CS:GO - Panorama UI: One of my biggest grievances |
- Panorama UI: One of my biggest grievances
- Sources: Tarik in Talks to Potentially Join MiBR (reposted due to deletion)
- coldzera ponders leaving mibr after the Major (Flickshot.fr/neL)
- coldzera trying to go to mouz
- North replace mertz with mixwell
- On Another Level
- Electronic, the selfie god
- Smooya: I did a interview claiming I would love to be playing within the top 20 teams of counter strike around 4 months ago, well here we are:) thanks to every single person who supported us during this journey so far. We’re nowhere near finished
- Came all the way from India. Got a picture with the entire Mousesports team. I’m 172 and Snax is huuuugggeeee!!!
- Hmmmm?
- Met Edward on Thursday night at a jazz bar. Great to see Navi win after that.
- We met this chap at ESL Cologne yesterday, genuinely the nicest csgo content creator out there
- HLTV Rankings (July 9th, 2018)
- The New Panorama UI: From a designer's perspective
- NRG Esports vs compLexity Gaming / FACEIT Major 2018 Americas Minor - Semi-Final / Post-Match Discussion
- Coldzera new liquid 5th?
- Coldzera to talk about recent rumours when he lands
- Rogue chokes the 16-0
- Faceit Minor is having a meatball issue.
- Faceit now has support for Panorama UI
- We stumbled into The Boys on our way to the train station in Cologne
- Alexey Kostylev (NaVi CREATIVE DIRECTOR) on vk - "INSIDE - fallen kicked coldzera from mibr"
- MIBR current situation gives me some nostalgia
- Team of the Week (more FIFA cards)
- You can't change brightness in the new panorama UI.
Panorama UI: One of my biggest grievances Posted: 09 Jul 2018 02:10 PM PDT
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Sources: Tarik in Talks to Potentially Join MiBR (reposted due to deletion) Posted: 09 Jul 2018 10:32 AM PDT
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coldzera ponders leaving mibr after the Major (Flickshot.fr/neL) Posted: 09 Jul 2018 08:40 AM PDT
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Posted: 09 Jul 2018 11:48 AM PDT
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North replace mertz with mixwell Posted: 09 Jul 2018 11:01 AM PDT
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Posted: 09 Jul 2018 02:34 AM PDT
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Posted: 09 Jul 2018 12:30 PM PDT
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Posted: 09 Jul 2018 01:02 PM PDT
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Posted: 09 Jul 2018 02:18 AM PDT
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Posted: 09 Jul 2018 09:16 AM PDT
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Met Edward on Thursday night at a jazz bar. Great to see Navi win after that. Posted: 09 Jul 2018 11:08 AM PDT
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We met this chap at ESL Cologne yesterday, genuinely the nicest csgo content creator out there Posted: 09 Jul 2018 02:16 PM PDT
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HLTV Rankings (July 9th, 2018) Posted: 09 Jul 2018 11:38 AM PDT
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The New Panorama UI: From a designer's perspective Posted: 09 Jul 2018 03:35 AM PDT This post might suffer some backlash, and as a player, I completely understand. We've been waiting for the panorama UI and some attention from Valve for far too long, and when it finally came, people (as far as I could see) loved it. I know that, compared to what we had, this new interface seems better, fresh, but I am here to give an opinion based on almost 9 years working in Art Direction/Visual Design. I don't have Panorama yet, as I am a macOS user, so I will be taking screenshots from the internet. I will not point ALL things, but some that might make you understand why I hate some design choices in this new UI. So please, before downvote it, just pay attention to some points. I will try to be as understandable as possible, sorry for my englando on this post. I've been taking classes on Pasha London School, so it might take a while to get better. Shall we begin? - Let's start with the screen that made me do it. Finished Match Screen https://i.imgur.com/z5PTfnA.jpg Simple stuffs like alignment and proper margin between objects are missing. If you try hard, you can understand why these things are aligned the way it is, but there's better ways to design this screen, that could lead to a more racional and beautiful design, like: https://i.imgur.com/zisS97n.jpg / [poorly made ofc] It gives more hierarchy to the information, makes the alignment feel more natural. Easy things that could lead to a better design. - Inspect Weapon https://i.imgur.com/PiFy36t.jpg Item Rarity bar has no padding and feels odd when aligned along with the case's logo. Maybe it's to big for this screen, as the weapon and circle takes a huge part of it. In my opinion, it should be centered below the typo, leaving the logo alone in the left. Also, the text below is entered on screen, but aligned to the left, depends on the text, it will make you feel like the padding on the right is bigger than the one in the left, due line breaks. This screen doesn't have much elements, so not much space for mistakes. - Main menu bar https://i.imgur.com/xohOaWJ.png I can't see any icon matching visually with each other. The play button is bigger, which is fine, but it should have it's own spot, as the most important thing on the menu, just make it bigger feels like a mistake. The inventory is the smaller one and doesn't have a fill color (when inactive, gun is transparent). The demo's button has a fill color (low opacity white) that is different from the shield below, and a difference stroke weight than the Demo's button. It seems like they downloaded the buttons from different packs or websites and never thought about a design system. When active, the button turns into black, which for me makes me feel like it's inactive. From a design perspective, the bright one should be the selected icon, right? - Map Selector https://i.imgur.com/Rn0Ae2x.jpg I really hate the design choice on this screen. There's a lot of blank space, and the boxes have all different sizes, so your eyes have to dance on screen to look for information (such as the name of the map group). I know, guys, doesn't really matter from a player perspective, you already know the maps and such, but think with me for a sec. This is a multimillionaire company designing a game for millions of people, they should pay attention to any detail. I decided to create a fast concept version myself, as I have some free time at work: https://i.imgur.com/t6uRi4v.jpg Look how 10 minutes thinking could lead to a better designed screen.
This is all simple stuff that should have been made better by Valve and it's design team. Sorry if I missed anything, I am opened to new screens for me to analyse the best way I can and add it here, and also different perspectives. This community is great and we should make an effort to be taking serious. You guys might think that Valve made the best for you, but for me, this is lazy work, unfortunately. All the best. edit: Some spaces to separate each screen edit: Match stats were a fan concept. Sorry! edit: My very first gold ever. Thank you, I really appreciate it. <3 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Jul 2018 02:42 PM PDT NRG Esports 1-2 compLexity GamingCache: 16-8
compLexity Gaming have advanced to the winners' finals.
NRG Esports | Liquipedia | Official Site | Twitter | Facebook | Youtube FACEIT Major 2018 Americas Minor - Information, Schedule & Discussion
MAP 1/3: Cache
Cache Detailed Stats
MAP 2/3: Train
Train Detailed Stats
MAP 3/3: Inferno
Inferno Detailed Stats
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Posted: 09 Jul 2018 10:55 AM PDT
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Coldzera to talk about recent rumours when he lands Posted: 09 Jul 2018 01:33 PM PDT
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Posted: 09 Jul 2018 08:39 AM PDT
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Faceit Minor is having a meatball issue. Posted: 09 Jul 2018 11:53 AM PDT
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Faceit now has support for Panorama UI Posted: 09 Jul 2018 06:49 AM PDT
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We stumbled into The Boys on our way to the train station in Cologne Posted: 09 Jul 2018 04:40 AM PDT
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Alexey Kostylev (NaVi CREATIVE DIRECTOR) on vk - "INSIDE - fallen kicked coldzera from mibr" Posted: 09 Jul 2018 07:42 AM PDT
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MIBR current situation gives me some nostalgia Posted: 09 Jul 2018 01:12 PM PDT
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Team of the Week (more FIFA cards) Posted: 09 Jul 2018 07:47 AM PDT
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You can't change brightness in the new panorama UI. Posted: 09 Jul 2018 12:11 PM PDT
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