RuneScape TL;DW 371 - Survey Results


TL;DW 371 - Survey Results

Posted: 27 Mar 2018 12:54 PM PDT

Watch the stream here


  • The survey results are not the only factors that determine which updates we do. Just because a piece of content is most voted doesn't mean it's what we'll do next.
  • The in-game survey results are quite different to the website one. Players can see the results of the in-game one so we haven't shown that.

Top Skilling Updates

  • Difference between the first and last results is pretty small. Makes it harder to determine which update to focus on.
  • Master skillcape perks
    • Surprised it was top due to it applying only for a minority of the community
    • Skill cape perks ranked highly on 'what did you like about 2017' so this is just an extension of that
    • A common theme of the results of the survey are: 'I want to be rewarded for something i've already done.'
    • Does giving them a perk give the impression that - aside from DG/Invent/Slayer - those skills in effect go to 120? I think we already did that when we released master skill capes. [Skilling pet thresholds and Elite fragments at 120 can be included in this]. We're acknowledging their 120 and that they have enough XP to get 120 in a skill but we're absolutely not saying that this skill goes to 120 because there isn't content to 120 but we are giving mechanical benefits. However, adding mechanical benefits to 120 makes it more a requirement' than cosmetic (if we add a really good perk to the master crafting cape to the point where everyone feels like they have to get it).
    • Do we even want people to get virtual 120s? People should be rewarded for it. As it stands, the cosmetic bonus (capes) are a strong incentive/reward but I don't think we want everyone to get 120 all just for the sake of it, it's an optional thing. Maybe master skillcape perks isn't the right thing to do because it takes away from that optional thing. We'll have to really talk about it.
  • Player owned farm
    • Has scored highly on two separate surveys so we're announcing now that we're doing it.
    • Will be showing and talking more about it within the coming months.
    • The Judges (team which will work on it; same team that did Pieces of Hate) will open a dedicated discord server and a forum post to the update to gather your ideas.
    • What animals, rewards, you'd like etc.
    • Possibilities include breeding, attracting creatures to your farm etc.
    • Player owned farm will be released this year.
  • Bottom 10 updates
    • Disappointed to see Dungeoneering races at the bottom - Osborne.
    • I think that is because people can see that taking a huge amount of time away from other updates - Shauny
    • If you look at the bottom two (2-player agility course and Dungeoneering races) they look like forced multiplayer content.
    • Surprised 120 max cape is so low considering the want for 120 perks.

Comp Cape Questions

  • Does this mean you're changing comp? It means we're looking at it. Doesn't mean we're definitely changing anything. Definitely not looking at trim right now, we're fairly happy with the way trim is in general compared to normal comp (this doesn't mean that Timbo thinks the castle wars requirement is fine)
  • Do you own any comp cape? - those that voted yes got a different set of questions.
  • What was the main factor behind you achieving comp?
    • Surprised sense of achievement was so high
    • Stats ranked lower than expected. That's really useful to us because if we changed anything about the comp cape, the stats is one of the things we'd have to consider, do we move the stats etc. It doesn't seem to be the case that people just want the stat-wise BIS cape.
  • Top 10 frustrating comp cape achievements
    • Part of what we're looking at is: 'What exactly makes a comp cape requirement?' and if we need to look at changing any of them.
    • Livid farm and reaper are understandably highest. The rest aren't nearly as close to the top two.
    • Trio mission for ports we expect are those who got comp late and didn't start ports early or are newer comp capers and didn't do ports on release when it wasn't a comp cape req.
    • Requirements that were put into the 'others' box: (i) Mage training arena. Most surprising because 'i've been there it isn't that bad.' (ii) Quite a few people wrote castle wars which isn't a regular comp cape requirement. (iii) RNG (iv) group bossing requirements which gives insight to what it is about reaper that is frustrating.
  • Top 10 enjoyable comp cape achievements
    • Quests, skills, tasks - the ones that you get all your good rewards from rated highest.
    • Reaper rated quite high on both the enjoyable and frustrating lists. Trio mission was on both as well. Shows how hard it is to pick through the data.
    • A lot of people seem to love arc.
  • How do you feel if a new game updates comes with a CC req?
    • It has always been our impression that comp capers get 'super fucking annoyed' when a new comp cape comes out but according to this it isn't actually that bad. Even the happy outweighs the frustrated.
    • We haven't added new comp cape requirements other than music tracks for some time because of this.

Skilling Questions

  • Would you be interested in high gp/xp but high intensity?
    • Really reinforces our five year skilling plan.
    • Diversity in skills also means the opposite: AFK in skills that don't have AFK. We have a few updates coming up for this.
    • Some works in the pipeline to add more intensity methods (this just means paying more attention on a scale from AFK to Deep Sea Fishing with DSF being the absolute highest level of intensity which we aren't looking to do again soon)
    • We're adding more AFK and intense methods to Divination it's in a weird place where it's AFK and not AFK and has no skill diversity.
    • Mining and Smithing has it incorporated into the core mechanics rather than choosing between different training methods.
  • Is it complicated to know what the optimal setup is for skilling?
    • Most people find it complicated although it doesn't ask if people like it being complicated.
    • Combined with the previous question it seems to imply that people like the complexity but having to think about complexity raises an issue in itself
  • How important is it that skills each have an untradeable benefit? [aka Key Milestones, Overloads]
    • Is Perfect Plus a skilling overload? Kind of but mostly for Prifddinas.
    • Could be a Firemaking one that benefits all skills. Or crafting that potentially does something for combat.
  • Which of these is THE most important to you while skilling?
    • There were a lot of complaints about this question that it was missing a lot of things that are good for skilling but this is more about the different balancing elements.
    • That's why fun isn't on there. If something was really fun but lacked reward, precedent tells us it'll still not be played.
  • If you have 99 in a skill, do you continue to train it?
    • Surprised with how many Yes votes.
    • Mainly asked for if we add content at or around 99. Also helpful for 120 interest.

New Skill

  • Not looking at a new skill right now but if we were.
  • What is your opinion on elite skills?
    • Really surprising due to the high entry for elite skills, lack of tutorialisation, different xp curve etc.
    • Reception to Invention on release was lower than we'd hoped, and we wondered if that'd killed elite skills for people but it appears not
  • What kind of skill would you like the next skill to be?
    • Much different results from last year.
    • Have to figure out what that desire for a gathering skill means.
    • Surprised at a new combat skill.
  • Do you think the next skill should have a max of 120 on launch?
    • Just shows again as designers how we can't please everyone.
  • When would you like to be told about a new skill?
    • 43% of people would like to know about the skill at concept stage.
    • Which means 57% people would not like to know about the skill at concept stage.
    • Likely to be showing somewhere between concept stage and design stage. Announce when we're making a new skill and ask for ideas, poll the ideas etc and come to players with a design.

Combat Questions

  • Top Updates
    • Happily surprised by weapon diversity. Something we've wanted to do and were afraid it was tailored to a niche audience so it's reassuring to see that the masses want it. It's not a small update and this will help us push ahead with it.
    • Abyssal monsters - potentially new abyssal drops and a new challenge compared to existing abyssal trash mobs.
    • Seasonal darkscape had a lot of 1s and 5s rating so people either love it or dont want it at all.
  • What combat mode do you use?
    • Over the past two years we've seen the % of full manual and legacy drop in favour of revolution.
    • Which is good because we've made quite a few good changes to revolution like ++.
    • ~1% of players don't know what method they use.
  • How should gear be introduced to the game?
    • The data shows that we should do all three.
    • Addons to chaotics could be something we look into (Dragon > Chaotic > X)
  • What would you prefer accuracy and defence do?
    • We need to talk to the community more about what to change.
    • Significantly more people want to change it than those that don't.
  • How interested are you in the following combat rewards? (unsorted)
    • High-tier weapon with different effects fits in with the result of weapon diversity.
    • Can use any of them as rewards since they all scored close together.
  • Which of the following changes to the Reaper title do you prefer?
    • Reaper stops us from pushing the combat system to the extreme.
  • Do you prefer armour that looks medieval or fantastical?
    • The reason why people prefer old rune armour to new armour.
    • Player made armour (Smithing rework) will look medieval while dropped armour can look fantastical

Story Questions


Top Area/World updates

  • Dungeoneering F61 is the biggest surprise
  • We were worried about the time travelling aspect of Exploring the Wilderness but people don't seem to be bothered about it.

Event Questions

  • Which of the following events do you enjoy?
    • This is before we'd already made the decision about Easter being Spring Fayre.
    • DXPW is a no brainer
    • Winter Weekends scoring highly is good because it's easier to do.
    • We've said we're done with World Events because they're big and expensive but there's still love for them and they don't have to be big and expensive, could try to do something smaller.
  • Event ideas
    • Monthly Winter weekends is probably the easiest for us to put together and can be recurring.
  • Which elements are essential for a seasonal holiday event?

Top Misc updates

  • In-house we thought Tuska was an eyesore and would rank higher.

11-20 top overall updates

Top 10 overall updates

  • The top 3 updates are not content updates in themselves. They're QOL additions to the core game like boss logs, luck rework etc
  • These are not promises but what is certain is that these have jumped up the queue in our backlog.
  • A lot of things weren't in the survey because:
    • We've already asked about them before
    • They're already in development or on our unfinished business list

Build-A-Backlog

  • Players like to vote on our backlog and help us prioritise it.
  • Will be doing surveys regularly - try to do monthly but definitely regularly.
  • First will be next week.
  • Blog to explain each content to accompany.
  • Each update still has to be polled, aren't guaranteed etc. If you don't want them we won't make them.
  • Smaller updates
  • Medium updates
    • Trimmed Pets could be either (i) obtaining the pet again will trim it (recolour; look upgrades etc) (ii) do some feats or achievements with your pet to trim it.
    • Kuradal's origin quest - her relationship with her father Duradel and we don't know who her mother is, how she became a slayer master, how did she make a dungeon.
  • Larger updates
    • Aura rework - we want auras to be more accessible. Possibly change the way they work. Auras not be required for bossing. Maybe removing accuracy auras altogether. The 'gain currency from logging in' design we don't count as Dailyscape because Dailyscape is more about the game dictating what content you do, there also won't be multipliers for consecutive days logged in. We also won't have a 'windfall' day where logging in on a specific day will grant you more currency than usual.

GameJam

  • In two weeks.
  • Timbo has a lot of ideas for alchemical onyx jewellery. Will be posting thoughts and designs before GameJam for player feedback.

Spring Fayre

  • We're monitoring XP and token rates. It'll be around for 4 weeks so we don't want to do something on Day 1.
  • No promises yet.
  • Out of the two, tokens rates are the one we'd be happier to change.
submitted by /u/imsuity
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Mod Damo - Senior RuneScape Character Artist - AMAA (29/03/2018 - 10AM - 1PM UTC)

Posted: 28 Mar 2018 03:17 AM PDT

Hey team!

From 9AM - 12PM UTC on Thursday (29/03/2018) one of our fantastic Senior Character Artists' will be hosting an AMAA. Mod Damo has been an artist here at Jagex for over 12 Years!

His work has been seen across all types of content in RuneScape such as Crondis from Menaphos, the Arc Spirit Dragons as well as the all new Horrors as seen in Pieces of Hate. Damo has now started the work on the just announced Player owned Farm.

If you don't follow Damo on twitter you can see some of his work; you can also see an example on Artstation such as the Horrors or Blue from the Clue Scroll Rework.

** Throw all of your questions to him in this topic and from 9AM UTC Damo will be answering your questions until lunchtime. **

Please don't forget that Damo is not a content developer, and please keep it civil.

submitted by /u/JagexMeadows
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Spring Fayre - Changes

Posted: 28 Mar 2018 05:46 AM PDT

Hey everyone,

Monday's game update brought in 2018's Spring Fayre and introduced some big changes, including making all of the attractions free. With this big change we decided to tweak the XP rates accordingly for the unlimited availability.

However, it's clear from posts and feedback we have seen that the token rate and XP rates seem just too rare.

We've been having discussions internally and as a result we're going to be making the following changes with a hotfix:

  • We're vastly improving the chance of a cosmetic drop
  • The cosmetic drop rates were actually the same as they were last year. With the removal of the token system however, it's clear that cosmetics weren't appearing often enough to feel rewarding in this new event format.
  • We'll be increasing the following skill activities:
    • Cooking – 50%
    • Mining – 100%
    • Hunter – 100%
    • Prayer – 50%
    • Strength – 50%
    • Agility – 50%
    • Ranged – 50%
  • This is still lower than last year's XP rates, as last year required fayre attraction tokens to participate in. As a result the XP then was a little more generous.

This has now been hotfixed and we'll be putting out a broadcast in-game to inform players about this also.

Even though we originally got it wrong we feel that this hits the sweet spot while at the same time addressing the issues you had while playing the Spring Fayre. We'll always listen to your feedback where possible and address where necessary.

We hope you enjoy!

submitted by /u/Shaunyowns
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CHOCOLATE? THEY'RE SELLING CHOCOLATE?

Posted: 27 Mar 2018 08:10 PM PDT

Might move to New Varrock.

Posted: 28 Mar 2018 05:43 AM PDT

Found this gem on r/mildlyinteresting

Posted: 27 Mar 2018 08:34 PM PDT

Transmuting ascension keys

Posted: 28 Mar 2018 03:06 AM PDT

Would it be possible to make an update where a player could transmute 1 ascension key into another; like 3 secundus into a primus key?

submitted by /u/Fenrirr1337
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RIP my rng for the rest of my life probably.

Posted: 27 Mar 2018 10:43 PM PDT

Umm... I know it's a bit of a ridiculous request, but could the Juna statues be updated to not look like a pile of feces (maybe based off construction level?)

Posted: 27 Mar 2018 02:15 PM PDT

D2D augmentables to lvl20 next week!

Posted: 28 Mar 2018 07:14 AM PDT

Will we ever get quest videos like this again?

Posted: 27 Mar 2018 09:40 PM PDT

Can the next new end game food please come from Hunter?

Posted: 27 Mar 2018 08:38 PM PDT

Fishing has a monopoly on virtually all food (except brews), can we please see a skill that is usually used in the real world to gather food become one with which we gather food?

submitted by /u/Dominwin
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Suggestion: Elite Fremennik sea boots unlimited teleports to Relleka (instead of one free teleport if lyre is in inventory)

Posted: 27 Mar 2018 10:57 AM PDT

What this event means to me:

Posted: 27 Mar 2018 09:18 AM PDT

And on that farm, they had a....

Posted: 28 Mar 2018 02:18 AM PDT

meme.jpg

Posted: 27 Mar 2018 05:15 PM PDT

Remove the Active Task tab from under the Challenges (Or lower its size), so that we don't have to scroll for the 5th daily challenge.

Posted: 28 Mar 2018 12:47 AM PDT

Mod Ravens Player-owned Farm

Posted: 27 Mar 2018 01:23 PM PDT

Please may I read?

Posted: 27 Mar 2018 04:11 PM PDT

There are only five Tavia's fishing rods in the entire game... and here's four of them! Owners' Club featuring Mod Ryan

Posted: 27 Mar 2018 10:48 AM PDT

I'm glad I got 99 hunter so that I can unsuccessfully catch Guthixian butterflies over and over.

Posted: 28 Mar 2018 07:29 AM PDT

Please fix.

submitted by /u/azuresskies
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This is really, really sad...

Posted: 27 Mar 2018 11:12 PM PDT

Loot from 264 Master caskets!

Posted: 27 Mar 2018 02:57 PM PDT

12 elite reroll tokens

96m from regular loot i forgot to include papaya seeds, dragon arrow heads, onyx bolt tips so around 10m extra

~45m from 93 fortunate components (items that didnt ins for 600k)

278m from other rares

probably another 10-20m from general loot table(god pages, teleports, meerkats) which i forgot to note again

7 trisk pieces

4 Reroll tokens(master)

3 Elite caskets(from Orlando's hat proc)

all that results in around 440m total which is 1.66m/clue

also got 2 ice dyes on master #39 and #95 which i used on brand new drygores

assuming they are 900m that makes total profit of 2240m or 8.5m/clue

Clue log before and after

Video of opening, starts at 25min and ends at 48min

submitted by /u/luka1a
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Concept idea for a Tier 7 Wildstalker helm (Put Wilderness bias aside)

Posted: 27 Mar 2018 10:30 AM PDT

Dc'ing and being sent to lobby on w30

Posted: 28 Mar 2018 06:59 AM PDT

Anyone having the same problems on w30? (or any other worlds)

submitted by /u/UglyLlamas
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Holy shit this is my new favourite activity

Posted: 27 Mar 2018 11:06 AM PDT

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