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[Workshop Tools] Update - August 25th, 2014
Changes August 25th, 2014:
- Fixed bug where the mini-map image generation did not correctly respect the mini-map bounds entities in all cases
- Fixed bug with clouds showing up in mini-map images
- Fixed bug with npc_dota_base entities not displaying correct orientation in Hammer
- Fixed crash when item socket info was missing
- Fixed occasional crash clicking the compendium 'Learn More' button
- Fixed a crash when bots were playing heroes with modified abilities
- Added many new modifier events to the data driven ability system: OnAttack, * OnAttackFailed, OnAttackAllied, OnCreated, OnProjectileDodge, OnEquip, OnOrder, OnUnitMoved, OnAbilityStart, OnAbilityEndChannel, OnStateChanged, OnRespawn, OnSpentMana, OnTeleporting, OnTeleported, OnHealthGained, OnManaGained, OnHeroKilled, OnHealReceived
- Fixed a crash bug with data-driven items with auras
- Can now use %attack_damage in data-driven abilities to get the damage an attack has inflicted
- Exposed SetAcquisitionRange in script which can now be used to control the aggro range of units
- Added "npc_kill" as a cheat console command
- Base strength, agility and intellect can now be set to zero on custom units
- Added table-based NPC spawn function CreateUnitFromTable to allow arbitrary entity keyvalues
- Exposed the ParticleManager:DestroyParticle call
- Think functions now get the entity as a parameter
- Changed dota_player_used_ability to use PlayerID as an argument to conform with other events and the documentation
- ScriptedSpawner now spawns units on the same team as the spawner itself
- Fixed bug where units could be stuck inside a point_obstruction when toggled on. New behavior will push units to a clear space if caught inside when enabled
Sources:
Product Update - Valve
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