Daily Thread - Mentor Monday Destiny Daily Report |
- Daily Thread - Mentor Monday
- Wouldn't it be awesome if Destiny 2 was cross platform
- [spoiler] So cabal mega blocks sets portray cabal attacking the city...
- Titan skating round the moon in 1:47
- Funny thing I heard in the tower
- "Rounds fired from this weapon seek their targets aggressively."
- Last Guardian Standing? Other Team Has Heavy? No Super? One Solution - GODOUKEN! #MOTW
- 18 months and about 150+ blade kills later, I finally got a Husk of the Pit!!!
- Now that the Crucible loot table is so diluted, can we finally get some increased drop rates?
- All 12 Raid Bosses ranked on how big of a pain in the ass they are
- The little cube that almost ruined the perfect fist of havoc.
- I just have to say that I am very impressed with this sub's lack of salt these days.
- When you can have a 4/4/4, but there's ONE thing off about it...
- Get down, Mr President!
- This is me with quiver nothing special
- If I have multiple shots on a target, please don't Aim Assist me to another player!
- Small Funny Trials Win
- I love lamp...
- Well Eff you too Guardian.
- The Day the War Stopped...
- We got played!
- This never gets old... lol
- Give back to the community part duex. I have the full DLC code for Xbox One (Taken King, Rise of Iron, expansions 1,2 and character level 40)
- Rodeo perk - Sandbox team, please explain
- Blacksmith shader giveaway (UPDATE)
Posted: 30 Jan 2017 05:00 AM PST Welcome to Mentor Monday! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the New Players Guide, the Destiny FAQ, or use the search in the top right before submitting a question, as it could have already been answered. Also be sure to check the thread itself. Be sure to sort by new to see the latest questions! Rules
[link] [comments] |
Wouldn't it be awesome if Destiny 2 was cross platform Posted: 30 Jan 2017 05:01 AM PST I know it's highly unlikely, but the day will come when a PS4 guy can shoot a Xbone guy across map to then turn around and be slammed by a Fist of Havoc by a pc guy. Edit- Wrote this post before before going to bed and I wake up having missed the discussion I started. Damm p.s RIP inbox [link] [comments] |
[spoiler] So cabal mega blocks sets portray cabal attacking the city... Posted: 30 Jan 2017 04:32 PM PST ...and Lord Shaxx with Raze Lighter is there to fight a Cabal "Cleaver" (whatever that is) from the "Red Guard" (whoever those are). First off, this is huge as far as lore goes, and I am not one who has read every grimore card, so I don't know what it could mean. I just know as soon as I heard a Cabal unit called a "Cleaver" I immediately thought of the brutes from halo with gravity hammers. I got this information from Byf, and he shows the actual source in his video. Edit: link to byfs video thanks to u/NFSgaming: https://www.youtube.com/watch?v=aZb0wrI1zeM&t=327s [link] [comments] |
Titan skating round the moon in 1:47 Posted: 30 Jan 2017 11:53 AM PST |
Funny thing I heard in the tower Posted: 30 Jan 2017 10:46 AM PST Has anyone heard Zavala say "Will Fireteam.... sigh Will Fireteam 'The Bad Guys Don't Care What We Call Ourselves' please report to the Vanguard immediately." I had my headphones on, and heard that and laughed so hard. [link] [comments] |
"Rounds fired from this weapon seek their targets aggressively." Posted: 30 Jan 2017 08:45 AM PST So short explanation of what's going on here. I grab the spark. Jump through the portal. Right before I jumped through, a guy fired a Truth at me. I continue running the spark, feeling like I'm in the clear. Suddenly, I am hit by said Truth. My initial thought is "GGs bungo", thinking I was killed through a wall, but then as I respawn I realize this game has had no lag and there's only one explanation. The Truth rocket maintained its tracking on me, despite me teleporting to the opposite side of the map, and came all the way around to hit me in the back. Never in my life have I so desperately wanted to see my opponent's POV on a kill on me, but unfortunately this guy didn't think to record it because he didn't even fully realize what happened until I mentioned it to him. [link] [comments] |
Last Guardian Standing? Other Team Has Heavy? No Super? One Solution - GODOUKEN! #MOTW Posted: 30 Jan 2017 05:45 PM PST TLDR: 1v3 w/ Heavy in Trials and I didn't have a super. So I had to rely on my GOUDOKEN! Game. Set. Clutch. Edit: GIF if you dislike yelling Thanks /u/bountyman34! [link] [comments] |
18 months and about 150+ blade kills later, I finally got a Husk of the Pit!!! Posted: 30 Jan 2017 08:23 AM PST RNG can be a jerk sometimes, and while my luck was decent during Y1, theres was always one item which eluded me, Husk of the Pit. I got a Crux to drop from Crota in the summer of Y1, and wanted to get a Necrochasm. So every day I would pick up the Eris bounty to kill 3 blades of Crota. I killed that guy so many times, but it never dropped. Months later, I found out it was bugged the whole time, so with renewed hope, I tried farming it again. More failure followed, and I gave up again. This fall, RNG was very kind, and I managed to obtain all the other exotic weapons. IceBreaker finally dropped after about 4 weeks, and all that remained was Necrochasm. I still wrote it off as a "Maybe some day" pipe dream. Fighting boredom last night, I saw the "Kill 10 hive majors or Ultras" bounty, and decided to grind out the bounty by killing blades. I saw the bounty pop, and was bummed I hadn't gotten it again, but after a quick look in my inventory, I saw an extra primary. There it was! Finally, I'd gotten the husk! My exotic collection would be complete!! Then I remembered you had to farm all those hive kills too. I managed to get about half of them before I had to get to sleep. Today will be my day! Necrochasm will be mine, and I'll finally have all the exotic weapons! TLDR: I spent about 18 months chasing Husk of the Pit, and finally got my drop last night. Later tonight I'll have completed my exotic weapon collection. Edit:: My collection is complete! [link] [comments] |
Now that the Crucible loot table is so diluted, can we finally get some increased drop rates? Posted: 30 Jan 2017 07:40 AM PST Between Ghosts, class items, and almost 20 different weapons (with mostly completey useless perks) the loot table for pvp is a nightmare right now. I don't see why bungie is holding back on the loot for us. Chances of getting something even usable at the moment is ridiculous. Bring back the HoW drop rates please! [link] [comments] |
All 12 Raid Bosses ranked on how big of a pain in the ass they are Posted: 30 Jan 2017 09:10 PM PST I can safely say that my PITA ranking of Strike bosses is my internet magnum opus. And in the tradition of the sequel never being as good as the first, my PoE list was the second most shameful thing I've ever written. Well, people have been asking, and here it is: 12 Raid bosses ranked on how big of a pain in the ass they are. For the sake of argument, a couple rules for the list: I'm counting any checkpoint where your goal is to kill a specific enemy as a Boss. Bosses you face over multiple encounters, like Vosik, will be considered from their final one. For max PITAness, I'll be mainly basing them on their HM versions at the time when they were relevant, since now we just sh*t all over poor Atheon and Crota. And remember: "Pain in the ass" isn't the same as "difficult," though the two aren't mutually exclusive. Now that the boring stuff is out of the way, let's get started...: 12) Gatekeeper: ...with one of the exceptions I granted. Yes, I know he's technically not a "boss," since killing three times over is only part of the encounter. While all raid encounters are a pain in the ass in their own special way, the Gatekeeper was one of the more forgiveable ones. Probably the worst that could happen is a teammate dies on his side because now you'll never get his Aegis, or the usually-noob teammates guarding the Timegates lose them, and everybody forgets to shoot the Oracle. Beyond that, just make sure you time your Gatekeeper kills together and don't force a Minotaur through the Timegate, and this goes over like a well-choreographed marching band show of murder. 11) Siege Engine: We can define "rock bottom" as the easiest encounter in the easiest raid. And then the Siege Engine starts digging. He's definitely easier than the Gatekeeper, where a bad teammate could hang you up for hours, so how does he rank higher in PITAness? First: Mobbed with ads. Gatekeeper liked to throw tons of Majors at you, but Siege Engine just freaking drowns you in Dregs, and Splicer Captains can be ridiculously tanky (though to be fair, they teleport less than the Major Minotaurs and have a crit spot). Second: As a side effect of Dregspam, frame rate drops. Still holding out on that PC release, Bungo! Third: Mother. F*cking. Web mines. As you recall from the PoE ranking, I hate slowing effects, so Bungie was like YO DAWG, I HEARD YOU LIKE SLOWING EFFECTS... Few things in this raid are as in-the-moment annoying as holding a part and being stuck in a web mine that your noob teammates didn't think to destroy. Not to mention the hard mode Spider Tank. Sure, lets just drop an extra boss right in front of the ramp, where it's corpse will just perfectly block where you need to go and you can't jump over it until it despawns. Thank God this encounter is so damn easy. 10) The Templar: Let me preface this: The Templar is my favorite Raid boss in the game. It gives a clearly defined role to the Aegis holder, and one that's a ton of fun (SPACE CAPTAIN AMERICA!). It has a clear structure, but plenty of room for deviation. Losing one or two teammates wasn't an automatic death sentence for the whole team. He could threaten the team from pretty much anywhere in the Arena, unlike some of the "scenery that you shoot" bosses we get now. And he was the first (and prior to TTK, only) Raid boss to get a Challenge Mode (block all teleports for an extra loot chest because yay shards). But most players can't truly appreciate him, like me with Skolas, since they would just 300 him off the side, or sit up top with Icebreaker. Anyways, while he's not much of a pain in the ass, he has his factors. Blocking his teleporting is one of the most inconsistent things in the game- rather than being a "risk-reward" for a longer damage phase in exchange for momentary exposure and an extra Minotaur, it becomes a game of "how screwed are you roulette" where you pray you got in the specific volume at just the right time to block him. Generally you'd want to group up to cleanse if you missed an Oracle, though this tactic could specifically cause you to miss Oracles. Harpies can be surprisingly painful when you get as many as you get in the Templar fight. And Minotaurs were the biggest non-major PITA enemies of Y1. All in all, a fun boss, just the right difficulty for the first real Raid boss of the game, not too much of a pain in the ass. 9) Vosik, the Archpriest: Vosik. Just... Vosik. We all hated him when HM was released. Swore he was the worst Raid boss ever designed. And yeah, at the time, I probably would've put him much higher. But now, he's as big of a chump as they come. Everybody's had time to learn his mechanics, of which there are few, so it's not really a big of a deal. I can count on one hand the amount of times I've died to a missed monitor. Sliding under the doors can be a pain in the ass, sure, but unless you're the last one there, it'll rarely cost you a life. Timing up 6 bombs from multiple angles and distances is a miracle that rarely happens, but it's not a big deal if you don't drop his shield in 3 phases- in fact, it can be beneficial since you get extra bomb damage. So the biggest pain in the ass factor of Vosik? The ads. Specifically, the ads that drop from the ceiling in the center, chump blocking soooo many bombs that it's not even funny. Splicer Captains suck, too. But obnoxious ads are par for the course for Raid bosses, so Vosik will stay right here. 8) Atheon, Time's Conflux: Hoo boy, am I gonna catch some flak for putting him this low. But lower your pitchforks and take off your rose-tinted glasses for a second. Wanna know what made him a real pain in the ass at the time? Inexperience. We were underlevelled. Our weapons weren't fully upgraded. We didn't have powerhouses like Black Hammer or Sleeper Simulant, hell, most of us didn't even know just how OP Gjallarhorn was, or hadn't run the Raid enough (or at all) for VoC to take care of Oracles. We didn't have Tether, Melting Point, or Viking Funeral to maximise DPS on Atheon. But think about the encounter and compare it to what we've gotten since. Probably the biggest pain in the ass was when your 3 worst teammates would be the ones to get teleported, none of whom knew how to handle the Aegis, and would get mowed down by Hobgoblins in the Past Timegate (even this was only relevant once they patched Atheon so he wouldn't base the teleported targets on distance). But as long as they could stay alive long enough for the outside team to get the Timegate open, you could send one or two teammates in to help. Just like the Templar, that's what made the old encounters less of a pain in the ass: You had breathing room, and epic clutch moments to make that pain in the ass all worthwhile. Atheon himself spent 3/4 of the fight frozen in place, and the remaining 1/4 attacking you through an impenetrable force field. Stand on top of the block on your sync plate and kill the Supplicants before they unfold, and you're pretty much untouchable for this fight. Though I can't make an entry on Atheon without mentioning the glitches. Nothing was worse than being teleported out of your Detainment sphere and dying like a chicken. 7) The Warpriest: Ah yes. The good old Warpriest. The first boss that began the formula of "hold off trash mobs->perform perfectly-timed ritual to bypass damage shield->replace body mass with bullets->burn safe space." But as the first boss to use this formula, he was easily the least painful. He remained on his front stage pretty much the whole time, so while his Boomer hit hard, it was pretty easy to find cover, especially if your Totem was still up. Pain in the ass list: Adepts and Ogrelytes backed up by Wizards turned everything into Super Spam-o-matic 76. People who can't tell left from right. Teammates killing the brand holder's Acolytes when they should be shooting Warpriest. Brand holder burning 3 stacks at once with a grenade. Bad Tethers and Bubbles. Mitigating factors: So many Spindles and Simulants Staggering was Stupidly Simple. Brand holder could be a designated role outside challenge mode, even if it's not as sexy as Swordbearer or Space Captain America. Taken abilities almost never hit you. Still comes out positive on the pain in the ass scale, so he'll finish the bottom half. 6) Golgoroth: And now comes the guy immediately after Warpriest. Golgoroth looked at Ta'aurc and said, "Bro, do you even lift?" (Brolgoroth? Broryx? Brosik? Brolas? Brodron? Bromnigul? Brovic? No.) So he became the new title bearer of "Spongiest of All Sponges." You better be packing tons of firepower and an overlevelled team, because this guys surpassed his title and is now a Bullet Shamwow (yes, Borderlands made this joke first, I know). That alone is enough to earn him this spot in the top half. But I do have to mention two things: First, grabbing his gaze. I've had times where I shoot him 3 or 4 times before it trips, and since this game doesn't have any real aggro mechanics (for all you Bitch Kovic defenders out there), if his attention was focused away from you, you'd be wasting precious time. And second, The Fart of Doom. There's always that one teammate who swore he didn't have it, even when he's the only one alive. While we're at it, here's a fun bit of trivia: Pretty much nobody's done this fight the way Bungie intended. What they expected was for fireteams to rotate through all 6 orbs and unload on him with shotguns, but I mostly find it hilarious they expected us to use shotguns in PvE. Especially on a Raid boss. And if we throw in his challenge mode, the PITA factor goes up solely because it'll take 20 minutes to explain the strategy before even beginning. 5) The Daughters of Oryx: I dusted over this on Atheon, but randomly chosen players can be a massive wrench in the Raid Team Machine. With Atheon, you'd at least have 2 other players to pull the extra weight. Golgoroth just made the person with Fart of Doom run away from the team for a second. But the Daughters rested the fate of the Raid team on one single person, and it was always the one whose never bothered to pick up a damn Mario game in their life and can't jump on stationary platforms if their life depended on it. IT'S. SO. F*CKING. SIMPLE. And that's half of what makes it so infuriating. It's like the collective IQ of your raid team just plummets when you get to the Daughters. You could be FLAWLESS up to here and it'll all go to sh*t. The other half is the timing, because you have to be set up for each run following the first on the spot. Not only do people fail to come up with or understand a good callout system, they can't even count counterclockwise from where the relic spawns. You don't need directions, or static numbers for each plate. Look at the relic. Count X platforms to the left. That's your Goddamn plate. It's not that hard. If you're standing on a platform, help kill the Centurion because you're not doing anything else. You've got plenty of time before your snipers spawn. If the relic didn't spawn on the side of the Daughter you're going for, well, it's probably GG unless your randomly-chosen Brand Claimant has Bones of Eao, because he's going to miss his jump straight to the platform and somehow be unable to get to the platform from the ground. And if you do get it, and don't get thrown off by the Daughter's inconsistently-triggering melee attack, good luck actually killing the bitch, because she's tanky asf, and the way they flail around makes Black Spindle useless, despite that guy in your raid team insisting he's a Goddamn scout sniper as far as Destiny is concerned. But lets say the stars have finally aligned- your Brand Claimant grabbed it no problems, and you dropped the daughter like nothing. Now they better align again for the next Daughter, because the Claimant is changing, the order is changing and oh god he missed his first jump it's already a wipe. You have no idea how many Raid teams I've had break down at the Pyramid Head Twins. 4) Crota, Son of Oryx: Now everybody 1v1s him easily, laughing all the way and teabagging his corpse. But remember: He was once the end game. Unlike today's Wrath of the Machine, which caps out at 390 to a LL cap of 400, Crota was set at Level 33 to a cap of 32. This meant everything was dealing 133% damage to you and you dealt 66% damageback, if I remember level mechanics correctly (I don't). He was, and sort of still is, the most unique boss in that you can't just equip 6 Gjallarhorn's and nuke him to oblivion. You needed a skilled swordbearer (who I will call Space Inigo Montoya) in addition to those 6 Gjallarhorns if you wanted to take him out. And there was the health regen. Not all helms were guaranteed an Orb Recovery perk, so we'd all have to have Third Man, Skullfort, and Veil equipped- Unless you lucked out and got the perk on the Raid helm, you'd drop your Light Level. Red Death hadn't been sold by Xur in months, and we didn't have no 3oC to shower us in Exotics. Heavy ammo was a necessity, but TDB was followed by the Great Heavy Synth Drought of 2014-15. Just setting up the run was a pain in the ass- Wait on someone to charge their super (no Memory of Skorri). Use No Land Beyond to empty your primary ammo (the only use of the gun at the time), then equip Icereaker. Kill the Acolytes, weaken the Knights, and use that Super on them for the orbs so you can recover during Crotation. Hopefully the ammo glitch would trigger and you'd top off your Gjallarhorn. So it's been 10 minutes, time to actually start the fight. See that arena? Yeah, you're gonna stand on a window ledge so you don't get sodomized by the Hallowed Knights in the towers. Oh, you wanna kill them? Well here, have a Hallowed f*cking Wizard for your troubles, which'll be replaced with another Knight if you kill it. Okay, Swordbearer's out. Aaaaaand he's hiding behind a rock. While once you could hit him with AP rounds with that handy vendor LDR-5001 you bought, Bungie just had to nerf it because people found an Omnigul cheese. Okay, you've finally managed to kill him, your Space Inigo Montoya has his sword, he's going for Crota. Defender goes out to distract the Boomers (hopefully, no aggro mechanics). Crouch for invis, unload on Crota, drop sword for Blink Strike invis aaaaand he mistimed it wipe. Do it all again. Works this time. Now Crota rotates, so go sit in a room doing nothing for 60 seconds because no sane person would even try to kill him when he's not centered. Hey, if you point at Crota he points back! Nifty! Now do it again, but this time, run for under the Towers where the Hallowed Ogres will spawn and pray you don't get pelted by Crota or the Boomers, because you ain't getting that health back now boi. Don't have Gjallarhorn ammo? GG. There's a better room for this, but a Gatekeeper decided to crash there for "a couple days." Now run back and do the sword thing again, but OH WHAT'S THAT HE AUTOMATICALLY ENRAGES AT A CERTAIN POINT GOD DAMMIT. I think you get the idea. Spooky Scary Skeleton Knight is a pain in the ass. And if that whole mess wasn't enough, lets not forget all the times he stands up early, attacks when his shield is down and should be kneeling, or God forbid, chases you all the way back into the crystal room. The perfect, needle-threading timing necessary made him a yuuuge pain in the ass. Sure, we can solo him now no sweat, but back then, only the Guardians with the greatest skill, the most powerful weaponry, and virginity most eternal could challenge him alone. And you'd never do it on hard. 3) Ir Yut, the Deathsinger: Crota can only be topped in his specific brand of pain-in-the-ass-ness by the encounter directly before him. As we'd probably already figured out from Omnigul, when The Dark Below came out, Bungie had a huge hard-on for Major spam. Their idea of "challenge" was "huge overlevelled bullet sponges everywhere." And Ir Yut f*cking turns that up to 11. I don't even know how many Hallowed Knights you have to go through, in addition to 2 Hallowed Wizards, 2 Shriekers, a swath of Thrall and Acolytes, and Ir Yut herself. And you'd be packed into this tiny room in order to do it. And you were on a timer. The way this fight went always ended with the team being whittled down to just one guy clutching his way out, and better go grab a drink, because now he's on cleanup duty, mopping up all those Hallowed Knights one pixel of their health bar at a time with that Dr. Nope he swears is the best primary he's got. You could sit there for 20 minutes waiting for the encounter to finally end, because it always seemed 100% arbitrary when the game would decide it was over and revive everybody. And the real kicker to this? YOU GOT JACK FUCKING SHIT FOR DOING IT. NO REWARDS. NO HIDDEN CHEST. NOT EVEN SHARDS. NOTHING. It took over a month before Bungie gave rewards for Ir Yut, though it did come at the expense of the Exotic-granting Abyss Chest, a Godsend for the more casual in those days when getting an Exotic actually meant something. Players would desperately attempt overly-elaborate cheeses to try and skip her, even going so far as to just find somebody with a Crota checkpoint to skip the encounter entirely. She was easily the biggest pain in the ass of the non-Ultra Raid encounters. 2) Oryx, the Taken King- If the Gatekeeper is a marching band show, then Oryx is the DCI World Championship set in a minefield with a horde of angry elephants and the Cavaliers, Madison Scouts and for some reason the Stanford Band on the field at the same time. There's so many different moving parts, it's like you're on 3 separate encounters at the same time. Every single role requires absolute perfection and no deaths or it's an automatic wipe, even on normal mode with revives. Stand 3 feet off your dot, and your whole team's dead. You can at least choose your brand claimant, thank God. But I've seen plenty of them run over by the Tomb Ship on their way down, which is just ridiculous that it happens in the first place. If he falls at any point, it's a wipe. If you were going for the Challenge Mode single-round strategy, then you better be on point with your Ogres, because if one so much as gets the chance to move and drops it's Corrupted Light away from the others, it's a wipe. If the people standing on the platforms don't crouch in the perfect place to give them some cover and they die, it's a wipe. Most people did the Challenge Mode, so they just skipped the Death Race phase anyways, but this meant you had to face the Shade time and time again. No health regen, no radar, and a hard-to-spot bullet sponge that always teleports away when you get a good shot. Taken Thrall will move in if your teammates outside can't hold them down. But that didn't really matter when they'd just teleport straight from their spawn to the Darkness Dimension. If you don't have enough firepower on your team, it's a wipe. Hell, if someone gets the bad luck to be teleported in right as the Shade is charging, it's a wipe. Then the actual detonation of the bombs was another test in nanosecond timing, if your team even managed to stagger Oryx in the first place. All 4 or 16 bombs have to proc at the same time, and the real kicker to this is that you have to have your people in the center constantly shooting his chest. If the bombs went off and their wasn't a perfectly-timed bullet in him right in that instant, he'd just take no damage and, you guessed it, it's a wipe, when you were just about to kill the bastard. My first run of Oryx Challenge went exactly like that. And then there's the Light Eater Knights. These guys were such a pain in the ass that people attempted elaborate cheeses to try and avoid them spawning by not killing the Ogres until after staggering Oryx, but that ended up being more trouble than it was worth. And as always, your teammates could screw everything up too. Most teams had a Nightstalker generate Orbs off the Taken Thrall after stagger rounds, but people's bloodlust would get too high and they'd just kill everything. There's such a small margin of error in this fight, many of you will be surprised he wasn't in first. But I've just gotta say that, besides Doxology and the Death Race phase, Oryx is barely a threat to anybody. He's the ultimate "piece of scenery that you shoot" boss, since Bungie made him go all Bowser for the Raid fight. Trust me, though, it's a tough call, but the supreme pain in the ass of Raids goes too... 1) Aksis, Archon Prime- ...this spider motherf*cker. I feel bad for arachnophobes who play Destiny. So, for the second time this list I've got an internet lynch mob coming for me, this time for rating him above Oryx (and Atheon, because memberberries). Here's the thing about Aksis: He suffers from the same syndrome as the Daughters do, where the best Raid teams lose their collective minds when any element of randomness enters the field. Oryx let you designate roles- put your Titans with ToM in the center, Hunter with Bones of Eao as Brand Claimant, and everybody else on the plates. Aksis lets you designate Cannoneers and Bomb Throwers, and from there it's completely up to chance. This fight should be so simple, and that's exactly what makes Aksis a bigger pain in the ass than Oryx. Oryx is a very elaborate encounter with a lot of moving parts and split second timing. But each run was identical, so once you got your pattern down, as long as everybody could stay alive in their spot, it ran like clockwork. Aksis? Put one empowered on each side, slam if he goes to you, supercharge if he doesn't, and you get plenty of time to set it up. So it's really the people factor that makes Aksis such a pain, in every way. Cluttering up VOIP with chatter when we're trying to figure out empowerment. Shooting Aksis when we should be setting up the next slam phase. Standing as far away from Aksis as possible when he teleports to their side. Warlocks yelling "WHY WON'T IT SLAM? WHY WON'T IT SLAM?" while floofing 20 feet above Aksis. Failing to kill their Captains because they don't realize there are Supers that aren't Tether, Bubble, and Self-res (or dying mid-spin with Dark Drinker because Raze Lighter apparently doesn't exist anymore). XCOM-ing their shots on Servitors. Standing like a lemon because they can't figure out the Servitors' excessively simple spawn pattern. Insisting that their overly elaborate strategy that nobody else has even heard of is the one ideal way to do it. But even with a well-oiled team, there's a ton of other things to make Aksis a pain in the ass. Throwing you off his back after slamming. Slightly mistiming a charged Cannon shot. Shanks upon Shanks upon Shanks. Massive SIVA Swarms taking up 3/4 of the space on your side, because why should Memory of Silimar have any use in PvE? Aksis has the precision and minimal margin of error of Oryx, combined with the team-killing randomness of the Daughters, and no real redeeming factors since he just follows the same pattern started with the Warpriest, so I can say with 100% confidence that he's earned his spot as #1 Pain-In-The-Ass Raid Boss. And there it is. The last batch of Destiny bosses ranked on how big of a pain in the ass they are. I probably won't do story mission bosses, because besides Oryx, the Iron Zombies, and a few Quest bosses like the Infantine, the story mission bosses are all lame. Same goes for Patrol bosses. That said, you haven't heard the last of my rankings like this, so I've got some other stuff in store, even if it won't be as good as these. 'til then, thanks for the attention. [link] [comments] |
The little cube that almost ruined the perfect fist of havoc. Posted: 30 Jan 2017 01:45 PM PST http://i.imgur.com/9Z545Vn.gifv Almost little cube...almost. [link] [comments] |
I just have to say that I am very impressed with this sub's lack of salt these days. Posted: 30 Jan 2017 08:27 AM PST The last couple of winters (Jan/Feb, especially) this sub was very bitter, with lots of salt aimed at lack of communication regarding content releases and various game-related issues. Winter 2015 seemed to be filled with salt towards the fundamental problems with the game (raid boots glitch, Xur, Crota's End disappointment, etc.). Winter 2016 seemed to filled with salt related to SBMM and silence regarding future content releases - exacerbated by the impending release of the Destiny-killer: The Division. Now, this sub seems to have quiet optimism as a theme. It is refreshing. Any thoughts as to why this winter is relatively salt-free? [link] [comments] |
When you can have a 4/4/4, but there's ONE thing off about it... Posted: 30 Jan 2017 11:18 AM PST |
Posted: 30 Jan 2017 08:48 AM PST I was playing a little Supremacy last night, and this got a chuckle out of me. [link] [comments] |
This is me with quiver nothing special Posted: 30 Jan 2017 04:56 AM PST |
If I have multiple shots on a target, please don't Aim Assist me to another player! Posted: 30 Jan 2017 07:52 AM PST https://www.youtube.com/watch?v=0kaLNgABbUY As the title suggests, Aim Assist should not take you off a target that has been damaged by you. Here is a quick video of my aim getting pulled drastically off target by a Titan jumping across my screen (and not even posing a threat to me). My Eyasluna picked up the Titan with aim assist mid recoil (not even in my intended sight line) and pulled hard to the right, ruining my last shot that could have been a kill. Thanks /u/Mblim771_Kyle for the gifv Edit: Unrelated, but why does my damage change 1 frame after the hit? [link] [comments] |
Posted: 30 Jan 2017 02:58 AM PST My friend thought this was kinda funny so I decided to upload it, bad editing and all, to YT and just see what people said about it. I didn't think people would find it funny but I was laughing my head off when it happened hahaha. He's entered it into MOTW, I don't think it's THAT funny but it was pretty funny to me. Edit: Front page, didn't think this would be so popular, thanks for all the votes guys, glad you enjoyed it! :) Edit 2: I just submitted it myself, my friend just put it on the Bungie forums with MOTW as the tag. When it's approved I'll post the link! Thanks so much :3 Edit 3: Bungie still haven't approved my MOTW entry. How long does this normally take? D: [link] [comments] |
Posted: 30 Jan 2017 06:32 PM PST |
Posted: 30 Jan 2017 07:07 AM PST Never Seen Valus Mau'ual do this. But it cracked me up when he did. https://www.youtube.com/watch?v=j7m8IOaYTEo Gifv courtesy of /u/Mblim771_Kyle [link] [comments] |
Posted: 30 Jan 2017 02:27 AM PST Christmas 1914 paid witness to a rare moment of civility in an otherwise demonic conflict, as French, German and British soldiers declared a series of unofficial truces along the western front. Soldiers emerged gingerly from the trenches to exchange gifts, gather the wounded and dead and swap prisoners. There are reports of games of football being played between the opposing forces. For a brief, fleeting time, the madness stopped. Then, inevitably, they returned to their hell holes and restarted the murder mill. But that moment carried a weight. Across time and space. The lesson lives on today in the subconscious mind of many a Guardian, and I have lived to witness the legacy. Last night, amidst the sweat and salt and sweary bits of a classic Trials evening there arose a moment of sweet wonder. 3-3 on a three win card. Early days but neither team giving an inch. Everyone's trying hard (whether that's cool and acceptable or not, because, you know, we'd like to win something) and we suddenly get a break. Sniper shot followed by double Clever Dragon leaves one opponent stranded outside the cafe. We move in to block the revives and I see red on my radar. He or she is close by. I stand up and there, on the other side of the glass is my sworn enemy. But I feel no hatred. I call to my fireteam. Wait. Wait. Let's stop for a second. We move to the glass. I wave. They wave back. I dab. They Hammer. We break out a four way shimmy fest and just laugh. We breath deep. It's good to be alive. Are we not all equals? Is this not madness? Is there not a better way to live? Can we not find common ground and harmony somewhere in this rotten, bomb-holed future shock of an existence? Is ... is this the breakthrough we've all been waiting for?... Then the chump tries to rush the door with his FoH and I smoke his ass with Sally. And it felt good. Back to the murder mill we march... TL;DR - a rare moment of poetic harmony between opposing trials teams brought forth memories of the winter of 1914. Or something. Edit; Wow. A huge thank you to everyone for the upvotes. Means the world to me. I'm trending, ma, I'm trending! [link] [comments] |
Posted: 30 Jan 2017 10:41 AM PST The post from /u/Bakengangsta last week showed his amazing shade-step off the platform in Thieves Den; apparently this is nothing amazing for him and just something he does casually for fun. [link] [comments] |
Posted: 30 Jan 2017 10:40 AM PST Helping my wife go through the story line last night and knew when we stated going up the tower in Cades Stash she wouldnt expected the surprise at the door. [link] [comments] |
Posted: 30 Jan 2017 12:19 PM PST I bought the collection for Xbox one and I stead of giving me one code in the case they gave me a bunch. Bank error in my favor apparently. So leave a comment in this thread and I will pick a winner tomorrow night. Comment anything you would like. [link] [comments] |
Rodeo perk - Sandbox team, please explain Posted: 30 Jan 2017 12:00 AM PST In the June Update preview, the Sandbox team explained to us what the Rangefinder perk really does - It affects zoom factor, and target acquisition falloff, the byproduct increasing your effective range because it makes your enemies feel closer. Now there are plenty of perks in the game that are somewhat to very elusive - Eye of The Storm, Hot Swap, Underdog, Unflinching to name some, but for all of the vague descriptions for these perks and their effects, you can at least feel that they do something (perhaps not Unflinching). Rodeo, however, is a perk that I simply cannot figure out what it is supposed to do. For those who don't know, Rodeo is a perk that is supposed to "Reduce the severity of your weapon's recoil". Many people have equated this to the weapon having less recoil, but that doesn't seem to be the case. Higher Centerspeed? Doesn't seem like it. Increased Recoil Direction? Not really. Tighter reticle cone? Increased Aim Assist like Hidden Hand but in a different way? Reduced screen shake? Doesn't feel like it. Rodeo is regarded by essentially all to be the Astrocyte Verse of recoil perks: Whatever it's supposed to do, it either isn't doing it all, or isn't doing it well enough. I'd like to get a word from the Sandbox team on what Rodeo is supposed to do, and, if possible, implement a change or perhaps fix in the upcoming weapon balance patch. [discussion] [link] [comments] |
Blacksmith shader giveaway (UPDATE) Posted: 30 Jan 2017 09:14 AM PST The giveaway is over and the winner is set. I really enjoyed reading your comments, and have read ALL of them. The decision was tough and I could not make it myself. RNG did it for me. u/heartattack0 got it, congrats! People you are great, Mods you are great! Love you all! [link] [comments] |
You are subscribed to email updates from Destiny | Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Post a Comment