Factorio After Many Failed Attempts I Finally Made a Flexible Belt Key-chain


After Many Failed Attempts I Finally Made a Flexible Belt Key-chain

Posted: 08 May 2018 07:16 AM PDT

A stained-glass based painting i made in art foundations. It's not that good, but i like it.

Posted: 08 May 2018 03:02 PM PDT

[Literally unplayable] Pole shadow dims rail signal. That's, like, not how shadows work.

Posted: 08 May 2018 02:19 AM PDT

I heard yall like spaghetti belts. What about spaghetti inserters?

Posted: 08 May 2018 03:19 AM PDT

After playing for over 240 hours, watching multiple Let's Plays and seeing plenty of screenshots of your bases, I realized one thing...

Posted: 08 May 2018 01:24 AM PDT

I don't have enough ore.

I never do.

submitted by /u/hultek
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[Album] [Oil] I can't stop fiddling with my refinery. Should I ask for help?

Posted: 08 May 2018 03:01 PM PDT

I have created a monster...

Posted: 08 May 2018 02:42 PM PDT

Which mall is your favorite?

Posted: 08 May 2018 04:48 PM PDT

I've been playing around with a few different ones, like Mike's Mall and KOS Mall, and there's quite a few interesting looking tileable ones that seem quite nifty too.

Which ones do you guys personally like the best?

submitted by /u/ChuunibyouImouto
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Hmm things have changed a bit since I last played...

Posted: 07 May 2018 10:10 PM PDT

How do I make this train configuration work?

Posted: 08 May 2018 03:21 PM PDT

The red train goes back and forth from station A to station B.

The blue train goes back and forth from station A to station C.

How do I prevent the red train from entering station A while the blue train in docked in station A (and vice versa)?

Ideally, I want to do this without introducing any new tracks. Is that possible? Thank you.

https://imgur.com/UD2qSZZ

submitted by /u/throwaway54635435464
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What mods should I use

Posted: 08 May 2018 05:34 PM PDT

I have launched a rocket and not looking to do anything hard, but maybe have some sort of challenge, I know a lot of people say Bobs with Angels is good but should I use that or some other set of mods

Thanks!

edit: I have 100 hours in the game and don't know ratios too well.

submitted by /u/pointywriter
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Expandable robot assembly and deployment, second attempt!

Posted: 08 May 2018 01:12 PM PDT

As I managed to use the pre-0.15 crafting times there was too many engine assemblers in the first version of my robot factory that I posted yesterday: https://www.reddit.com/r/factorio/comments/8hrslo/expandable_robot_factory_and_deployment_facility/

Here's version 2, new and improved:

!blueprint https://pastebin.com/d1gCff2n

This has correct ratios and has a few other updates aswell - removing a few engine rows made room for compacting the rest of it a bit and the pipe assembler needed a better inserter when getting closer to max output.

Included is a book with two blueprints: One complete robot factory and one "engine row" - that's repeatable and you can simply add as many rows as you like until you hit ten rows, by then the pipe assembler can't keep up any more. At that point you are making 0.75 robots per second.

The inserters feeding the Roboport are capped by a wire reading the logistic network and strives for 100 AVAILABLE robots of either type - when they start getting assignments and number of available robots shrink they will start adding from the provider chests that the assemblers try and keep at 100 robots, two stacks. Adjust to suit your needs!

The constant combinators at the bottom are just for showing which input goes where. Here's an image as well: https://imgur.com/mIda370

Let me know if you spot any errors or room for improvements!

submitted by /u/Hadramal
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This game makes me so anxious

Posted: 08 May 2018 07:26 AM PDT

I dunno what it is, really, but I find it hard to start playing. I've played one playthrough every main version since 0.11, and I want to come back for a 0.16 playthrough, but reading through about a week's worth of posts I'm feeling the anxiety kick in.

I see things like efficient megabases, or blueprints solely dedicated to protecting power poles on rail lines, and modular set ups and giant train railways and I don't know how to do any of this stuff. It's just so daunting with the limited resources and the near guarantee of over spaghettifying your base, and the omnipresent pollution timer until behemoths come and ruin your day, causing you to lose hours of progress if you don't build up military fast enough, just... shudder

Please someone help alleviate my anxiety so I can start up another wonderous playthrough and lose a week+ of my life thanks

submitted by /u/jimmahdean
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I use 4 steam engines, which should perfectly satisfy the electricity need for 12 radars, yet my radars don't have enough electricity. Why?

Posted: 08 May 2018 06:06 AM PDT

Balancer Books Haven't Been Working For Me.

Posted: 08 May 2018 07:11 PM PDT

Factorio crashes computer on startup.

Posted: 08 May 2018 07:03 PM PDT

I just did a fresh install with Ubuntu 18.04. I have installed very few things, factorio and steam being some of the first. I open factorio and it gets to about 39%, cropping bit maps I believe, and it crashes my entire computer. Complete freeze. Any suggestions on what might be wrong? I tried booting into my old Ubuntu install and everything worked fine, but I plan on deleting that install soon so I don't want to continue with that.

Edit: Got it working. I was about to delete this but I thought I'd leave it incase anyone else has the same problem. Update yo graphics drivers. I'm using an nVidia card and as soon as I switched to the nVidia drivers it worked.

submitted by /u/Narcolapser
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Help with circuit network.

Posted: 08 May 2018 03:10 PM PDT

Hi, read what was on the wiki but it's a little too hard for me to understand. So if I could ask a couple of questions that would be great.

  1. What's the best method for keeping plastic or acid from using all the petrol?

  2. How would I go about having a train deliver to multiple different stations but only as needed. I.e. iron plates for my main bus and for my refinery to make acid using the same trains.

submitted by /u/Absolute_Horizon
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Train Alternative Route Problem

Posted: 08 May 2018 11:13 AM PDT

Hallo Reddit, i come to you in my darkest hour! In a Time were 2 Trains are stuck in an everlasting faceoff.

Ok lets cut the poetry - Why on earth do those stupid trains sit there and face each other? The upper train clearly has an alternative rout that he could take (Indictated by the Blue marked way) him were he wants to go?

Please reddit help me this makes no sense

https://imgur.com/a/T9kTwTj

submitted by /u/Zel0s
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First attempt at Bob's & Angel's: Making a bit of each kind of metal. Spaget!

Posted: 07 May 2018 09:24 PM PDT

My first serious Seablock attempt after 80h of tinkering, redesigning and generally having a blast

Posted: 07 May 2018 11:21 PM PDT

AlienSpine Technologies: Mobile Chests

Posted: 08 May 2018 04:45 PM PDT

I started designing parking systems using belts because I am a horrible Factorio driver and this is what I ended up with. The loop is for demo. The idea is to build a chain of similar inputs to put some standard core-base items in the trunk of an unattended vehicle. Particularly useful in mmo games, players could then jump into fully-loaded cars, drive out to new base sites and start building out-of-the-box. Walls are used in this example, the next stop in the chain could be turrets, ammunition, assembly machines, belts , inserters, and whatever else to build a remote base. Tanks can be filled up as well. I added a fuel loader here, but you wouldn't want one at every stop.

In the example, a player can park an [empty] car on the three belts up-top. The belts guide the vehicle into position for filling, which is pretty forgiving so almost any angle will work.

We can't read the contents of the vehicle, so a counter logic circuit is used to put roughly 200 walls into the vehicle, then the vehicle moves on automatically on the belts - like an automated car-wash system. Finally, while I used blue belts for this demo, the concept can be implemented early-game - as soon as cars are available, of course.

Logic controller blueprint is at: https://pastebin.com/tPgk61a7

A few logistics notes:

1) Ammunition and fuel will fill up the vehicles' ammunition and fuel slots first, then fill up the trunk space.

2) Fill-amounts are approximate, so it's a good idea to leave at least a few buffer slots or leave some stack space. For example, in this demo I set the wall counts to 200, but 175 would probably be a better value leaving room for a +25 overfill error.

3) The logic needs to be jump-started by pulling a few walls off the line. I'll work on a better solution if folks seem to like this idea.

4) Vanilla-friendly. I'm using the Creative Mod (Fix for 0.16) to run my simulator, but nothing else.

https://reddit.com/link/8i1gd5/video/0o5gmpy8tpw01/player

submitted by /u/RiiDii118
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Guild Wars 2 - Patch Bug Thread | 8th of May, 2018


Patch Bug Thread | 8th of May, 2018

Posted: 08 May 2018 09:03 AM PDT

Graphic design is my passion

Posted: 08 May 2018 02:21 AM PDT

Game Update Notes: May 8, 2018

Posted: 08 May 2018 09:01 AM PDT

PSA: Patchnotes on the official GW2 Wiki are live now which lets you view the patchnotes much easier with associated skill icons and links!

Posted: 08 May 2018 09:57 AM PDT

Really love the new Staff 5 skill on Elementalist!

Posted: 08 May 2018 11:27 AM PDT

Anet's Retirement Plan

Posted: 08 May 2018 10:42 AM PDT

Making a Splash: Changes to Underwater Combat and Rewards – GuildWars2.com

Posted: 08 May 2018 09:22 AM PDT

Just a reminder to Anet: The DPS Golem still periodically turns to face you, which makes flanking classes very annoying to benchmark.

Posted: 08 May 2018 12:45 PM PDT

The UI could also use some work ;) and there's totally a shallow pond that could be turned into an underwater dps golem location lel.

submitted by /u/Deaxon_Meta
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Sunken Treasure Hunter Achievements guide

Posted: 08 May 2018 09:48 AM PDT

Shrine Guardian Jackal Skin (2000 gems)

Posted: 08 May 2018 09:11 AM PDT

you can't equip harvest tools out of shared inventory slots now

Posted: 08 May 2018 09:34 AM PDT

hopefully bug?

edit:

I keep unbound magic logger, harvester, and the shifting sands pick in my shared inventory slots. All three are transmuted. My character had the three tireless minion harvesting tools equipped (none transmuted). Still can't freely swap between them while they are in shared slots.

The minion tools do NOT have glyphs (obviously) and the ones in my shared slots DO have glyphs. However, I cannot swap the minion tools back to my character from the shared slots either, so I don't think glyphs has anything to do with it.

I also keep my harvesting tools in the last 3 shared slots to the far right of my inventory.

submitted by /u/endelon
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ANet. At this point, either fix confusion once and for all or just remove it from PvE entirely.

Posted: 08 May 2018 07:28 PM PDT

I want to preface this by simply saying that I generally don't like to call developers out in this way. Things are normally done for a reason and even if I don't like that reason I'll usually just deal with it. But this mess with confusion over the last few months is just a level of insanity I can't stay quiet about.

With the changes to confusion today it is still garbage in almost all PvE other than a few bosses. As most enemies don't use skills enough to actually trigger the confusion damage it is a completely worthless condition. In fact ANet you KNOW that it's worthless and that's why when you changed it last time you had to completely switch Mirage Axe over to Torment because you KILLED the class thanks to the change.

So today you go and buff it's damage on skill use that does nothing in PvE while leaving the damage that could actually make a difference, the ticks, alone making them still useless.

In DPS tests today Mirage does 3-4K LESS damage if the player uses Axe 3 and jaunt. The confusion damage is so bad that you do 3-4K more damage from simply auto attack and mirage cloak. Now I don't mind a stupidly easy class but this is just a joke at this point.

A 10% DPS loss for using two skills JUST because of how bad confusion is.

This is RIDICULOUS.

ANet, you should revert the change to Axe 3 because it's pointless and if you are truly unwilling to try and fix confusion for PvE than it should be removed from PvE and replace it with something comparable because this is just insane. You keep messing with confusion over and over again and the one time it was great you wreck it back to oblivion.

A lot of jokes get made about balance and things like this are why. You post the notes, ignore all logic and make insane choices that can't be even remotely explained when it comes to confusion. So fix it, remove it, explain it. Do something but stop screwing with Mirage until you decide what you're going to do to fix this once and for all.

submitted by /u/neok182
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[Data-Mining] Upcoming features from the May 8 patch

Posted: 08 May 2018 09:29 AM PDT

Hello everybody,

Here's today's content next patch in 2 weeks. Enjoy!

Edit: that's about it!

Images

Items

Item Description
Gathering tools
[&AgHqVQEAAA==] Choya Logging Tool
[&CrcfAAA=] Choya Logging Tool (preview)
Shrine Guardian
[&AgHzVQEAAA==] Shrine Guardian Jackal Skin
1925769_0211 Double-click to unlock this jackal mount skin for your account.
1925767_0671 This will change the appearance of your mount and unlock this jackal mount skin for all characters on your account.
Aqua breathers
[&AgHrVQEA] Diver's Breather Veil
[&AgH0VQEA] Diver's Breather Helmet
[&AgHLVQEA] Diver's Breather Mask
[&CrUfAAA=] Cloth Aquabreather (light)
[&CrgfAAA=] Cloth Aquabreather (heavy)
[&CrsfAAA=] Cloth Aquabreather (medium)
Exalted Armor
[&CrkfAAA=] Exalted Gloves (light)
[&CrofAAA=] Exalted Gloves (heavy)
[&CrMfAAA=] Exalted Gloves (medium)
Lost revenant skins
[&CrQfAAA=] Mistbreaker
[&CrYfAAA=] Mistcleaver
[&CrIfAAA=] Mistrender
[&CXwxAAA=] Recipe: Mistbreaker
[&CX0xAAA=] Recipe: Mistcleaver
[&CX4xAAA=] Recipe: Mistrender
[&CX8xAAA=] Recipe: Revenant's Inscription
Swim-speed infusions
1983841_0511 Double-click to apply to an unused infusion slot. Infuses character with increased swimming speed.
1983840_0846 Swim-Speed Infusion +10
1983840_0402 Swim-Speed Infusion +11
1983840_0691 Swim-Speed Infusion +12
1983841_0121 Swim-Speed Infusion +13
1983840_0267 Swim-Speed Infusion +14
1978274_0897 Swim-Speed Infusion +15
1978274_0536 Swim-Speed Infusion +17
1978274_0857 Swim-Speed Infusion +18
1983841_0225 Swim-Speed Infusion +19
1978274_0594 Swim-Speed Infusion +20
1983841_0348 Swim-Speed Infusion +21
1983840_0796 Swim-Speed Infusion +22
1978274_0377 Swim-Speed Infusion +23
1983840_0826 Swim-Speed Infusion +24
1978274_0756 Swim-Speed Infusion +25
1983840_0131 Swim-Speed Infusion +26
1983840_0752 Swim-Speed Infusion +27
1983840_0704 Swim-Speed Infusion +28
1983841_0517 Swim-Speed Infusion +29
1983840_0779 Swim-Speed Infusion +30
1983841_0329 Increases swimming speed.
Glyphs
1964846_0655 Glyph of the Watchknight (Unused)
1972733_0572 Glyph of the Unbound (Unused)
[&AgHuVQEA] Glyph of the Prospector
PvP bonus weekend
1983840_0762 It's 2v2 week in the Mists! 2v2 tournaments will run every six hours until Saturday, at which point we'll cap off the event with one final tournament and larger rewards—including a unique title!
1983840_0111 It's 2v2 week in the Mists! 2v2 tournaments will run every 6 hours until Saturday morning (PDT). Then at 12:00 noon PDT (19:00 UTC), we'll cap off the event with one final tournament for larger rewards, including a unique title.
[&AgH1VQEA] Champion's Chalice
Swimming swimming swimming
1978272_0577 Ornate Rusted Key
1978273_0476 An elaborate key. It must open something.
1952023_0743 I've heard from a reliable friend that you have an interest in treasure. Come see me in Lion's Arch, and we can explore that desire.
1938964_0451 Treasure found!
Miscellaneous
1938964_0800 Distant Visitors Chest
1978274_0695 Super Rare
1938964_0305 DELETE
submitted by /u/that_shaman
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Heralds still can't use glint underwater

Posted: 08 May 2018 09:16 AM PDT

the one thing I was looking forward to

submitted by /u/asurabutt
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Mysterious Mists Traveler

Posted: 08 May 2018 11:45 AM PDT

In the late notes this was printed: Rumors have surfaced about a mysterious Mists traveler.

I assume he got the lost revenent skins (due to the datamine). But I cannot find him at all. Did someoen see him? I checked the PvP lobby and portal area at LA, hes not there or im just blind.

submitted by /u/Lacsap123
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New to game what’s the deal with no patch schedules?

Posted: 08 May 2018 08:02 AM PDT

I expected that by this morning at the least there would be an announcement as to the time and duration of maintenance. Why is there no schedule and when are these things typically done? Thanks!

submitted by /u/Headlessdesert1
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New Patch be Like...

Posted: 08 May 2018 07:21 PM PDT

Rime-Rimmed Mariner’s Rebreather Wardrobe Skin?!

Posted: 08 May 2018 09:39 AM PDT

Can we expect to see the Rime-Rimmed Mariner's Rebreather (an exclusive exotic skin) turned into a wardrobe skin anytime soon so we can skin our ascended with it?

submitted by /u/One-Dos-San-Chaar
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Loving these new HD graphics on Soulless Horror

Posted: 08 May 2018 11:52 AM PDT

Don't worry about the +30 swim speed infusion for now

Posted: 08 May 2018 11:02 AM PDT

It's obvious that this item is based on being a long-term goal, even if it is a little rediculous. For comparison:

  • It takes 220 +10 infusions to reach the +30 infusion.

  • That is a total of 1.048.576 +10 infusions.

  • If you were to get an average of 3 infusions a day, it would take you 349.525 (and a third) days.

  • At the time of calculation, it would take ~943k gold to buy it all (and the price has gone up right now)

  • Even assuming the price would go down, you'd need 10,4k gold if the +10 infusions would drop to 1 silver.

  • You'd lose 1% of swimming speed (presumably) for half the cost of all this.

It's a little overtuned, don't worry about it, although it would be nice to know if this huge investment was intended. Only the richest of tp barons even stand a chance of reaching this infusion, and that is while buying up most of, if not all, the listings. If you want to make your main as powerful as possible, stop earlier. For comparison, at the current price, it would cost ~921 gold in order to get the +20 infusion.

submitted by /u/FirePosition
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Shrine Jackal Skin

Posted: 08 May 2018 09:06 AM PDT

https://imgur.com/VgOEOnL

Holy cow, and I my wallet is so empty :c

It can also be obtained in black lion chests o:

submitted by /u/Hwarra
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New Deadeye discussion

Posted: 08 May 2018 11:03 AM PDT

Your opinions and golem results?

IMO (PVE):

  • Rifle is hard to judge, because it's hard to restealth comfortably right now. When you use the stealth dodge trait, you will find out that it's being applied at the beginning of the dodge animation, so if you had a random projectile flying in general direction of the boss, you will be revealed as soon as you kneel again. It's propably supposed to be the main way of regaining stealth, because it doesn't seem to have any cooldown at all when kneeling. Without it you can't use Death Judgement often enough and your numbers plummet. 1% per boon trait doesn't help much.

  • Daggers recieved a major buff with guaranteed 10% damage against marked target, 1% per unique boon, guaranteed 10-20% for your backstab (as cloak and dagger applies 1-2 malice stacks) and huge backstab crits when you get to your heartseeker spam phase. Be Quick... seems to be the better choice for daggers, because it still provides a stat buff while Maleficient Seven doesn't. With Maleficient Seven you have guaranteed initiative for your empowered backstab, which seems kinda insane at first, but propably it's still worse than Be Quick...

My numbers with D/D were higher than DD staff, but you could propably use a better player's opinion when it comes to benchmarks.

I'm also curious how these changes affect PvP and WvW.

EDIT: I haven't thought about changing Maleficient Seven to Be Quick..., shows how good I am. :|

Now that Maleficient Seven doesn't increase your dps directly, Be Quick... may be the better choice thanks to the additional stat buff that quickness provides. Thanks to everyone who mentioned it. I've edited my opinion on daggers.

submitted by /u/ggunslinger
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[REMINDER] Remove ArcDPS or your game will crash

Posted: 08 May 2018 05:44 AM PDT

To prevent all those My Game Crashes Without Reason Threads just a friendly reminder. Remove ArcDPS before you patch. You have to wait for a new version of ArcDPS or your game will crash.

submitted by /u/Treize_XIII
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[DnT] Mursaat Overseer 1:13

Posted: 08 May 2018 06:01 AM PDT

Hey all! We wanted to get one last speedkill in before the balance patch in case they nerf Weaver heavily. I generally only post our runs to reddit when we have some new tactic or comp to share and I think this qualifies.

The previous record by [QA] was 1:19 and they did a really good job squeezing as much dps out of their comp as possible. One thing that made their run so good was that Condi banner warrior was at the peak of its dps in that balance patch, and Ele was also a bit higher than today all else being equal.

One advantage we have now is that chronomancer personal DPS potential is a bit higher, and the power of Arcane Weaver is well known now. The big issue is that for a Chrono to use Chaos in order to fuel Arcane Weaver it gives up quite a bit DPS. I believe that the QA time is beatable by using Chaos Chrono (at a dps loss compared to their Chronos) and getting higher results out of the Weaver. But it sorta becomes a twelve of one, dozen of the other issue and the end result becomes a lot similar. In order to really improve the time we had to use Arcane Ele AND get top dps out of the Chronos.

Our solution was to use Condi Daredevil. The new stolen skill Detonate Plasma (https://wiki.guildwars2.com/wiki/Detonate_Plasma) allows you to spam 11 boons to everyone in your raid at a very minimal dps loss. Two condi daredevils combined with Signet of Inspiration allows you to keep up an average of 10 boons on your squad with 100% uptime.

Additionally, the boons from the Daredevils allow the Chronos to skimp on boon duration and traits and run more berserker gear and go with a maximum dps Dueling Illusions build. While a small benefit, the Might from the DDs, especially at the start of the fight, means that the Druid doesnt have to run nearly as much boon duration and can sell out for more DPS.

On druid I ran a Berserker/Harrier mix. There was a push pull between my personal DPS and team's scholar uptime. I skimped as absolutely much as I could while making Scholar Runes and Writs worthwhile for the team. For this reason, I didnt run condi druid. Even with Nature Spirit and Nature Magic, a condi druid had well worse scholar uptime and I didnt gain enough DPS to make it worthwhile.

The warrior ran a standard condi banner build, just played really well to get that level of DPS out of it in the current balance environment.

Moving forward, I hope the community explores the potential of Detonate Plasma in more depth. Especially with the Deadeye revamp it may become a very big part of the meta. It is entirely possible a 100% boon duration harrier thief with Improvisation is able to do things that allow the rest of your raid to squeeze out some really top notch DPS.

With all that said, enjoy.

Nike - Druid https://youtu.be/8eC_JKMy6Yc

James - Warrior https://www.youtube.com/watch?v=vfkstX8rNLg

Walrus - Daredevil https://youtu.be/YSieSSBEuvE

Vince - Daredevil https://www.youtube.com/watch?v=xtnC4eRf9cs

Brandon - Chrono https://youtu.be/sR4gYLpGlrs

Snow - Chrono https://www.youtube.com/watch?v=R7dltIN7Od0

Chunk - Weaver https://www.youtube.com/watch?v=DgqKtJx4UT0

Darren - Weaver https://www.youtube.com/watch?v=f3S3rkex2eY

Log: https://www.gw2raidar.com/encounter/BuildSizesPreservingBattleSummon

submitted by /u/Nike_Phoros
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With the underwater skills patch let's hope A.net didn't forget about Kraitkin.

Posted: 08 May 2018 07:39 AM PDT

from Wiki : Kraitkin was originally thought to have a different appearance at night, as the eels would become petrified and emit a faint but noticeable light-green glow, along with an aura of bubbles that would appear around the whole trident. This was eventually removed, and later confirmed to be a bug. And also this old reddit post about it

https://www.reddit.com/r/Guildwars2/comments/6jzrh3/legendary_weapon_kraitkins_effects_have_been/djj0r65/

submitted by /u/Flaming_F
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Spellbreaker DPS (Early 05/08/2018 Patch)

Posted: 08 May 2018 04:40 PM PDT

Hey all,

Warrior was hit moderately by the EA/Spotter/Spirit nerfs. With 50 less precision, the crit cap can be reached with 2073 precision on warrior.

The two builds below achieve this without using any precise infusions. There are many ways to reach this mark, but I figured this was the best way to crit cap without needing to invest in any precise infusions. That way if you don't use infusions, you are only missing out on power.

With Spotter http://gw2skills.net/editor/?vJAQRApX3Yj8cQdHW1BmdAnIWICMjAwHcAo8FeCxA8fcS+JD-jBCBABVqSSe6HC4JAcmSQs2fUuVmSiRV3AgTCQAgDgzbezbew5nf+5nfeN/8zP/8zP/8zPvUARMZD-e

Without Spotter http://gw2skills.net/editor/?vJAQRApX3Yj8cQdHW1BmdAnIWICMjAwHcAo8FeCxA8fcS+JD-jBCBABjquRe6HA4kAEwTAoSVSwa/R52ZKBLTJx8gAgJJwqKVVVlUAjKZD-e

You'll notice that the only difference between the two builds is the food :) Spotter being 100 precision makes the swap very straightforward.

Below is my best attempt after around an hour or so. Even in this vod you can see I make a few mistakes but still reach 34.8k without using full counter. I don't like the full counter rotation and don't consider it very viable, but I did hit around 36.5k on 1 attempt.

I think this could benchmark around 35.5k if done perfectly with perfect weapon RnG. Not sure how that will stackup against other power classes on small hitbox, but my guess is that it will do pretty well.

I didn't test the GS/A+A rotation as I don't play it. But we'll see how they stack up.

M/A+A/D - 34.8k vod https://youtu.be/RONd6dgEBfI

submitted by /u/ButterPeanut91
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