RuneScape If we ever get 120 emotes. I nominate this for the strength cape. |
- If we ever get 120 emotes. I nominate this for the strength cape.
- MTX
- I guess I'm done with Telos forever?
- TIL there are Menaphos corrupted scarabs bursting bots
- pls make this less frustrating
- Reduce Coeden's Click Area
- Bamboozled
- Solak feedback changes for next Monday!
- Future escalator update leaked (alpha)
- Solak p4 instakill should not also put portents of life on cooldown
- Adding more logs to bonfire should extend it because logic
- Mining & Smithing - Armor Spikes ("Smithing Overload") Design
- Introducing the Arianwyn Quartet!
- Just a friendly reminder that Mobilizing Armies is still broken af and either needs a rework or removal (from the trim requirement)
- TL;DW 384 - Mining and Smithing Rework Showcase
- It is Incredibly Refreshing to Finally Have a Dedicated Duo Boss. Especially One this Difficult.
- I wish reporting people for awful behavior actually did something.
- This. This is the kind of motivation I need jagex
- Solak Bugs
- Suggestion - south american server
- Empty pots are at their peak market price in the history of the G.E.
- Excuse me?
- I think we can both agree on this
- Anyone else in the USA lagging like shit?
- Since we are on the topic of Guthix lore, could these be made permanent?
If we ever get 120 emotes. I nominate this for the strength cape. Posted: 13 Jun 2018 04:36 AM PDT
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Posted: 12 Jun 2018 10:22 PM PDT
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I guess I'm done with Telos forever? Posted: 12 Jun 2018 11:59 PM PDT
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TIL there are Menaphos corrupted scarabs bursting bots Posted: 13 Jun 2018 02:04 AM PDT
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pls make this less frustrating Posted: 13 Jun 2018 06:41 AM PDT
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Posted: 13 Jun 2018 05:05 AM PDT
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Posted: 12 Jun 2018 01:36 PM PDT
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Solak feedback changes for next Monday! Posted: 13 Jun 2018 07:05 AM PDT
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Future escalator update leaked (alpha) Posted: 13 Jun 2018 06:33 AM PDT
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Solak p4 instakill should not also put portents of life on cooldown Posted: 13 Jun 2018 05:59 AM PDT If a kill is failed due to the withering Solak dying in his mind in p4, portents of life are put on cool down as well as all players instantly dying. I feel that this should not be the case, as losing the kill is already punishment enough. Portents of life should not be put on cool down in this case; any players in the arena should just get instantly killed. There is already a similar mechanic in the game with Vorago during his push phases; he ignores portents of life and just instant kills players if he manages to push them all the way to the edge of the arena. [link] [comments] | ||
Adding more logs to bonfire should extend it because logic Posted: 12 Jun 2018 08:09 PM PDT Why isn't this a thing? I mean, logically this should be how it works right? To keep the fire burning you add more logs Once no one is adding logs it should turn to ashes [link] [comments] | ||
Mining & Smithing - Armor Spikes ("Smithing Overload") Design Posted: 13 Jun 2018 08:35 AM PDT As promised in the livestream you didn't watch yesterday because of some nonsense about Smash Bros, here's a simple design for the "smithing overload" we've been talking about for quite a while now without saying what it is.
At the moment we haven't specified how much damage the spikes will do per hit. (I have a number in mind but we need to playtest it first.) I'd be very interested in your opinion of how much damage would make it "worth it". (Note: the damage would be a flat number (or some multiple of your smithing level) - it doesn't scale with the enemy damage.) (If you're wondering how much an elder rune bar will cost, with current balancing you can mine enough ore for 30-40 bars per hour.) [link] [comments] | ||
Introducing the Arianwyn Quartet! Posted: 13 Jun 2018 02:39 AM PDT
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Posted: 12 Jun 2018 12:01 PM PDT | ||
TL;DW 384 - Mining and Smithing Rework Showcase Posted: 12 Jun 2018 11:59 AM PDT I have only included information that is relatively new, not in the guide or design documents. I will be happy to answer questions for those that can't be bothered to read the relevant sections. Work-in-progress guide with calculators.
Mining:
Smithing:
[link] [comments] | ||
It is Incredibly Refreshing to Finally Have a Dedicated Duo Boss. Especially One this Difficult. Posted: 12 Jun 2018 06:12 PM PDT The last time I had this much fun was rots release. Figuring out mechanics and working closely with a number of friends to tactfully accomplish a final goal is fantastic. Im glad the content has such a high skill floor and such a (relatively) low skill ceiling, making it so once you have it down you have it down. Props jagex [link] [comments] | ||
I wish reporting people for awful behavior actually did something. Posted: 12 Jun 2018 01:27 PM PDT There's a serious fucking problem when people can just show up, tell you to kill yourself, and that they're taking your spot with literally no repurcussions whatsoever. [link] [comments] | ||
This. This is the kind of motivation I need jagex Posted: 12 Jun 2018 01:58 PM PDT
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Posted: 13 Jun 2018 01:05 AM PDT After the Solak updates/Hotfixes on Monday, there are still few Bugs i came across: Phase 2: when Solak uses his "I`ll crush you like the bug you are" Special attack and ur Standing next to the Edge of the Arena he might root u in a unreachable Position (water) and this leads to u not being able to attack Solak while climbing and getting teleported to the middle of the Arena after the Animation. Phase 4: While in Mind Devotion/Reflect seem not to work all the time after kill is finished and u get damaged (died 3 times to that yday, while devo on) Also if ur Immortality triggers while Solak dies ur not gonna be teleported to the "real" world, u still stay in his Mind Screenshot: https://gyazo.com/f8291c95cd31a445891b0e691e724adc I could move around but not teleport outside, u have to Lobby/log out to Exit his Mind if that happens. [link] [comments] | ||
Suggestion - south american server Posted: 13 Jun 2018 06:35 AM PDT Before thinking it's spam, read the text below and please don't report as spam, even if you disagree with me, this is an important subject for south american community Hey, guys! I'm here today to take back a discussion from last 2 days that caused embarrassment for some users, so I decided to come here by myself, but with the same intention, an attempt to encourage Jagex to host a server in South America. We (BR players) need to deal with 150+ms of ping, and it's crucial to gameplay, either in pvm or pk. The nearest server is located in Miami, which hosts worlds 94, 47 and 75 (and 101, I guess, not sure about the number), brazilian-portuguese language worlds, so far as european servers. The only advantage is the language, but most of activities just run (or have minimun player amount to run) in english language worlds. Our gameplay is almost the same in portuguese and english worlds. If we get a server in south america, in or out brazilian territory, it would improve quality in-game, reducing ping significantly, not just for brazilian community, but also for our neighbor countries players. If brazilian community isn't enough for this kind of investment, the sum of south american players is considerable to get more attention. To accomplish that, we need support from players of other continents. We know it will change nothing to you, by the other hand, if you give us help, the general community will get bigger and stronger along the time, and for idea reaching Jagex, it's the path to walk through. Lastly, supposing it would happen, changing also south america worlds (english language) to this new server, not only the current brazilian portuguese, would result in a big improve. This post is a support for #pleaseBRserver [link] [comments] | ||
Empty pots are at their peak market price in the history of the G.E. Posted: 12 Jun 2018 05:02 PM PDT
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Posted: 12 Jun 2018 04:51 PM PDT
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I think we can both agree on this Posted: 13 Jun 2018 08:43 AM PDT
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Anyone else in the USA lagging like shit? Posted: 12 Jun 2018 04:51 PM PDT heck EDIT: Apparently not just the US - Europe affected too [link] [comments] | ||
Since we are on the topic of Guthix lore, could these be made permanent? Posted: 12 Jun 2018 10:34 PM PDT In case you don't know, in the easter event of 2017, 5 Guthix lore items were available for a limited period of time in the format of divine eggs and could not be reclaimed if destroyed, they provide information about certain races and personalities, which are an important piece of lore content, i believe it's only fair that new players and those who did not attended the event need to be able to obtain them. In other words, they should be made permanent, either via the chambers of Guthix or somewhere else. Here's a link to each transcript of the dialogue those items provide: As you can see, the information provided is worth enough of being permanently added to the game, so please make it so. [link] [comments] |
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