He works very well with certain styles of play, while also being extremely strong in general.
Hero Itself

Skills
First off, his skill cap is fairly low. The main thing about him is to have good map awareness in early to mid game for effective usage of

Leech Seed
Most players pick this up at level 1. It is a huge slow that lasts something like 4.25 seconds, and is targetted.
An offlane that is caught by this will usually die unless they have a very good escape mechanism (e.g.


While the hero is slowed,

One popular way to utilize this is to have the other support buy most of the consumables so



On top of all these benefits, the spell acts like a Healing Over Time version of

Living Armor
The skill is frustrating to deal with. It is global range, so you can win other lanes with it.
The basic idea of the spell isn't to save allies, it is to allow for hyper aggression. You mid is able to dive, your offlane can really pressure their lane, etc. Mid is actually almost an automatic win, provided it is not heavily favored in the other direction or influenced much by ganks.
For teams like EG, this really gives Universe a lot of power in the offlane. Likewise, Arteezy can play aggressive and get kills, but it also is used to save him quite a bit because most teams will put lots of pressure on him, knowing he generally outlanes most pro mid players.
Additionally, when you have a few levels in the spell you can put Armor on a hero then have them wait ~10 seconds or so before doing anything aggressive. They use up the charges, and by the time the charges are down,

Lastly,

Nature's Guise
While strong, it is still a weak part of


Overgrowth
Is particularly good at the moment.
It is considered a pretty good counter to









Misc
Blink Dagger
With the removal of mana cost from




Weaknesses

- His mana pool is poor, so his spells are not initially spammable.
- He shines early game, and will slowly lose effectiveness (late game his best spells are
Nature's Guise and
Overgrowth)
- He cannot keep towers up if the other team commits to pushing one.
- Ticking damage will remove
Living Armor charges quickly
- He really needs
Arcane Boots +
Blink Dagger to be very effective, but has no way of finding much farm (mostly relies on tower push gold and kills/assists)
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