Destiny - [D2] Daily Reset Thread [2018-01-25]


[D2] Daily Reset Thread [2018-01-25]

Posted: 25 Jan 2018 09:05 AM PST

Planetary Challenges

Planet Challenge 1 Challenge 2 Challenge 3
EDZ Lost Sectors: Firebase Hades - Loot a Lost Sector near Firebase Hades. Red Legion Raider - Loot 3 Cabal supply caches. Devrim's Sniper School - Use a Sniper Rifle to defeat 10 enemies in the town of Trostland.
Titan Arcology Reclaimer - Kill 40 enemies in the New Pacific Arcology. Walking the Beat - Complete 3 patrols. Scourge of the Hive - Defeat 75 Hive enemies.
Nessus Lost Sectors: Glade of Echoes - Loot a Lost Sector in the Glade of Echoes. Nessus Scavenger - Gather 10 Datalattice. Scourge of the Fallen - Defeat 75 Fallen enemies.
IO Lost Sectors: The Rupture - Loot a Lost Sector in the Rupture. Treasure Hunter - Loot 3 Vex or Cabal supply caches. Scourge of the Vex - Defeat 75 Vex enemies.
Mercury Crossing Guard - Successfully complete a public event. Vex Treasures - Loot 3 Vex treasure chests. Interception - Commandeer a vehicle and kill 10 enemies with it.

Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Trigger Discipline - Defeat 2 enemies without reloading, 10 times. Null and Void - As a fireteam, defeat 100 enemies using Void attacks. Ricochet - As a Sentinel, defeat multiple enemies by throwing your shield, 5 times. Concealment - As a Nightstalker, defeat 10 enemies blinded by your smoke grenade. Devouring Void - As a Voidwalker, defeat an enemy using Bloom.

Heroic Strike Challenges

Challenge 1 Challenge 2 Challenge 3 Titan Challenge 3 Hunter Challenge 3 Warlock
Trick Shooting - Rapidly defeat 2 enemies with precision attacks, 10 times. Null and Void - As a fireteam, defeat 100 enemies using Void attacks. Ricochet - As a Sentinel, defeat multiple enemies by throwing your shield, 5 times. Concealment - As a Nightstalker, defeat 10 enemies blinded by your smoke grenade. Devouring Void - As a Voidwalker, defeat an enemy using Bloom.

Crucible Challenges

Mode Challenge 1 Challenge 2 Challenge 3
Osiris Quickplay The Hunger - Defeat 15 opponents with Void final blows. Double Play - Rapidly defeat 2 opponents, 3 times. Look Them in the Eye - Defeat 10 opponents at close range.
Competitive Sound And Fury - As a team, defeat 20 opponents using Supers. On A Roll - Win back-to-back rounds 3 times. Shoot the Glowing One - As a team, defeat 5 opponents while their Supers are active.
Osiris Competitive Sound And Fury - As a team, defeat 20 opponents using Supers. We're Going Streaking - Win 3 consecutive rounds in a single match. Shoot the Glowing One - As a team, defeat 5 opponents while their Supers are active.
Mayhem High Voltage - Defeat 15 opponents with Arc final blows. Payback - Defeat 5 opponents who recently defeated you or a teammate. Blaze of Glory - Defeat 5 opponents using your Supers.
Trials of Osiris Tribute - As a fireteam, defeat 150 opponents. Fulfillment - Win 10 rounds. Judgment - Win 5 matches.

Data provided by DestinyTracker

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Why do I still play D2 almost daily?

Posted: 25 Jan 2018 06:19 AM PST

I have so many good games I haven't played yet; Horizon Zero Dawn, Witcher 3, Last of Us, Assassins Creed: Origins...but I cycle through my game library and end with booting up Destiny 2 every night. Why?

I think it's like opening the fridge and staring a bunch of great ingredients, but realizing that making a whole meal requires too much time and effort, and you end up microwaving hotdogs.

Destiny 2 is my hotdogs.

submitted by /u/Justinynolds
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The D2 lighthouse is not a social space, and to have marketed it as such is a misrepresentation

Posted: 25 Jan 2018 07:08 AM PST

"Includes a new social space: The Lighthouse"

The marketing material said.

The lighthouse is not a social space, no more than Devrim's church or Failsafe's nook is a social space, it's a corded off area of the play space. I can only bring 2 friends with me.

So considering the tower, the reef and the farm. What justifies labeling it as such?

submitted by /u/knives696
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Bungie: Can you add matchmaking for heroic adventures in the Infinite Forest?

Posted: 25 Jan 2018 09:38 AM PST

I solo'd the adventures when I did them the first time and we had a final boss battle in those. Those used the Infinite Forest and had a final area with a proper boss battle. It's all already in the game. No need to add story, new assets, or anything.

I have a hard time finding people to run those adventures. It would be great to just give us a 3-person Fireteam matchmaking into Heroic Adventures. Call it something else if needed, but just let me get 2 other people and run those and put a strike-like chest at the end.

I'd be sold and run that all of the time.

EDIT: Guardians, let's please keep this a positive post showing support for Matchmaking or why you don't support it. We get it. We would have liked to see it initially. Right now the Bungie community managers communicating and we want to work together to add features we feel will add to our D2 experience.

submitted by /u/Hollywood_Zro
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I 'Memba When... Strike Teams Weren't Broken Up. Stop it Bungie!

Posted: 25 Jan 2018 09:23 AM PST

I know big changes are needed. But it's the little things that add up too. Sometimes even within one strike, a bond can form. Just ran a strike where after some risky revives a fellow guardian showed appreciation with an emote. They returned the favour of a risky revive, and I too emoted appreciation. We all danced around the chest, nobody in a rush to leave.

But of course, we were all broken up. Friendgame nerfed.

 

EDIT: Cozmo answered. Cozmo answered! :)

submitted by /u/Z3nyth007
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Even if I can ignore the shallow endgame, eververse, and the quality of life in Destiny 2, my biggest problem is this: it simply lacks the darkness, grit, and mystery of the first Destiny. (BIG WALL OF TEXT INBOUND, TLDR included).

Posted: 24 Jan 2018 08:56 PM PST

I just want to start this post off by saying that I loved Destiny 1, and especially the universe set in it (as I'm sure you'll see in the block of passionate text. Mainly, it seemed so expansive and emotional. From long, winding stories like the Book of Sorrows to short, yet hope-filled scenes like Shaxx playing dodgeball with a group of City kids. And yet despite of all the pulled features and mishandled fiascoes, still to this day, I don't mind Destiny 2 in terms of gunplay and the crucible (which I'm sure kept most of us veterans around through the content droughts of D1), and I feel like D2 made some right steps in some areas of the franchise. However, there is one point that has me legitimately mourning the first Destiny and has made me largely lose hope in the future of the series: the universe is now dead.

First, I need to talk about amount of lore-bearing features that we have (as if 1/24/18) in Destiny 2. These are the current ways I have readily found Bungie communicates their lore to the community (and feel free to comment any that I miss, it would be great to have a more robust list):

  1. Scanables.
  2. Lore tabs.
  3. A clearer, more defined raid and campaign boss (with the exception of Argos).
  4. The water worm on Titan.

Scanables are up first for analysis. Bungie could have done an amazing job incorporating these hidden items throughout their worlds to add to or complement the existing universe. However, they were reduced to pure and simple distractions, often a distraction from the main task you have set out to accomplish, and not something that is sought after. The best change I could recommend to address future scannables is simple, yet not easy: add a grimoire card to each one that adds to the universe outside of a cheesy one-liner. An example: somewhere on Titan I remember coming across a monitor that, once scanned, triggered the ghost to say something along the lines of "there's something under us". While this one line added some to the universe, what if there was a grimoire card that was unlocked along with it, that told a story about a past dock worker encountering it? Second on the list: lore tabs. While the closest we have to stories outside of the campaign, they can still only be found on certain sets of gear. Why not also add lore to the world armor, that can also add to the lore retaining to characters or planets? The story of Failsafe and her crew on the Nessus set for instance. In addition, why not add lore to the faction ornaments, that explain the motives behind each of the groups? The third: more defined bosses. Personally, I did love fighting Ghaul, and to some extent I did feel as though he was an interesting and engaging character. So, seeing this, why not add backstories to each of the minions we fight? For instance, why don't the Dregs revolt against the Captains, who abuse them despite there being far more dregs? How do they feel about their situation? Who hurt Randal the Vandal as a child to give him such a tough exterior? Finally, the water worm. Jesus it would be killer to see more amazing scripted events added to the worlds, especially if they add to the overall story of the planet. Imagine waiting for another public event on Io, dancing with other guardians, when suddenly you see a massive Cabal Landtank off in the distance, and your ghost telling you "they must be reinforcing the southern side of Io against a bigger threat" or something. Or what about those giant robots skeletons (that were found in D1 concept art) on Mars when the DLC drops, and occasionally when you walk by their eyes respond to your light?

And while those were welcome foundations added in D2, and an improvement as far as some previous methods go, Bungie however got rid of a couple of major methods used in D1 to set mystery about their worlds:

  1. The grimoire.
  2. Environmental mysteries (such as dead ghosts or the landscape of planets, I'll touch on this point later).
  3. Gritty and dark stories told.

I swear this section will be shorter, but first up: the grimoire. It told tales of long dead guardians, current events, and in the case of a ghost's vision, the future. However, now, the universe seems much more dead without the sprawling possibilities the grimoire set for the future of Destiny. Second, environmental mysteries. I know I covered some mysteries in relation to scripted events, but it seems that the worlds aren't built with an underlying story anymore. A memory I won't forget for a while is when I found out the massive hole in the Cosmodrome (by the Devil Walker in the Sepiks strike) was caused by rioting humans, longing for one last chance to escape the then invaded Earth. Their memories can also be found in the massive piles of bones the Fallen reside along with, claiming their mass graves as a place of worship. Finally, and most important, pure grit. I still don't get how every single one the major characters we fell in love with in D1 weren't either killed in the attack against the city, and how they can go from a time of despair when we still had the city to light hearted one-liners, despite everything falling apart around them. This was a chance to introduce emotion, loss, and connection to the world, not comedians.

I really hope Bungie makes some changes to the story direction in upcoming DLC, as the new secrets promised by Chris Barrett don't do any good as long as they don't start adding dark, expansive stories to the universe we have today. And without these stories that could possibly hint at additional content, there is very little incentive to be invested in Destiny as a whle during this time. Regardless, I give much love to the devs over in Bungie for making 2 (more or less) enjoyable games, and especially to the art, sound, and writing portions. Hopefully at the very least I might get /u/Cozmo23 to comment on this, cheers dudes.

TLDR: While the scannables, lore tabs, complex (more or less) villains, and one of the first major scripted world events seen in Destiny (the water worm on Titan) were all great foundations added in D2, they can absolutley to build to add to the universe we currently have instead of wasted opprotunties, and that Bungie should also change from the comedic, "funny" writing style we have today to the original Destiny's gritty, dark and foretelling style.

EDIT: Holy shit, thank you all for the responses and especially the gold kind redditors!

EDIT 2, SPINFOIL HAT D3 THEORY: Just thinking about D3, and a chance for Bungie to improve. We know a ghost sent into the future saw tons of ships leaving the solar system, some running out of fuel and being left behind to die (which is a very dark concept). I thought this was talking about the arrival of Ghaul, but then I subsequently forgot about the card. What if the darkness (the triangle ships from the credit scene) comes back and finishes us off? That would be an amazing story, riding across the universe with Ikora/Zavala (I hope Cayde dies in the attack, tbh), looking for a new home all while losing companions across the way. Hell, what if the journey is just to get to Efrideet's band of guardians? We get to her home, and a Walking Dead styled home tension ensues?

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Weapon Stats (and MW Bonuses) Explained

Posted: 25 Jan 2018 07:09 AM PST

EDIT: Changed flair from Guide to SGA. Once I get all the data, I'll post a proper Guide.

With all the talk about Masterwork weapons and the speculation about the bonuses they provide, I thought I'd write up exactly how they, and all weapon stats, actually work. All info comes directly from the Destiny 2 Manifest database.


We'll use the following examples:

  • An Antiope-D with SC Holo Sights starts at 22 Handling and "+10" MW takes it to 31
  • A Nameless Midnight with a 16-round magazine and "+10" MW takes it to 17

There are two types of stats, Investment Stats and Computed Stats. Each weapon belongs to a Stat Group that determines how the Investment Stats are calculated to what you see in-game. Perks provide the same bonus to every weapon's Investment Stat, and then that's calculated for each weapon depending on its Stat Group. This is done, I imagine, so that there only needs to be one version of each perk in the game, instead of multiple versions with different values.

Antiope-D has an Investment Stat, which we'll call IStat, for Handling of 18. The GB Iron sight adds 10 Handling, and the SC Holo sight subtracts 5. Those sights will add 10/subtract 5 for any weapon they are on. However, you will see different numbers because these are IStats, not Computed Stats, which we'll call CStats. You can generally tell by the description how big the bonus is too. "Slightly increases/decreases" usually means 5, "Increases/Decreases" usually means 10, and "Greatly..." usually means 15 or 20.

Antiope-D belongs to Stat Group 2447032493. Sexy name, huh? These Stat Groups are instructions for calculating stats. Some stats like Handling are calculated (more or less) with percentages. Other stats like Magazine Size are basically divided into tiers, and increasing that stat might (or might not) push your weapon into the next tier. Some stats like Aim Assist have no calculation at all. These methods of calculation can vary from Stat Group to Stat Group.

Back to our examples. An Antiope-D with Holo Sights has an IStat value for Handling of 13. Handling under Stat Group 2447032493 has a weight of 10 for value 0, and a weight of 100 for value 100. This means a weapon with an IStat of 0 will have a CStat of 10, and it scales up to IStat-100 = CStat-100. In other words, the 100 available IStat points are spread across a scale that goes from 10 to 100. From this, we can derive the following

CStat = (IStat*90/100)+10

Our Antiope-D with SC Holo has an IStat of 13. Run it through the formula and you get a value of 21.7, or the 22 you see in DIM or other places. This also essentially means that any bonus to Handling from any perk will convey 90% of that bonus to weapons in this Stat Group. In the case of Masterwork bonus, you get 30.7, or 31.


On to Nameless Midnight. NM has an IStat for Mag Size of 60, and belongs to Stat Group 2453149525. Magazine Size for this Stat Group is divided into the following tiers:

Value Weight
0 10
10 11
20 12
30 13
40 14
50 15
60 16
70 17
80 18
90 19
100 20

Therefore, our "+10 Magazine Size" Masterwork Mod takes it from an IStat of 60 to 70, thus from a Mag Size of 16 to 17.

You'll notice that these tiers each add one round per 10 IStat points, and is a linear increase in value. This is not always the case. Some weapons, particularly some Auto Rifles and SMGs, have different increases to each tier. The only way to know for sure how a perk will affect a weapon is to look at the definitions in that weapon's Stat Group.


Now, because I'm a big fat nerd, I'm currently in the process of compiling every value for every weapon and perk in the game. We do have fixed rolls now, so it's not like we need to come up with bunch of scenarios like we did in D1, but with Masterwork Mods out, and how long its taking to compile all of that data, I wanted to share how this stuff works with the community now.

Cheers!

submitted by /u/Donny_Do_Nothing
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You member the crucible trailer? It would be great if we could have that sandbox.

Posted: 25 Jan 2018 04:49 AM PST

Except for the sniper body shot, one shots.

Edit: added trailer https://m.youtube.com/watch?v=hMUJ61jT4eY

submitted by /u/Jblack4427
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Shoutout to the fireteam that let me win a crucible match after my team dropped out

Posted: 24 Jan 2018 10:43 PM PST

One in the morning, I get into my fourth competitive crucible match. I check the roster, there's a fireteam of four. Oh well, I just need the call to arms milestone anyways. We got steamrolled the first round, one of my teammates leave. Second and third round go by, the other two leave. By the fifth round, I give up and message a guy on the other team to kill me so I can just get it over with.

He messaged me back and tells me to kill them because he's gonna let me win. Then they invite me to their party chat, and it's just a bunch of really chill guys playing crucible for fun, not to be sweaty try-hards who are practicing for trials. This is what Destiny can be, and I'd love to let everyone else know, especially in these trying times.

Also, I found a new clan :)

Thanks, guys!

submitted by /u/4evrdrumin
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Give me a reason to switch weapons and run different gear.

Posted: 25 Jan 2018 05:58 AM PST

Remember nightfall strikes with elemental burns that kicked your ass straight to orbit on a wipe?

Remember when you actually needed to have multiple elemental secondaries to deal with shielded enemies?

Remember when you could feel a difference in pve based on your light level?

One of the big problems I've had is that our enemies are too easily defeated. (I don't ever need to switch from my better devils really.) And that doesn't make us feel powerful or accomplished. It makes us bored.

I miss when I was compelled to increase my light level before playing IB and Trials. Yeah, it was a grind sometimes. And some guardians never made it. But that was the point!

It gave the grind to reach max light a purpose. It made you proud to have a max character. It wasn't impossible, but it wasn't just handed to you either.

I believe that one of the reasons we don't feel as strong (aside from slow abilities) is that we aren't being challenged like we once were.

PS And I'm not asking for bullet sponges here. I'm asking for mechanics. For accomplishments.

submitted by /u/foxinthefog
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Can we have a "Hood Down" option for Hunters?

Posted: 25 Jan 2018 10:35 AM PST

Zavala is Selling Positive Outlook Right Now

Posted: 25 Jan 2018 07:07 AM PST

Go get it.

submitted by /u/snowfi8986
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Devour Warlocks: Your nova bombs, when aimed straight up, (still) travel exactly 100 meters with a 10 second flight time.

Posted: 25 Jan 2018 08:16 AM PST

This worked in D1 as well (Vortex nova bomb), just wanted to give y'all a reminder.

Also, your nova bomb will land slightly to the left of your point of aim. Roughly ~a meter or two. Won't really matter though since the AoE is pretty large.

Happy artillery-ing!

*Edit/example: Older clip, but it'll work exactly the same way in D2.

https://youtu.be/bmj3XUsQqCc

Gfy version, thanks Kyle!

https://gfycat.com/DefensiveGlossyCob

submitted by /u/Prince_Nocturne
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Can we have adept trials weapons and emblems like scarab back please?

Posted: 25 Jan 2018 03:07 AM PST

At the moment going flawless doesn't feel rewarding enough. Whats the point of going flawless if the only thing you get is the aura and one piece that you can get from tokens anyway? Also, once you get the weapons for the week there's little to no point in continuing doing trials. Adding a scarab like emblem would be perfect to keep grinding trials.

submitted by /u/Serenist
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Bungie teases ranked PvP competition with Rockstar Energy

Posted: 25 Jan 2018 10:24 AM PST

https://twitter.com/destinythegame/status/956591736054194176

Edit: For clarity, this is not "ranked PVP", but a competition with a mostly participation-based leaderboard.

submitted by /u/Mute_Monkey
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Lessons Learned #1804: Don't Name Your DLC a Curse

Posted: 24 Jan 2018 08:42 PM PST

Careful what you wish for!

submitted by /u/KissellJ
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Raid experience last night..

Posted: 25 Jan 2018 06:53 AM PST

So last night I figured I would get the raid out of the way. I went on LFG and the destiny app for a while and couldn't find a single person, but then I ended up posting on the xbox lfg and found 5 people right away. Everyone joins the party and the game and we get underway. We breeze through castellum and start up dogs. I usually never run relic but I figured, why not? We end up 1 phasing dogs, gauntlet, and baths. In between these, 2 guys took charge and ran underbelly so we could get the chests done quick, which I thought was great since every other raid group I've been with doesn't like to do that. It wasn't until that we got to Calus, that we realized one person had no mic, and one person had never done the raid before. It ended up taking us a few tries to get Calus down, but in the end this has been the fastest I have ever gotten the raid done, especially under these circumstances. Overall it was a ton of fun for a group of randos.

TL;DR Got some randoms for a raid, 1 didnt have a mic and 1 never did the raid. Didn't find out until Calus, and still finished it the fastest I have ever done it.

submitted by /u/Electionz
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What do you call a Destiny-themed martial arts movie?

Posted: 25 Jan 2018 09:59 AM PST

Obvious Trickle, Hidden Juggler.

submitted by /u/PoppaSpider
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Since The Taken King, getting exotics is no longer exciting.

Posted: 24 Jan 2018 08:56 PM PST

This is a problem that I tend to attribute to the introduction of Three of Coins in TTK. Since then, exotics have become much more commonplace, which has also decreased their value. People used to raid for the opportunities they had of getting exotics so they could finally get the one they had always been looking for. I think increasing their drop chance (and reducing the moderate duplicate protection, which I assume D1Y1 had) was a mistake in hindsight, and it only got worse in D2 since anything can give exotics and the exotics themselves are less exciting.

Maybe exotics should return to the way they were in D1Y1?

submitted by /u/Elevasce
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I watched Mr. Fruit do D1 crucible and... now I want D1 crucible.

Posted: 25 Jan 2018 11:38 AM PST

Ok it was 3 v 6 in a private match, but that shit was crazy entertaining. Let's wreck the balance people. It's worth it just to get those vids going again. I'm willing to get wrecked in crucible, given I do anyway. No low skill ceiling can save me Bungie. So I'd rather die in a high octane batshit madhouse.

submitted by /u/swimtwobird
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Loot Box Kill.

Posted: 25 Jan 2018 06:43 AM PST

Bungie: Are there plans to revamp the Infinite Forest into a Prison of Elders repeatable activity area?

Posted: 25 Jan 2018 09:10 AM PST

After the CoO campaign and the couple of times we returned there for adventures, there's not a lot of reason to return other than just repeating the Adventures that take place there. The strikes in there are fun, the area is cool.

IDEA: Turn the Infinite Forest turned into a Prison of Elders type of activity.

  • Matchmake into a fire team. Load into the infinite forest.

  • Progress through X number of the random paths until you reach one area with a mechanic that needs to be performed. Similar to PoE where we dismantled mines or did something based on the enemies there. It can rotate. Imagine if it was a prevent Vex from sacrificing themselves into a conflux. Or dismantle Fallen mines. Or destroy a purple Hive crystal and slam into the base guarded by shriekers.

  • Complete 3 mechanics areas to reach the boss area. Spawn a random ultra boss. Defeat the boss and spawn a chest similar to a strike chest.

Then back to orbit to match make again and repeat.

Thoughts?

EDIT: Guardians, let's please keep this a positive post showing support for Matchmaking or why you don't support it. We get it. We would have liked to see it initially. Right now the Bungie community managers communicating and we want to work together to add features we feel will add to our D2 experience.

submitted by /u/Hollywood_Zro
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Giving away raid and Trials weapons for free in clan engrams took away my desire to play endgame, and Destiny in general

Posted: 25 Jan 2018 03:05 AM PST

In D1 if I wanted Vision of Confluence, or Fang of Ir Yut, or whatever, I had to go raid myself to get it. And I did. A lot. Raiding was my favorite part of D1 and felt rewarding.

Then when the first raid launched in D2 I held off at first because frankly it didn't look fun, but I did want the auto rifle because it looked good. First week, first clan raid engram, game gave me a free auto rifle. Handed to me for nothing (thanks to my clan members who did all the work). From that point on I had zero desire to try the raid at all. I got most of the raid and Trials weapons handed to me on the efforts of a handful of clan mates.

Clans and clan rewards are great and all, but after leaving the game over a month ago and watching the fallout since I have been reflecting on what exactly caused the turning point for me. I think it all started with the clan engrams handing out end game gear and taking away my incentive to raid. It was downhill from there.

submitted by /u/The_Frozen_Inferno
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Fanmade Exotic: Blessed Bane

Posted: 25 Jan 2018 09:25 AM PST

The Blessed Bane

Decided to try my hand at producing one of the ideas for an exotic I had, it's based off the idea that you'll be using super to generate super.

Weapon's an Auto Rifle based off Ghost Primus' archetype, any comments would be appreciated.

submitted by /u/v1ces
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I never made it to the Lighthouse in Destiny 1, and I don't regret that.

Posted: 25 Jan 2018 11:59 AM PST

Because I never earned it, and I know I didn't earn it. I didn't deserve a Doctrine of Passing (Adept) because I never went flawless and sometimes that's just how life is. I'm okay with that.

And I say this as someone who put in a thousand hours into the first game. That's literally a month and a half of playing straight, no-stopping.

I wanted that armor and those ornaments SO BADLY and I respected the hell out of the guy who wore them when I saw 'em, but I never felt left out because I wasn't good enough.

So, um, how come I can get all that stuff when it's my clan buddy who's an asskicker and I'm a career 1.4 K/D-er? What makes HIM look special and like a total badass? A... an emblem?

That sucks and that's stupid. Please let people earn their badass gear and stop giving out participation awards to everyone.

submitted by /u/Brimfire
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Continuing to scrape the Bungie.Net API for Player Counts

Posted: 25 Jan 2018 12:31 PM PST

Most Recent Chart: https://imgur.com/a/Nh6Tm

As with my previous posts I am continuing to scrape the Bungie.Net API for player counts to determine the number of players that are still playing.

I've switched from scraping Bungie.Net membershipIds (which require a Bungie.net account, from what I can gather) to directly scraping destinyMembershipIds to track players without Bungie.Net accounts.

This is a fairly large undertaking, as there appear to be somewhere in the range of 50,000,000 possible account numbers.

Account numbers range from 4611686018428387906 to 4611686018473957376 from what I've seen. 46116850184 appears to be a prefix attached to the account, where the remaining 7-digit number is the account number, which puts the range of possible accounts from 28,000,000 to 74,000,000.

Note: I scraped 100k in either direction +/- of those starting and ending points to see if there were any hits, and saw none, where any point inside the range of those numbers would have yielded at least a few results.

The Numbers:

Total Players (so far): 5,436,838

Total PS4: 2,609,159 [47.99%]

Total Xbox: 1,953,032 [35.92%]

Total PC: 874,926 [16.09%]

Likely Active Players (All Platforms): 1,332,898

Active PS4: 392,030

Active Xbox: 491,615

Active PC: 104,348

submitted by /u/stevetheimpact
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