True Gaming Do most obscurely hidden secrets in games actually get discovered organically? |
- Do most obscurely hidden secrets in games actually get discovered organically?
- How viable would a "Super Mario World" progression structure be for modern games?
- An attempt to debunk the "Why is Denuvo Bad" article by Lecaire.
| Do most obscurely hidden secrets in games actually get discovered organically? Posted: 07 Feb 2018 05:12 AM PST Where I'm coming from: In Celeste there are these collectibles that are so deeply hidden in the game that I couldn't for the life of me imagine a significant number of people just oranically discovering them in the course of their playthroughs without anyone cluing them in on the secret. I know of course that across the millions of potential gamers all over the world through the years, someone might possibly just stumble across a very well hidden secret. Anything is possible. But for some secrets... I just can't see the sequence of events to get you to that point. Which got me wondering... Do most similarly-obscure hidden secrets in games actually get discovered organically? Like crouching in Mario 3 to get to the background and finding the whistle... Mega Man X Hadouken... I mean even the classic Up-Up-Down-Down-B-A-B-A-Select-Start... [link] [comments] |
| How viable would a "Super Mario World" progression structure be for modern games? Posted: 07 Feb 2018 06:53 AM PST I'm a fanboy of Super Mario World for a variety of reasons, and one of the biggest is its progression structure. I already made a post about that before, but this time, I would like to like to ask a related question: Would it be feasible for games of any genre to adopt Super Mario World's overall structure in these times? Considering there's this present duality between open world and linearity and there have been backlashes to either side, if not towards the duality as a whole, I feel that doing what Super Mario World did with overall structure would do wonders in combining the best of both worlds. When I mean "Super Mario World structure", there are six core criteria that I am looking for:
If I recall, the closest things to this sort of progression (if not fitting it completely) in the current and past gen would be BioWare's seventh-gen output (Mass Effect OT and Dragon Age: Origins) and the Soulsborne series. Still, with all of the complaints of both linear and open world games, I think those six criteria would be a nice alternative to either extreme. You have a clear focused goal, you're allowed to explore and find secrets, and many of those secrets are sets of environments with their own unique combinations of obstacles and enemies (as opposed to, say, 50 money or 20 exp or something). However, I recognize that there are some limitations on implementing this kind of structure with any budget. For example, making a wide variety of focused, well-crafted levels wouldn't be too conducive to "filler", something of a necessary evil with big budgets and the desire to make games long as possible. Also, graphics and advertising considered, a game with SMW structure could seem too short unless a potentially unrealistic amount of money is poured into design. So with all of these benefits and drawbacks, could any modern game, from indie to AAA and of any genre, implement a "Super Mario World structure" for the overall game? I feel it would be very nice to see but would understand if it isn't ideal in the current climate. [link] [comments] |
| An attempt to debunk the "Why is Denuvo Bad" article by Lecaire. Posted: 07 Feb 2018 07:43 AM PST This article seems to get used as a talking points list by people trying to popularize a boycott of Denuvo enabled titles. I find parts of it honestly very out there and some points just plain wrong. .
You will also loose the ability to download any Steam game (Denuvo or not) that you have not installed momentarily and all online functionality stops working. And yet, you are still buying games that rely on Steam or other services I assume?!
Unless you are a hardcore Linux fanatic I bet my left ball that you own Windows only titles or console only titles. Some of the Windows only titles will not run well enough under Wine and (nearly) none of the console exclusive titles can be played under Linux or MacOS. Honestly by this point, if anybody wants to play core games on PC they should just have Windows installed (at least as a second boot).
First off, don't leave Steam offline for a week for no reason if you want to play Steam games. Secondly, this really only affects people that want to play certain games on their laptop, and in that case only those games. But even than, you can just use your phone as a hotspot for a minute. Verification should neither take long, require the best connection nor use more than a few kilobyte of data volume. IMO a none issue in 2018.
This is the same complaint as before, why are you repeating them? In general people that downloads games (many of them by now 50 GB or more per title + multiple GB big patches) have internet connection. If not (for example bought a game on retail that needs Steam) they can't even register the game, Denuvo or not. Verification should neither take long, require the best connection nor use more than a few kilobyte of data volume. IMO a none issue in 2018 (nice, now I am repeating myself as well)! If you have completely shitty internet, the 10 GB Day-One patch will surely be a bigger problem than Denuvo.
Or watch Netflix, Amazon Video, HBO Go, Youtube, Vimeo, PornHub, TubeGalore..., listening to Spotify, Pandora, Google Play Music..., you might as well just shoot yourself in if this happens. At the very least I assume you are not paying for any of the above services, am I right?!
First off all, Denuvo will not shut down because of an internet outtage?! Unless you assume that the internet will at some point world wide shut down for months or years...? Other than that, this is actually a very good and reasonable reason to not buy a Denuvo supported title. But at the same time, online MP services for games that many people only die because of the online MP are shutting down all the time. By that logic, you shouldn't buy any games for their MP portion at all. You certainly shouldn't spend money on F2P titles (which are mostly online) either, so no buying packs for Hearthstone, Elder Scrolls Legends etc. And you also shouldn't be spending any money on other services that rely on an online backend, like Netflix, Amazon Video, HBO Go, Vimeo, Spotify, Pandora or anything from Google that isn't a phone, tablet or speaker. Actually forget about the last one, all digital assistant boxes also need a backend, so no Amazon Echo either.
The cases in which I can years after a game got released just download a crack to get rid of a copy protection / DRM / anti temper algorithm that isn't getting supported anymore far outnumber the amount of shut down MP titles that I can reasonably (meaning more than two persons online per day) play by a preposterous amount.
Completely wrong, I am a Rift owner for over a year but also very active under /r/Vive. All the Rift exclusive games released by Oculus (of which some actually use Denuvo) can be played via with the Vive or other headsets supporting Open VR / Steam VR via a wrapper called Revive (of course with issues like horrible controls or bugs in some cases). Hacking the exe is not necessary at all.
True, but the same is true for any game with an online component that you are interested in.
First off, backups of games are not needed anymore. You can just redownload them. Other than that, you can still backup your Steam folder like you always could. This will free you from having to redownload the game after you for example reinstalled Windows or moved to a new PC. Either this is a completely made up reason or I don't understand the author.
This argument makes only sense if the author wants to tell us that its ok to pirate games that include "some bad anti-consumer thing by the publisher". Its not really ok. Also Star Wars Battle Front 2 shows that publishers don't need Denuvo to be cunts and that we as consumers don't need to steal games to successfully fight them. Buying a game on Steam, Origin and Co; leaving a bad rating that informs people about the issue and then refunding makes a way bigger impact than sitting silently at home while playing a pirated copy. [link] [comments] |
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