Legion TD 2 v2.01 Patch Notes |
| Posted: 28 Mar 2018 04:13 PM PDT Small patch in response to some emergent issues from v2.00 - King felt a bit too weak - Forsaken was too strong - Supply felt bad - Leaks reached the king too fast Game Balance Movement speed - All waves and mercenaries movement speed decreased from 400 -> 250 - When both players' battles end, waves and mercenaries movement speed increases from 250 -> 450 - When you clear, your fighters will port immediately to defend the king These changes make it so that the holder's fighters more consistently arrive before the leaked units reach the king King ![]() - Judgment: Mana cost: 7 -> 6 Economy Workers - Train time: 5 seconds -> 3 Supply - Starting supply cap: 15 -> 20 - Supply upgrade: 15/level -> 20/level - Supply upgrade cost: 40 + 20/level -> 50 + 25/level Your first supply upgrade comes 33% later and upgrading supply is now 6.25% cheaper Legion Spells Hero ![]() - Heroism: Damage reduction: 5% -> 6% - Heroism: Damage amplification: 5% -> 6% Sorcerer ![]() ![]() - Sorcery: Spell damage amplification: 12% -> 8% - Sorcery: Mana regeneration: 0% -> 8% ![]() Element Rogue Wave ![]() - Delusion: Now amplifies damage taken from spells by 20% (10% against bosses) Fire Elemental ![]() ![]() - Damage: 80 -> 65 - Number of attack bounces: 0 -> 1 - Combustion: 100 damage over 2 seconds -> 50 damage over 2 seconds - Combustion: No longer requires Delusion to ignite Mudman - Fixed an abuse case where you could upgrade Golem and downgrade it to remove the Harden penalty (the Harden penalty now persists through the upgrade) Starcaller ![]() ![]() - Amplify Magic: Mana regeneration: 25% -> 15% - Amplify Magic: Spell damage amplification: 0% -> 15% Now synergizes better with non-mana units with spell damage, such as Fire Elemental, Deathcap, and Fatalizer ![]() Forsaken Green Devil ![]() - Damage: 42 -> 41 Gateguard ![]() ![]() - Damage: 33 -> 32 - Chaos Hound: Health: 420 -> 410 - Chaos Hound: Now affected by auras if Gateguard is affected Harbinger ![]() ![]() - Health: 1860 -> 1800 - Cerberus: Health: 1260 -> 1230 - Cerberus: Now affected by auras if Harbinger is affected Butcher - Leech: 5 life on-hit + 12% lifesteal -> 5 life on-hit + 10% lifesteal Head Chef ![]() - Cannibalism: 10 life on-hit + 18% lifesteal -> 10 life on-hit + 15% lifesteal Lord of Death ![]() - Undead Dragon: Now affected by auras if Lord of Death is affected Hades ![]() ![]() - Imp: Damage: 50 -> 48 - Imp: Now affected by auras if Hades is affected ![]() Grove Honeyflower ![]() - Health: 1300 -> 1280 Wileshroom ![]() - Health: 1300 -> 1320 - DPS: Unchanged -- Damage: 58 -> 54 -- Attack speed (attacks per second): 0.88 -> 0.93 Now clears waves 1-3 more easily Canopie ![]() - Health: 3600 -> 3640 Try deploying Wileshrooms and Canopies in the back to let their regeneration have the maximum effect. The slower movement speed for waves/mercenaries this patch is also an indirect buff to Wileshroom and Canopie. Waves (5) Scorpions ![]() - Scorpion King: Health: 1240 -> 1280 - Scorpion: Health: 310 -> 320 (18) Wale Chiefs ![]() - Health: 3900 -> 3950 (19) Dire Toads ![]() - Health: 3900 -> 4000 (20) Maccabeus ![]() - Health: 64000 -> 67000 |
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