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I don't fear Hell - Hell fears me |
Lion is a classic supporter with an excellent range of skills and
none of the mana problems that plague most casters.
Lion has a variety of
strong disables, the ability to steal mana from enemy heroes, and a big
single target nuke for an
Finger of Death
Lion is an excellent beginner's hero as his powers are all relatively
straight-forward to get to grips with, but
Lion does have hidden depths
which allow you to expand his playstyle and fully exploit his
abilities...
Earth Spike works as both a nuke and a stun
Earth Spike works as both a nuke and a stun, and can hit multiple
enemies. Targeting
Earth Spike on the ground can be less accurate, but
is necessary to utilize the ability's max range.
Hex doesn't deal damage but lasts longer than Earth Spike
As a pure disable spell,
Hex doesn't deal damage but lasts longer than
Earth Spike. It also has an instant cast time, making it a more secure standard opening spell when going on the offensive in a gank (rather than risking a swift enemy reaction to
Earth Spike).
Maximize potential disable time
Use your disables one after the other so you maximize potential disable time
Using Mana Drain on enemy heroes is a very good form of harrassment, and it maximises killing potential for laning partners like Anti-Mage
- Whether leveling
Mana Drain as a semi-carry is more or less effective is dependent on the situation. If
Hex and
Earth Spike are leveled and
Arcane Boots are built (with an optional Attribute Bonus)
Lion will be much harder to kill, and still have enough mana at any time. However, some enemy heroes will be impaired by having their mana stolen from them, and some allied ones will be facilitated. Let the hero lineup on both sides inform your decision. For example, if there is a
Storm Spirit or
Leshrac on the opposing team, leveling
Mana Drain is wise as these heroes are crippled horribly by accelerated loss of mana. However, if the enemy team has an
Outworld Devourer or a
Keeper of the Light, leveling
Mana Drain is fairly pointless as these heroes have abilities which replenish mana for themselves and others.
Mana Drain is still useful if left for late-game, as it greatly reduces
Lion's need to return to base.
Mana Drain also pops
Linken's Sphere, which makes
Lion an excellent hero for catching and focusing down elusive heroes that commonly carry
Linken's Sphere like
Weaver,
Puck, and
Storm Spirit. At level 4, it has a 5-second cooldown, which means it should always be available when you need it.
Lion's largely supportive role
Finger of Death is a very powerful nuke, especially considering
Lion's largely supportive role. Use it to help damage enemy carries or to eliminate supports; but try not to use it for a sure kill unless a carry is unable to execute it themselves, as they require kills much more than
Lion does. Combined with
Dagon, it deals enough damage to one-shot many heroes throughout most of the game, but its best to resist this to allow allies to level.
Dispelling Linken's Sphere and any illusions
The low cooldown of
Hex and
Mana Drain are good for dispelling
Linken's Sphere and any illusions.
Lion combos exceptionally well
Lion combos exceptionally well with
Lina and
Shadow Shaman as his disable will allow
Lina to land Light Strike Array not to mention that together they can cut down even high HP heroes within moments. With
Shadow Shaman due to the fact that both possess two disable abilities they can effectively disable a hero indefinitely or for a very lengthy duration.
Lion to purchase Ghost Scepter
It is not uncommon to see support heroes such as
Lion to purchase
Ghost Scepter in order to protect themselves from DPS heroes in team fights. If the game is going well you might even consider completing the item into an
Ethereal Blade as it not only makes you impervious to physical attacks it allows you to greatly increase the damage output of your spells. Be wary however to not use the
Ethereal Blade on a hero your team carry is about to kill as it impedes your own team's dps heroes from attacking your target.
Force Staff is a good alternate to Blink Dagger
Force Staff is a good alternate to
Blink Dagger, it gives more mobility and initiate options, especially if the enemy team has a
Radiance.
Phase Boots on a roaming support Lion
When paired with a
Bottle, give better chasing and kill potential.
Eul's Scepter of Divinity should also be considered if you are constantly out of mana or need the additional movement speed and disable, and you can not afford
Scythe of Vyse.
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