League of Legends - Patch 8.3 Bug Megathread


Patch 8.3 Bug Megathread

Posted: 07 Feb 2018 07:03 AM PST

Greetings Summoners!

With every new patch Riot introduces to balance out champions and items there are some unforeseen issues that creep up and cause disruption during gameplay. We have noticed that these issues which eventually get fixed clutter up the subreddit immediately following the patch.

We want to avoid this by having a single Megathread which will be posted after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered.

Note only bugs caused by the 8.3 Patch should be reported below.


Pre-requisites to be noted before reporting a bug

  1. A bug must be accompanied with a screenshot or a video. This provides credibility to your report.

  2. Steps to recreate the bugs can be submitted if possible. This helps rioters recreate the bug and helps them find the cause behind it.

  3. The bug must have been caused by the latest patch.


Format when reporting a Bug: When reporting a bug, please provide as much information as you can about your computer.

Server: The server you encountered the bug (NA, EUW, EUNE, TR, RU, BR, LAS, LAN etc)

Type of Bug: Client Bug, In Game Bug etc

Description: Describe what was the bug that occoured.

Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occouring.

Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug.

Expected result: What should have been the result when you follow the steps mentioned above.

Observed result: What was the result you obtained when you followed the steps mentioned above.

Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time)

System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.


Example Bug:

Server: EUW

Type of Bug: In Game Bug etc

Description: Zeds R(Death mark) Does not apply secondary damage

Insert Video / Screenshot of the incident

Reproduction rate: 2/10 (happened 2 out of 10 times)

Steps to reproduce:

  1. Launch a game after selecting Zed as your champion.

  2. Attempt to use death mark.

  3. Observe the result.

Expected result: The damage should apply after a short delay, amplified by damage dealth during the effect.

Observed result: The damage will not apply properly.

• System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc.


If you don't know how to format comments on reddit Click here


- **Server:** - **Type of Bug:** - **Description:** - **Video / Screenshot:** - **Steps to reproduce:** - **Expected result:** - **Observed result:** - **Reproduction rate:** - **System specs:** 

Copy paste the above code and fill in your details.


From this megathread the list of bugs will not be summarized and put up up in the main body of the thread, however note that rioters will be going through the comments.

submitted by /u/kathykinss
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Things that you can do in 0.25 seconds as a mid laner.

Posted: 07 Feb 2018 08:51 AM PST

I see a lot of people complain about Zoe's nerf, but no one talking about the possibilities. So i will give a short list of things that can be done in the extra 0.25 seconds that riot give to us against Zoe.

  • Click on minimap , that take a lot of skill but can be done in 0.25.

  • Use Summoner Spell.

  • Walk to another direction.

  • Last hit a minion, just for champions with fast AA animations.

  • Ping missing enemy.

  • Show a emote.

  • Start recalling.

  • Level up a skill.

  • Use scroll to zoom.

  • Press a key to see your champion or allies, thats depend on what keys you configured to do that.

  • Show the scoreboard.

  • Type "gg" on chat, you have to be fast.

  • Type "/ff" on chat, you have to be really fast, but you're probably used to typing this alot.

  • Use a active item.

  • Scream.

  • Regret

  • Throw away your keyboard

  • punch your monitor.

  • See your bot lane dying on mini map.

  • Cast some skill with fast animation.

  • And the obvious motive for that nerf, put a pink ward.

submitted by /u/ontnotton
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I came up with Dragon Master Swain ama

Posted: 07 Feb 2018 12:13 PM PST

It's finally happening!

The original post from 2011: http://forums.na.leagueoflegends.com/board/showthread.php?t=1158089&page=1

Turns out I DID have an old reddit account under my own name so fuck it someone get excited with me!

Edit: alright, heading to bed at the REASONABLE TIME OF 9:20 AM. THANKS FOR THE HYPE LADS!

submitted by /u/neonir
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Sources: H2K Gaming has signed mid laner SELFIE

Posted: 07 Feb 2018 07:04 AM PST

I Do Not Like The New Scoreboard

Posted: 07 Feb 2018 04:00 AM PST

The big yellow question marks look sloppy and the location/size of summoner spells/runes is unintuitive.

submitted by /u/PsychoT
[link] [comments]

Riot is taking the wrong steps by removing jungle diversity and including it in one item.

Posted: 07 Feb 2018 08:30 AM PST

In recent PBE changes: http://www.surrenderat20.net/2018/02/26-pbe-update.html

[New] Pathfinder's Knife [Context] Cost: 1000g Recipe: Hunter's Talisman + Hunter's Machete + 300g +10% Life Steal vs. Monsters Unique Active: Control: Consumes a charge to place a Control Ward. Charges are refilled by killing Large Monsters in the enemy jungle or returning to the shop. Unique Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage, revealing then, and stealing 20% Movement Speed for 2 seconds. Unique Passive - Tooth/Nail: Basic attacks vs monsters deal 25 bonus damage and grant you 15% bonus Attack Speed for 2 seconds. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 50 magic damage. Killing monsters grants special bonus experience. Unique Passive - Restoration: For every 2% missing Mana, gain 1 Mana Regeneration per 5 seconds while in the Jungle or River.

Tracker's Knife, Stalkers Blade, Skirmisher's Sabre have been removed.

TLDR

  • Removing all 3 jungle items and putting them into one gives junglers less choices. Each item can be used for different purposes. Putting it into one item means every champion has to use the same effect, regardless of it's role. This is bad because we need more than 1 choice for multiple scenarios.
  • Skirmishers is the most busted item but I have proposed changes at the bottom of the post.
  • This new item's effect can be merged into an existing jungle item without hurting diversity. Changes at bottom of the post.
  • Having only one jungle item for every jungler hurts the meta because champions that can benefit from the item's active will be played more. Why play an on-hit champ that is good with Skirmishers when you can play a tank that benefits more from this item then those junglers without Skirmishers?

WHAT??? Removing 3 jungle items and putting them into one, really?

Okay, I can understand that Skirmisher's might be a little bit busted, considering that you get 20% dmg reduction on 1 target, and that could be saving your life lategame, which means assassin's can't oneshot you or vice versa...but the fix to that would be to just adjust some numbers so it's not as busted as it currently is... Maybe something like 15% or less.

The whole idea of taking Skirmisher's was that if you are playing the role of an aggresive jungler who relies on damage and focuses heavily on dueling/counterjungling (Graves, Kindred, XinZhao, Kha'Zix, Rek'Sai (AD), Shaco, Shyvana, Nidalee, Eve, Elise...Jax... Kayn... etc.) you are willing to do that in order to compete with the enemy jungler and his/her resources. You take your red smite, you go into the enemy jungle, and if you are confident that you can outduel or have a fair fight with the jungler, you smite them during their casts, and when done correctly (such as when they use an important ability that would otherwise kill you), it gives you dmg reduction so that you may win. Simple, right? And effective at that!

But not only does the item give you the dmg reduction, it gives a DoT of true damage + vision, and when combined with red buff, is extremely deadly, and makes you think twice about duelling a jungler with that item.

But then let's not forget out brother in arms, Stalker's Blade. This dude was designed for assassins and for junglers who require mobility, solely because the tooltip (and effect) states that you STEAL movement speed, not just flat-out add 20% of MS to it. As an example, someone who has a base movement speed of 335 (the most common base MS of champs) and when smiting them, if they have not used any movement speed increase, you gain 20% of 335MS as the bonus = 67MS. However, because this item steals movespeed instead, the bonus MS that you get when smiting someone with a MS amplifier is increased.

So as another example, we will use Lulu's Whimsy (W) as the amplifier. The tooltip states that Lulu gives a champion bonus attack speed and movespeed of 30% with (+5% per 100AP). We will only use the 30% bonus value here since we assume Lulu has 0 AP.

In simplest terms, bonus movespeed is just any movespeed that is above your base movespeed. So in this case, if we assume Lulu W's Champion A, and they have a base MS of 335, Lulu will give Champion A 30% of 335 = 100.5, but since this is a video game we will round this up to 101. So in total Champion A has 436 movespeed.

Now we will steal 20% of that Lulu buffed champion's MS. 20% of 436 = 87.2, or 87MS.

This is the benefit of using Stalker's Blade over Skirms. When you are playing an assassin or someone with high mobility, and you KNOW that you do not need the duelling power, you take Stalkers for the extra movespeed. Because when someone gets their MS amplified, you directly benefit by dealing true damage to them instantly instead of over the duration of 3 seconds, and get mobility for it.

And finally, we have our lord of objective control and king of pro play, Tracker's Knife. This item is extremely simple. You get free green wards. 2 of them. They refresh when you enter the shop. You use this item on Lee Sin, Jax, all junglers in pro play and in high elo in SoloQ (emphasis on vision and objective control). That's it.

So why do I think Riot is making a huge mistake here? Well first of all, everything that I have described is based on decision making. You, as the jungler, have 3 options. And these options are based on what champion you are playing, the role you are going to carry out in your team, your team composition and your overall goal of the game. You are given the opportunity to choose on how the game will be played out from your perspective.

Riot themselves even said in a "Riot Pls" video that they want to make more champions available in multiple roles. Midlaners who can be junglers, junglers who can be midlaners, toplaners who can go mid, marksmen in the jungle, etc. So how the hell is removing 3 of those items and putting them into one expanding that methodology? It's literally driving more champs out of the jungle!

I will now use a theorycrafted analogy to show what I mean

Let's assume I'm playing Jarvan. The enemy team has a bunch of squishies and one tanky supp. Teemo, Elise, Vel'Koz, Jinx, Braum.

I know as a Jarvan that I hurt if I do my combo right. I know that the enemy jungler is Elise, and that Elise may choose 1 out of the 3 items she is given, versus our team comp: Irelia, Jarvan, Katarina, Draven, Bard.

I know, as the Jarvan, that my team comp is based around the early game. Our toplane not so much, because it is an island, and if Irelia doesn't TP to gank bot, she's not going to do much in her role. So I have the choice of ganking midlane or bot lane to snowball them. I know that I'm playing vs Elise who would either take blue smite or red smite, depending if she wants to outduel me or repeatedly gank a lane until they become obsolete.

I decide I will gank mid at level 3. It is a partly successful gank, both summoners for Vel have been blown and my Katarina hasnt used any of hers. This means that in the 1v1 potentional, Katarina has a chance at killing her lane opponent solo if she is good enough.

I begin walking botside and stumble upon Elise taking her raptors. I perform a E Q combo but she rappels at the correct time. Because of this, Elise manages to outduel me by using her abilities correctly and gets a kill.

So now I am behind. I have got enough gold for a completed jungle item, and I choose to buy Stalker's blade. This will give me extra movespeed when chasing the enemies and will potentially let me bypass some of their slows or traps (Jinx E, Braum Q, Teemo R/W, Velkoz Q/E, Elise E). This benefit will now let me gank midlane and botlane much easier, by slowing them and giving myself extra movespeed in order to E+Q easier, and to directly counter this movespeed increase (Teemo W) whilst also making me dodge their skillshots (Elise E, Braum Q).

However, I have noticed that Elise has taken Skirmisher's Sabre and is now using it to duel me when she has the chance. For example, I am botside, my botlane and mid is pushed in, but top is getting harassed. I can't waste time to go top to gank so instead I choose to go counterjungle. When I see Elise there, I don't realize that she has red smite and during the 1v1 where I do correctly hit my E+Q combo, she outduels me and wins once again.

This makes it harder for me, as my only option is to now gank lanes that are shoved in or to farm up to my jungle item. Initially, I was thinking of going Warrior enchantment because I have the potential to blow up squishies when I do my E-Q-R combo, but now that I am behind and struggling, I need to compensate by building a knockup tank, as I have realised my team has no tanks (apart from the Irelia but she builds Trinity > Offtank, and that's counted as bruiser, so it does not help). So I go for the Cinderhulk enchantment with Stalkers Blade as my priority, whilst Elise goes for Skirmishers with Runic Echoes.

I am now farming for my item and also making some picks by killing in shoved lane (the teemo.) He has been shoved in constantly and as I am now ganking the same shoved in lane multiple times, the teemo begins to tilt and the Irelia is happy that she's ahead (despite the fact that I said I should have been ganking botlane or midlane). However, the enemy Elise has managed to use her advantage and is now ganking midlane repeatedly as a consequence for being pushed at the wrong time, and gives the Vel'Koz the kills.

Fast forward 15 mins and our botlane has managed to go 4/2/4 as a combined score with first blood gold on the Draven, our midlane is now 1/4/0, top is 3/1/0 and we have sometype of a lead through our team. During teamfights, I intend to focus down on engaging the champions with least mobility such as Jinx or Vel'Koz, but know Braum is nearby so I only try to make picks since Braum can stop my E-Q combo and can peel for his team very well.

From this analogy, we can gather that the Elise jungler is ahead with a duelling item, to be used to kill the Draven so that the DoT damage will help her deal more dmg in her rotation, and if Draven somehow survives, she can get dmg reduction to be able to kill him before he can kite her. Whilst me, the Jarvan jungler, has a movespeed increase item that also gives me extra HP but I have no dmg whatsoever, so I can only create CC by knockups, a slow from my W, and an AoE barrier from my ultimate, for the rest of my team to follow up on.

Both of these junglers have decided to take two fighting upgrades instead of the objective control one, because they both planned to snowball lanes or attempt to be more aggressive by making picks and focusing on invading. However, one ravelled in the attempts of the other, but the one who failed managed to come back through smart thinking.

Now you might be thinking: "But what does this have to do with the new item? You haven't explained ANYTHING about it yet??"

You're right, I haven't, and this is where I do.

This new item is unhealthy. It is a revamped version of our old totem trinkets in Season 5, where we were able to choose between a pink ward or stealth ward upgrade. Those days were when supports could take a sightstone (or even not take it) and upgrade their vision totem to a pink ward or stealth one for 250g, so that they could carry a pink or stealth ward in an alternate slot lategame, with a consequence to losing vision denial through their sweeper.

What Riot is doing is giving this to Junglers. Not supports, not midlaners, not toplaners, JUNGLERS. And not just every jungler, but at the peak, tank junglers. The dudes who can kill you through 2 rotations of their abilities when they have their core tank item. The dudes who are played in competitive. The dudes who became unkillable at one point. And those wards? You don't get them once or twice every 2-3 mins, but on EVERY CAMP KILL. ON EVERY CAMP! I can be a level 3 Zac, and gank my toplane, and get a kill. And on Patch 8.x, whenever this new item comes out on live, I would be thinking in my Zac-jungling mind "I have 650g? Guess what I can buy? Well you guessed it...Pathfinder's Knife! The only fucking jungle item in the shop!"

And not only will I have completed my role as a jungler by deciding what jungle item I can choose for the game I'm in, but I would be getting free control wards at that! Oh yes, that Evelynn on the enemy team? When she hits level 6, fuck her dude. I'll just ward my midlane's left side bush, and my mid can ward his right side. So that Evelynn? Yeah, she ain't going nowhere without revealing herself.

It's fine though, if that Evelynn actually manages to use her brain and finds another path that doesn't reveal her by the control ward, I'll just clear my raptors real quick and get another charge! And just ward where she last went! So she can't gank!!1!

Oh yeah, and even if that Evelynn manages to find a way to fight my midlaner and she kills her, I have my old stalkers blade enchant engraved into my new item! And so does she! And as soon as she loses her MS bonus, I'll smite her! And kill her!!! And guess what? She can't do anything about it, cause she has NO DMG REDUCTION!! HAIL TANKS!

Do you see how stupid this looks? With the new changes to Volibear that will now make him viable in the jungle, and his new mini-knockup on his new E, you will be seeing more Yasuo-Volibear comps, with this new beast who has insane jungle control through control ward abuse, has the ability to engage properly and deal damage now when he has his item completed, will be similar to Nunu but with more emphasis on teamfight potentional, and will be the new Sejuani.

Not only that, but all carry junglers that once relied on Skirmishers to deal dmg and actually avoid insane tank damage, are now gone. Twitch jungle? Completely destroyed. Marksmen Junglers? Never again. AD Shaco? Gutted. Shyvana? Cy@ loser. Xin Zhao? Bye bye. Warwick? Gutted. Nidalee/Elise/Evelynn? Gutted (to an extent). Kindred, Kayn, Vi, Nocturne, Master Yi, Graves? Gutted or near unviable.

Champions who also used Tracker's knife will lose out on two stealth wards but in return get a control ward which is more rewarding, however champions like Lee Sin and Jax are most affected by this change as they will have lose out on the ability to have two wards in their inventory for ward hops and must take a camp in order to get the same effect (since Sightstone is removed from the store, you can't just buy it as a replacement.)

I am happy that Mages are now getting more than just a Morello rush every game. They actually have diversity. They get to choose what to build that's not MORELLO every game, based on enemy team comp and lane opponent. Us junglers? Fuck us dude. Fuck our choice of items.

So what will you see and NOT see in your SoloQ games?

  1. Tank junglers, objective control gods and assassins who rely heavily on burst damage. New contenders for this new item will be Nunu, Zac, Volibear (if changes go through), Udyr, Amumu, Ivern, Rammus, Gragas, Skarner, for the tank part. Assassins that are capable of making picks solely without the use of Skirmisher's sabre: Evelynn, Elise, Ekko, Blue Kayn, Fiddlesticks, Nidalee, Wukong (rare). Other champs that used to use Skirmishers but can still be viable when built correctly are Jax, Jarvan and Shyvana (biggest nerf to her since she used it the best.)

  2. Less emphasis on counter jungling or invading. It will now be harder and less rewarding to take someone's camps apart from a clear and obvious cross-map counterjungle between levels 2-4, but once the enemy gets their jungle item they can now have an indefinite ward to defend their camps from your invades, and once spotted and enemy lanes go missing, consider yourself dead.

  3. Lack of auto-attack or ranged DPS style carry potentional junglers. The removal of Skirmisher's sabre removes their ability to play aggro and constantly duel the enemy jungler for resources. This directly hurts their mid and lategame aswell since they can now die when attempting to fight someone for picks.

  4. More emphasis on objective control of neutral objectives (Dragon, Herald, Nashor). The addition of pink wards means constant availability of vision on those objectives, therefore meaning teams can now focus on getting drakes earlier with champions that have high sustain (Warwick, Nunu, Udyr). Potentional more solo drakes to come aswell.

  5. Less 1 on 1 or champions with high duelling potentional (Shyvana, Yi, Xin). With the removal of their favourite red item, they can no longer fight you and expect not to die if you are stronger then them (asssasins with same items.)

How would I suggest Riot fixes this issue?

Don't add this item into this game. Just don't. It will hurt us alot. But here is a list of the items that can be nerfed/changed to become useful on multiple roles of junglers.

Skirmisher's Sabre

It's problematic. It reduces too much % damage that will stop you from killing an otherwise squishy target into the late stages of the game. I agree on that. But you can adjust the number so that the % is reduced by a flat amount, or it scales based on level, since that is how the jungle items work. They scale from level. Or completely different approach, that is listed below.

Proposed List of Possible Changes

  • 20% of the damage reduction is down to 15%. Can be reduced even further, to 13-12-11-10%, but this will hurt the item integrity. Riot can look at the numbers and decide for themselves on this. Keep the DoT and vision active.
  • Remove the damage reduction on this item, keep the DoT and vision active. Replace with passive flat healing increase when fighting other champions for set duration (2-8 seconds). This healing will provide more HP to you when fighting champions for an extended duration of time. The numbers are based on your level. Consider this to be spell vamp/lifesteal of an active smite effect. Healing can still be reduced by Grievous Wounds and has 50% effect on champs with self heals (Zac, Xin Passive). Cooldown of this effect same as smite cooldown (basically Smite to active.) This will allow junglers to fight back Assassins and attempt to survive through increased HP gains.
  • Remove damage reduction, keep DoT & vision. Add a guardian style shield when fighting enemy champions. The shield lasts for 1-4 seconds depending on if any ability or auto attack is present on the enemy target. The shield scales with your level. The shield has a unique indicator (visual/audio or both) to show that it is active. This shield absorbs all types of damage. It also prevents assassins from trying to kill you, it is basically half of maybe even less than a barrier shield, but will still reduce dmg that is not % based.
  • Completely rework the item where it does not include the % damage reduction but has added benefits then it's counterparts. Possibly change how the DoT works or just give it new features.

Stalker's Blade

This item, I believe, is in a pretty good spot. The only problem is it's bigger brother that is above us, is picked more often and is used on more champions. But if his brother goes through rehab and comes out a new person, this item will begin to be picked up more often as it already is based on it's effects that it gives. I don't think any proposed changes are needed for this item. It's a good pick for assassins and champions that want to burst someone/get movespeed.

Tracker's Knife

So, with the new item that Riot has showed us, I believe this item may need a change. It's current effect makes sense, and is balanced, but the I believe the new mechanic that Riot has given us can be used on this too, whilst making it balanced enough to be adopted both in SoloQ and Pro Play.

Proposed List of Possible Changes

  • Since we know that pink wards are more valuable or near the same level as two stealth wards, we can add the camp reset on the pink ward BUT it has a cooldown. Similar to how when Poacher's Dirk had a cooldown on killing enemy camps for it's transformation (that made it unviable), but since this gives you an item that is worth more in terms of usage, it should have atleast a 30 second cooldown. This can be increased to 45 or even 60 seconds. This will still allow for objective control with stronger availability in the midgame (having a pink ward on your item slot vs recalling to get one). This will make it even in most situations, and carry junglers can still take this choice in higher elos whilst being able to deal damage. Pro play junglers will have to compete with vision control ward spots vs stealth ward ones.
  • Add the mechanic of having wards being replenished by camps, but keep it as two stealth wards. Add a cooldown for it (between 20-60 seconds.) This is basically the old item but it has the camp reset mechanic which makes it viable if you are about to do an objective and can just clear some camps for extra vision without going back to replenish.
  • A new and exciting idea by Riot or another community member (whichever comes first).

Old changes that can be reverted

I believe the changes that were made to how jungle items worked in Season 5 could be reverted. Atleast some of them. Back when you could smite a camp and get a certain bonus for it, was pretty cool. It added good diversity to the jungle and you would have to choose between what item to use and what camp to smite that would benefit you most in the situation that you were in. For example, smiting the wolf camp would give vision of the enemy jungle with a spirit following them around, but with the introduction of Tracker's Knife, this would be busted as hell since it would let you smite the wolf camp and focus on warding for other lanes. This can be reworked tho, so the spirit can constantly move around the jungle in a set path (similar to Kalista wisps) so that the enemy jungler can also do their camps whilst being unseen if they manage to outmanoeuvre the spirit.

Epilogue

Well, that's basically my view on this situation. As a jungler main for 4 seasons in a row, I've seen some shit, including our ghost puppy Devourer, which was problematic as hell, but all of us managed to go through. However, this is just dumbing down our ideology as a role, and making us choose 1, and only that 1 thing, out of the possible 3. It's stupid, and I don't want it happening, just for the sake of our role.

submitted by /u/Krisko23
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bbq Olivers vs. SK Telecom T1 / LCK 2018 Spring - Week 4 / Post-Match Discussion

Posted: 07 Feb 2018 03:18 AM PST

LCK 2018 SPRING

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


bbq Olivers 1-2 SK Telecom T1

BBQ | Leaguepedia | Liquipedia | Best.gg | Website | Twitter | Facebook
SKT | Leaguepedia | Liquipedia | Best.gg | Website | Twitter | Facebook | YouTube


MATCH 1: BBQ vs SKT

Winner: SK Telecom T1 in 36m | MVP: Blossom (100)
Damage Graph

Bans 1 Bans 2 G K T D/B
BBQ ryze galio zoe khazix rengar 62.0k 2 5 H2 I3
SKT alistar sejuani kassadin vladimir camille 78.7k 11 11 I1 O4 B5 M6
BBQ 5-13-11 vs 13-5-30 SKT
Crazy nasus 3 1-1-1 TOP 2-1-7 1 gangplank Thal
Bono jarvan iv 2 0-3-4 JNG 1-2-4 4 jax Blossom
Tempt azir 1 0-4-3 MID 4-0-4 2 taliyah Faker
Ghost kalista 2 4-4-0 ADC 5-1-5 1 ezreal Bang
IgNar taric 3 0-1-3 SUP 1-1-10 3 braum Wolf

MATCH 2: SKT vs BBQ

Winner: bbq Olivers in 74m | MVP: Crazy (200)
Damage Graph

Bans 1 Bans 2 G K T D/B
SKT alistar sejuani galio taliyah malzahar 139.6k 15 6 C1 B9
BBQ ryze zoe gangplank kalista varus 140.8k 14 11 H2 I3 M4 C5 B6 E7 B8 E11 B12 E13
SKT 15-14-39 vs 14-15-22 BBQ
Thal vladimir 2 2-3-6 TOP 4-1-3 2 gnar Crazy
Blossom khazix 3 3-6-8 JNG 2-3-5 4 jax Bono
Faker azir 1 7-2-5 MID 3-2-2 3 corki Tempt
Bang sivir 3 3-0-9 ADC 5-5-3 1 ezreal Ghost
Wolf tahmkench 2 0-3-11 SUP 0-4-9 1 braum IgNar

MATCH 3: BBQ vs SKT

Winner: SK Telecom T1 in 31m | MVP: Faker (300)
Damage Graph

Bans 1 Bans 2 G K T D/B
BBQ ryze zoe galio khazix tahmkench 51.9k 6 2 None
SKT kalista gnar kalista vladimir varus 60.4k 8 7 I1 I2 H3 O4 M5 B6
BBQ 6-8-9 vs 8-6-18 SKT
Crazy camille 3 1-0-3 TOP 1-2-3 2 gangplank Thal
Bono sejuani 2 0-2-3 JNG 0-3-5 3 jarvan iv Blossom
Tempt azir 1 4-2-1 MID 5-1-2 1 kassadin Faker
Ghost vayne 3 1-2-0 ADC 2-0-3 1 ezreal Bang
IgNar braum 2 0-2-2 SUP 0-0-5 4 taric Wolf

This thread was created by the Post-Match Team.

submitted by /u/AshleyKang
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Hello, I'm TastyPotatoX The guy who has reached masters Multiple times playing mordekaiser bot. I want to respond to the front page post saying Morde will be 100% pick / ban

Posted: 07 Feb 2018 10:15 AM PST

Hello reddit,

For those of you who don't know me. I have mained Mordekaiser for 3 years in a row. I have primarily played him only in bot lane and have reached masters on multiple accounts season 6 and 7 on the NA server. You may also have seen some of my montages or previous reddit posts.

Now that you know who I am I want to respond to the theory that Mordekaiser will be 100% pick ban.

First of all, what state is Mordekaiser in.

Let me show you my op.gg http://na.op.gg/summoner/userName=TwTvTastyPotatox

Yes, I actually have negative win rate right now. Mordekaiser is unviable for the first time ever since I started to main him.

Top lane: you have no impact on the game. You can take TP but you have no CC to use once you use it. You also enjoy perma kite from jayce and gnar. You will never be able to 1v1 camille or fiora or gangplank. You also get outscaled by all of them. Oh, and you never outdamage illaoi.

Mid lane: Enjoy never reaching azir, twisted fate, taliyah, or xerath while getting outscaled. (assuming Zoe Perma banned xD)

Jungle: xD or Cx whichever you prefer.

Bot Lane: Only viable choice. You are close to dragon and hopefully your support has CC to aid you since you have none.

It is impossible for me to win in the current meta. The problem is not winning lane. I have had many games where I can go 5-0 in lane vs kogmaw or varus or vayne and still end up losing the game. Many of you will say its because I got outscaled. Well, you are partially right.

The power of Mordekaiser lies in his "win more" tools. I prefer the phrase "win fast lose fast"

You need to win lane and then abuse dragon ghost, and your ultimate ghost to help you siege down towers and win the game before 35 minutes. After 35 minutes the game is very difficult because being a Melee carry you will fall off really hard and get outscaled.

I am fine with this play style and I prefer it. The problem is, right now it is impossible to end games early. There is so much disengage in the meta it is really hard to string together kills. Even if you do get kills there is too much waveclear in the game right now to push down base towers and end.

We morde mains got shafted hard in the runes rework. We lost stormraiders and got a gutted version back in the form of phase rush. We are again forced to build rylais which is a trash item. Oh and getting your 3rd Q stopwatched is really fun as well. Not only that, but your main source of damage (W) also will end by the time their stopwatch ends.

Even with dragon ghost and baron buff it is insanely harder right now to end the game.

I am hoping these new AP items will help me scale better into the game so I have a chance to win since right now I have stopped playing altogether. It is not fun winning lane every game and dying to kogmaw or varus in 2 seconds from insane range at 20 minutes. ADC scales way too fast right now.

You guys say his ultimate will deal 100% max HP over 10 seconds. Do you guys realize how long 10 seconds is in a teamfight late game? Currently you can already get your ult to deal 70% max HP with full build. The problem is this is not as good as it seems. 10 seconds is a really long time. Everyone has insane shields and heals right now and mordekaiser has no way to build grievous wounds. Most people can heal / lifesteal or shield more than I can deal with my ultimate. Oh by the way, early game most champions have enough HP regen to cancel Mordekaiser's ultimate DoT. If you have a potion you gain more HP than you lose :)

So before you cry about him being OP maybe he really needs this to get above a 48% winrate.

Thank you for your time.

submitted by /u/TastyPotatox
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SKT Faker on the Losing Streak: "I had a hard time, I even lost weight."

Posted: 07 Feb 2018 05:07 AM PST

KT Rolster vs. Kingzone DragonX / LCK 2018 Spring - Week 4 / Post-Match Discussion

Posted: 07 Feb 2018 06:03 AM PST

LCK 2018 SPRING

Official page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL


KT Rolster 0-2 Kingzone DragonX

KTR | Leaguepedia | Liquipedia | Best.gg | Website | Twitter | Facebook
KZ | Leaguepedia | Liquipedia | Best.gg | Twitter


MATCH 1: KTR vs KZ

Winner: Kingzone DragonX in 32m | MVP: Bdd (300)
Match History | Damage Graph

Bans 1 Bans 2 G K T D/B
KTR ryze zoe jayce azir corki 51.1k 3 0 None
KZ tahmkench rakan varus khazix kalista 68.2k 12 11 I1 I2 B3 I4 B5
KTR 3-12-9 vs 12-3-25 KZ
Smeb gangplank 2 0-1-2 TOP 3-1-2 2 vladimir Khan
Score camille 2 1-4-2 JNG 2-0-8 1 sejuani Peanut
PawN galio 1 1-5-2 MID 5-1-5 4 taliyah Bdd
Deft caitlyn 3 1-2-1 ADC 2-1-4 1 ezreal PraY
Mata braum 3 0-0-2 SUP 0-0-6 3 alistar GorillA

MATCH 2: KZ vs KTR

Winner: Kingzone DragonX in 36m | MVP: Peanut (200)
Match History | Damage Graph

Bans 1 Bans 2 G K T D/B
KZ gangplank khazix sejuani gnar jarvan iv 74.8k 18 10 I3 O4 B5
KTR ryze galio alistar tahmkench shen 59.8k 7 2 C1 I2
KZ 18-7-49 vs 7-18-15 KTR
Khan camille 2 6-2-9 TOP 1-6-2 4 chogath Smeb
Peanut zac 3 4-0-11 JNG 1-4-3 3 jax Score
Bdd zoe 1 4-2-6 MID 1-4-4 2 malzahar PawN
PraY ezreal 2 3-1-9 ADC 4-3-1 1 kalista Deft
GorillA taric 3 1-2-14 SUP 0-1-5 1 rakan Mata

This thread was created by the Post-Match Team.

submitted by /u/TDaotje
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Jankos' banter towards Febiven: "He left for NA because he got clapped by Caps too many times!"

Posted: 07 Feb 2018 08:01 AM PST

Destiny (the KR challenger support player, not the Twitch streamer) gets screwed by HKA, an LMS team.

Posted: 07 Feb 2018 06:30 AM PST

So I was browsing around Facebook the other day, and I found an interesting post that was written by Destiny, currently top 20 KR challenger support player and FORMER support for HKA in the LMS.

The reason I say FORMER is because of this post on his Facebook.

https://www.facebook.com/permalink.php?story_fbid=865012437012652&id=100005117107701

For those that can't access Facebook, I'll copy the post from his Facebook down below.


I'll get straight into the details. I'm writing this post because I believe that things were very unfair in my favor. I'll explain my side of the story on why I came back from HKA (Hong Kong Attitude) to Korea (Why I was fired).

From the end of December to the beginning of January, I had 3 choices.

  1. Join HKA of LMS,
  2. Join the challenger league in China
  3. Stay in Korea and continue streaming on AfreecaTV.

I thought that since #1 was the best option out of the three, I decided to join HKA.

The reason why I thought #1 was the best option was because HKA went to Worlds last year, I thought that they deemed their support to be the weakest link and thought they were looking for a new support.

I joined HKA on Jan. 8th, signed my contract on Jan. 9th, and that's when I found out about the team's situation. There was already a starting support player, and I was basically competing with him for the starting position. Also, HKA's mid and junglers were different from last year.

However, I didn't really deem this to be a problem. As long as I'm good on the team, I'll be starting on the team, and as long as all 5 members of the team were good, we were able to make it to worlds again.

I arrived in Taiwan late, and since I missed the initial timing, I was late in registering as a player, so I was unable to play in the 1st week. I had about 2 weeks until the next game, and naturally, the support player that was already there scrimmed for the 2 weeks.

In LMS, it's best two out of three. We started our first game, and we lost 2:0, so we were 0-1.

After that week, the team was supposed to move to a new team house, and since the organization decided to have a team dinner to celebrate New Year's, the team had a day off.

The team had 2 matches in the week after, and during scrims, I had one day of scrims, played only about 6 games, and played in the next match.

In my first match, the team won the first game, and lost the next two, so we ultimately lost the match. I received MVP in the first game. (I'm only mentioning this not to brag my achievement, but to emphasize the fact that the first and the only game that the team won was the one where I got MVP.)

In the week after, I played in the 2nd game, but we lost 0:2, so our record was 0-3.

When it came to this, the team desperately struggled to find the problems of the team, and the biggest issue was that the jungler is really good in scrims, but fails to perform on stage due to nerves. Also, the midlaner's champion pool, and my communication issues in Mandarin, the team ultimately decided to bench me for the next week, and the original support player had scrimmed to prepare for the week after.

Before the match on the week after, the coaching staff had asked me whether I'm interested in switching my role to jungle. I got rank 12 in Korean solo q as a support player, and since I didn't even practice jungle as my secondary role, I thought it was impossible and declined.

When I declined to play jungle, the team said they have no use for me anymore. They basically told me that I was fired. Knowing this, I still followed them to the games, for the following two weeks. I even brought my gear, because just maybe, I thought that they would let me play.

The match started, and the set score was 1:0, and I told the coach that I'm ready to sub in if deemed necessary. However, the coach told me that he has given me a lot of chances.

I really don't understand how the coach gave me a lot of chances. There was so much time, yet I only played 6 times in scrims and 5 games on stage to build synergy with the team.

Anyways, knowing that I've already been fired from the team, I really didn't care whether I played on stage or not. and we lost the match 2:0. After the match, the LMS personnel came to me and said that they wanted me to be a part of the Chinese New Year's video that they were shooting. I was speechless. Because by the time that video comes out, I would be back in Korea already. Since the personnel didn't know that I got fired, I just decided to be a part of the video. After participating in the shoot, here I am, back in Korea.

One thing that's important to remember here is that if we go through the results of the team, I played in 5 games, and was 0-2 from the 5 games that I played in (best two out of three), and the team's total record was 0-4 in match records, going 1-8 in terms of total games played. The only win that the team had was when I received MVP. However, I was the only one that was fired from the team.

One thing can lead to another, and they can decide to not let me play on stage. However, I wasn't a trainee, and I had a full 1-year contract with the team. I believe that it is absolutely unheard of to fire someone not at the end, but during the middle of the season. I wasn't even part of the team for a month. I only received 27 days worth of my monthly salary.

The reason that the organization was able to fire me in such manner, was that in the contract, if I was unable to comply to the team's demands, they had the right to terminate my contract. They used that clause to fire me.

Okay. I did get fired because of that clause. However, all the Korean players that were previously on this team, Raison, Once, and DAN, were all unilaterally fired like me without knowing the exact reasons and not fulfilling the full contracted term.

I believe that there is definitely something wrong when a team just brings in Korean imports and kicks them out whenever they want.

I had a chance to go to a better team, and I'm extremely upset how they fired me during the season, when the teams can't even contract new players. And since I was originally a streamer on AfreecaTV, I lost a lot of my original viewers and even disappointed my fans. I feel as if I've lost a lot while I was going back and forth from Korea to Taiwan.

submitted by /u/danielkkwon
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2/7 PBE Update

Posted: 07 Feb 2018 12:25 PM PST

PSA:Due to rune changes your runes which contained "Perfect Timing/Magical footwear are now invalid" YOU WILL DEFAULT TO GRASP IF YOU DON'T CHANGE IT

Posted: 07 Feb 2018 03:06 AM PST

watch out as this can seriously affect your game I almost started with grasp because of this

submitted by /u/--Lunatic--
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210 AP Mordekaiser (with new Liandry's) vs 10000+ HP Cho'Gath [request fill]

Posted: 07 Feb 2018 01:03 PM PST

After "Cleanse aganist Malzahar" Riot trolls you with Swain's suggested runes

Posted: 07 Feb 2018 11:19 AM PST

At the end of Swain's champion spotlight, you can clearly see....

Riot suggest you taking Stopwatch AND Magical footwear.

No longer possible. derp.

EDIT:

Appears that this is ONLY in the italian spotlight!

submitted by /u/DrBitterBlossom
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Selfie re-joins H2k

Posted: 07 Feb 2018 07:05 AM PST

The new Luden's Echo will lose 5 AP when upgraded from its components.

Posted: 06 Feb 2018 07:53 PM PST

Lost Chapter = 25 AP

Amp Tome = 20 AP

Blasting Wand = 40 AP
 

25+20+40=85
 

Luden's Echo = 80 AP

Literally unplayable.

submitted by /u/HiRedditOmg
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Hylissang: "I told UoL that if we wouldn't reach Worlds, I would leave. It was time for me to go."

Posted: 07 Feb 2018 07:01 AM PST

I tried a Syndra cosplay!

Posted: 07 Feb 2018 09:12 AM PST

https://imgur.com/gallery/iu09s

Taken at Capital Scifi Con 2018

submitted by /u/Hyaka-chan
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As a Zoe main, the nerfs on 8.3 are ridiculous

Posted: 06 Feb 2018 07:07 PM PST

Ridiculous as in, what the fuck this changes nothing.

I'm sorry for all you fellow Zoe mains who think she's ok. She's not ok. Is she as broken as the community says? No. Does she need nerfs? HELL YES.

But all they need to do is add counterplay to her E. Currently if you cleanse drowsy you still fall asleep(you're just cleansing the slow lul) and if you cleanse the sleep, you still have the true damage amplification(lul again). Seriously, just one simple change, "Sleepy trouble bubble is now completely removed with cleanse and similar effects" BOOM COUNTERPLAY.

Especially in diamond+ this will make her better to play against, and I'll feel less dirty when I one shot people who were hit by E.

Does anyone seriously think .25 seconds off Q at level 9 and then her building 45% cdr makes any difference at all?

Edit1: I understand all the downvotes but I just want her to be hit properly so that I can play her without her being gutted. I think a lot of Zoe players would agree and also wish that she gets changed. Here's a thread I posted on the /r/zoemains subreddit for those interested where most of us talk about some nerfs that would help bring her in line. https://www.reddit.com/r/zoemains/comments/7uzo6x/my_proposal_for_zoe_nerfs/

submitted by /u/jhelton808
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Swain available now!

Posted: 07 Feb 2018 05:16 AM PST

Champion interactions should proc when attacking the enemy instead of when taunting

Posted: 07 Feb 2018 12:07 AM PST

Riot has made so many amazing quotes between champions that it is such a shame that no one hears them because no one has time for taunting an opponent. (My meaning it should proc when attacking each other it should only do it like 30 % of the time or so)

submitted by /u/hardcoremilf
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SKT Blossom: "Coach kkOma told me to show everything that I can show, so I played like in scrims. If I just died a few times less, I think we would have won"

Posted: 07 Feb 2018 05:45 AM PST

CLG Biofrost: 'We always knew that we were a good team, we just didn't really perform on stage. Now it's finally clicking in.'

Posted: 07 Feb 2018 07:59 AM PST

i painted Ekko

Posted: 07 Feb 2018 03:22 AM PST

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