on crowd control - 2 guardians on the keys (one each) + 1 on crowd control This choice is entirely based on the strength of the group and the confidence on each. Step 2.d: the third area/room called "Temple of Crota": This is the final room of the middle part. The room has 2 doors. One door is purely related to the Lost to Light mission and to be opened needs the 3 relics/keys available, the second door is the one to go through to get the Black Spindle. The door to finish the mission will require 3 relics/keys: to get the BS, just ignore this door and the relics/keys – you don't need them. The door to get the BS is on the opposite side from where you will enter and it is the same passage you use to do the Shadow Thief Strike. TIME: You have 7 minutes and 30 seconds to reach that door. If it is closed, go to orbit and restart. If you have a fast guardian (hunter with bones of Eao or skater Titan), let him pass the door and stay right after inside: the other will join or respawn if they die. Having someone on the other side, it is fundamental. STRATEGY: Speed is the key. You might be forced to kill and do it fast: exotics swords are not a bad idea here. WEAPONS/ARMORS TO USE: About armor, you will want to use your Supers a lot. Therefore, favor the ones that generate extra orbs. About weaponry, The best choices are surely exotics swords, Gjally and Truth but any strong heavy really works. About legendary swords, I am a sword lover and for me you can use the legendary swords here. One comment though: the biggest issue of the legendary swords are a longer time to kill compare to the exotics. They do the job but they take time to kill, giving the possibility to other takens to interfere or even kill you. Primacy: no specific preference, Red Death is a good choice. Special: 2 sniper + 1 shotgun OR 1 sniper + 2 shotguns. Conditions to successfully reach the third phase: - DO NOT WIPE, single deaths are fine, even each of the fireteam members but DO NOT WIPE - RESPECT the TIME LIMIT: you have 7 minutes and 30 seconds to reach the door of the mission Shadow Thief. 3) the final: once you pass the door, follow the same path as Shadow Thief and you land at Dusk Warren, where the elevator is; it is also time for rest: select your weapons of choice and pop heavy ammo. Take the elevator and you reach TRAITOR's KETCH: the timer starts now and it is visible – 10 minutes sharp. Objective: Kill EVERYTHING in each room to progress and finally kill the boss, in under 10 minutes. You simply cannot let anybody alive. One stupid taken alive somewhere and you cannot go to the next room or get the BS. There will be 3 rooms and the middle passages. 3.1 TRAITOR's KETCH – room #1 3.2 passage #1 3.3 "the room of the Walker" – room #2 3.4 passage #2 3.5 boss room -room #3 DEVELOPMENT: 3.1_ you will face and need to take down IN THIS SPECIFIC ORDER your enemies: • 2 Floating Orbs [because they spawn constantly adds] • 1 Centurion (yellow bars) [because it is your most serious threats] • 4 captains (red bars) [solar burn] • Various Adds [to avoid replication] Strategy: Given the order above, you can adopt 2 strategies. Either your fireteam proceeds in killing focusing altogether in each group of priorities as above OR 1 guardian kills centurion, the 2nd destroys orbs and captains, the 3rd manages Adds. There is no right or wrong. When I did we were a very strong team, we just went in, destroyed the orbs and in parallel move forward killing everything on the way. If you have a weak member, let him damage orbs and kill adds in the distance. WEAPONS suggestions: One swords is necessary. If one sword, then Dark Drinker, if you have 2 swords, then both Raze Lighter because it is more precise. A rocket is a good solution for the guardian on the back. Special: I suggest snipers but if you don't have a sword and you go in, a shotgun is not a bad idea. Primary: whatever you like. ARMORS suggestion: Supers are your friends and, in a speed run, they will be utterly helpful. So any armors giving you extra orbs to pick up is great. IDEAL LEAD TIME: 1 minute. 3.2_ here you find 2 Captains and 4 Vandals. Approach the room together. It is a close encounter: NO rocket launcher here. I find passages a potential threat in this mission because it is easy to get killed if you don't pay attention. Exotics swords work great here. IDEAL LEAD TIME: 20 seconds 3.3_ This room is complicated because it is BIG and enemies are well distributed. You must assign roles in the fireteams. 1st - The first things to remove are the Giants Floating Orbs, there are 3, as they respawn constantly trolls. 2nd the 3 Wizards 3rd the Vandal Snipers (4 in totals) on the balconies) 4th the adds. Strategy: This time, the"rush-in" is not the smartest approach. If you are a very strong team, you can obviously do it but a smart play is better. The suggestion is stay together at the entrance and destroys one orb and the wizard. The 2 strongest guardians should then go right and left, keeping one guardian at the entrance to kill adds and possibly the snipers on the opposite balcony. Once the sides are clear, the guy in the back move in the center finishing off enemies. IDEAL LEAD TIME: 1 minute and 40 seconds. 3.4_ You will meet in "couple". 2 red bars centurions, then a red + yellow bar captains, then 2 red captains. Supers might be the best options here. In general be careful: if you enter the passage with 7 minutes to go, you can take few seconds more saving heavy and supers and using just specials and primaries. IDEAL LEAD TIME: 40 seconds 3.5_ The final room is with the Boss. Now, be aware: there is a mechanism. The more you damage the boss, the more enemies spawn. Specifically, there are 4 waves of enemies for each 25% of the boss health. If you damage only the boss, you will be suffocated by the waves and psion duplicating themselves. On top of that, the boss is not your worst enemy in the room. STRATEGIES: all the fireteams focus on the floating orbs, captains, adds – ignoring the boss- and when everything is killed DPS the boss. This takes more time but is safer. If you are a strong team, you can split: 2 roaming and killing with sword, 1 focusing on the boss with sleeper. The guy focusing on the boss must be smart though and see whether the 2 in the middle keep up. If you see signs of being overwhelmed, stop DPSing the boss and support till everything is killed. In this room, the dark drinker is NOT necessary the best solution. I used the bolt-caster here. The reason is that you are surrounded by enemies, so when you rush-in for a sword kill, all the fire is directed at you. The WAVES: 1st wave: at 100% boss health 2 floating orbs + 2 yellow bars + 2 red + adds. 2nd wave at ~75% 3 floating orbs + 4 knights captains red bar + adds 3rd wave at ~50% 3 floating orbs + 3 centurions + adds 4th wave at 25% 2 floating orbs + yellow bars captains + adds IDEAL LEAD TIME: 4 minutes (1 minute each wave = 25% damage to boss) TIME MANAGEMENT: 3.1 TRAITOR's KETCH – room #1 > 1 minute 3.2 passage #1 > 20 seconds 3.3 "the room of the Walker" – room #2 > 1 minutes and 40 seconds 3.4 passage #2 > 40 seconds 3.5 boss room -room #3 > 4 minutes total: 7 minutes and 40 seconds With 2 minutes and 20 seconds to go, you have time and room for mistake. You can DIE, you CANNOT wipe. ..Enjoy your Black Spindle! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Auto Rifle critical hit damage changes with the update. Here's the new TTK for them. Posted: 08 Feb 2017 01:13 PM PST
So, really no change except for bullet hoses, which should dominate again. They go back to having a .80 second TTK with a Doctrine of Passing, Arminius D, Soulstealers Claw, and Unbent Tree.
Low rate of fire Auto rifles are getting a damage buff. If it changes even by 1 point of damage, that will drastically change the TTK of both crit and bodyshots.
Again, these are all assumptions made by me, and I cannot confirm the damage, however I suggest getting familiar with the Suros Regime again, as a lot of us will be using it in crucible if this change happens. [link] [comments] |
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