Factorio 0.16.16 released Posted: 10 Jan 2018 08:46 AM PST Minor Features - Items on the ground can be mined manually for precise control of what you pick up.
- Added 'duplicate starting entities' option to PvP.
Changes - Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
- Hide cliff explosives in bonus GUI as they don't really receive any bonuses. more[forums.factorio.com]
- Tweaked the balancing of the PvP production score.
- Changed size of offshore pump from 3x1 to 3x2 in order to prevent pump placement in overlapping positions. more[forums.factorio.com]
Optimisations - Optimized drawing of artillery range visualization when many artilleries were in range of viewed area. more[forums.factorio.com]
Bugfixes - Fixed that consequtive splitters could uncompress compressed belt. more[forums.factorio.com]
- Fixed that loading from the game-over screen would result in a crash if loading failed. more[forums.factorio.com]
- Fixed several settings copying issues when placing blueprints over existing entities related to multiplayer. more[forums.factorio.com]
- Fixed machines disabled by circuit network sometimes staying disabled when they shouldn't. more[forums.factorio.com]
- Fixed Linux users sometime crashing when relaunching the game. more[forums.factorio.com]
- Fixed that blueprint library GUI would lose your filter when you view a blueprint. more[forums.factorio.com]
- Fixed that biters would sometimes be deactivated when they shouldn't. more[forums.factorio.com]
- Fixed that artillery would target forces marked with cease fire. more[forums.factorio.com]
- Fixed a crash when using LuaTransportLine::remove_item(). more[forums.factorio.com]
- Fixed that the beacon would show energy consumption twice. more[forums.factorio.com]
- Fixed PvP production score calculation for hand crafting and launching satellites.
- Fixed jittering when walking into a straight water/land border. more[forums.factorio.com]
- Attempt at fixing missing symbol on macOS 10.9 more[forums.factorio.com]
- Fixed that turret range map and hover overlays didn't quite match. more[forums.factorio.com]
- Fixed that RCON would only respond to the first command in a packet. more[forums.factorio.com]
- Fixed PvP no rush restriction could be bypassed using a vehicle.
- Ensure that there is always at least a minimal lake in the starting area.
- Fixed script error if a removed modded item was sent in a rocket. more[forums.factorio.com]
- Fixed that loading logistic heavy saves after changing mods would take 20+ minutes. more[forums.factorio.com]
- Fixed a crash when mods would try to set item health values to negative amounts. more[forums.factorio.com]
- Fixed requester chests could get stuck in some cases. more[forums.factorio.com]
- Fixed that manually putting damaged items in the output slot of an assembling machine could lead to lost items. more[forums.factorio.com]
- Fixed chunk edge cliff discontinuities due to ore patches. more[forums.factorio.com]
Scripting - Added LuaEntity::cliff_orientation read.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam. |
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