Meepo is awesome hero who can easily win the game without team solo, because you got your own meepo team which can punish your enemy, but first you have to got 3 core items :
Boots of Travel,
Blink Dagger and finally
Aghanim Scepter... Lets get started. This guide I would like to dedicate to MEEPO!
Earthbind

First of all i can say that all of your meepos can use this skill, so you
can perm stun your enemy for the eternity. It is also great
spell to initiate and save your teammates and your too.
Does not hit invisible units, but earthbound units won't be able to become invisible.
Breaks on magic immunity, and does not affect magic immune units.
Does not work on Roshan.
Uses a 0.3 cast point instead.
Poof

A lot of AOE damage, easy stacks farm and kill by using 2nd skill meepo combo.
When targeted,
Meepo will teleport to the
Meepo closest to the target point (which can be the same Meepo who casts it).
Can teleport to
Meepo illusions.
Does not work on

Roshan.
The cooldown and mana cost of this spell are incurred after the 1.5 second cast time completes.
Does 280/560/840/1120/1400* damage with 1/2/3/4/5* Meepos, if every Poof is used on self and hits the target.
Geostrike

Geostrike's slow of every
Meepo stacks directly.
Geostrike can be applied by illusions.
Divided We Stand
So you get your own team and thats is also your family and bros.
Unlike most other heroes,
Meepo can level up his ultimate at 3/10/17 instead of 6/11/16.
The only item that transfers to the Meepos is one pair of boots (any type).
Each
Meepo can use active abilities from
Boots of Travel and Phase Boots
individually. This does not apply to Arcane Boots, however, which may
only be used by the Prime
Meepo.
All
Meepos share the
Power Treads form that the Prime
Meepo uses. Individual clones cannot change the treads.
Clones benefit from the stats leveling, but not from items that grant attributes.
Aghanim's Scepter is undroppable once acquired.
Even if you didn't level up this ability, picking up
Aghanim's Scepter will still provide you with an extra
Meepo.
Illusions
of Meepo (including those from Wall of Replica) benefit from
Aghamin's
Scepter's stats sharing. Illusions of Meepo initially have the same
current HP as prime
Meepo despite having more strength from Divided We
Stand.
Tips and Tricks Meepo
Buying
Boots of travel on
Meepo allows him to split push similar to
Tinker or
Nature's Prophet, as each
Meepo has a different cooldown on
his boots. This allows for up to 5 Teleports every minute. Poof is his
equivalent of "March Of The Machines"/"Summon Treants". At a six second
cooldown, three poofs will take out a whole creep wave.
After level 3, you can stack jungle camps with the clone
Meepo and then double poof them later for a good source of gold and xp.
A large part of playing a good
Meepo is effectively and quickly
controlling all the clones. To this end, finding a good set of control
groups and item/ability hotkeys can greatly improve gameplay. Ingraining
various muscle memory patterns can help a lot to, say, select a dying
Meepo and move him to safety in the middle of battle.
Meepo is vulnerable to heroes who can single out and kill one of his
clones or do AOE damage to all of them. In this aspect
Meepo players
should especially be wary of
Vengeful Spirit's
Nether Swap,
Kunkka's
X Marks The Spot,
Faceless Void's
Chronosphere,
Warlock's
Fatal Bonds and
Chaotic Offering Combo,
Tidehunter's
Ravage and
Lich's
Chain Frost among others
Meepo can level up much, much faster than other heroes, thanks
to his clones; each clone counts as a separate hero for experience
mechanics. This means you can get experience from two lanes, or lane and
jungle experience, the same time. It also means you get a more
significant chunk of experience for hero kills in team fights. If you
are behind in levels, make sure to farm as much as you can (even if it
means farming on the opposing team's jungle) to catch up to your
opponents. One or two
Meepos can farm in the lanes, while the rest can
farm the jungle. Three clones can easily take out the whole jungle in
less than a minute. This accelerated farm and experience is what gives
Meepo his midgame dominance.
In order to maximize the effectiveness of his clones, don't
always group them up; you can split them up (preferably in two groups).
In ganks, this can mean that one group of
Meepos can initiate a fight,
while the other can wait and ambush. Also, splitting them up to groups
can make Poof an effective escape mechanism, so long as your secondary
group is safe from harm.
Keep in mind that casting Earthbind has a delay in deploying,
so predict your target's path and throw accordingly. Earthbind's
area-of-effect ensnare can be deadly to multiple heroes if used
effectively. Also, Earthbind stops channeling abilities and prevents
invisibility during its duration. Earthbind is also very effective for
scaring opponents - even if they have the upper hand, two or three
consecutive Earthbinds on enemy heroes (even without any followup) is
enough to scare many people into turning around.
Meepo's gold is best spent on items which benefit all
Meepos.
This means aura items and stats. Be advised however, that aura items can
be bought by your allies and you will benefit from them just as well,
so it's usually better idea to buy stat-enhancers (For example,
Ethereal Blade will give you so much more than
Assault Cuirass
in terms of damage, attack speed and armour while giving benefit of
intelligence and strength as well as ranged nuke which also amplifies
Poof damage) and utility items like
Blink Dagger or
Scythe of Vyse,
which can be very useful for ganking.
Meepo has huge damage potential in the mid-game. Four
successful Poofs in the middle of a team fight equates to over 1,000 AoE
damage. Especially in the 10-25 minute mark when
Meepo can really kick
into gear, this is well over half the HP pool of most heroes, and may in
fact just one-shot squishier heroes. Similarly, four (five with
Aghanim's) Meepos hitting a single target provides nearly unparalleled
DPS (especially combined with Geostrike). Unlike other carries, he is
not reliant on DPS items to reach this damage potential.
Meepo's greatest weakness is his survivability. With a measly
1.6 Strength gain, clones are very squishy targets. The most reliable
way to increase clone durability is by getting Strength items. To this
end,
Aghanim's Scepter can give clones a massive boost. If you're not
off to a great start, Mekansm is a cheaper alternative that gives more
immediate bonuses. This weakness is very apparent early game, since he's
not a fantastic laner and before level 3 doesn't have much of an
escape. This makes you quite vulnerable to early game aggression.
Post a Comment