| TL;DW 361 - The Year Ahead Q&A Posted: 09 Jan 2018 02:30 PM PST - Chance to get the Loot Cape from Lootscape chests
- Ironmen won't receive the chest but will roll a chance to get the Cape.
- More mobile news in a week or two.
- Looking to do more small group play tests once we'd made changes to the UI that have been suggested from feedback.
- This will lead onto larger group playtesting.
- Treasure Hunter Rework
- What was going to be a small change, we decided to make much bigger and broader - make a better job of it.
- Decided to also look into the keys that you get; the loyalty programme; there are a number of things just looking at the stuff we give particularly surrounding TH and daily engagement.
- Take a look at the what the rest of the industry is doing right now.
- Will look to communicate something within the next few weeks-a month.
- The current promo is something we're pleased with.
- February we're going to experiment with promo lengths, frequency of promos, the types of promos that we do like cosmetics. Just playing around with it and seeing what that does.
- We wanted to do an aura change earlier but now loyalty rework is tied with TH rework. We won't be selling auras. So now we're thinking, what about the smaller changes, do we break that away and do it earlier.
- Penguin Space Musical Raids
- Still want to do it.
- Probably won't make it a Raid, rather a silly quest.
- Burthrope Games Room Rework
- Ability to play games from the Games Room while skilling.
- Initially may only be possible for players on the same world to challenge each other.
- Some big technical hurdles which might have stopped it's development.
- God Wars Dungeon Generals graphical reworks had such negative feedback that we decided not to release them.
- Seers' Village and Camelot graphical update
- Will release eventually.
- Been talking about whether we want to release it with an event, like Falador and Port Sarim. Also doesn't have to be temporary.
- Floor 61 and Raids II
- Backlog
- The mods that want to work on them are working on a lot more other projects.
- Rusty Chest step 2.
- Completed, needs localising.
- Want to release it alongside Deep Sea Fishing.
- Not the biggest priority, but a fan of making quests XP rewards into lamps. Mod Stu is slowly going through them where he can.
| - | - | | What are living games? | Jagex has been looking for an identity for itself. What kind of games we make, what kind of games we'd like to make, not just now but in 5 years time. And the term we've come to is Living Games. We want living games to constantly grow and evolve as you play them. That isn't just that we'll add content and escalate it over a period of time. But we'll have events, be very much in touch with what players want, survey-work etc. All our games will share this brand of living games. | | With Bank rework beginning after mobile's Q3 release, does this mean it could potentially be released in 2019? | We don't know, with projects as big as mobile and bank rework we can never tell. We will try our absolute best. | | Another Ninja Survey? | Not too much longer until all the fixes from the first one are completed. However, we want the Survey system to be used by other teams and we will and should be polling a lot of things for Minigame Hub. | | Character model rework? | We are making a number of improvements to our tools and the way we're making models before we get to the point of doing a character graphical remodel. It's definitely something we want to do. The first we've taken is moving away from our archaic animation system. | | Will Reaper be removed before Solak? | We don't want to delay Solak until after the Comp rework. The Comp Rework will entail things we can't rush, and things that should be polled properly. | | Why has Pet Park been forgotten? | Not necessarily forgotten, quite low on the list. Also not been a great deal of enthusiasm. | Poll Results - What was your favourite update this year?
- We are a little surprised Menaphos was the most favourite.
- Since Menaphos was an expansion encompassing several pieces of content, we're interested in knowing what specifically was players' favourite.
- Which updates have you enjoyed this year? Tick all that apply
- If we take out Menaphos, the rest of the top 6 aren't content that you play through but rather content that enriches the gameplay that you've already got.
- Although it's a little damning to content that you actively play through, it shows that we don't always have to drag you away from your usual gameplay.
- Also worth noting that they're either a passion project or initiated by players.
- Which of these do you feel should be our priorities in 2018? Tick all that apply
- 'Weirdly, we've stopped making like, a rock, or a tree, or like a farming patch and things like that. We've feature creeped a lot of our content which is quite large and really we can inject stuff that changes up routine and 2018 is when we're really goiing to try putting that in.'
- We haven't been doing enough Quests as we'd like. One thing we've been speaking to players is about a change from the really large, development consuming qu ests to (and there seems to be a hunger for it) smaller, personal, story-telling quests. Lore as a reward seems to be something people are interested in.
- Including Pieces of Hate, we're looking at a minimum 6 quests this year. When we did the Survey, 6 was the sweet spot.
- What was your favourite quality of life update this year?
- New elite skilling outfits will not be released through promos.
- So instead we can think about what projects will be released with the elite skilling outfit as a reward.
- The remaining TH released outfits will eventually make it into the game.
- 29 Jan - Skilling head add-ons (from the same pieces of content you can get the rest of the outfit) + Elite Divination outfit (from the fragment system).
- Which Ninja Fixes have you enjoyed this year? Tick all that apply
- What was your favourite event this year?
- Perhaps recency bias with Christmas event.
- We'd like to do more with the Raffle rather than just re-run it seeing as people do enjoy it.
January Stalkers - We're looking at how it turns out.
- We don't want to have a knee-jerk reaction to what has been said. For example, with overcrowding.
- We were trying something we haven't done in a long time, where a really good niche item is given through Slayer with a high rarity.#
- Update is going really well.
- The gland is not one of the 4 VIP exclusives. It's a side-perk. We haven't really decided what the 4 exclusives are but they'll be bespoke elements, could be cosmetics but we haven't began talking about it yet.
Sliske's Endgame Replayability - The original quest was made with replayability in mind. Hence the alternative paths etc but because of technical limitations at the time we couldn't release it with the quest.
- Quest replayability isn't worth the effort for most quests, and would be better to do alongside reworks.
- Replay interface.
- Second canon playthrough (can only do this once)
- Adjust past choices through non-canon playthroughs.
- Added a 'lore' maze for non-canon playthroughs (skips the maze and just takes you through interactions).
- Choose the interactions you'll encounter in the lore maze, and in which order.
- Ability to skip the final fight.
- Ability to skip the opening god bit.
- XP Reward if you don't skip but if you get it even if you play the lore maze.
- Not good XP/h.
- Nowhere near the initial quest XP.
- Agent of the Eldest outfit reward as an apology for it taking longer than we'd have liked.
- Originally the idea was to have a hidden NPC that you could see if you had the camera the right way. And if you spotted him enough times you'd unlock the outfit.
- Reward as a non-canon playthrough.
- Easter Egg dialogues for non-canon if you have Ravensworn title.
- Deliberately not put it on any cape requirements.
- Fixed the clickout bug for interactions so you can see them if you've missed them.
- Tweaked endscene dialogue if you win the stone so you can pledge the stone to a god of your choice.
- Adjusted Zaros's dialogue if you are a loyal servant.
- Allowed you to skip straight to the maze if using the lore maze and interaction choices.
- Added Akrisae to the final scene.
- Updated Sliske's model to have the staff at the stone scene.
Bakriminel Bolts Bank Rework Taster - Endeavouring to bring it in January but might creep into February.
- Since RS Mobile has taken priority, the Bank rework has taken a backseat.
- In the meantime, Mod Hunter has been working on script updates to bring parts of the rework which can be delivered within the current bank system.
- Keybindable presets for 1-10
- 'Manage presets' loads a lot faster since it's now embedded into the bank itself rather than a separate interface.
- Access Diango's interface from the Bank
- Access POH costume room from the Bank
- Clean-up mode button
- This is not to be taken as the Bank Rework. These are all features which are to be included in the main bank rework. Certain features like placeholders cannot be done without the full rework.
- As much as we'd like to splash the cash and get new engine developers, it'd still take months and months to train them to fully understand the engine.
Temporary Updates - Based on precedent, this update is usually released between 14 and 19 January. This makes it the likely update for 15 January.
- 2011 - 17 Jan.
- 2012 - 16 Jan.
- 2013 - 14 Jan.
- 2014 - 16 Jan.
- 2015 - 19 Jan.
- 2016 - 18 Jan.
- 2017 - 16 Jan.
- Will be released alongside Hati and Skoll update.
Aura Management Interface February-April - This is about 60% of the updates for Feb-April.
- Lots of good ninja fixes as well as a few larger projects which we aren't comfortable talking about right now.
- Giant Mimic will be P2P.
Pieces of Hate (Pirates Finale) - Looking for release early 2018 - February-ish maybe [21 Nov 2017]
- Pirates quest series finale.
- 'Judges' team (Raven, Rowley, Chaose) working on Pieces of Hate (with the help of Ells/Clumsy/Viktor G)
- Investigation into horrificness, crazy puzzle-solving, jokes, packed full of nautical action.
- It seems the Krassian creatures have been roped into Rabid Jack's plans and you'll find yourself exploring ex-dragonkin temples underwater using your trusty diving gear and more besides.
- Reunite the pirate captains and take down Rabid Jack forever.
- Why Pirates if it was third on the list?
- Slayer quests are not really a storyline and OSRS are looking to go down that route with Dragon Slayer II.
- Mod Raven had a design for Pirates which was just spot on - one of the best quest docs Mod Osborne has ever seen.
- Invasion of Mos Le'Harmless to conclude.
- Spiritual successor to A Clockwork Syringe - high on humour with action.
- More of a Rabid Jack finale since we can always do more pirate quests.
- Rather than a fetch quest or a talky quest, this is a much more get involved quest.
- Mi-Gor is one of the worst models we have (alongside Slagilith, Glod and a few others).
- Mi-Gor's model will be graphically updated.
- Mi-Gor's model animated.
- Upgrade to the Pirate spell sheet as a reward:
- More locations
- Rechargeable with Rum
- Gathered a list of suggestions from the players which we'll be running by the player base comparatively soon
- Madame Shih will be as a bridge character to link the pirates with the Eastern Lands
- Eastern lands pirate
- Owns a big fleet
- Plays an important role in the quest
- Captain Izzy No Beard visual upgrade (will have the agility skillcape in the final version)
- All the main pirates will be visually upgraded
- Early Hi-res version of Barrelchest
- Not all characters will be graphically reworked due to time restrictions.
- Not looking to graphically rework any of the areas. Maybe a lighting change or some textures if we have the time.
Minigame Hub - Quick strawpoll to see which people would like to have removed (this is just for an idea, it means nothing)
- Survey system will be used.
- Maybe we won't poll every single minigame, maybe only the 'endangered' ones.
- Really difficult to make polls exclusive for 'those who have experienced and interacted the minigame sufficiently'
- Location
- There's a lot to consider.
- A surface world Gamer's Grotto feels to amusement parky.
- Ideally we'd have it accessible from various points in RS so does this mean we dump it into F2P area? Shattered Worlds already felt like it tacked on.
- So if we're not doing that, what are we doing? Is it off-world accessible by lodestone? Accessible through portals like holiday events?
Treasure Trails Rewards Trailblazer Outfit: - Completing clues gives you points (points will be given retroactively for previous clues completed).
- Spend points unlocking the outfit.
- 1K per piece; 5K for full outfit.
- The more pieces you own the more points you earn.
- Each pieces has its own active
- Earn charges by completing clues (5 clues per charge)
- Each piece on purchase will have 1/4 charges.
- Boots: Activating these boots will give you the energy to run for miles without tiring (same as Oog'log pool buff)
- Gloves: Lets you use your teleport scrolls directly from the bank.
- Shorts: Performs the correct emote for your clue.
- Backpack: Swap your active clue for another of the same tier.
- Body: Teleport to the location of your active clue.
- Outfit passive:
- Acts as hidey hole outfits for emote clues (still need your hidey hole stocked with the items)
- Acts as Luck of the Dwarves when looting a casket (doesn't stack with LotD)
- Owning 2 pieces gives you 1 more reward reroll storage per tier (4 total)
- Owning 4 pieces gives you 2 more reward reroll storage per tier. One less clue is required to earn a reward reroll and ability recharge. One less step is required to complete a clue scroll.
- Effects are subject to change.
Dailyscape Reductions - Dailyscape is now something that for the next 5 years, every update we make we will have Dailyscape in mind.
- We don't want to add to it.
- So we've shifted towards this approach rather than a project.
- The idea of a project for Dailyscape has hit a backlog. We've got too many projects going on to be fair.
- Dailyscape means different things to different people, for some it's shop runs etc. while for others it's Cache and Warbands.
- Part of the plan is to, where possible, make changes with other content (i.e. retroactive changes) which more than likely be polled.
- Giant Mimic will be returning permanently.
- P2P only.
- Drop table rebalanced:
- Previous cosmetic rewards will be made rarer.
- Scrimshaws will be made rarer and dropped in lower quantities.
- Ironmen will have an alternative drop table.
- Mimic kill tokens will be required to kill the boss (tradeable).
Clans - 'Clans to feel more competitive'
- Not direct competition; more like comparing hiscores and more etc.
- Maybe even 'this clan owns this world because they do the most work on it'
- Avatar rework and removal of orts
- QA testing.
- We don't know when it'll be released.
Safecracking - Sits in the middle of Elves and Pyramid Plunder.
- 'Elder trees for Thieving'
- Perk unlocking system like Aquarium.
- Mod Shogun began development on 13 November.
- Expansion to the Thieves Guild.
- Targetted towards levels 65-95.
- Travel across the world to the most lucrative castles and keeps, looting their valuables and dodging their security and alarm systems; returning to the guild with your loot (currently at 15 including the top of Varrock).
- Safes also carry legendary items - things so precious to the thieves guild, they want to display them for every up-and-coming rascal to see.
- XP and Hanky points.
- Each legendary item acts as a perk to thieving much like prawn perks (fishing) and memorial of guthix (divination).
- Brand new tier of Hanky points and reward shop items available
- Optimise your thieving training further with additional loot bags and better safecracking techniques.
- Thieves kit: Lockpick and Stethoscope on the toolbelt.
- Stun protection (consumable): Stun immunity for X seconds (currently at 30s; only works with thieving).
- Those with 99 will get an immediate boost.
- Obtain a looting bag from the guild to store your safecracking loot.
- Cracking a safe is pretty AFK.
- Once looted you can't loot that same safe for X amount of time (currently 5 minutes)
Needle Skips - Didn't think it would've been possible: essentially seeing if RS could handle being a search engine. Turns out it can.
- Following feedback, it's a little complicated.
- Needs a little bit of stuff at the start to help people get on board.
- Mod Osbourne's GameJam project.
- Worked on by Mod Krista in her TAPP time.
- Murder mystery style quest akin to 'One Piercing Note'.
- Will involve only female characters, and will be based around solving the murder of a beloved character.
- Will have a unique mechanic where the player investigates the environment and enters text into a "search engine" interface to receive more clues; this will allow for its events to be played out of sequence.
Click here or on the side bar to see a list of future updates. submitted by /u/imsuity [link] [comments] |
| Petition to add a 'Pet' option instead of only being able to shoo-away the poor stray dogs Posted: 09 Jan 2018 09:08 PM PST |
| When you finally move out of your parent's house and are forced to cook all of your meals Posted: 10 Jan 2018 03:39 AM PST |
| When your morning routine starts off with a boss fight. Posted: 10 Jan 2018 05:33 AM PST |
| Premier Club 2012 vs. 2014 vs. 2018, just an example of how far Jagex's new modelling techniques have come along. Posted: 09 Jan 2018 11:03 PM PST |
| After >100k dry Bernie rolls, I got Bernie <10 minutes after 200m firemaking haha Posted: 10 Jan 2018 04:35 AM PST |
| Finally, the truth Posted: 09 Jan 2018 09:32 AM PST |
| Kangali pet unlocked! Posted: 10 Jan 2018 02:56 AM PST |
| Clan citadel for ironman = bad. But enabling events and getting effortless 90+ stats for free in a week = okay. Posted: 10 Jan 2018 05:46 AM PST |
| Araxxor's cleave ability Posted: 10 Jan 2018 06:57 AM PST |
| Ocean Archer outfit Posted: 10 Jan 2018 04:31 AM PST |
| If M&S Rework is going to drastically change loot-tables, then Jagex might wanna start pulling items out now rather than wait for the update. Posted: 09 Jan 2018 10:00 PM PST Just seems like a smarter way to get the economy prepared for this massive change, obviously tons of items will still go into the market via the skills as they are currently, but replacing all the ore/bar/item drops sooner rather than on release should give the market a little breathing room. Additionally, since finding adequate replacements for items (metal dragons drops come to mind) might take time, creativity, or even entirely new items, it might be worth doing this in steps. As new replacements/ideas for bars/ores/items arise, bring them in, and wean the market off the influx of smithing materials slowly. Just a tossed together thought I had, any thoughts? submitted by /u/kathaar_ [link] [comments] |
| Have slayer masters stock "slayer gem packs" Posted: 09 Jan 2018 01:06 PM PST |
| Hexhunter bow proposed buffs Posted: 10 Jan 2018 06:31 AM PST This post is written in mind with the idea that the hexhunter bow should be better than the SGB in specific situations. Read Mr GW's analysis of the bow's current state here. Accuracy As long as the accuracy buff is minuscule, the bow will be useless in high end situations. Players already hate splashing. No one is going to tradeoff that much accuracy from t90/92. A low accuracy buff is just asking for this to only ever be used at monsters/bosses that you already never miss on (aka, mid level bosses like Prime and Legios). The buff should instead be 15% straight hit chance increase against magic users across the board (making it slightly better than SGB by a few hit chance), and an extra 5% (for a total of 20%) against arrow weakness users. (I initially toyed with 13/18% rather than 15/20%, which would still be better but may not solidify this for one extra tier. Even that is acceptable though.) Damage The current bow is 10%, which makes it worse than BiS everywhere and not better than t90 anywhere. This means it's dead content for most of the players who are in the position to buy it. Buff it to 17.5% to make it noticeably better than SGB against magic users. Result These changes would make it so that against any magic-user, this would outclass SGB and be the go-to choice. It would be a few percent higher in hit chance and a few tiers higher in damage (not even that much). The irony here is that people will call my suggestion OP, yet even with these proposed buffs, ranged will still be the weakest style overall, and c4taa will be better even where this bow works. Additionally, this would be very limited. It would work at Magister, Yakamaru, Magic-spawn Araxxor (the one you range), and KK mage phase. It would not work at Nex (in either form), Vorago, or Telos (all classed as melee monsters). Those arguing that this would be OP for bossing should again contend with the fact that c4taa would still be better for both magister and Yakamaru. EDIT: Maybe give it an affinity debuff, either as a passive or a spec? Could only work against magic users, or not. Just an idea, not necessary with these other buffs. People have been talking about giving ranged an affinity debuff for a while. submitted by /u/ldvgvnbtvn [link] [comments] |
| I can climb a literal cathedral in prif but I can't climb over this vine? Please agility shortcut Jagex Posted: 09 Jan 2018 03:17 PM PST |
| What skills you used to hate back then but now you love? Posted: 10 Jan 2018 03:15 AM PST I remember almost dying just to train a little bit of runecrafting, even in runespan. After I got the 99 it became one of my favorite skills. I also used to hate combat so much, dungeon as well. Dungeon was a real problem to me. Now everything is just so better! The ability to start liking something that seems unlikable is just so amazing! Curious to see what you guys have to say about it. Edit1: Since runescape is a game most of us play for years non-stop, you can see the evolution of your own personality and the changes of preferences etc.. A lot of you seem to had problems with farming/slow skills in general in the past, perhaps because we're mostly impacient at younger ages! submitted by /u/ImAkemi [link] [comments] |
| Hexhunter bow: So what exactly is a magic target? Posted: 09 Jan 2018 01:53 PM PST DG version The trigger appears to be based on the same identifier that determines the NPC's base combat style. This identifier can be 1, 2 or 3, for melee, ranged and magic respectively. This identifier is what determines what their "strong", "neutral" and "weak" defences and also what appears to determine which golden rock can be obtained from that NPC. Non-boss NPCs with the combat style set to 3 (magic) would take +15% damage. Boss NPCs did not take any extra damage, even those with combat style set to 3 (magic). NPCs with combat style set to 1 or 2 (melee or ranged) did not take extra damage, even if they're able to use magic attacks (such as Mysterious Shades, which are classed as ranged NPCs). A bizarre case i found while testing is that Hydras have their combat style set to 3 (magic) and have magic stats, but they attack with ranged. They did not take any extra damage from the hexhunter bow. (Interestingly enough because they do not have ranged stats their accuracy extremely low and their max hit is 1) +15% damage bonus Does not affect bleeds. Non-DG version +10% damage bonus. This is approximately t88-92 damage, depending on gear and ranged level. Effect also activated based on a NPC's base combat style, as explained above. NPCs classed as melee or range do not get the boost, even if they're capable of using magic attack. (For example Nex or Rune Dragons do not get any boost from Hexhunter). NPCs with multiple forms such as Araxxor and Kalphite King only take extra damage while they're attacking with magic. Tormented Demons also only take extra damage from Hexhunter while they're attacking with magic. Works on bosses. Affects bleeds. According to the stream and news post, the Hexhunter bow has a bonus against targets weak to Arrows. This is true for all bows though. Is this an extra boost on top of the default boost? Tested: Either there is no extra boost or the boost is very small its not noticeable. Hit rate vs Vinecrawlers (weak to arrows) was similar when comparing Hexhunter bow with Attuned Crystal bow (both t80) There is an accuracy bonus, although it is a small bonus. https://twitter.com/JagexRyan/status/950887133006397442 https://twitter.com/JagexRyan/status/950887679998222336 This boost works on anything weak to arrows, even if they're not class based. https://twitter.com/JagexRyan/status/950888914474143744 This effect is basically only relevant against KK during mage phase, as a t80 bow can easily reach 100% hit chance on anything weak to arrows with minimal boosts. Suggestion: Give the bow a visual effect when the passive is active, similarly to Balmung's auto attacks. submitted by /u/Mr_G_W [link] [comments] |
| There's a Bunyip humping my Lycan. They gona make a Buncan. Posted: 09 Jan 2018 07:21 PM PST |
| Can we get this simple change so I stop burying my profit? Posted: 09 Jan 2018 01:43 PM PST |
| Petition for Mod Raven to be in charge of Everything Posted: 09 Jan 2018 10:04 AM PST This man has incredible concepts and is clearly the most sane and stable person at Jagex. 10/10 would love to kill some children submitted by /u/MoltenFlamer [link] [comments] |
| Jagex please bring this version of the cape to Solomon's or something Posted: 09 Jan 2018 01:42 PM PST |
| Feedback - 10th January 2018 Posted: 10 Jan 2018 08:07 AM PST Hey all, It's that time again! I like gathering comments made here so I can circulate them to staff I'm using this as a chance to try and find what annoying issues you have in-game (could be from this weeks update or just in general) and then circulate it around the teams where necessary :) So post away! submitted by /u/Shaunyowns [link] [comments] |
| Grouping System interface overhaul Posted: 10 Jan 2018 08:04 AM PST |
| Floored with excitement right now. First dye from hard treasure trails obtained Posted: 09 Jan 2018 08:04 PM PST |
| This is the new TH Outfit from all sides. :) I wasted money on GE in name of fashion. Posted: 09 Jan 2018 04:15 PM PST |
| Cutting/Updating content is almost as important as adding content. Posted: 09 Jan 2018 03:59 PM PST Caution: This is an opinion post. It is natural that, given the game's long age, we are getting more and more content all the time, which may at times feel cluttered. While it is unpopular to suggest that devs should remove elements of the game which they worked hard to implement, it is only natural that some things become obsolete, or "dead content". For example, the devs hinted that some minigames were to be cut in the future "minigame hub" update. I think this is a good move, as there are several minigames which have not seen active games in a long time. I also think it was a good move making A Soul's Bane a F2P quest, as it was easily completed, within the bounds of Varrock, and did not offer much to the member besides the quest points. Another example is the current "minigame hub" under Falador. We saw a lot of minigames which were not seeing much action thrown into the same pit, essentially still there but hidden from plain sight. It is not up to me to decide what needs to stay and what needs to go/ be updated / made f2p but I do have some suggestions: -Giant dragon MTX pets. They are too big, annoying, and devalue the baby dragon pet for 99 summoning. -Giant pets in general need to be shrunk. They are obnoxious -Why would anyone want a Summoning pet, which needs to be fed and managed, and takes up an inventory space, when you could easily get a pet which does not need to be fed and can simply be whisked away to your Pets interface? The new pets put Summoning pets to shame, either fix this disparity by removing the need to feed your pets and allowing them into the Pets interface as well, or make new pets require inventory and feeding as well (which I don't believe will happen). -low-level, useless items like Polished Buttons. Outside of Animal Magnetism quest, they are not even good for training. I know they are the classic "forbidden item" that we were all used to seeing when completing Sheep Shearer, but let's be real here, they need to go. -The Duel Arena in its current state is far too large. It is as large as Al-Kharid's main city, for what? It is not even all that popular anymore. It should return to a model similar in size to the original. -Remove gnomeball, make it F2p, or make it worth playing. The same goes for similar minigames. -Shrink the GE, most players only stay on the side closest to the Varrock entrance, again, we don't need these huge open spaces. I understand they're to prevent clutter, but wouldn't it be nicer if players were dispersed into other worlds and filling up the GE on those worlds instead of collecting in one world with a giant GE? -The Barbarian Village (Gunnarsgrunn) is a shell of the place it once was. Give it an update to make it appealing to low/mid level players beyond fishing and the Stronghold. A visual update would be nice too, to give it the feel that it is actually a village of ruthless , uncivilized barbarians who refuse to live in the walls of Varrock or Edgeville. -As a vague general statement, I feel that there is a lot of content in the game, and it can become overwhelming or confusing when it is not organized or cleaned out thoroughly. I am reserving my opinion on MTX and overrides and its effect on the artstyle of the game. Again, these are my opinions. Feel free to disagree and argue about it, that's what reddit is for. Everyone is free to play the game as they wish and can enjoy whatever it is they want to enjoy in the game, and my intention is not to shame that. submitted by /u/nopersonaldetails [link] [comments] |
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