1-5 indicates farm priority, where the lower number gets farm if he's sharing a lane with a higher number.
1 is safelane farmer - your hard carry
He typically needs tons of gold, and scales extremely well with items. Farm farm farm, all the time. This is your hard carry that is going to pull your team through the lategame. This is the




2 is solo mid
Ideally, they're mobile (to control runes), have AOE damage (to push lane and control runes), and have some other positive aspect... Some might be able to transition to a carry role if the situation requires it, others might be excellent initiators, others might be strong gankers, etc. The idea is they're going to get levels and farm fastest on your team early on and be able to leverage that advantage.
3 is offlaner
Offlane often has a rough time getting reliable gold or experience without dying, so you're looking for heroes who can stay in experience range relatively safely, disrupt safelane stacking and pulling by the enemy team, creep skip, and generally be a pain in the ass. Reading the patch notes, offlane will probably change the most in 6.79. Not sure how it's going to go.
4 is farming support/jungler
This is your 'semi support' or 'soft support', the guy who can really help your teammates get kills throughout the game with stuns, slows, and other utilities, but doesn't have very good, or very reliable damage and normally have a really really really good, teamfight altering ult which they need level 6 for in order to be relevant. These are your









5 is support
This is your hard support, the team's ward bitch, the guy whose always the reason your team loses. The


- 1 (safelane carry) might include
Alchemist,
Lifestealer,
Gyrocopter,
Anti-Mage,
Spectre,
Luna,
Riki,
Phantom Assassin,
Chaos Knight
- 2 (solo mid) might include
Queen of Pain,
Puck,
Outworld Devourer,
Dragon Knight,
Templar Assassin,
Storm Spirit,
Zeus,
Shadow Fiend,
Pudge
- 3 (Offlane) might include
Nature's Prophet,
Bounty Hunter,
Lone Druid,
Clockwerk,
Dark Seer,
Lich,
Clinkz,
Mirana,
Windranger,
Batrider
- 4 (Farming support/jungler) might include
Enigma,
Enchantress,
Chen,
Io,
Vengeful Spirit,
Visage
- 5 (Ward bitch) might include
Crystal Maiden,
Disruptor,
Shadow Demon,
Lion,
Keeper of the Light
Two main questions at the start of a game...
Where do the supports go?
2-1-2 (one support top, one bottom) is common in pub games, but rarely seen in pro games. (may change with 6.79 patch). In pro games, we've mostly seen either defensive trilanes (both supports in the safelane, attempting to kill or zone out the enemy offlaner, stacking and pulling to maintain creep equilibrium and deny the offlaner experience, while ensuring safe farm for the carry) or offensive trilanes (both supports go to the offlane to try and deny the enemy hard carry safe farm... Ideally, to kill him and any supports in that lane.)
Can the offlaner successfully get experience/gold?
If not, the offlaner may abandon the offlane and farm up in the jungle. This is why offlaners that can jungle are often preferred in pro games.
Interaction between roles is too varied to really sum up, because teams play differently, and heroes in the same role play differently.
Alliance typically runs defensive trilanes with farming offlaners (


NaVi tends to run more utility style offlaners like



Ditto for mids -- running


As for items, it depends a lot on what kind of hero you're talking about. You wouldn't expect a







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