RimWorld Cat's hearts have 9 hit points.


Cat's hearts have 9 hit points.

Posted: 12 Aug 2018 05:04 PM PDT

Take it easy, Saegge.

Posted: 12 Aug 2018 09:48 AM PDT

This is a penguin with a revolver. That is all.

Posted: 12 Aug 2018 02:23 PM PDT

Helluva parking job for a giant centipede.

Posted: 12 Aug 2018 11:51 AM PDT

One of the tribesmen whom I've previously captured and harvested organs from decided to join my colony and now he's harvesting organs from his own people.

Posted: 12 Aug 2018 08:19 PM PDT

This one guy from an enemy tribe was in two different raiding attempts that resulted in his capture. I had a colonist who had a very damaged eye, and I used this guy's eye as replacement for my colonist's damaged one. I released him, and he ended up coming back a third time. But this time he wasn't trying to take my stuff. This time he was begging for my help because he was getting chased by pirates, so I decided to help him out. Since this guy couldn't see that well, I had him capture a downed tribesman (from the same tribe he had previously belonged to and raided me with) and harvest his eye to replace the one I took.

I guess I taught him well, what a good boy.

submitted by /u/MrRipe
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The tension!

Posted: 12 Aug 2018 02:21 PM PDT

Do not feed the zoo animals

Posted: 12 Aug 2018 06:29 PM PDT

Messing around with editing save files, here's a 3000 tile wide map. No, it is not playable.

Posted: 12 Aug 2018 12:09 PM PDT

Thought it was a pretty interesting name. Not so much interesting person, though...

Posted: 12 Aug 2018 08:54 AM PDT

My poor heart

Posted: 13 Aug 2018 01:23 AM PDT

Tanya, the animal handler, tamed a bear and bonded with it. Named it Blank. Blank is a good bear and keeps the colony tidy and safe.

Later that year, someone sells us the location of a stash. It's only two days walk, so everyone goes and Blank comes along for the adventure.

There was an ambush, a single mechanoid against nine colonists with bolt-action rifles. An easy win and we scored an AI core. Blank the bear was injured but that's no problem. A quick patch up then we can carry her home to heal.

Carrying a bear, moving slow, so a few people run ahead to keep the colony going. They even take some food back to the stragglers. All goes to plan and everyone's home in less than a week. Blank is settled into a nice muffalo leather animal bed and has a good rest.

A few days later, Blank hasn't moved. That's weird. What's the health tab say?

Permanent gunshot injury to the brain.

It's been several months and Blank hasn't woken up since. Tanya's dead but we keep feeding Blank for her.

Rimworld has destroyed me again, in a way I never expected. Well done.

Oh, also, one of my colonists went into a withdrawal tantrum and smashed up the AI core. What a legend.

submitted by /u/incb
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My new village - a moment of silence

Posted: 12 Aug 2018 08:34 AM PDT

They were near a 100 colonists. Making roads, placing statues, you know the drill. One thing slipped their mind. Food. In the year 5502, over 90 colonists were lost due to a major food shortage. Please, a moment of silence for the fallen hats.

67 died of malnutrition

1 prisoner escaped

8 colonist just gave up

2 ran wild

during a raid 3 were kidnapped and 4 were killed.

There were 6 murderous rage incidents, the amount killed is uncertain.

Rebuilding the base was a nightmare for the survivors. Due to the enormous distance between the kitchen and the food storage, they chose to eat the now available food raw for a long time. Also a lot of sarcophagi had to be built to bury the corpses. Those not eaten, that is. But there now is hope, as new wanderers are coming in again to help.

Thank you for you sympathy.

submitted by /u/TheVillageGuy
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(Exploit) How to make your hoity-toity pawns haul, even if they think they can't. Works in b18, not sure about b19.

Posted: 12 Aug 2018 11:59 AM PDT

No idea if this works in b19, and I'm not gonna update just to test something I don't plan to use, but I sort of hope it doesn't. If anyone who's updated wants to test, please do chime in.

You will need:

  • One or more pawns who think they're too good for dumb labor.
  • One critter that does not. Any pack animal will do.
  • A willingness to exploit a gaping loophole in the game mechanics.

Let's say that you have a pawn who just doesn't lift stuff. But you have something you need moved! For example, some packaged survival meals scattered around the map, which is what I used for testing.

First, create stockpiles underneath the meals that you want moved. Make sure you have no other PSMs sitting in stockpiles, or they'll get swept up.

Put a caravan spot where you want them to land. Form the caravan. Add your delicate flower of a pawn, your beast of choice (you only need one; overloading doesn't matter), and all the PSMs. Shazam - the pawn will now haul the meals to the beast to load it. This is a weird caravan mechanic - loading your own caravan is not dumb labor. It's probably to avoid having a pawn get stuck on the world map, refusing to pick up so much as a snack for the road.

Cancel the caravan. Unloading is dumb labor, but you can just go into the animal's gear tab and force-drop the PSMs right into your new stockpile.

Congratulations! You've just fooled a pawn into doing manual labor against its programmed will. I bet your mother is proud.

submitted by /u/almillarskovich
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Engaged and then dumped in the space of two seconds...

Posted: 12 Aug 2018 05:46 AM PDT

Shower thought: If you swap out all of a pawns organs and give them four bionic limbs, are they even the same pawn anymore?

Posted: 12 Aug 2018 02:24 PM PDT

Has science gone too far?

submitted by /u/sandsquitch
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Who will win?

Posted: 12 Aug 2018 10:22 AM PDT

HOLY F**K, I'M DEAD... or I'll simply destroy the bridge.

Posted: 12 Aug 2018 06:13 AM PDT

To the right: The herd of manhunting wooly mammoths. Middle-ish: The deepwater bridge that saved my sorry hide.

Archipelago mod, B18.

Seed: baby

30% coverage

24.49°N

20.67°W

The wooly mammoths are from the Megafauna mod (I think).

submitted by /u/TinyFloatingTurtle
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Not the best refugee really...

Posted: 12 Aug 2018 12:33 PM PDT

I will admit I'm kinda proud of my garden :)

Posted: 12 Aug 2018 08:52 AM PDT

I guess that's a good way to treat your prisonners before they end up in multiple boxes in multiple parts

Posted: 12 Aug 2018 03:19 PM PDT

You're a man of contradictions I see!

Posted: 12 Aug 2018 12:25 PM PDT

5 day old Alpaca with a severe drinking problem. Oh Rimworld

Posted: 12 Aug 2018 04:00 AM PDT

Small forest creature vs Advanced raiding party with fully automatic weapons and explosive devices

Posted: 12 Aug 2018 08:34 PM PDT

Yeah so on my latest tribal run, my builder Huria, was out hauling wood for some chairs. I get the notification that "Huria is being attacked by a Red Fox!". So I think "oh no problem, she's one of my best shooters. So I pan over to her and her and her "good" greatbow, the Fox got off a few hits and she fired, and missed... "eh whatever she'll hit him next time" she missed again... at this point there had been 5 raids 2 being pirates with rifles and grenades. Which her and my other soldiers fought off easily. But no, poor Huria here was downed. She had 5.6 hours to live, I sent literally everyone I could over to help (all of who had greatbows). So everyone waddled over, and the Fox bit her neck and (apparently) destroyed it. Less than 5 seconds later, everyone got there and killed the Fox in one volley of arrows. Huria lived through the deaths of around 15 invaders but died to a small forest vulpine... I love this game

submitted by /u/griff9999
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Cant generate a new world

Posted: 13 Aug 2018 02:20 AM PDT

So i have quite a lot of mods installed and there was no Problem until i Installed Jecs tools wich enables maic and stuff.But even if i have no magic like mods installed just having Jecs tools installed hinders me to generate aa new world,yn clues why?

submitted by /u/PresidendEvil
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