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SMITE Update 5.3 - New God, Achilles, Hero of the Trojan War


Update 5.3 - New God, Achilles, Hero of the Trojan War

Posted: 27 Feb 2018 08:15 AM PST



NEW GOD - Achilles, Hero of the Trojan War



Passive – Gift of the Gods
Achilles adapts to the tide of Battle. Achilles can choose to wear armor, granting him bonus Health and Protections, or forgo it, granting him bonus Movement Speed and Physical Power Armored Bonus: Achilles gains an addition 35 +10 Health per lvl and 5 +1 Protection per lvl. Unarmored Bonus: Achilles gains an addition Movement Speed 3% +.25% per level and 10 +2 Physical Power per level.

Shield of Achilles
Achilles punches forward with the edge of his Shield, inflicting massive damage and stunning enemy targets hit by the impact. The force of his punch continues to radiate past his initial target area, dealing 80% damage to targets farther away.

Damage : 100/160/220/280/340 + 90% of your Physical Power
Stun Duration : 1.1/1.2/1.3/1.4/1.5s

Cooldown : 15s
Cost : 60/65/70/75/80

Radiant Glory
Achilles is blessed by the gods, giving him bonus Physical Power, Protections, and Crowd Control Reduction for 6 seconds. While this blessing is active, Achilles will heal himself upon successfully damaging enemies with abilities.

Heal : 23/26/29/32/35 + 10% of your Physical Power
Max Heals per Ability : 2/2/3/3/4
Bonus Physical Power : 15%
Bonus Protections : 15%
Bonus Crowd Control Reduction : 20%

Cooldown : 10s
Cost : 40/45/50/55/60

Combat Dodge
Achilles dodges his enemies' attacks before striking them in swift response. If Achilles successfully hits an enemy god with this strike, Achilles can use this ability once more before it goes on Cooldown.

Damage : 65/105/145/185/225 + 50% of your Physical Power

Cooldown : 10s
Cost : 24/28/32/36/40

Fatal Strike
Achilles winds up a large attack and dashes forward. While dashing, Achilles will pass through minions, stop and hit the first enemy god he encounters, dealing damage to all he hits. If the god is below 30% Health they are Executed. If Achilles successfully Executes a god with this ability, he can use it again, up to 5 times.

As Achilles successfully Executes his enemies, he becomes more reckless in combat and leaves his heel exposed. Achilles will become more susceptible to damage, stacking up to 5 times.

Damage : 180/270/360/450/540 + 100% of your Physical Power
Execute Threshold : 30%
Damage Taken increase : 10%

Cooldown : 90s
Cost : 80/85/90/95/100

New God Skins

Myrmidon Achilles



Kage Ratatoskr



Abyssal Warrior Sun Wukong



Countess Chang'e



Pot O' Gold Fafnir



Playful Bunny Nu Wa



Misc.
  • Adjusted the DJ Skins (Ba5s Drop Janus, DJ Ohm Ganesha, Heaven's Rave Zeus) so that they all can move with their VXG emotes active.
  • Ranked Draft Time Adjustments (Conquest & Joust)
    - Reduced the Planning Phase from 30s to 15s.
    - Reduced the amount of Banked time from 60s to 40s.
  • Added Rainbow Recall Skin
  • Added Rainbow LevelUp FX

Click HERE[www.smitegame.com] to read the full Patch Notes for 5.3 - Hero of the Trojan War.

Smite - [PC] Patch Day Discussion and Bug Report Megathread - 5.3: "Hero of the Trojan War"


[PC] Patch Day Discussion and Bug Report Megathread - 5.3: "Hero of the Trojan War"

Posted: 27 Feb 2018 07:16 AM PST

https://www.smitegame.com/news/hero-of-the-trojan-war-5-3-pc-update-notes

Skins

Skin Skin Type How To Get
Kage Ratatoskr Exclusive Adventure Reward
Abyssal Warrior Wukong Exclusive
Countess Chang'e Exclusive
Pot O' Gold Fafnir Exclusive
Playful Bunny Nu Wa Exclusive

Item Balance

  • Soul Gem
    • New Passive-On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 40% of your Magical power, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.
  • Doom Orb
    • Updated Self Buff FX for when Doom Orb's Passive buff is active
  • Typhon's Fang
    • Decreased Magical Lifesteal from 15% to 10%
    • Decreased Passive Healing bonus from lifesteal from 50% to 40%
  • Warlock's Staff
    • Decrease Power from 75 to 65
    • Decrease Power per stack from .6 to .5
    • Warlock's Staff now provides 115 Magical Power when fully evolved, down from 135.
  • Book of the Dead
    • Decreased Mana used to form shield from 25% to 15%
  • Malice
    • Decreased Physical Power from 50 to 40.
    • Increased Critical Strike Chance from 20% to 25%.
    • NEW PASSIVE – Every Critical Strike against an enemy God gives one stack. At 3 stacks, your next ability that damages an enemy God will consume the stacks and deal bonus damage over time to the first God hit for 120% of your physical power. Damage is dealt in 3 ticks over 2s.
  • Rage
    • Increased cost from 2400 to 2500.
    • Decreased Physical Power from 30 to 20.
    • Increased Critical Strike Chance per stack from 1% to 2%.
    • Rage now provide 40% total Critical Strike chance when fully evolved, up from 35%.
  • Soul Eater
    • Decreased Stacks needed from 100 to 75
    • Increased Bonus Physical Power on Evolved from 10 to 20.
    • Soul Eater now provides 60 Physical power when fully evolved, up from 50.
  • Warrior's Blessing
    • Increased Evolved Bonus Protections from 10/10 to 15/15
    • Decreased the stacks gained from gods from 5 to 3
  • Hunter's Blessing
    • Adjusted how the item provides Basic Attack Damage.
    • This fixes a few issues where this item interacted with various abilities and systems in the game. This item now better interacts with hit chain progression, abilities that scale with Basic Attack damage, and a few edge case scenarios. In some case this is a buff for characters (anyone with a slower hit chain) and in others this is a nerf for characters (The Morrigan's Passive).

God Balance

  • Arachne
    • WEB-Reduced Cooldown from 18s to 16s, Can now have 3 webs at once, up from 2.
  • Cerberus
    • GHASTLY BREATH-Increase Damage per Tick from 15/25/35/45/55 to 20/30/40/50/60
    • SOUL EXPULSION-Increases range from 40 to 50
    • STYGIAN TORMENT-Decrease Post-Fire from 1.4 to 0.1, Cerberus is now Crippled for 1.2s after firing this ability. He also is Knockback and Knockup Immune for 1.2s. This ability now Auto-Activates all three heads.
  • Freya
    • BRISINGAMEN'S BLESSING-Changed Magical Lifesteal from 15% to 5% + .5% per level (ending at 15%.)
    • IRRADIATE- Decreased Damage from 40/55/70/85/100 to 35/50/65/80/95, Decreased Magical Power Scaling from 25% to 20% per shot
  • Khepri
    • ABDUCT-Decreased Cooldown from 15s to 14s
    • SOLAR FLARE-Decreased Cooldown from 18s to 16s
  • Scylla
    • QUICK LEARNER-Increased Power per Stack from 20 to 25
    • SIC EM-Increased Magical Power Scaling from 75% to 80%
  • Serqet
    • DEATHBANE-Increased Cooldown from 10s from 13s, Decreased Physical Protection Reduction from 15% to 10%
  • Ullr
    • BLADED ARROW-Decreased Physical Power Scaling from 80% to 70%
    • HAIL OF ARROWS-Decreased Physical Power Scaling from 120% to 110%
  • Vamana
    • COLOSSAL FURY-Increased Protections Gained from 5/10/15/20/25 to 15/20/25/30/35, Added a targeter to indicate the hit area for Vamana's Basic Attacks while Colossal Fury is active.
submitted by /u/xNimroder
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Sentai Ranger Artio Skin Concept

Posted: 27 Feb 2018 11:08 AM PST

One of the most unlucky ults I've seen-- enemy Mercury ults into my Janus ult.

Posted: 27 Feb 2018 03:16 PM PST

Look's like Zhong finally got that new skin.

Posted: 27 Feb 2018 06:29 PM PST

I guess junglers arent supposed to gank and let everyone get the kill

Posted: 27 Feb 2018 04:42 PM PST

Fafnir should periodically turn into his Dragon forms in the God/Skin display

Posted: 27 Feb 2018 09:11 AM PST

Kinda like what was done for Chu culainn's berserk form, artio's bear stance and Nike's sentinel form

submitted by /u/TealNgamer
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Neith In-Game model vs. Cinematic Trailer

Posted: 27 Feb 2018 03:06 AM PST

SMITE: Conspiracy Theory: is Achilles one of Scylla's dogs?

Posted: 27 Feb 2018 12:41 PM PST

You might downvote me, but listen to me for a second here.

When Scylla uses her 1, she says "Zoey, Achilles!" that's the first sign right there.

Now, for the deal breaker, when you ult as Scylla, and kill a god, you're given an additional chance to hit another god, I do love to think that is the work of the dog Achilles under Scylla's skirt. I think you know the similarity now, Achilles can do the same thing with his ult

Scylla's Achilles is Achilles.

submitted by /u/LokiHatesYou
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Well then

Posted: 27 Feb 2018 02:14 PM PST

Xbalanque now has a targeter for his auto during his ult, I didn't see it in patch notes.

Posted: 27 Feb 2018 12:48 PM PST

Also everyone can see the targeter I believe I wasn't xbalanque but I saw the targeted

Edit: fixed the sentence

submitted by /u/hurshy
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Greaser Zhong Skin Concept

Posted: 27 Feb 2018 09:17 AM PST

Cyno replaces Yuji on Splyce

Posted: 27 Feb 2018 03:34 PM PST

Well Hi-Rex is at it again, took me forever to find the gnome "God" skin. Helpful hint there isn't one it's a ward.

Posted: 27 Feb 2018 01:13 PM PST

Chibi Kuzenbo

Posted: 27 Feb 2018 01:40 PM PST

Can we adress Kage Ratatoskr?

Posted: 27 Feb 2018 12:35 PM PST

I mean, not to sound whiny and all but the skin:

  • Has same effects

  • His balls are the wrong color sheme

  • Has no fangs

  • Always smiling instead of being grumpy

I just want to say that if the skin is worth that much grinding, it should be different.

submitted by /u/Draco9990
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Please calm down about Achilles

Posted: 27 Feb 2018 01:28 PM PST

I've seen quite a few posts recently stating that Achilles is the most broken god since release Bellona, wtf were they thinking, he 1 can literally 1-hit, why does he have a stun, who gave him an execute, he will literally penta-execute every game etc etc

I am not denying that he is strong. However, you have to remember he is designed to be BOTH a warrior and an assassin, so if you look purely from either angle he seems crazy. The thing to keep in mind is he is missing some key aspects from both roles, and he can be played around once people get used to him

My worry is that they will nerf this unique god in a way where he cannot fulfill both roles he is designed for, and will be given up and made just one or the other.

He is remarkably similar to 2 existing gods that are considered average at best, whom I would like to analyze for comparison:


As a Warrior:

Achilles is missing 2 important things for a solo laner: Lockdown potential and teamfight presence. He only has 1 CC in his whole kit, not even a slow. And he doesn't have a team fight ult or ability like Chaac or Nike.

Achilles vs Hercules

Both of these gods have 2 damaging abilities, a stun, a heal, and a high damage ultimate.

Ability Hercules Achilles
Stun 365+90%+push+dash+1.5s stun 340+90% & 1.5s stun or 272+72%
Poke 260+50%+pull 225+50%+dash, can reset
Heal 220 + damage taken, +50 prots 105+30%power, +15% prot &power
Ultimate 800+100%, can double hit 540+100%, 30% execute

Hercules also has a bit better base stats, but those can be compensated for by Achilles better passive.

Achilles shield slam is actually worse than hercs push. It doesn't stun the full range, cant push people under tower, has 1sec longer CD, and has less base damage. The cone is bigger than the line, but it lowers its damage half way through it. People are used to playing 40 feet away from herc and juking Earthshaker, that will come with time on achilles.

His heal is also much worse, trading most of the tankiness for a bit of power (which wont be much if you build full tank because its % based)

Even his ultimate is only comparable, since it does less damage and cant hit multiple people. It is an execute, but if someone is under 30%, herc ult will kill them anyway (especially with a bounce).

His only strictly better ability is his dodge, and even then only if it hits a god to get the reset. Otherwise you are just a Hercules that traded godly tankiness for damage, and has worse CC (Stun vs Push+Pull+Stun)


As an Assassin:

Achilles is missing one very important thing as a jungler: gank potential. His only mobility tool has to be used in the fight to get the double-proc for damage, and this leaves him having to gank by just walking out of the lane.

Achilles vs Ratatosker

The comparison isnt as apt here, but both gods have close range stuns, 2 abilities with scalings over 90%, and self heals.

Ability Ratatoskr Achilles
Stun 300+90% & 1s stun 340+90% & 1.5s stun or 272+72%
Dash 210+70% & 40%slow 225+50%+dash, can reset
3rd Damage 340+100% + shred N/A
Heal 15+15% on all abilities 105+30%, +15% prot &power
Ultimate 440+70%, global 540+100%, 30% execute

As you can see, most of achilles abilities do more damage, but Ratatoskr has another CC option (in his slow), and has an entire extra damage ability over Achilles.


Ways to tone him down while leaving his niche intact:

1) If you cancel out of the ultimate, it goes on cooldown and you lose the Reset.

2) He gets the 'heel' debuff whether he hits/executes or not.

Just changing these two makes is much less likely to get multiple executes, and stops people from using the reset as an escape, lending to that 'high-risk' the ability was designed for. Personally, I don't think he would need any changes past this. However, just in case:

3) Lower the Power per level on his passive to +1, as many people are using it over the armored version even in solo lane. 30pwr+8%MS vs 235HP + 25prots is a pretty fair trade IMO

4) Increase the CD on his blessing so he cant heal as often

5) If they really feel the need to tone down his damage, reduce BASE damages, not scalings. If you reduce scalings, it means he doesn't get as much out of building full damage items to play as an assassin.

I honestly hope they just change the first two points here, as that will cut down on the highly frustrating Execute -> full kit -> execute secenrio and hopefully quell most of the complaints. People are used to avoid Herc's CC, they just need to get used to Avoiding Achilles.

Thoughts?

submitted by /u/cyberhawk94
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Infographic | SMITE Patch 5.3 Recap

Posted: 27 Feb 2018 03:38 AM PST

Remember when you could just buy a skin you liked? Me neither.

Posted: 27 Feb 2018 05:03 PM PST

All of the skins this patch are in chests again. Is Hirez really abandoning the average player willing to buy skins outright to support the game in favor of whales who just spam chests filled with crap they dont want for that skin.

submitted by /u/RaynhSmite
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TIL the events of SMITE take place ~10 years after the Battle of Troy.

Posted: 27 Feb 2018 04:22 PM PST

Aphrodite's golden skin card art needs to be changed.

Posted: 27 Feb 2018 08:09 PM PST

God Wishlist illustrated, pt. 1

Posted: 27 Feb 2018 12:57 PM PST

[serious] What are you waiting for?

Posted: 27 Feb 2018 05:11 PM PST

So, Why Not Put 'Abyssal' Warrior in the 'Abyssal' Chest?

Posted: 27 Feb 2018 08:43 AM PST

The answer is likely due to the fact that they needed another chest to put the Chang'e skin into (And to get more Gems but #FreeGameNoComplaining), but I was kinda looking forward to getting another shot at the Abyssal Knight skin alongside Abyssal Warrior.

It just bugs me that a skin that practically belongs in the same set doesn't get to be put with it and instead shafted into yet another chest, hell even the art for the Horrific Chest seems below the common standard compared to the other available chests.

Ah well, looks like it's back to praying to RNGesus.

submitted by /u/BritishBiBoy
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can “Season Ticket” not block my Kill/Assist/Win on card art, please

Posted: 27 Feb 2018 09:55 AM PST

And thank you.

submitted by /u/pool-party
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"Catch 'Em All" Zhong kui skin concept

Posted: 27 Feb 2018 04:06 PM PST

Half of arachne's buff is barely a buff

Posted: 27 Feb 2018 03:43 PM PST

On the update page it said that they would be increasing the webs that she could have active from 2 to 3. It used to be that you could put 2 webs down and then throw another 3 one for 6 spiders total. I thought that these changes would make it so that you can now potentially have 8 spiders total. Nope. All they did was change it so that the 3rd one that was "projectile only" can now be used as a trap. Did anyone else have this same misconception? Do you think they should make it the way I thought it was and have a fourth web be "projectile only" while being able to keep 3 as traps?

submitted by /u/Padfoot2020
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