Most of it gets solved by strategy:
- Pushing towers as a group lets you use
Sentry Ward to maximum potential. You drop one to watch for heroes like
Riki/
Nyx Assassin/etc. sneaking up behind you - Dominate heroes like
Riki in lane so they have a shitty start.
Riki does not play well from behind. - Eventually get a
Gem, give it to a carry or utility that will be able to hold it without dropping. Then do most things as a team or when you have sight of the invis hero. - Have your supports work as a duo so it's hard to kill them both as a solo ganker.
- Also, don't let them snowball. That usually means watching positioning and using
Town Portal Scroll to help heroes that are getting dove or whatever.
Things brings us to item choice:
Detection
Dust - is useful when you're playing aggressive. If you see someone like
Riki off farming, then you and a few others can group up and gank him with
Dust. Otherwise,
Dust isn't hugely useful because if
Riki initiates on you, then you're already at a bit of a loss. If you're against a hero like
Nyx Assassin, it also won't save you because you need to see him coming.
Sentry Wards - are useful when you're doing stationary things. For instance, if you're pushing their tower, defending one of yours, or doing
Roshan, then
Sentry Wards are very useful against invis heroes. Otherwise you end up dropping them everywhere which is not very economically viable.
Gem - is excellent if you either get it early (i.e. you knock out enemy vision and make it hard for invis heroes to gank, which they need to get their early advantage and snowball), or get it when you're ahead (so someone can hold it).
Force Staff
This is one of the most useful support items out there. Let's sayMekansm
This helps you win team fights, but it can also help you survive a gank. Let's sayUrn of Shadows
While not as useful as the other items above in this situation, it still gives you some HP, a way to heal, and a DoT(Damage over Time) that can fuck up low HP heroes like
Medallion
This item gives you bonus armor, which helps a lot against physical dps. In addition,Ghost Scepter
You can also build casual
When late game comes,
Positioning & Map Awareness
Positioning is something you'll have to just get the hang of. When you're team fighting, you don't want to be on the front line as a support, but you also don't want to be so far back thatMap Awareness is something you need to learn ASAP. If you see
You need to keep track of things you know and don't know. If you see 4 heroes on the map and the 2 in your lane are playing hyper aggressive, then you can usually assume there is an invis hero around and you should back off. Otherwise they're being really dumb and overextending.
Map Control
This is another piece of the puzzle. It applies moreso to non-invis heroes, but is still important nonetheless.This means mostly having vision of more than they do. This is done with wards, but also by taking down towers and pushing the wave out (i.e. your creeps are on their side giving you vision).
When you have map control, you're more likely to scout out things like a
On a similar note, if you're actively counter-warding, then it's much harder for the enemy to even know if it's safe to gank you, nor know where you are. Let's say
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