ARMA Through the Fog


Through the Fog

Posted: 07 May 2018 11:05 PM PDT

This is my favorite photo that I took recently

Posted: 07 May 2018 07:33 AM PDT

Is takistan life still a thing?

Posted: 07 May 2018 10:19 PM PDT

I saw a guy playing it on YT in 2015 and I was wondering if it is still active and how many players are playing

submitted by /u/Jzargo64
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What is the best single player survival mod for Arma 3? Preferably with no zombies, just out in the wilderness hunting animals and eating and drinking, just typical survival game stuff.

Posted: 07 May 2018 07:47 PM PDT

[Repost] Me providing sniper support for a squad assaulting a military base in Altis.

Posted: 07 May 2018 03:32 PM PDT

My (piano) version of This is War

Posted: 07 May 2018 07:14 AM PDT

What is your most enjoyable way to play this game singleplayer?

Posted: 08 May 2018 01:50 AM PDT

Considering the amount of customization in arma 3 i'm interested in what people have come up with.

submitted by /u/justicetree
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Is there any possible way to unbinarize/edit a binarized p3d file?

Posted: 08 May 2018 01:28 AM PDT

Is there a way to unbinarize the mesh or convert it into any other mesh format?

submitted by /u/LeonNaphta
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What have I done

Posted: 07 May 2018 12:15 PM PDT

Surprised it took bohemia so long to fix the full ghillie suit bug

Posted: 07 May 2018 07:32 PM PDT

It was broken from the tac ops dlc until it was fixed in the recent tanks dlc patch. It sucks for all that time a whole group of dlc clothing was pretty much unusable. I am glad that they were able to fix it.

The bug for anyone who did not know: https://youtu.be/_u8WD8WdZVI

submitted by /u/jackmacphee11
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What are the best RP mods right now?

Posted: 07 May 2018 10:52 PM PDT

What are the most popular RP servers?

Posted: 07 May 2018 09:41 PM PDT

When eurotanks come in.

Posted: 07 May 2018 03:13 AM PDT

Does anyone know how to find the charecter faces in the files?

Posted: 07 May 2018 02:36 PM PDT

I want to customize a certain face from the idap dlc but i cant find his face anywhere in the files if someone can point me in the right direction that would be much appreciated

submitted by /u/OrigINalNamE5586
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Need help finding the pictured mod.

Posted: 07 May 2018 08:34 PM PDT

Rangers of Bravo Company, 3rd Battalion, 75th Ranger Regiment work ready-up drills in preparation for Operation Gothic Serpent

Posted: 07 May 2018 08:02 PM PDT

When do you take certain AT launchers?

Posted: 07 May 2018 03:00 PM PDT

When do you use the SMAAW, when do you use the MAAWS, when do you take the RPG, when do you take the Javelin in the case that you have those launchers available, which one do you prefer and why, considering ACE is enabled and weight, etc...

I still dont know which launcher benefits the most.

submitted by /u/SynchronizedHD3
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Best coop Zombie Mod?

Posted: 07 May 2018 02:51 PM PDT

Hey guys!

I am a brand new Arma Player and after 15h in MP/SP i finally managed to communicate, move and how to get in and out of vehicles. So i decided to take a step back and would like to play some missions with a friend or 2.

We played a coop mission (not apex- i am not owning apex.) but managed to fail misarble. (We did not know the task and ran around like bots.) Was a great experience eitherway.

We would like to play a zombie mod, which is fun with friends in a coop way and also challenging. (Keep in mind, that we are brand new players and everyone got 3k hours in csgo so this kind of game might be a BIT different for us.)

BTW: Seems like KoTH is the best MP experience for us also? (Respawn, not elite players everywhere, noobfriendly?) Altis Life is not the kind of experience i am looking for.

Best regards, GouNT!

submitted by /u/_gounT
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Curb Your Hind

Posted: 07 May 2018 11:14 AM PDT

Why don't vehicles in ArmA 3 react to rocket hits, high-velocity projectiles with a substantial warhead surface area, or explosive and IEDs?

Posted: 07 May 2018 04:19 PM PDT

It always comes to my attention that when an MRAP, APC, AA, IFV, or helicopter get head by a rocket they never seem to move in the slightest bit. They only come to a sudden halt after turning into a fire ball or they explode mid-air with the same flight path and position. Is there any mod to fix this current issue?

submitted by /u/ThatOneArmAPlayer
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MJ in ArmA

Posted: 07 May 2018 11:09 AM PDT

Grand Theft Auto V - "Are there any modders in this session?" "Nah."


"Are there any modders in this session?" "Nah."

Posted: 07 May 2018 04:10 PM PDT

[Trevor] Just another laid-back fight

Posted: 07 May 2018 12:28 PM PDT

[GTA ONLINE] Event Week Bonuses/Discounts/Content (Week 19 | 08.05.2018- 14.05.2018)

Posted: 08 May 2018 01:47 AM PDT

Weekly post regarding all discounts, bonuses and additional stuff added or featured through the week.

Follow to get notified when the next post is out!

--------------------------------------------------------------------------------------------------------------

NOW AVAILABLE

  • Vapid Dominator GTX (Muscle | Description | [Showcase] TBA | SSASA | 725.000$) | Performance: Track: TBD - Top Speed: TBD
  • Overflod Tyrant (Supers | Description | [Showcase] TBA | LMS | 2.515.000$) | Performance: Track: TBD - Top Speed: TBD

TIME TRIAL

  • Storm Drain (0:38.500) | Video

PREMIUM RACE

  • TBA (*)

2X$/RP

  • TBA

25% OFF

  • TBA

Additional Bonuses

  • TBA

TARGETED SALES

  • TBA
submitted by /u/leospeedleo
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How many cars are left to be drip fed on this cycle?

Posted: 07 May 2018 12:27 PM PDT

I Can only remember the Dinka Jester but i swear that was another wagon type veichle to be added aswell.

submitted by /u/ImaStillInsane
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Returning player questions ?

Posted: 07 May 2018 02:26 AM PDT

Hi! I played gta V on 360 then imported it to PC but couldn't run pc so had to leave it , but I recently got a better PC and downloaded it but I can't find some stuff? I remember having a big trash truck thing, some planes and boats but when I call pegasus it says all lines are occupied? and on the dlc bit it says $1,350,000 shark card but I haven't got this yet?

submitted by /u/Jkanjm
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Criminal Enterprise Starter Pack Worth it?

Posted: 07 May 2018 02:04 PM PDT

So I literally just started GTA: Online the other day with my Girlfriend when we noticed Humble had it on 50% sale. It was then I noticed they also have the Criminal Enterprise pack on sale for £25.99.

Is it worth it for a brand new player? I only have a cheap apartment at the moment and the car I got from the tutorial.

We're mostly just making money right now from the special races and doing missions just the two of us.

submitted by /u/AaronAutumn
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What should I get with 3 mil.

Posted: 07 May 2018 09:32 PM PDT

I have all buisnesses except crates, cocaine, and hangar. I don't have any business upgrades. Should I buy a useful vehicle or new business and which one.

submitted by /u/Lackbar
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Anyone else seriously hoping tomorrow brings double money on I/E work?

Posted: 07 May 2018 09:14 PM PDT

It's been so long since I/E was double money. It's basically all I run and I've been itching to make about $640,000 an hour. What are you hoping the double money is?

submitted by /u/Allegiance10
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Do you lose ur stuff if u buy a new office

Posted: 07 May 2018 07:29 AM PDT

You know when you do CEO crate missions your office gets covered in piles of drugs and money and other stuff, do you lose that if you buy a new office?

submitted by /u/Jimmy_J3NKN5
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Issues with texture popping (PC, specs below)

Posted: 07 May 2018 03:03 AM PDT

All of a sudden when I play GTA V on my pc, I've been having horrible texture popping issues, I've tried reinstalling the game, verifying files, turning down settings (even though I shouldn't have to), to no success, it's getting worse and worse to the point where the game is unplayable because I just see through the floor. Does anyone know how to fix this issue?

Specs: CPU: i5 7600 3.5GHz GPU: GTX 1080 RAM: 16GB

Thank you for any help in advance!

submitted by /u/IceGun
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I have 3.3 mil. What should I get

Posted: 07 May 2018 05:15 AM PDT

I have a lot of businesses. Should I get a cocaine lockup, a hangar, a facility, or a large crate warehouse. Or just upgrade one of my other buisnesses like the bunker

submitted by /u/Lackbar
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Driving physics in GTA V are very unrealistic and suck!

Posted: 07 May 2018 07:00 AM PDT

I remember when I first started to play GTA V and immediately I went driving with a car to see how they had improved driving and crashing compared to GTA IV. I was stunned and not positively. After couple of hours of driving I realised that Rockstar had nerfed everything and basically dumbed the driving and physics. All cars steer like a Formula 1 (you can go 100 km/h and take a left turn and you will succeed easily), they are like glued to the ground (I took a Comet and drove a steep mountain uphill with no difficulties) and the suspension/body roll is dumbed down a lot (it is very hard to actually flip your car to its roof). Then the damage. Car damage like much more detailed shattered windows and wheels locking/even coming off in a crash was a nice realistic addition but oh boy, what about the crashes themself? Cars are much more durable and they don't deform realistically anymore and the biggest flaw is that roofs and doors don't deform actually at all, they just dent! So they actually went backwards to the PS2 times! Atrocious! And finally, the car explosions. The cars explode sometimes very randomly when doing stunts and crashing, one time my car dropped from a low height bridge to its tail and exploded but another time my car dropped from Mount Chilliad and it didn't even catch fire. I understand though why they dumbed down the physics. 12-year-old kids were whining and complaining because in GTA IV they couldn't drive without crashing and they had to search for a new car every time and sadly Rockstar Games listened for them and changed the whole system. Hope GTA 6 will go to another way but I don't really see it going.

submitted by /u/AlexG7P
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PUBG Codename: Savage Returns (With A New Name)


Codename: Savage Returns (With A New Name)

Posted: 07 May 2018 06:59 AM PDT



Our new, 4x4km island map is coming back to test servers, and this time it has a new name.

As we explained in our "Inspirations of Codename: Savage" blog posts (part 1 here, part 2 here), this new map is inspired by a wide variety of islands across southeast Asia, including those found in Thailand and the Philippines. To reflect that inspiration, we invented a sort of hodgepodge combination of two words:

First, the Thai word for "fun:" สนุก (pronounced like "sah-nook")
Second, the Filipino (Tagalog) word for "chicken:" manok (pronounced like "mah-nok")

Combine the two and you get Codename: Savage's new name: Sanhok (pronounced "sah-nok"). It's grown on us quickly, and we hope all of you come to love it as much as we do!



Now let's get to the real news. We're about to open a new round of testing on Sanhok, and this time everyone who owns a copy of PUBG will be able to play—we're turning the Closed Experimental Server into the "Experimental Server." Expect to see it show up in your Steam library sometime soon.

Full testing schedule below:

TESTING BEGINS:
THURS May 10, 7pm PDT / FRI May 11, 4am CEST / May 11, 11am KST

TESTING ENDS:
MON May 14, 4am PDT / May 14, 1pm CEST / May 14, 8pm KST

While the full launch of Sanhok is now only a couple of months away, we expect to make plenty of changes based on the feedback that testers give us, so please participate!

With love,
PUBG Corp.

Rocket League Double Drop-Rate Weekend Starts This Week


Double Drop-Rate Weekend Starts This Week

Posted: 07 May 2018 10:06 AM PDT



As mentioned in our Tournaments Update Follow-Up[www.rocketleague.com] in April, we're bringing another Double Drop-Rate Weekend to Rocket League!

Starting Thursday, May 10, all Uncommon or higher free customization items and active Crates will drop more frequently after Online matches of any game type. Your chances of earning a Painted version of an item, be it from a drop, a Crate or through the Trade-In system, are doubled as well!

Good luck on your quest for White Zombas, and we'll see you on the Soccar field this weekend!
  • Start Time: Thursday, May 10, 5pm PDT (8pm EDT, 2am CEST on May 11)
  • End Time: Monday, May 14, 10am PDT (1pm EDT, 7pm CEST)

Finished that pyramid. Thinking of trying another design later this week... 7 Days To Die


Finished that pyramid. Thinking of trying another design later this week...

Posted: 07 May 2018 01:33 PM PDT

Would like digging zombies

Posted: 07 May 2018 08:18 AM PDT

Is the direction that zombies dig controlled in the XML (I started poking around but haven't found anything), or is it hard coded? I would like to add a zombie type that burrows down as a later stage spawn for horde nights to get at the underground bunker dwellers. I see some possible exploits as a downward digging zombie effectively digs its own pit that can trap other zombies which makes shooting them from above easier. It also creates the potential for large scale landscape destruction, or using zombies to do digging work, but eh, who cares?

I would also like to see about making zombies able to jump, or conversely I am pondering just giving them all the ability to climb. There was also some movie I forget, where the zombies were all sprinting parkour, jumping acrobatic types. This level of threat is very appealing to me. I'd like to see some more badass boss level resident evil type zombies as well, vs the boring slow motion dawn of the dead shamblers.

submitted by /u/Cavetoad
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Any New console Update since the summer update?

Posted: 07 May 2018 11:38 PM PDT

would like to know if there was any updates since the summer update tried to search and I see upcoming updates[PC] but no release ones. can someone give me a link of anything that would shine on it.

submitted by /u/Elitedrones
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8750h and 1050ti

Posted: 07 May 2018 01:16 PM PDT

I'm thinking about getting a new laptop for my girlfriend for various reasons and I want to know how well 7 days would run on a laptop with a 8750h and 1050ti. Would the upgrade to a 1060 be worth it?

submitted by /u/monkeysystem
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I’m starting a new world and I’m looking for partners! Looking for decent fighters, builders, and scavengers! Anyone interested?

Posted: 07 May 2018 05:34 PM PDT

What to do as you start to get bored of the main point of the game?

Posted: 07 May 2018 08:46 AM PDT

I play with my roommate. If it was up to him we would play all day everyday, but I get bored after 100 hours in one game, or just typically need a break in general. He likes the blood moons because he is the scavenger of our duo, so he doesn't spend 2+ days fixing what they break, or making a design to protects things from being destroyed as much as last bloodmoon. Lol

I love building stuff, but the bloodmoon really kills it for me towards the end because I find it becomes a chore over time "kill them at 10 FPS for 10-15 minutes, spend 20 clearing/looting bodies, 1-2 hours mining and creating repair components". Especially because I am trying to build up the base and he always just asks "wanna come loot with me". Lol. Basically he forgets we have a base to build.

I like building things. I've built a 2km long bridge before. a pyramid with a maze that I got lost in several times. Underground roads, and more. I just eventually get annoyed with bloodmoons getting in the way of my building basically is what I think it is. We tried doing a walking always thing, but he got super bored at the beginning when you only have 10-60 zombies a blood moon. But I know that later on when you get cops galour it's still fun because you can try to kill them before they get to the walls.

Anyone have a teammate where you found a compromise with, or even a way to deal with bloodmoons when you're solely a builder at heart?

submitted by /u/cerebral23
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Why do I get weird graphical errors around POI's?

Posted: 07 May 2018 12:23 PM PDT

On Navezgane I've noticed my Joels will have weird non-collide solid blocks you can walk through but can't see through. I also went to the football field and the entire inside of the main building was impossible to navigate and I was constantly bumping into Z-Team until I died.

I play on lowest graphical settings possible, game is up to date and I'm playing singleplayer Navezgane.

I'll post pictures later if R5 is needed. (Posting from mobile)

submitted by /u/CGToste
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Crash Folder Help

Posted: 07 May 2018 12:36 PM PDT

Good afternoon friends! Got a question that I am hoping someone here might be able to assist me with. Whenever I try to launch the game from either steam or even the 7 Days to Die launcher itself, i get through the little loading window then get greeted by a a window that basically says a crash folder was created. like yesterday the folder was titled 05_06_2018_*random numbers* or something along those lines.

it was late at night for me so I didnt really bother doing any investigation. And I am just now thinking about it and was hoping someone here might have some suggestions

submitted by /u/kjframe1223
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waiting for steam verification

Posted: 07 May 2018 06:53 AM PDT

me and my friends get this by trying to connect to each other servers. I have the game on steam and my friends got cracked ones. I tried waiting 10 minutes but its still the same "Waiting for steam verification" we use "ZeroTier One" instead of hamachi because hamachi is wrong connection for us. ANY FIXES/HELP?

submitted by /u/TheSimuxas
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