Mages Guild Monday - Share Your ESO Knowledge, Ask Questions, Get Info If You're New! Elder Scrolls Online Daily Report


Mages Guild Monday - Share Your ESO Knowledge, Ask Questions, Get Info If You're New!

Posted: 30 Jan 2017 03:02 AM PST

Hey folks,

Welcome to Mages Guild Monday, a community-building, regularly occurring thread on the subreddit!

Mages Guild Monday is a thread aimed at sharing tips, tricks, knowledge and information about the game.

Know of a place that yields a particularly good reward? Got a tip about how to most efficiently accomplish quests? Have some good intel on good ways to serve your alliance in PvP? Let the community know!

In addition, if you're new to following the game, this thread is your chance to ask questions and get help from veteran players.

Please keep in mind the "no personal attacks" rule in our sidebar, disagree respectfully with others, and know that a repeated or seemingly obvious bit of knowledge may not be obvious to everyone.

We look forward to your contributions!

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Daily Dungeon Discussion 2017-1-30: Blackheart Haven

Posted: 29 Jan 2017 08:30 PM PST

Blackheart Haven

Location: Bangkorai

 

Dungeon Info (Bosses-sets not necessarily correlated)

Bosses Sets
Atarus Bone Pirate's Tatters
Roost Mother Knight-Errant's Mail
Iron-Heel Pirate Skeleton
First Mate Wavecutter Undaunted Unweaver
Hollow Heart -
Captain Blackheart -
- -

 

Be sure to think about strategies, builds, bosses, and rewards in your discussions. Please vote based on contribution, not opinion.

submitted by /u/RobertofPotatoland
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RIP the dream

Posted: 30 Jan 2017 01:12 AM PST

[News] Something big to be revealed tomorrow 31st January 11am PST/2pm EST on twitch.tv/bethesda

Posted: 30 Jan 2017 07:37 AM PST

It's opening....

Posted: 29 Jan 2017 07:25 PM PST

Might sound like a dumb question, why is everyone getting excited about Vvardenfell?

Posted: 30 Jan 2017 08:26 AM PST

I've been playing this game since the free weekend back in November so still don't know everything and seeing such excitement in people on Reddit about Vvardenfell got me confused as I have no idea what it is (except a new area that hasn't been developed yet). From what I've gathered it's just going to be a new DLC area to explore with a new dungeon or something along those lines, but I feel like I must be missing something? If anyone could tell me more about it that'd be great, sorry if this seems like a nooby question!

submitted by /u/Vexingg
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Apparently I'm a "God level n00b."

Posted: 30 Jan 2017 09:32 AM PST

Healing Suggestions (post housing update)

Posted: 30 Jan 2017 12:41 PM PST

Considering how most trial healers run Aether/Spc or Aether/Worm. I know that won't be viable post housing considering you get the same debuff that Aether provides from doing wall of elements on a Lightning staff. With that being said, what does everyone think healers will run instead of Aether? My trials guild is kind of in a frenzy over it. One thinks Sanctuary (which I only see viable on an off tank), Healing Mage and Healers Habit seem semi-viable. Overall it doesn't seem to be a lot of choices. At least nothing on the level of Aether.

submitted by /u/Nickalooch
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How does a magblade differ from a Stamblade? Pros and cons? Pvp vs pve?

Posted: 30 Jan 2017 06:35 AM PST

I want to spam vet dungeons, trying to decide which way would be more fun/easiest to keep dps up.

submitted by /u/guitardude_04
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Maintenance over

Posted: 30 Jan 2017 02:37 AM PST

for other frantic refreshers

submitted by /u/LinguisticallyInept
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Just finished vMA for the second time ever, for the second day in a row.

Posted: 30 Jan 2017 11:30 AM PST

So yesterday, after weeks of dropping it and coming back, I completed maelstorm. I probably died 150+ times and spent over 15k on repairs. Got a sharp dagger :)

Encouraged by this, I decided to try my luck again today. Beat the entire arena start to finish in under two hours. Got a nirnhoned bow:)

But what I'd like to point out is that perspective is a huge part of maelstorm. Once I tackled it with confidence, I had no problems what so ever.

My advice to others looking to do maelstorm: practice your rotation, pick up a few immovable pots to use when you are in a tight spot (these definitely helped my confidence the first time through - only used 6 total on the last 3 stages), and stay mobile. Most of the arenas have random aoes as well as charge attacks from the ads that you have to look out for (interrupting these will help you), and as long as you stay moving you'll be hit by far fewer of these.

Gonna be running it every chance I have from now on to start building my collection. Best of luck to anyone else running it for the first time!

submitted by /u/Liam12548
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[MEDIA] Daggerfall to Aetherian Archive/East Gate in Three Minutes, By Mount.

Posted: 30 Jan 2017 01:18 PM PST

Is it possible to avoid magic in this game?

Posted: 30 Jan 2017 03:20 AM PST

I've been really weighing up getting back into ESO as i've heard it's improved a massive amount since launch and as someone who played both skyrim and oblivion a vast I really feel an urge to get in and explore areas which aren't seen in the games. But the game-play is naturally an important part of keeping interest in any game, and in the elder scrolls games (and other ones which are similar) i've always stayed away from magic, not out of dislike for it, but just because I love pure warrior builds. I love using a greatsword or sword and board to either play a savage, kill everything in sight style or one that relies on skill, both appeal to me, but the general theme of being a pure warrior is what i've always gone to. But among looking into the game, all the classes seem to rely on magic and I'm concerned that classes are an important aspect and will hence force me into using magic. It sounds petty maybe, but even playing as a Dragonknight I don't think it'd feel right to throw out fire chains and the like when i'd rather just be a warrior purely.

So in short I suppose, how important is class, can use of magic be avoided, and how viable would a pure warrior (any weapon set, though dual wield takes a back seat behind sword+shield and two hand) be in the different aspects of game - the solo pve, the group pve and pvp?

submitted by /u/Sirgregorygoat
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PVE - magicka nightblade or join the magicka sorc hype train?

Posted: 30 Jan 2017 12:04 PM PST

So I vetted out my Stam sorc a few days ago, his damage is insane but a lot of dungeons I can't do much to bosses when I have to stay range and out of circles or like notice some mechanics where I wish I had ranged dps that hit harder than volley and caltrops ( dranos in berserk mode for example )

Now I have a magblade , it's actually my oldest character so a lot of the skills are maxed out, but I have feeling magicka sorcs just hit harder this patch. 92% of my deaths in pvp are from sorc that used a mages fury that hits for like 8k consistently ( even with all impen Blackrose )

Could I get my magblade on par with with my Stam sorc in terms of dps?

( like for example, my stam sorc can melt those adds that have to kill before focusing the boss again in like 2 seconds, if I could get a magblade to the same at range, I'd be so happy)

submitted by /u/ghost_sanctum
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Best place to buy crowns for the non steam version?

Posted: 30 Jan 2017 11:58 AM PST

I have the version bought from Bethesda's site.

submitted by /u/disllexiareuls
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Starting out with my brother

Posted: 30 Jan 2017 10:48 AM PST

Hey everyone, I've been getting the MMO itch recently and I keep hearing good things about ESO, so I wanted to come try it out.

My brother chose to go Khajiit Stamina Night Blade, and because I'm a bit of a min-maxer I wanted to know what classes would go best with that, both in terms of PvP and PvE.

submitted by /u/Berry2012
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Discover the Next Chapter For ESO!

Posted: 30 Jan 2017 10:42 AM PST

We're revealing something big tomorrow that you won't want to miss.

Be sure to join us tomorrow, January 31st at 11:00am PST / 2:00pm EST / 7:00pm GMT on twitch.tv/bethesda to discover the next chapter for The Elder Scrolls Online. We'll be unveiling a bunch of new, exciting information that you definitely won't want to miss. If you plan to watch the announcement live, get your cameras ready now; we want to see your reactions! Share your videos and GIFs with us on Twitter or Instagram using #ESO, or directly on the official ESO forums.

See you tomorrow at 11:00am PST. Don't be late!


I'm soooooo excited!!! Is this the big year ahead we've all been waiting for? The continuation of the TESO story line? Vvarenfell!?

Source

submitted by /u/GrantTheGriffon
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How to spend a sick day. Old School meets New.

Posted: 30 Jan 2017 10:38 AM PST

What class makes the best stamina dps ?

Posted: 30 Jan 2017 01:41 PM PST

[News] ESO PTS 2.7.4 Patch Notes Readable

Posted: 30 Jan 2017 01:38 PM PST

Source

 

OVERVIEW

 

The Elder Scrolls Online v2.7.4 is our last incremental patch on the PTS, and continues to fix issues surrounding the player housing system. In this patch, we're switching over to copy all PC North American megaserver characters. The size of this patch is approximately 126MB.

 

KNOWN ISSUES

Housing

General

  • The furnishing category shown on plans and in the crafting UI does not always match the category of the resulting item in the Housing Editor.

  • The Alliance Hero Shield achievement furnishings are currently sold only in Cyrodiil for Alliance Points, and are limited to members of the associated alliance. In a future update, these shields will also be available at the Global Achievement Furnisher in each Alliance's capital city for gold to anyone who has completed the associated Alliance Hero achievements.

    • Pact Hero Shield
    • Covenant Hero Shield
    • Dominion Hero Shield

 

FIXES & IMPROVEMENTS, BASE GAME PATCH

*Art & Animation *

Animation

  • The proper animations will now be displayed when you move after switching weapon types.

 

Combat & Gameplay

Dragonknight

  • Draconic Power

    • Coagulating Blood (Dragon Blood morph): Fixed an issue where Rank II and IV of this morph were not correctly scaling the heal based on your missing Health.

 

Templar

  • Dawn's Wrath

    • Backlash:

      • The final damage dealt by this ability and its morphs can no longer critically strike, and is no longer reduced from Battle Spirit (note that the initial damage and maximum damage limit are both still reduced by 50% from Battle Spirit).
      • Fixed an issue where the copied damage from this ability and its morphs was significantly higher than intended against other player characters.
      • The copied damage from this ability and its morphs is now increased by 50% against other player characters, reduced from 100%.

 

Developer Comments

After evaluating the most recent changes of Backlash on the PTS, we have made further changes and bug fixes to ensure the damage from this ability is more fairly balanced in PvP. Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar, and enemies will have more counterplay in reducing Backlash's burst damage if they actively mitigate or avoid damage. Changing Backlash's final damage to no longer critically strike prevents the Templar from reaching the damage cap too easily with a high critical strike rating. This is due to the fact that the damage copied could critical strike, and the last the final damage also critically strike on top of that.

 

  • Restoring Light

    • Honor the Dead (Rushed Ceremony morph): Fixed an issue where this morph's refund bonus was not occurring if you healed the target to above 75% Health.

 

Weapon

  • One Hand and Shield

    • Shield Wall: Fixed an issue where this ability and its morphs were not blocking all the secondary effects from blockable monster attacks.

 

Alliance War

  • Support

    • Stalwart Guard (Guard morph): Fixed an issue where the permanent Minor Force buff from this morph was removing other, temporary sources of Minor Force.

 

Crafting & Economy

General

  • Updated Alchemy Survey Reports to no longer provide Alchemical Resin. This brings them in line with other Survey Reports.

  • Renamed all Motif Books to a new, more compact naming schema. This prevents motif names from being truncated on the item, and standardizes all of their nomenclature. No longer shall some books say "Ch.", while others say "Chapter".

    • For example, "Crafting Motifs 15: Dwemer" will now be "Crafting Motif 15: Dwemer Style", and "Crafting Motifs 15, Chapter 1: Dwemer Axes" will now be "Crafting Motif 15: Dwemer Axes".

 

Furnishing Crafting

  • Several thrones are now available as rare crafting plans.

  • Fixed an issue that slightly reduced the chance to find some furnishing plans.

  • The "Cabinet, Poisonmaker's" furnishing now correctly requires Rosin instead of Mastic to produce.

  • The "Rough Stretcher, Military" furnishing is now a Tailoring Pattern instead of a Woodworking Blueprint.

 

Master Writs

  • Fixed an issue where the quest tracker for consumable Writs could reset if an item it was tracking was consumed.

  • Removed the "Coffer, Gem" praxis from Rolis Hlaalu's stock, as it was visually identical to the "Enchanting Gem" that is unlocked for purchase by completing the "Ruby Potency" achievement.

 

Provisioning

  • Adjusted the Health bonuses for Witches Festival food and drink to ensure they give 10% more Health and Health Recovery than they do the equivalent Stamina or Magicka bonuses.

 

Crown Store

General

  • Item names from large bundles are now colored to match their quality.

 

Consumables

  • Fixed an issue that caused the Major Intellect buff from the Crown Spellcaster's Elixir to incorrectly overwrite Major Fortitude buffs (and stack with other sources of Major Intellect.)

 

Housing

General

  • Added tutorial alerts for the Housing system to introduce you to the Housing Editor and the new Housing tab of the Collections menu.

 

Furnishers

  • Corrected several outliers in the pricing of furnishings from Home Goods Furnishers.

 

Furnishings

  • Argonian Target Skeletons are now available for purchase in the Housing Editor.

  • Fixed several mismatched interact prompts on furnishings.

  • Corrected several cases where icons were swapped or otherwise incorrect for various furnishings.

  • Added animations to several wells that were not previously animated.

  • Improved the names of several furnishings to better match their appearance, and to rename items that were using the same name as another furnishing.

  • Lamps and other furnishings that have glowing textures will no longer glow when turned down.

    • Known Issue: Lit lamps will not appear to glow when initially placed.
  • Removed the "Hammer, Forge" furnishing from the Housing Editor. It was not quite ready, but may return in a future update.

  • Removed two furnishings that appeared visually similar to Provisioning Stations, but were not actually Provisioning Stations.

  • Removed four furnishings that were visually identical to other furnishings. The affected items include:

    • Plants, Verdant Swamp
    • Boulder, Heavy Craggy
    • Tree, Squat Weeping Willow
    • Tree, Murky Weeping Willow
    • Coffer, Gem
  • The "Harvester's Garden" achievement furnishing now periodically emits butterflies when placed in a home.

  • The "Argonian Canopy, Frilled" now looks like a canopy, instead of accidentally appearing as a boat.

  • The "Dark Elf Bed of Coals" furnishing no longer appears transparent from below, and no longer appears to be strangely offset from your cursor.

 

Homes

  • When purchasing a home for gold, only the requirements you still need to complete will be displayed. Any requirements that you've already met will not be shown.

  • Fixed an issue that prevented several furnishings from showing up in pre-furnished homes.

  • Adjusted pre-furnished homes to remove duplicate or out-of-bounds furnishings, and to ensure that everything from the unfurnished version is represented in the furnished version.

  • Updated the exit doors for all homes to read "Leave Home".

  • Fixed the name of Hammerdeath Bungalow in several places that still referenced the old name.

    • NOTE: The description that appears when you enter the home is out of date, and will be updated to match the description in the collections menu in a future update.
  • Removed a non-furnishing pillar from the center of the Cyrodilic Jungle House courtyard.

  • Adjusted the collision of Gardner House and Captain Margaux's Place to make it so you can more easily retrieve items placed on walls, without needing to use the Retrieve tab of the editor.

  • Fixed a minor visual issue with the skybox for the Grand Topal Hideaway.

 

Housing Editor

  • Made significant adjustments to the categorization of furnishings in the Housing Editor.

    • Not all furnishings have been put into their final category yet – expect to see this improve in the near future.
    • Breads and Desserts currently appear as "Uncategorized" instead of in a subsection of the Hearth category.
  • Fixed an issue that could cause recently placed furnishings to disappear from your home.

  • Fixed an issue that caused certain furnishings to appear sunken into the ground when previewed in the Housing Editor.

  • Fixed an issue that could prevent chairs and other interactive furnishings from being used immediately after adjusting their position.

  • Moving an Assistant to where you are standing will no longer push you out of the way.

  • Placing an Assistant inside a Crafting Station will now prevent that station from being used, the same way other objects prevent Crafting Stations from being used.

  • Placing objects in your home no longer hides your equipped weapons.

 

Itemization & Exploration

Itemization

  • Fixed an issue where minibosses in Arx Corinium were dropping the Legs of the Medusa set rather than the Feet. This made the Feet items rarer than intended.

  • Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder.

  • Increased the chance to receive Provisioning Recipes from criminal activities like pickpocketing and murder.

 

UI

General

  • Fixed an issue where the preview of your guild tabard would not appear while editing your guild heraldry if you were wearing a costume or polymorph.

  • Improved the reliability of Guild Trader filters, particularly for furnishings.

  • Fixed an issue where grammar markup could appear in collectible tooltips in the French game client.

 

Housing

  • Made several improvements to UI elements, the camera, and the environment when previewing furniture.

  • Interactive furnishings (crafting stations, chairs, target skeletons, etc.) will now have a green glow during placement if they are positioned in a usable orientation.

  • Furniture purchased for crowns will no longer display a gold sell value in their tooltips.

  • The "Apply to All Houses" checkbox in the housing permissions screens will now remember if you unchecked it.

  • A confirmation dialog will now display when using gold to purchase a home.

 

Razer Chroma

  • Fixed an issue where the Ultimate key would occasionally not light up after swapping weapons.
submitted by /u/dominoid73
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Are magplars still going to be better than stamplars in the next patch?

Posted: 30 Jan 2017 01:25 PM PST

I'm a stamina templar and I feel underpowered in pvp, we're getting like 2 buffs which is 2 spells that are getting the stamina cost reduced, that's it. Do you think magicka templars with all the nerfs will still be way better than stamplars? For pvp :)

submitted by /u/klubnjak
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Crit vs penetration

Posted: 30 Jan 2017 01:24 PM PST

All I ever see are critical builds. Are they significantly better than a build focusing on penetration and weapon damage?

submitted by /u/Khalual
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Xbox linked account issue

Posted: 30 Jan 2017 01:22 PM PST

This is happening to my friend who bought the game a couple weeks ago but hadn't been able to log in. I thought it was just some server issues and told them to just wait it out. I just learned that they had someone over while they were gone, and that other person tried to log on with their random account info to play the game. this other person made an account that night and just went with the randomly generated name for their id, and doesn't remember what it actually was. They have gone through the "forgot id" thing but everytime they try it comes up with "that account does not exist" the actual owner of the game has been working with customer support but they seem not to understand the situation, and I am trying my best to help but I am out of ideas. so if you have run into this before or know something (anything) that would help I would greatly appreciate it.

submitted by /u/jinkityjank
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Upcoming Patch Notes?

Posted: 30 Jan 2017 01:18 PM PST

Was wondering if anyone could copy paste the latest notes. Want something to read at work and I cant visit gaming sites on my work PC :(

submitted by /u/brixlayer
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[XBOX] Is it possible to purchase the Nordic Bather's Towel?

Posted: 30 Jan 2017 01:12 PM PST

Fairly new to ESO. Was wondering if it is possible to purchase the Nordic Bather's Towel via a guild trader. If so, under what category do I look? Really wish there was a text search option.

submitted by /u/ZellZin
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