RimWorld Typical Tuesday Suggestion Thread -- December 26, 2017 |
- Typical Tuesday Suggestion Thread -- December 26, 2017
- Art Gallery of the Outer Rim - exhibit #9
- Motherfu...
- When should I open ancient dangers?
- I managed to play a colony all the way through for the very first time and sent them on a ship home today for Christmas!!
- Is there a hidden penalty for using kibble to train/tame animals?
- Friends and human leather hats
- A dog took this pawn's sleeping spot
- I have grand ambitions for my a18 base...
- Mayaguez. Day 563.
- Social Fight and a Binge in the middle of a shoot out..
- Pinkies - can't live without em...
- Honoring my fallen on Christmas
- Cassandra helping me out with my poison ship problem.
- Just got the game, should I play I with mods for my first go?
- A cargo pod just slammed into my visitors.
- So appropriate for today. Merry Christmas everyone!
- Idea for new "Joy" Activity in Rimworld!
- Guess What I Got For Christmas?!
- Am I playing RimWorld or Animal Farm
- Manhunter's opening doors????
- Spago the Great Doggo Mother
- A christmas present from Randy!
- r/rimworld is leaking
Typical Tuesday Suggestion Thread -- December 26, 2017 Posted: 26 Dec 2017 12:12 AM PST Please use this thread as a week-to-week suggestions box for Tynan, the /r/RimWorld mods, and game modders. Post whatever you feel would improve your RimWorld experience, but keep it civil! Before you post, please take a glance at the release notes and see if what you're suggesting has already been implemented. I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit. [link] [comments] |
Art Gallery of the Outer Rim - exhibit #9 Posted: 25 Dec 2017 05:48 AM PST |
Posted: 25 Dec 2017 09:40 PM PST |
When should I open ancient dangers? Posted: 25 Dec 2017 06:53 PM PST I want to get any possible loot, currently I have 5 mortars, 6 pawns with assault rifles + and 30 or so boars + 2 muffalos. Can I kill them and still profit or am I going to lose most of my boars? Can I just try to dig as around it as I can, fill it with something flammable, build stone walls around it and burn the whole mountain? Or just mortar it? edit: mortars have 15 high explosive shells and 10 EMPs. [link] [comments] |
Posted: 25 Dec 2017 10:27 AM PST (I read through the rules and I think this post is ok, but if not then I apologise! I am extremely excited about this and wanted to share.) I've been playing Rimworld on and off for a while, which means eventually my game updated and I couldn't continue playing my old colonies. But before I start revising for exams I really wanted to make this colony work, and although I had some difficulties I managed to actually 'end' the game for the first time. I did pretty much everything I could except for attack an ally faction - item stashes, fallen refugee rescue, enemy camp destruction, ancient danger (a big one for me, although mine was super underwhelming), the psychotic ship crash, the raids of course... I got very sentimental and sort of wanted to commemorate it, so today after finishing the Sensor Cluster I got all my colonists together, had them smoke some smokeleaf I sent a caravan for specially (my colony was strictly no-drugs and no-alcohol after someone died of liver failure in my first one), had them watch a new flat screen TV, beat up the dog so he could come, and sent them off in their ship! I ended with 13 colonists and lost one original (RIP Shift) - I played on vanilla because I don't really know how to work mods yet (I tried to download one but I couldn't figure it out, but I was far enough along I jut decided to go straight vanilla). I honestly didn't think I could actually do it, especially because I decided to build my own ship instead of send them to the flag (took an extra 2 years to build though). I only ever had one base. I got on great terms with all fractions (except the pirates). If there are newbies who would like to ask anything I will do my best to help! I read somewhere that you can sort of 'copy' colonists into your own game, so out of sentimentality and in case anyone else would like them to live on in their games, I've listed mine. My colonists were as follows (in order of when they came): Geneo, an original who actually built basically the whole ship in the end. Croc - a rescued wanderer who built large amounts of the base but died to a bear. RIP. Leo - a rescued wanderer, I think chased by the initially unfriendly tribe Tortare. Hippo - a space refugee who fell on my colony grounds, became my best shooter. Guillermo - a rescued space refugee who was great in the garden, died in a camp raid. RIP. Bowman - a recruited pirate raider, also a good shot. Toni - a recruited pirate raider who build all the advanced components needed for the ship. Dominguez - a rescued wanderer who was a good medic, just what we needed after Shift! Fuzzy - a rescued wanderer who also became a great medic. Some images of my colony growing and final stats. Thank you for reading if you've gone all the way through! I actually planned to do some sort of creative writing piece based on this colony as it went, but I wasn't sure if 1) I could make it, 2) that would be ridiculously cringey, and 3) if any of it would sound that great. I might still do it, or now that I know I can finish a colony maybe I'll start recording events better and do that with my next one. If anyone knows of good mods which keep track of big events like when raids/deaths/marriages/divorces happened, that would be very useful. Now it's time to watch my colonists set off in their ship. I've just had to get Dominguez to beat up the original dog slightly to he can come with us which seemed extremely wrong, but I'm not leaving Henri on the Rimworld by himself! Here's Henri, ready to go home. I had a lot more animals but I sold most off - the remaining ones I'm not sure what will happen to them, but in my head I'm hoping they'll just go wild and live out their rest of their days happily. I have one self-tamed Thumbro (wtf are the chances of that) who I didn't want to sell to be slaughtered for his horn, so I kept him and I'm hoping he finds his other Thumbros after :) Merry Christmas everyone!! [link] [comments] |
Is there a hidden penalty for using kibble to train/tame animals? Posted: 25 Dec 2017 08:23 PM PST Trainers will ignore kibble next to them in preference of raw food like berries and corn very far away. Is there a real reason for this? I ask because I've been using kibble to train in my current game. Actual results seem pretty poor statistically. Much worse than expected. It was so bad I did a little experiment: I repeatedly loaded up (savescummed) 20 attempts training the same boar with the same trainer. The odds of the trainer succeeding were 24%. Exactly zero successes. The odds of failure are 76%. The odds of getting 20 failures in a row is 0.413% (.7620 ). So can someone who has looked at the code tell me; Does food type affect success rate? [link] [comments] |
Friends and human leather hats Posted: 25 Dec 2017 06:53 PM PST |
A dog took this pawn's sleeping spot Posted: 25 Dec 2017 12:40 PM PST |
I have grand ambitions for my a18 base... Posted: 25 Dec 2017 04:03 AM PST |
Posted: 25 Dec 2017 03:36 PM PST |
Social Fight and a Binge in the middle of a shoot out.. Posted: 25 Dec 2017 10:33 PM PST |
Pinkies - can't live without em... Posted: 25 Dec 2017 06:21 AM PST |
Honoring my fallen on Christmas Posted: 25 Dec 2017 10:42 AM PST |
Cassandra helping me out with my poison ship problem. Posted: 25 Dec 2017 03:05 PM PST |
Just got the game, should I play I with mods for my first go? Posted: 26 Dec 2017 01:29 AM PST |
A cargo pod just slammed into my visitors. Posted: 25 Dec 2017 08:39 AM PST |
So appropriate for today. Merry Christmas everyone! Posted: 25 Dec 2017 08:21 AM PST |
Idea for new "Joy" Activity in Rimworld! Posted: 25 Dec 2017 09:23 AM PST So I was thinking, wouldn't it be cool if colonists could get joy from playing with animals? What do you think? [link] [comments] |
Guess What I Got For Christmas?! Posted: 25 Dec 2017 01:26 PM PST My nephew apparently adores this game, so his dad bought it for me for Christmas. Survived the tutorial (though I killed the little invader guy. He bled to death, poor thing). Now to paw through YouTube, Wiki and Reddit for ideas. :D [link] [comments] |
Am I playing RimWorld or Animal Farm Posted: 25 Dec 2017 12:55 PM PST |
Posted: 25 Dec 2017 01:23 PM PST A psychic ship landed right next to my barn. I slowly but surely took care of the few Scythers that appeared and just needed to destroy the ship, but before I could my 4 muffalo and 1 grizzly bear were all sent into a manhunting rage. Not ideal, but no big deal. I'll have everyone hunker down inside and repair the doors as they attack them while we figure out how to save the animal tender that was in the barn when it happened, then take out that damn ship. Right? Not so much. I guess since they were domesticated they had no issue opening doors and walking right into my base. I was definitely not expecting that and all but two of my colonists were downed in the confusion. It was a bloodbath. I'm still trying to rescue colonists. I'm not sure everyone's gonna make it. The only colonist standing that is even capable of doctoring is a level two. The animals are probably just going to bleed out, but after what they've done, they deserve it. Anyone have any suggestions on how to survive this scenario if it ever happens again? [link] [comments] |
Posted: 25 Dec 2017 06:04 PM PST |
A christmas present from Randy! Posted: 25 Dec 2017 05:45 PM PST |
Posted: 25 Dec 2017 07:42 AM PST |
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